Professional Documents
Culture Documents
Table of Contents
SOURCES
THIS BOOK
LORE
CHARACTER CREATION
ADVENTURES
APPENDIX A (BESTIARY)
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Sources
Source Book Abbreviation
Player‘s Handbook PHB
Tasha‘s Cauldron of Everything TCE
Fizban‘s Treasury of Dragons FToD
Xanathar‘s Guide to Everything XGtE
MP: Monster‘s of the Multiverse MotM
Rinlac‘s Atlas of Lithuel RAL
Volo‘s Guide to Monsters VGtM
Explorer‘s Guide to Wildemouth EGW
Eberron - Rising from the Last E - RLW
War
Planeshift - Zendikar P-Z
Van Richten‘s Guide to Ravenloft VRGtR
Sword Coast Adventure Guide SCAG
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This Book
This Book presents a compilation of multiple works about the
planet Vandenya, it was compiled by Anhelo, the multivoiced. The
rst part of this book, called „Encyclopedia of the Ancients“ was
written by Yeddrana, the multifaced, one of the founders of the Star
Wanderers. The Encyclopedia of the Ancients compiles the lore of
the planet into a tight and organized space (This document
contains only enough information to create a good player character
backstory. For more in depth info please look at the full book of the
Encyclopedia of the Ancients). The next part covers the Magic
found on Vandenya, it was written by Tschikja, the multihanded. It
is called „The Weaving of Solamancy“ and contains information
about new spells and magic items found on Vandenya.
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Lore
The Solar System
In the middle of the solar system sits a phenomenon known as a
cluster sun. It consists of 3 sun-like stars that stay near eachother
without crashing through a strong magnetical eld that repells and
attracts them all to another constantly.
Abaldon is only one of two planets in the solar system that only
boasts one moon. It‘s planetary ressource is called Demon Flame,
bundled energy that takes the shape of a wrathfull ame. It is ever-
burning and gives of a lot of thermal energy. Demon Flame is often
used as a fuel source in machines in spelljammers, but it is just as
dangerous as it is usefull. As the ame tries to consume everything
it touchess, often turning any living material it touches into a pile of
ash in mere minutes.
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The Life Twins Terralia & Vandenya
One upon a time, Terralia and Vandenya where planets more alike
then anything else. Places of deep owing rivers and oceans that
sat between green continents of trees and grass. But one day the
planetary rotation of Vandenya seemed to slow down more and
more until it stopped entirely, changing the planet forever.
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Artisitc Recreation of the Solar System
By Yeddrana
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The Stasis Planet Vandenya
Vandenya was once a planet like Terralia, containing beautifull
oceans and lush forests. But now this can only be found on a small
strip at the equator around the planet. The other two sides of
Vandenya are a desert locked in eternal day and an ice tundra
locked in eternal night, only lit up by it‘s polar lights and the weak
refrection of sunlight on the planet‘s moons. The planet is still
slowly circled by it‘s two moons which are held aloft by the prayers
of the mystical Moonfolk.
Inhabitants
The planet, now split into three huge regions also split the planet‘s
natives in the process. The Shanaya that once have been living all
over the planet now migrated to the equator region of the planet, to
the continent Auphian. The other two groups of natives have
adapted the names Dunewalkers and Ice shers.
Some time ago another race of people have landed on the planet
called the Alam-kal. This nation has travelled a long way from the
planet Terralia, a planet on the opposite site of the solar system to
Vandenya. These people have merged into one interstellar race of
biomechanical humanoids that only vaguely resemble their former
selfes. They came in peace, bringing with them their knowledge
and technology to further the planet‘s evolution in record time.
Their machines can now be found all over the planet, while they‘re
still searching for the mysterious reason of the planet‘s stopped
rotation.
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The Continents of Vandenya
There are 5 continents on Vandenya. Two of them are set on the
sun-side of the planet, two on the moon-side of the planet. And
one runs perceftly through the middle of them. Auphian, Santaljon,
Nabujk, Aechuin and Onera are 5 continents that could not be
more diverse from one another. The following pages show
everything someone needs to know about the beautiful continents
of vandenya, including their ora, fauna and culture.
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Auphian, the towering jungle
Pronounciation: O-PHI-an
Size: large - multiple small countries that stretch along the equator
of Vandenya, broken up by the ocean
Topography:
Cities:
Big cities can be found constructed in the trees all
over Auphian. They are built on big wooden
platforms around the tree trunks and have been
connected by wooden suspension bridges. Every
house, bridge and platform is decorated with an
array of lanterns, fairylights, garlands and draperies
which gives everything in the forest a mystical and
fairytale-esk look.
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Culture:
The people of Auphian are often regarded as a very
nice folk, of course there are it‘s exception. But
mostly the Auphians are a nice and courteous folk.
A great deal of fey creatures can also be found
living alongside the other people. Auphian also
boasts a very strong connection to the feywilds.
Economy:
The economy of Auphian consists entirely of
tourism and shing. Each country is littered with
hotels, taverns and markets. But watch out, fey like
to play tricks. They also make a lot of their income
through pick pocketing and scamming, so be
careful!
Common Races:
- Aarakocra (tropical)
- Aasimar
- Air Genasi
- Astral Dragonborn
- Astral Elves
- Displacerkin (unplayable)
- Changelings
- Firbolg (fey-kin)
- Hadozee
- High Elves
- Humans
- Kor
- Lizarfolk (tropical)
- Satyr
- Sea Elves
- Squeakling (tropical)
- Tie ing
- Water Genasi
- Wood Elves
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Flora:
Except for the big lilacwood trees that are hard to
miss, Auphian also boasts an interesting ora.
Fauna:
Auphian‘s fauna is just as weird and diverse as his
ora. There are small beasts like the Raptorling, a
small ying lizard with wings attached on all four of
it‘s limbs, which makes it able to snake through the
sky at incredibly speeds like a small sky serpent.
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Bevroth, the mountainous savannah
Pronounciation: Bef-rof
Topography:
Bevroth is the continent that sits between Auphian
and Nabur.
Cities:
Other than the mountain cities of the Kor, a lot of
small villages and camps have been constructed
along the ground and within the acacia forests.
These villages are mostly populated by groups of
humans, changeling and the githyanki, even tho the
githyanki often live in their own villages as they
aren‘t that fond of other creatures.
Culture:
The people of Bevroth follow a code of looking out
for each other, as example the kor teaching other
creatures their climbing techniques or the humans
opening their cities for refugees.
Economy:
The weekly big hunt generates a lot of income, but
also the export of meat or other hunting trophies are
a good generator. The Kor have a lot of courses and
schools on their self-invented hunting- or climbing
techniques, which can teach other people to hunt
and move like the greates hunters. The human cities
mostly generate income from things like pottery or
other art and tourist attractions.
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Common Races:
- Aasimar
- Astral Elves
- Changeling
- Fennekin
- Githyanki
- Harengon
- High Elves
- Humans
- Kor
- Lizardfolk
- Squeakling (savannah)
- Tie ing
- Wemic
Flora:
Other than the twisting acacia trees, there aren‘t a
lot of plants in the savannah, there are some plants
which boast long, durable vines that grow out of the
mountain site. These vines are often turned into
robes or are used to scale the mountain without
climbing gear. A collection of smaller ferns and
grasses can be found scattered along the cracked
ground. The most interesting plants are the
waterbeggars, a family of water-collecting plants
that store liquid in a big bubble ontop of the stem.
These bubbles can be harvested and eaten to gain
a decent amount of moisture.
Fauna:
The fauna of Bevroth is few and far between. There
are creatures ranging from tiny to absolutely huge
and towering. There are tiny little rodents that are
stumbling around - no not the Squeakling, tiny
lizards and other critters. But all of these tiny
creatures are completely outclassed by the huge
monsters that are living within the desert. From
ying lizards to tall, landwalking dinosaurs and
other scaly beasts that are a worthy target for the
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big hunt of the Kor. These monsters are highly
aggressive and dangerous and should not be
approached without proper training or proper
equipment. But bringing a trophy of one of those
beasts on your travels with you can get you a lot of
respect or even money.
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Nabur, the eternal desert
Pronounciation: NA-bur
Topography:
Nabur is the most north continent of Vandeya, it
also encompasses the planet‘s north pole, which is
the hottest recorded place on Vandenya.
Cities:
Most cities in Nabur are built in the shade of the big
dunes or within deep, snaking caverns. The Alam-
kal have also opted to build their cities under big
clothes that are consantly kept wet to produce a
liveable environment, called Suncloths. Travel
between the cities is achieved by big ships called
Dunestriders that glide over the sand with unrivaled
speed. A lot of cities are very unsafe to travel
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through or stay in, as 90% of the sities of
settlements are run by smugglers or other gangs.
Which makes it even weirder that the temple of the
Jitna exist.
Culture:
Nabur is not a place for vacations or the like, it is a
harsh continent with even harsher people. Everyone
is very distrusting of everyone as the Dunestrider
follow a dog-eat-dog-mentallity. Even from a young
age, children are trained to ght for themselves and
don‘t let themselves be taken advantage of.
Economy:
The economy of Nabur is mostly based on the
smuggling of illegal wares, mercenaries or hitmen. If
someone needs a dirty job taken care o , they give
the desert a visit. Trader caravans are often
attacked by sand pirates and have their wares
stolen or even their people killed. But visiting Nabu
can also yield great rewards, as it is also home to a
lot of great scientists and mechanics. The villages
of the Fennekin are a great place to get new-age
technology and other knick-knacks.
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Common Races:
- Aasimar
- Astral Dragonborn
- Astral Elves
- Changeling
- Fennekin
- Githzerai
- Harengon
- High Elves
- Humans
- Kalashtar
- Lizardfolk
- Sunfolk
- Thri-Kreen (unplayable)
- Tie ing
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Flora:
There is not a lot of ora in the desert. Everything
that is not speci cally cultivated burns right up.
Though the Alam-kal have managed to develop a
tree species that can endure the harsh climate and
produce a lot of oxygen. These trees are the mark
of the Alam-kal, wherever is one, there is the other.
Fauna:
Even tho the desert is a very hostile environment,
some animals have evolved to live there. These
being very tiny animals like mice, lizards and small
birds. But even some gigantic beasts dwell in the
desert, the Shandrai’al-hud are monstrous serpents
that call the sand sea their home. They are highly
dangerous but also a heighly sought after trophy.
Just like the monsters in the savanah or the sh in
the ice-ocean, these serpents are hunted for sport
by the Dunestrider to gain respect, prestige and
money. The Jitna on the other hand have invented
and perfected the art of riding these great sand
beasts.
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Tiwuan, the dark taiga
Pronounciation: TI-wuan
Countries: Shoaria
Topography:
Between the tropical jungle of Auphian and the
freezing ice-ocean of Onear, there is Tiwuan a taiga
biome with giant snow-covered pine trees. These
trees have evolved to thrive in the low sunlight of
the southern regions. The are between the trees is
plunged into a chocking darkness that is impossible
to see through, even with common darkvision. Any
amount of light that is brought into the darkness
only lights about 5 feet, no matter how bright.
Cities:
Breaking the everlasting void of darkness are the
cities Kojonun, Jakojun and Shojonun. Three
massive cities that are surrounded by gigantic,
metal walls to keep the horrors out and the people
in. There has been a fourth city called Aeojun, but
left of it now is nothing more than a silent ruin,
overrun by the forest‘s horros. Travel and trade
between the cities and out of the forest solely relies
on fast, armored trains that provide a means of
rather safe travell through the forest. Noone knows
with what technology their rails have been build or
how long ago they have been constructed.
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Culture:
There are two types of people inhabiting Tiwuan,
the Lightstriker and the Darklin.
Economy:
The economy of Tiwuan is bad to say the least,
there aren‘t a lot of ressources that can be exported
except wood chopped from the towering pines. The
Lightstriker have taken to master a lot of arts and
crafts that are loved all over the planet to keep
themselves above water.
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Common Races:
- Aarakocra (Arctic)
- Aasimar
- Astral Dragonborn
- Bugbear
- Goliath
- Humans
- Owlin
- Moonfolk
- Wood Elves
- Tie ing
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The Tundra Countries Tiwuan [TI-wuan] and Onera
[O-nera]
The freezing tundra of Vandenya stretches over two
continents. A small sized country called Aechuin and a large
sized country called Onera. One of them is a dark forest which
is forever frozen in time and shows how the planet once
looked, but now is nothing more than a near in nite pine-
forest. And the other one is a chain of ice oes that are driting
withing the cold ocean.
- Aasimar
- Astral Dragonborn
- Bugbear
- Goliaths
- Half-Elves
- Humans
- Kobolds
- Moonfolk
- Sea Elves
- Tie ing
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Onera is a forest of towering pine trees that have adapted to
thrive under the small amount of sunlight that the moon gives
o . But that‘s also the problem, the tall pine trees swallow the
last amount of light that is left, plunging the forest oor into
eternal darkness. In response to that, a lot of creatures that
dwell between the trees lack any eyesight at all and just
maneuver around by hearing or feeling their environment.
- Aarakocra
- Aasimar
- Astral Dragonborn
- Bugbear
- Firbolg
- Goliath
- Half-Elves
- Humans
- Owlin
- Moonfolk
- Wood Elves
- Tie ing
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The People of Vandenya
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The Shanaya
The word Shanaya means „Desert Born“ in the native tounge. They
evolved from travelers that settled on the planet a long time ago.
The Shanaya have been on Vandenya so long that they are
regarded as it’s natives. The Shanaya all have some very prominent
features that developed over time. Shanayan skin colors range
from a dark brown all the way to a deep and dark yellow,
sometimes called the „Desert Skin“. A lot of Shanaya have yellow
eyes where white should be, this discoloration helps them see
better in the bright sun of the midday. Their eyecolors are often
brown or yellow, but they can also be a deep blue or other exotic
colors.
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