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UNIT LIST FOR ED M’s SECOND AFGHAN WAR PORTABLE WARGAME VARIANT

Ed M’s Wargames Meanderings Based on Bob Cordery’s The Portable Wargame edmuel@hotmail.com

Wiley John Pathan vs Tommy Adkins Units V4

IMPERIAL
SP Move Range
British Infantry* 4 2 3 May use close order; +1 Ranged Fire if not moved
Indian Infantry* 4 2 3 May use close order; +1 Ranged Fire if not moved
Gurkha* 4 2 3 As per Imperial Inf + Move as Afghan if not in close order
British Cavalry (Mtd) 4 3 -- Poor vs fire; May Follow Up Close Combat
British Cav (Dismtd)* 3 2 2 May use close order; +1 Ranged Fire if not moved
Indian Cavalry (Mtd) 3 3 -- Poor vs fire; May Follow Up Close Combat
Indian Cav (Dismtd)* 3 2 2 May use close order; +1 Ranged Fire if not moved
British Art 2 2 8 Move no fire; Poor vs Close Combat
Indian Art 2 2 6 Move no fire; Poor vs Close Combat
Gatling* 2 2 3 Fire as Art; Move no fire; Poor vs Close Combat; Roll 3 dice “To Hit”
AFGHAN
Melee Infantry* 4 2 -- Pay 1 for all terrain; May Follow Up Close Combat
Jezail Firearm Infantry* 3 2 4 Pay 1 for all terrain; Poor vs Close Combat
Rifle Firearm Infantry* 3 2 3 Pay 1 for all terrain; Poor vs Close Combat; +1 Fire if not moved
Mixed Firearm Infantry* 3 2 3 Pay 1 for all terrain; Poor vs Close Combat; Ranged Fire -1 if moved
Ghazi* 5 2 -- Poor vs Fire; Pay 1 for all terrain; May Follow Up Close Combat
Cavalry 3 3 -- Poor vs fire; May Follow Up Close Combat
Artillery 2 2 6 Move no fire; Poor vs Close Combat

*SPECIAL UNITS/POSTURES & ADDITIONAL NOTES


IMPERIAL
Close Order Form at start of turn; No move; No Flanks/Rear; Poor vs Fire; Ignore Retreat Result vs Fire;
Convert Retreat to 1SP Loss in Close Combat; No Advance After Combat
Gurkha As Per Imperial Inf + May move as Afghan Inf if not in close order (paying 1 for terrain)
Gatling Treat as Art (fires in Art Phase). Roll 3 Dice: Double 1=jam (fires 1 dice until it rolls a 6)
AFGHAN
Melee Infantry Poor vs Fire; May Follow Up Close Combat
All Firearm Infantry May Not Convert Close Combat Retreat Result to 1SP Loss
Jezzail Firearm Infantry Poor vs Close Combat; May Not Move & FIre
Rifle Firearm Infantry Poor vs Close Combat; +1 Ranged Fire To-Hit Roll if Not Moved
Mixed Firearm Infantry Poor vs Close Combat; If Moved, -1 to Ranged Fire To-Hit Roll
Ghazi Poor vs Fire; Ignore Retreat Result vs Fire; Convert Retreat to 1 SP Loss in When Attacking in
Close Combat; May Follow Up Close Combat

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