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Michael Eydman
Abstract
This paper reviews the theory of the product development lifecycle. It does this in the context of two
industries, mobile software technology, and soft drinks. Using marketing Four Ps, the paper reviews
each aspect for both industries, contrasting and comparing the two. The paper concludes with
identifying the value of Four Ps and how these changes for various industries during the product
development lifecycle.
Introduction
Every product or service introduced into the consumer market goes through four primary
stages of development, called a product lifecycle or PLC. This includes an introduction, growth,
maturity, and decline (Winer & Dhar, 2011). In order to better understand the differences in
marketing aspects between various stages of PLC, we will analyze cellphone applications and soft
Product
Soft drink product category first appeared in the commercial market around the 17th century,
when vendors in Paris sold water mixed with lemon juice. Over the centuries, it has evolved to
include carbonation, sweeteners, juices and many other combinations of drinkable non-alcoholic
liquids. As a result, this is one of the more understood and analyzed product categories. As a mature
market, there is little innovation, and most of the new product introduction comes from line
extensions. Consumer behavior, driving soft drink customers is also well understood. In this category,
consumers have likely already tried most of the competitor’s products and have settled on the one
they like (Dudka, 2015). The few new products which do end up being launched have a high chance
of failure, as demonstrated by New Coke, which involved a recipe change and did not go well with
consumers, eventually forcing the company to stop its production (Benedictus, 2016). In the software
industry, things are somewhat different. While traditional software applications have been around for
a while and could be considered to be a mature category, cellphone or mobile applications are
relatively new and most have just started to reach growth stages. Here, innovation is the key, with
every new app coming to the market, introducing lots of new features. There is little loyalty within
the consumer base, as evident, for example, by a large number of messaging apps available in the
BUS 5112 - Unit 4 Assignment, Soft Drinks vs Mobile Apps 3
market. Consumer behavior is not well understood and competition is fierce, with multiple copycat
Price
Pricing strategies for these two markets are strikingly different. In an established mature
category like soft drinks, consumers expect stability in price. As a result, most products in this
category adopt a neutral pricing strategy, keeping prices in line with their competitors (Stiving,
2012). Soft drink producers follow this approach and a quick survey of the corresponding section in
the nearest supermarket will reveal just how close these prices are. On the other hand, mobile
applications run a full gamut of pricing strategies. The most prevailing being value-based, which
means setting the price at a level consumers are willing to pay (Stiving, 2012). However, as the case
if often in an emerging market, significant competition forces developers to reduce prices below the
cost, a penetration strategy often used in a growing market in order to gain the advantage. One
popular tactic follows what’s called a “freemium” model, where apps are downloaded for free with
limited features, and the user has the ability to purchase a full version or specific features, once they
Distribution / Place
In a mature market, product availability is tantamount. In order to keep consumers loyal, soft
drink manufacturers have to ensure their products are available everywhere. A disruption in
availability may have a lasting impact as consumers will quickly switch to a competing product. This
means building a vast distribution network with many moving pieces. PepsiCo, one of the major
players in this industry has a three-channel approach, delivering its product directly to retailers,
warehouses and through third-party distribution networks (Bailey, 2012). Options for mobile
software distribution are relatively limited and are controlled by the marketplaces of mobile
BUS 5112 - Unit 4 Assignment, Soft Drinks vs Mobile Apps 4
platforms, as the only way to acquire new products. Being an intangible product, mobile apps do not
require distribution networks or retailers. Once the application is added to the marketplace, which
includes Apple, Google, and Microsoft App Stores, it becomes perpetually available to the consumer.
Promotion
Promoting soft drinks has become challenging in recent times. As a result of a significant
backlash from high sugar content health impacts, such as obesity and diabetes, there has been a
decline in soft drink sales. This may be an indicator of a market turning to decline. Manufacturers
have been focusing on advertising which eases health fears while also streamlining and reducing
spend on advertising, as evident in Coke’s new unified branding plan (Taylor, 2016). In contrast,
mobile advertising follows a traditional new product launch approach, focusing on narrow audiences,
through advertising based on targeted demographic criteria, as well as through the trial approach,
which essentially equates to the “freemium” model. Since younger audiences are more likely to try
new products, especially mobile software, social network channels are widely used to promote new
apps.
Conclusion
This analysis demonstrates the differences between marketing strategies for products at
various stages of PLC. While there are some generalizations that can be assumed in both soft drink
and mobile software categories, each one consists of many more granular categories, which may also
be in different stages. For example, carbonated soft drinks are considered to be almost in decline,
while new organic and healthy drinks, like teas, are still in growth mode. The same is evident in the
mobile apps category, with many subcategories like games, productivity and messaging are at various
References
Bailey, S. (2012). PepsiCo’s three-channel distribution network. Market Realist. Retrieved from
http://marketrealist.com/2014/12/pepsicos-three-channel-distribution-network/
Benedictus, L. (2016). Fizzled out: a history of Coca-Cola flops. The Guardian. Retrieved from
https://www.theguardian.com/business/shortcuts/2016/jan/17/fizzled-out-a-history-of-coca-co
la-flops
Dudka, A. (2015). Consumer buying behavior: New vs. Mature markets. Funnel Clarity. Retrieved
from http://www.funnelclarity.com/blog/consumer-buying-behavior-new-vs-mature-markets
Sareen, H. (2017). The Evolution of an Underground Copycat App Environment. Wired. Retrieved
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http://www.phunware.com/blog/freemium-paidmium-mium-latest-pricing-strategies-mobile-a
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Stiving, M. (2012). What You Need to Know About Pricing. Entrepreneur. Retrieved from
https://www.entrepreneur.com/article/224121
Taylor, K. (2016). Inside Coke's 3-part master plan to save soda. Business Insider. Retrieved from
http://www.businessinsider.com/cokes-plan-to-save-the-soda-industry-2016-9
Winer, R., & Dhar, R. (2011). Marketing management (4th ed.). Boston: Prentice Hall. Ch. 2.