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NAME K-9 Mark 2 y . ; ‘AWARENESS PLAYER John Leeson COORDINATION INGENUITY PRESENCE ~ RESOLVE ‘STRENGTH ATHLETICS CONVINCE CRAFT PERSONALITY FIGHTING Arrogant, but upbe KNOWLEDGE i MARKSMAN MEDICINE SCIENCE SUBTERFUGE BACKGROUND ‘SURVIVAL, K9 Mark | survived the Time War and TECHNOLOGY went through a space-time event from TRANSPORT 50,000 A.D. to 2050 London where was adopted by the qrytfen hous fear.Hates to be called a “dog” SKILLS *K-9 has a +2 Athletics Expertise in Flight, a +2 Knowledge Expertise in Xenology and a +2 Technology Expertise in Computers. Goop TRAITS Armour (Minor) - 10 points Arrogant (Minor) Boffin (Major) Brave (Minor) Flight (Major) ‘Natural Weapon/Laser Nose (Minor) - Damage 5[2/5/7] or Stun Photographic Memory (Major) Sense of Direction (Minor) Size/Tiny (Minor) Technically Adept (Minor) Time Traveller (Major) - All Tech levels BAD TRAITS Adversaries (Major) - Brake, Thorne, the Korven, Amnesia (Major) ‘Argumentative (Minor) Distinctive (Minor) Impulsive (Minor) ‘Trade Value (Minor) - Some at the Department would lke to strip him for parts Weakness/Low battery (Minor) - When K-9 rolls double "1"s on any roll of a physical nature (like using his nose laser or rolling down a hill), his batteries run low, Unless he finds a power source (the TARDIS will do), his physical Attributes and Skills will all drop to 1, and further drop to 0 if he make another roll of a physical nature above Average difficulty. Weakness/No limbs (Major) - K-9 cannot pick up things (no hands or arms) SPECIAL TRAITS Feel the Turn of the Universe Robot Special: K9 can regenerate from death/destruction thanks to a mechanical "regeneration unit" Telepathy (Major) - K-9 can interface with machines, but not human minds. Vortex GADGET TRAITS Delete (Minor) - K9 has an auto-destruct function Forcefield (Minor) - K9 can modify his nose laser to project a weak forcefield that can repel toxic gases Open/Close (Minor) Push/Pull (Minor) - K9 can modify his nose laser to act as a tractor beam Scan (Minor) Teleport (Minor) - K9 has a personal transmat system that allows him to teleport circuits and other parts in and out of his body without it needing to be opened ‘Track (Major) ‘Transmit (Minor) FAVORITE METHOD FOR ACCUMULATING STORY POINTS. ‘Though there are some points to be wrung out of misunderstanding human idiom, K9 banked the most points from his Amnesia Trait. Since his past was a blank slate, he would never know if any given alien coming through the spacetime manipulator behind him would be friend or foe, nor if they were lying or telling the truth about the details of his life. NAME stavieey AWARENESS PLAYER Keegan Joyce CODRDINATION, ed | cen PRESENCE RESOLVE STRENGTH APPEARANCE PERSONAL GOAL the ‘ is _) ATHLETICS CONVINCE CRAFT PERSONALITY FIGHTING while he has little use for authority, KNOWLEDGE MARKSMAN MEDICINE SCIENCE SUBTERFUGE BACKGROUND ‘SURVIVAL, An orphan ow the street for TECHNOLOGY years, Starkey 7 TRANSPORT sident Ruown as Stark xt adopted into the aryffen household i STORY POINTS 12 _ ty = CA ic tie] = =} =4 i= = == a) SKILLS *Starkey has a +2 Survival Expertise in Urban Environments and a +2 Technology Expertise in Hacking. GOOD TRAITS Attractive (Minor) Brave (Minor) Run for Your Life! (Minor) Technically Adept (Minor) BAD TRAITS Adversary (Minor) - The Department Impulsive (Minor) Wanted {Minor} —by the Department FAVORITE METHOD FOR ACCUMULATING STORY POINTS Starkey lets his friendships drive his Impulsive Traits, getting him (and them!) into trouble by barging in without a plan. Hopefully, the Story Points thus accumulated can be used to get them out of it. NAME Jorjie Turner y PLAYER Philippa Coulthard —————— APPEARANCE PERSONAL GOAL Have fiun. PERSONALITY A caring girl, jovjie often sees the 2 and aliens perceived s. She hates being bored, and has a crush on Starkey BACKGROUND The well-off daughter of Inspector June Turner of the Department, Jorjie became ad inter out of boredom. Hi frowns ow, but tolerates her acti ZT _) awareness = cooRoinaion InceNutry Presence nesowve STRENGTH ATHLETICS CONVINCE CRAFT FIGHTING KNOWLEDGE MARKSMAN MEDICINE SCIENCE ‘SUBTERFUGE ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT _ ty = CA ic tie] = =} =4 i= = == a) SKILLS *Jorjie has a +2 Technology Expertise in Hacking GOOD TRAITS Attractive (Minor) Brave (Minor) Charming (Minor) Empathic (Minor) Friends (Minor) - Her mother June is a Department Inspector Run for Your Life! (Minor) Technically Adept (Minor) BAD TRAITS Adversary (Minor) - The Department (but not her mum) Code of Conduct (Minor) Impulsive (Minor) Obligation (Minor) - Jorjie is still in school, and her mother insists she goes SPECIAL TRAITS Inexperienced FAVORITE METHOD FOR ACCUMULATING STORY POINTS Jorjie's relationships are her main source of Story Points. Disobeying her mother and getting caught in the middle of an unsupervised adventure, for example, or getting the cold (clueless) shoulder from Starkey, or giving the benefit of the doubt to some ambiguously threatening NPC. NAME Darius Pike y PLAYER Daniel Webber APPEARANCE PERSONAL GOAL Get ves PERSONALITY A pragmaatist with Little use for edu- n, Darius hates to share the Linme- ght with others. He can be argurnen- ve, greedy, lazy and rude. BACKGROUND when his policeman. father Left the , Darius turned to delinquency, aken in by Gryffen as his personal assistant and car mechante. i STORY POINTS 12 ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH ATHLETICS CONVINCE CRAFT FIGHTING KNOWLEDGE MARKSMAN MEDICINE SCIENCE ‘SUBTERFUGE ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT _ ty = CA ic tie] = =} =4 i= = == a) SKILLS *Darius has a +2 Craft Expertise in Music, a +2 Survival Expertise in Underground Environments and a +2 Technology Expertise in Cars. GOOD TRAITS Devotion (Minor) - to Professor Gryffen Run for Your Life! (Minor) Sense of Direction (Minor) BAD TRAITS Argumentative (Minor) Impulsive (Minor) Phobia (Minor) - Claustrephebia Clowns Selfish (Minor) FAVORITE METHOD FOR ACCUMULATING STORY POINTS Darius is likely to betray K9 or Starkey to the Department, out of mistrust, bitterness or jealousy, but obviously, his player knows they're all working towards the same goals. But acting as an antagonist can definitely be worthwhile, Story Point-wise. PERSONALITY ded, but Rind, tri and naive, Gr haunted b has been used for evil. BACKGROUND A brilliant Nobel-winning scientist, qrytfen’s life took a dark turn when his family was lost in time. He has since assembled a new, adopted family | STORY POINTS 12 ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH ATHLETICS CONVINCE CRAFT FIGHTING KNOWLEDGE MARKSMAN MEDICINE SCIENCE ‘SUBTERFUGE ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT sf _ ty = CA ic tie] = =} =4 i= = == a) SKILLS *Gryffen has a +2 Knowledge Expertise in Xenology, a +2 Science Exper- tise in Temporal Physics, and a +2 Technology Expertise in Robotics/Cybernetics GOOD TRAITS Boffin (Major) Cutting Edge Technology (Minor) - Through the Department, Gryffen has access to alien tech Reverse the Polarity of the Neutron Flow (Major) Technically Adept (Minor) BAD TRAITS Code of Conduct (Minor) Forgetful (Minor) Insatiable Curiosity (Minor) Obligation (Minor) - To the Department Obsession (Minor) - Recovering his time-lost family Phobia (Minor) - Agoraphobia; Gryffen cannot leave his home without having a panic attack GRYFFEN MANOR BASE TRAITS Advanced Technology Alien Gadget - Space-Time Manipulator Computing Power Dangerous Experiment/Space-Time Rift - Space-Time Manipulator Database Access Defence Systems - The Mansion's doors can be protected by a forcefield Laboratory Special: The Mansion is connected to underground tunnels that go all over London FAVORITE METHOD FOR ACCUMULATING STORY POINTS Professor Gryffen will often be giving his undivided attention to some experiment and neglect what is happening around him, whether that's the kids’ personal drama or the STM spewing out aliens in the next room. As you can imagine, this creates opportunities for major oversights, misunderstandings and chaos, and therefore, Story Points. ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH APPEARANCE PERSONAL GOAL is _) ATHLETICS CONVINCE CRAFT PERSONALITY FIGHTING KNOWLEDGE MARKSMAN MEDICINE SCIENCE ‘SUBTERFUGE BACKGROUND ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT = oo Lo = Za es a st (=) = Cs =< == =)

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