NAME K-9 Mark 2 y .
; ‘AWARENESS
PLAYER John Leeson COORDINATION
INGENUITY
PRESENCE
~ RESOLVE
‘STRENGTH
ATHLETICS
CONVINCE
CRAFT
PERSONALITY FIGHTING
Arrogant, but upbe KNOWLEDGE
i MARKSMAN
MEDICINE
SCIENCE
SUBTERFUGE
BACKGROUND ‘SURVIVAL,
K9 Mark | survived the Time War and TECHNOLOGY
went through a space-time event from TRANSPORT
50,000 A.D. to 2050 London where
was adopted by the qrytfen hous
fear.Hates to be called a “dog”SKILLS
*K-9 has a +2 Athletics Expertise in Flight, a +2 Knowledge Expertise in Xenology and a +2
Technology Expertise in Computers.
Goop TRAITS
Armour (Minor) - 10 points
Arrogant (Minor)
Boffin (Major)
Brave (Minor)
Flight (Major)
‘Natural Weapon/Laser Nose (Minor) - Damage 5[2/5/7] or Stun
Photographic Memory (Major)
Sense of Direction (Minor)
Size/Tiny (Minor)
Technically Adept (Minor)
Time Traveller (Major) - All Tech levels
BAD TRAITS
Adversaries (Major) - Brake, Thorne, the Korven,
Amnesia (Major)
‘Argumentative (Minor)
Distinctive (Minor)
Impulsive (Minor)
‘Trade Value (Minor) - Some at the Department would lke to strip him for parts
Weakness/Low battery (Minor) - When K-9 rolls double "1"s on any roll of a physical nature
(like using his nose laser or rolling down a hill), his batteries run low, Unless he finds a power
source (the TARDIS will do), his physical Attributes and Skills will all drop to 1, and further
drop to 0 if he make another roll of a physical nature above Average difficulty.
Weakness/No limbs (Major) - K-9 cannot pick up things (no hands or arms)
SPECIAL TRAITS
Feel the Turn of the Universe
Robot
Special: K9 can regenerate from death/destruction thanks to a mechanical "regeneration unit"
Telepathy (Major) - K-9 can interface with machines, but not human minds.
Vortex
GADGET TRAITS
Delete (Minor) - K9 has an auto-destruct function
Forcefield (Minor) - K9 can modify his nose laser to project a weak forcefield that can repel
toxic gases
Open/Close (Minor)
Push/Pull (Minor) - K9 can modify his nose laser to act as a tractor beam
Scan (Minor)
Teleport (Minor) - K9 has a personal transmat system that allows him to teleport circuits and
other parts in and out of his body without it needing to be opened
‘Track (Major)
‘Transmit (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS.
‘Though there are some points to be wrung out of misunderstanding human idiom, K9
banked the most points from his Amnesia Trait. Since his past was a blank slate, he
would never know if any given alien coming through the spacetime manipulator
behind him would be friend or foe, nor if they were lying or telling the truth about
the details of his life.NAME stavieey
AWARENESS
PLAYER Keegan Joyce CODRDINATION,
ed | cen
PRESENCE
RESOLVE
STRENGTH
APPEARANCE PERSONAL GOAL
the ‘
is _)
ATHLETICS
CONVINCE
CRAFT
PERSONALITY FIGHTING
while he has little use for authority, KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
SUBTERFUGE
BACKGROUND ‘SURVIVAL,
An orphan ow the street for TECHNOLOGY
years, Starkey 7 TRANSPORT
sident Ruown as Stark xt
adopted into the aryffen household
i STORY POINTS 12_
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SKILLS
*Starkey has a +2 Survival Expertise in Urban Environments and a +2
Technology Expertise in Hacking.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Adversary (Minor) - The Department
Impulsive (Minor)
Wanted {Minor} —by the Department
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Starkey lets his friendships drive his Impulsive Traits, getting him (and
them!) into trouble by barging in without a plan. Hopefully, the Story
Points thus accumulated can be used to get them out of it.NAME Jorjie Turner y
PLAYER Philippa Coulthard
——————
APPEARANCE PERSONAL GOAL
Have fiun.
PERSONALITY
A caring girl, jovjie often sees the
2 and aliens perceived
s. She hates being
bored, and has a crush on Starkey
BACKGROUND
The well-off daughter of Inspector June
Turner of the Department, Jorjie became
ad inter out of boredom. Hi
frowns ow, but tolerates her acti
ZT _)
awareness =
cooRoinaion
InceNutry
Presence
nesowve
STRENGTH
ATHLETICS
CONVINCE
CRAFT
FIGHTING
KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
‘SUBTERFUGE
‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT_
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a)
SKILLS
*Jorjie has a +2 Technology Expertise in Hacking
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Charming (Minor)
Empathic (Minor)
Friends (Minor) - Her mother June is a Department Inspector
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Adversary (Minor) - The Department (but not her mum)
Code of Conduct (Minor)
Impulsive (Minor)
Obligation (Minor) - Jorjie is still in school, and her mother insists she
goes
SPECIAL TRAITS
Inexperienced
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Jorjie's relationships are her main source of Story Points. Disobeying her
mother and getting caught in the middle of an unsupervised adventure,
for example, or getting the cold (clueless) shoulder from Starkey, or
giving the benefit of the doubt to some ambiguously threatening NPC.NAME Darius Pike y
PLAYER Daniel Webber
APPEARANCE PERSONAL GOAL
Get ves
PERSONALITY
A pragmaatist with Little use for edu-
n, Darius hates to share the Linme-
ght with others. He can be argurnen-
ve, greedy, lazy and rude.
BACKGROUND
when his policeman. father Left the
, Darius turned to delinquency,
aken in by Gryffen as his
personal assistant and car mechante.
i STORY POINTS 12
‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
ATHLETICS
CONVINCE
CRAFT
FIGHTING
KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
‘SUBTERFUGE
‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT_
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=4
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a)
SKILLS
*Darius has a +2 Craft Expertise in Music, a +2 Survival Expertise in
Underground Environments and a +2 Technology Expertise in Cars.
GOOD TRAITS
Devotion (Minor) - to Professor Gryffen
Run for Your Life! (Minor)
Sense of Direction (Minor)
BAD TRAITS
Argumentative (Minor)
Impulsive (Minor)
Phobia (Minor) - Claustrephebia Clowns
Selfish (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Darius is likely to betray K9 or Starkey to the Department, out of
mistrust, bitterness or jealousy, but obviously, his player knows they're
all working towards the same goals. But acting as an antagonist can
definitely be worthwhile, Story Point-wise.PERSONALITY
ded, but Rind, tri
and naive, Gr
haunted b
has been used for evil.
BACKGROUND
A brilliant Nobel-winning scientist,
qrytfen’s life took a dark turn when
his family was lost in time. He has
since assembled a new, adopted family
| STORY POINTS 12
‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
ATHLETICS
CONVINCE
CRAFT
FIGHTING
KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
‘SUBTERFUGE
‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT
sf_
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ic
tie]
=
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=4
i=
=
==
a)
SKILLS
*Gryffen has a +2 Knowledge Expertise in Xenology, a +2 Science Exper-
tise in Temporal Physics, and a +2 Technology Expertise in
Robotics/Cybernetics
GOOD TRAITS
Boffin (Major)
Cutting Edge Technology (Minor) - Through the Department, Gryffen has
access to alien tech
Reverse the Polarity of the Neutron Flow (Major)
Technically Adept (Minor)
BAD TRAITS
Code of Conduct (Minor)
Forgetful (Minor)
Insatiable Curiosity (Minor)
Obligation (Minor) - To the Department
Obsession (Minor) - Recovering his time-lost family
Phobia (Minor) - Agoraphobia; Gryffen cannot leave his home without
having a panic attack
GRYFFEN MANOR BASE TRAITS
Advanced Technology
Alien Gadget - Space-Time Manipulator
Computing Power
Dangerous Experiment/Space-Time Rift - Space-Time Manipulator
Database Access
Defence Systems - The Mansion's doors can be protected by a forcefield
Laboratory
Special: The Mansion is connected to underground tunnels that go all
over London
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Professor Gryffen will often be giving his undivided attention to some
experiment and neglect what is happening around him, whether that's
the kids’ personal drama or the STM spewing out aliens in the next room.
As you can imagine, this creates opportunities for major oversights,
misunderstandings and chaos, and therefore, Story Points.‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
APPEARANCE PERSONAL GOAL
is _)
ATHLETICS
CONVINCE
CRAFT
PERSONALITY FIGHTING
KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
‘SUBTERFUGE
BACKGROUND ‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT=
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