‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
NAME Charlie Smith
PLAYER Greg Austin
APPEARANCE PERSONAL GOAL
& To do right by "
his people’s
Ss hetory
ATHLETICS
CONVINCE
CRAFT
PERSONALITY FIGHTING
An alien, Charlie gets few pop cul- KNOWLEDGE
tuve references. He carries an obvious MARKSMAN
burden and can be a cold aristocrat. MEDICINE
He is in a loving gay relationship. SCIENCE
SUBTERFUGE
BACKGROUND SURVIVAL
Prince of the now dead Rhodia, Char- TECHNOLOGY
lie and his Quill bo 3 TRANSPORT
human
HILL Academy by
STORY POINTS 12
ie
=
Mobile phone
Cabinet of Souls**
HOME TECH LEVEL«s ADVENTURES IN TIME AND SPACE
SKILLS
*Charlie has a +2 Craft Expertise in drawing and in oratory.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Charming (Minor)
Indomitable (Major)
Inspiring Love (Minor) - Matteusz Andrzejewski
Noble (Minor) - Prince of the Rhodia
Run for Your Life! (Minor)
BAD TRAITS
Adversary (Major) - The Shadow Kin
Eccentric (Major) - Fish out of water in an Earth school
Last of My Kind (Minor)
Obligation (Minor) - Charlie is still in schoo!
Phobia (Minor) - Claustrophobia
SPECIAL TRAITS
Alien
** EQUIPMENT
The Cabinet of Souls [Special Gadget]
Traits: Bigger on the Inside (there is an entire dimensional plane inside
where time may move in faster bursts), Delete (every Rhodian soul in the
Cabinet can destroy the soul of the member of one named species), One
Shot, Restriction (only a Rhodian royal can activate the Cabinet's Delete
Trait)
Story Points: 3
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Greg likes to play up his character's anguish, juggling his duty to his
now-dead people and his love for Matteusz, who frequently
judges him by human values he does not necessarily
share. Whenever Charlie forces contemplates this
dilemma, the GM rewards him with points.NAME April Maclean
PLAYER =
f her mon. or arou
Ls she’s too nice some
BACKGROUND
Years ago, April’s drunk: dad crashed
‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
ATHLETICS
CONVINCE
CRAFT
FIGHTING
KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
‘SUBTERFUGE
‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT«s ADVENTURES IN TIME AND SPACE
SKILLS
*April has a +2 Craft Expertise in Music, and a +2 Fighting Expertise in
‘Swordsmanship.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Devotion (Minor) - To her mother
Five Rounds Rapid (Major)
Friends (Major) - April is trusted by Coal Hill Academy's staff to the point
where she even has keys to the school
Run for Your Life! (Minor)
BAD TRAITS
Adversary (Major) - Shadow Kin
Obligation (Minor) - April is still in school
SPECIAL TRAITS
Special: Heart of the Shadow King - April shares a heart with the Shadow
King (one beat in her chest, one beat in his) giving her the following
Traits and abilities: Authority Figure (Shadow Kin; if she has defeated the
Shadow King); Clairvoyance (she can make Awareness+Resolve rolls to
learn information from him); Dependency (Major: if the Shadow King
dies, so does she); Fear Factor 1; Natural Weapons (Minor; she can
manifest two shadow swords that cause +3 Strength damage); Vortex
(she can use the swords to cut into other planes through interdimen-
sional cracks); Weakness (Major; the powers only manifest when the
Shadow King is on Earth or if an Anchor has been grafted to his heart).
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Once the Shadow King's heart beats within her, April's personality is
affected. Sophie likes to put her character in trouble because of that new
violence in April, thus scoring Story Points for creating complications.‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
ih _)
ATHLETICS *
CONVINCE
CRAFT
FIGHTING
KNOWLEDGE
MARKSMAN
vw Love easily and MEDICINE
gles with his trauma ‘SCIENCE
‘SUBTERFUGE
‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT«s ADVENTURES IN TIME AND SPACE
SKILLS
*Ram used to have an Athletics Expertise in football, but his new leg has
made him clumsy by footballers’ standards (not enough for a Bad Trait).
With enough practice, he may regain this Expertise at GM's discretion.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Inspiring Love (Minor) - April MacLean
Run for Your Life! (Minor)
Tough (Minor)
BAD TRAITS
Code of Conduct (Minor) - Ram practices a relaxed version of the Sikh
religion
Dark Secret (Minor) - He will have to hide his Lothan bionic leg all his life
Impulsive (Minor)
Obligation (Minor) - Ram is still in schoo!
Unadventurous (Minor)
Unlucky (Minor)
SPECIAL TRAITS
‘Traumatic Flashbacks (Major Bad) - When Ram sees someone killed, he is
taken back to the death of his girifriend Rachel and loses his turn until he
snaps out of it with a Resolve+Survival roll (Difficulty decided by GM
based on circumstances)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Ram is all about pushing people away to save face, and that gets him
into all sorts of trouble. Story Point-worthy trouble‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
NAME Tanya Adeola
PLAYER Vivian. Oparah
oy) ow 8
v
APPEARANCE PERSONAL GOAL
0 make friends 7
vol Live Life.
ATHLETICS
CONVINCE
RAFT
~ PERSONALITY FIGHTING
Tanya is younger than her Fa KNOWLEDGE
MARKSMAN
MEDICINE
fers tact ed deductiooea stolons SCIENCE
SUBTERFUGE
BACKGROUND ‘SURVIVAL,
Tanya skipped ahead and ts three years | TECHNOLOGY
younger thaw her class. She has @ strict TRANSPORT
Nigerian mother and two bovothers. Her
father died only a year ago
STORY POINTS 15«s ADVENTURES IN TIME AND SPACE
SKILLS
*Tanya has a +2 Science Expertise in Physics, and a +2 Technology
Expertise in Computers.
GOOD TRAITS
Brave (Minor)
Code Breaker (Minor)
Face in the Crowd (Minor)
Indomitable (Major)
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Obligation (Minor) - Tanya is still in school
SPECIAL TRAITS
Inexperienced
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Tanya may be the smartest of the group, she's also the youngest, and to
get more Story Points, she often makes a meal of it. Curfews,
groundings, lack of mobility, and others underestimating her are all
things Vivian evokes to score them.Quill (Andrea @uill, Andra’ath)
‘AWARENESS
PLAYER Katherine Kelly COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
BAL A Oe
APPEARANCE PERSONAL GOAL
“— To be free ;
\
et)
ATHLETICS 4
CONVINCE
CRAFT
PERSONALITY FIGHTING
Miss Quill ts snarky, ruthle n KNOWLEDGE
MARKSMAN
as a physics MEDICINE
SCIENCE
SUBTERFUGE
BACKGROUND ‘SURVIVAL,
TECHNOLOGY
TRANSPORT
teacher! A proud Quill warrior.«s ADVENTURES IN TIME AND SPACE
GOOD TRAITS
Arrogant (Minor)
Attractive (Minor)
Brave (Minor)
Crack Shot (Minor)
Five Rounds Rapid (Major)
Keen Senses (Minor)
Menacing (Minor)
Quick Reflexes (Minor)
Run for Your Life! (Minor)
Tough (Minor)
BAD TRAITS
Argumentative (Minor)
Code of Conduct (Major) - Quill warrior
Distinctive (Minor)
Eccentric (Major) - Angry Quill warrior in completely mundane situation
Impulsive (Minor)
Last of My Kind (Minor)
Obsession {Major} — Getting free of the Arn
Sussescon Maier aifing ise Shakes ch
SPECIAL TRAITS
Alien
**EQUIPMENT
Displacement Gun [Special Gagdet]
Traits: Damage [4/L/L]; Special: The gun can be set to fire forward,
backward, or in both directions
Story Points: 2
FAVORITE METHOD FOR ACCUMULATING STORY
POINTS
Katherine's idea of Miss Quill is so contrary that she's
always putting her life, her mission, her position at Coal Hill,
in danger. That means a lot of Story Points and she tends to‘AWARENESS
COORDINATION
INGENUITY
PRESENCE
RESOLVE
‘STRENGTH
APPEARANCE PERSONAL GOAL
ATHLETICS
CONVINCE
CRAFT
PERSONALITY FIGHTING
KNOWLEDGE
MARKSMAN
MEDICINE
SCIENCE
‘SUBTERFUGE
BACKGROUND ‘SURVIVAL,
TECHNOLOGY
‘TRANSPORT