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‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH NAME Charlie Smith PLAYER Greg Austin APPEARANCE PERSONAL GOAL & To do right by " his people’s Ss hetory ATHLETICS CONVINCE CRAFT PERSONALITY FIGHTING An alien, Charlie gets few pop cul- KNOWLEDGE tuve references. He carries an obvious MARKSMAN burden and can be a cold aristocrat. MEDICINE He is in a loving gay relationship. SCIENCE SUBTERFUGE BACKGROUND SURVIVAL Prince of the now dead Rhodia, Char- TECHNOLOGY lie and his Quill bo 3 TRANSPORT human HILL Academy by STORY POINTS 12 ie = Mobile phone Cabinet of Souls** HOME TECH LEVEL «s ADVENTURES IN TIME AND SPACE SKILLS *Charlie has a +2 Craft Expertise in drawing and in oratory. GOOD TRAITS Attractive (Minor) Brave (Minor) Charming (Minor) Indomitable (Major) Inspiring Love (Minor) - Matteusz Andrzejewski Noble (Minor) - Prince of the Rhodia Run for Your Life! (Minor) BAD TRAITS Adversary (Major) - The Shadow Kin Eccentric (Major) - Fish out of water in an Earth school Last of My Kind (Minor) Obligation (Minor) - Charlie is still in schoo! Phobia (Minor) - Claustrophobia SPECIAL TRAITS Alien ** EQUIPMENT The Cabinet of Souls [Special Gadget] Traits: Bigger on the Inside (there is an entire dimensional plane inside where time may move in faster bursts), Delete (every Rhodian soul in the Cabinet can destroy the soul of the member of one named species), One Shot, Restriction (only a Rhodian royal can activate the Cabinet's Delete Trait) Story Points: 3 FAVORITE METHOD FOR ACCUMULATING STORY POINTS Greg likes to play up his character's anguish, juggling his duty to his now-dead people and his love for Matteusz, who frequently judges him by human values he does not necessarily share. Whenever Charlie forces contemplates this dilemma, the GM rewards him with points. NAME April Maclean PLAYER = f her mon. or arou Ls she’s too nice some BACKGROUND Years ago, April’s drunk: dad crashed ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH ATHLETICS CONVINCE CRAFT FIGHTING KNOWLEDGE MARKSMAN MEDICINE SCIENCE ‘SUBTERFUGE ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT «s ADVENTURES IN TIME AND SPACE SKILLS *April has a +2 Craft Expertise in Music, and a +2 Fighting Expertise in ‘Swordsmanship. GOOD TRAITS Attractive (Minor) Brave (Minor) Devotion (Minor) - To her mother Five Rounds Rapid (Major) Friends (Major) - April is trusted by Coal Hill Academy's staff to the point where she even has keys to the school Run for Your Life! (Minor) BAD TRAITS Adversary (Major) - Shadow Kin Obligation (Minor) - April is still in school SPECIAL TRAITS Special: Heart of the Shadow King - April shares a heart with the Shadow King (one beat in her chest, one beat in his) giving her the following Traits and abilities: Authority Figure (Shadow Kin; if she has defeated the Shadow King); Clairvoyance (she can make Awareness+Resolve rolls to learn information from him); Dependency (Major: if the Shadow King dies, so does she); Fear Factor 1; Natural Weapons (Minor; she can manifest two shadow swords that cause +3 Strength damage); Vortex (she can use the swords to cut into other planes through interdimen- sional cracks); Weakness (Major; the powers only manifest when the Shadow King is on Earth or if an Anchor has been grafted to his heart). FAVORITE METHOD FOR ACCUMULATING STORY POINTS Once the Shadow King's heart beats within her, April's personality is affected. Sophie likes to put her character in trouble because of that new violence in April, thus scoring Story Points for creating complications. ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH ih _) ATHLETICS * CONVINCE CRAFT FIGHTING KNOWLEDGE MARKSMAN vw Love easily and MEDICINE gles with his trauma ‘SCIENCE ‘SUBTERFUGE ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT «s ADVENTURES IN TIME AND SPACE SKILLS *Ram used to have an Athletics Expertise in football, but his new leg has made him clumsy by footballers’ standards (not enough for a Bad Trait). With enough practice, he may regain this Expertise at GM's discretion. GOOD TRAITS Attractive (Minor) Brave (Minor) Inspiring Love (Minor) - April MacLean Run for Your Life! (Minor) Tough (Minor) BAD TRAITS Code of Conduct (Minor) - Ram practices a relaxed version of the Sikh religion Dark Secret (Minor) - He will have to hide his Lothan bionic leg all his life Impulsive (Minor) Obligation (Minor) - Ram is still in schoo! Unadventurous (Minor) Unlucky (Minor) SPECIAL TRAITS ‘Traumatic Flashbacks (Major Bad) - When Ram sees someone killed, he is taken back to the death of his girifriend Rachel and loses his turn until he snaps out of it with a Resolve+Survival roll (Difficulty decided by GM based on circumstances) FAVORITE METHOD FOR ACCUMULATING STORY POINTS Ram is all about pushing people away to save face, and that gets him into all sorts of trouble. Story Point-worthy trouble ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH NAME Tanya Adeola PLAYER Vivian. Oparah oy) ow 8 v APPEARANCE PERSONAL GOAL 0 make friends 7 vol Live Life. ATHLETICS CONVINCE RAFT ~ PERSONALITY FIGHTING Tanya is younger than her Fa KNOWLEDGE MARKSMAN MEDICINE fers tact ed deductiooea stolons SCIENCE SUBTERFUGE BACKGROUND ‘SURVIVAL, Tanya skipped ahead and ts three years | TECHNOLOGY younger thaw her class. She has @ strict TRANSPORT Nigerian mother and two bovothers. Her father died only a year ago STORY POINTS 15 «s ADVENTURES IN TIME AND SPACE SKILLS *Tanya has a +2 Science Expertise in Physics, and a +2 Technology Expertise in Computers. GOOD TRAITS Brave (Minor) Code Breaker (Minor) Face in the Crowd (Minor) Indomitable (Major) Run for Your Life! (Minor) Technically Adept (Minor) BAD TRAITS Obligation (Minor) - Tanya is still in school SPECIAL TRAITS Inexperienced FAVORITE METHOD FOR ACCUMULATING STORY POINTS Tanya may be the smartest of the group, she's also the youngest, and to get more Story Points, she often makes a meal of it. Curfews, groundings, lack of mobility, and others underestimating her are all things Vivian evokes to score them. Quill (Andrea @uill, Andra’ath) ‘AWARENESS PLAYER Katherine Kelly COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH BAL A Oe APPEARANCE PERSONAL GOAL “— To be free ; \ et) ATHLETICS 4 CONVINCE CRAFT PERSONALITY FIGHTING Miss Quill ts snarky, ruthle n KNOWLEDGE MARKSMAN as a physics MEDICINE SCIENCE SUBTERFUGE BACKGROUND ‘SURVIVAL, TECHNOLOGY TRANSPORT teacher! A proud Quill warrior. «s ADVENTURES IN TIME AND SPACE GOOD TRAITS Arrogant (Minor) Attractive (Minor) Brave (Minor) Crack Shot (Minor) Five Rounds Rapid (Major) Keen Senses (Minor) Menacing (Minor) Quick Reflexes (Minor) Run for Your Life! (Minor) Tough (Minor) BAD TRAITS Argumentative (Minor) Code of Conduct (Major) - Quill warrior Distinctive (Minor) Eccentric (Major) - Angry Quill warrior in completely mundane situation Impulsive (Minor) Last of My Kind (Minor) Obsession {Major} — Getting free of the Arn Sussescon Maier aifing ise Shakes ch SPECIAL TRAITS Alien **EQUIPMENT Displacement Gun [Special Gagdet] Traits: Damage [4/L/L]; Special: The gun can be set to fire forward, backward, or in both directions Story Points: 2 FAVORITE METHOD FOR ACCUMULATING STORY POINTS Katherine's idea of Miss Quill is so contrary that she's always putting her life, her mission, her position at Coal Hill, in danger. That means a lot of Story Points and she tends to ‘AWARENESS COORDINATION INGENUITY PRESENCE RESOLVE ‘STRENGTH APPEARANCE PERSONAL GOAL ATHLETICS CONVINCE CRAFT PERSONALITY FIGHTING KNOWLEDGE MARKSMAN MEDICINE SCIENCE ‘SUBTERFUGE BACKGROUND ‘SURVIVAL, TECHNOLOGY ‘TRANSPORT

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