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TORG ETERNITY: STRIKE A CHORD

BARDS, SKALDS, AND MUSICIANS IN THE POSSIBILITY WARS


By Jason “PK” Levine

TABLE OF CONTENTS
Skills ............................................................................................................................................................. 2
Perks............................................................................................................................................................. 2
Bards vs. Skalds ............................................................................................................................................ 3
Gear .............................................................................................................................................................. 5
Spells ............................................................................................................................................................ 6
Eternity Shards ........................................................................................................................................... 8
Sample Character ....................................................................................................................................... 8

INTRODUCTION
Music is a powerful force, able to move the masses as well as any sermon, which makes it useful
in the fight against the High Lords. Aysle in particular has bards who weave songs into spellcraft
and Viking skalds whose poetry is a melody all its own – but musical performers can be found in
every cosm, and this mini-supplement will help you create your own!

SPECIAL THANKS
Ben Conrad, SamJo Levine, Allison Louise, Tyler Morris.
For more Torg Eternity resources, visit www.mygurps.com
This product was created under license from Ulisses North America. Torg Eternity, its respective logos, as well as Torg, Infiniverse, Possibility
Wars, Storm Knight, Aysle, Cyberpapacy, Living Land, Nile Empire, Orrorsh, Pan-Pacifica, Tharkold, and their respective logos, are trademarks
of Ulisses North America. The title and contents of this book are protected under the copyright laws of the United States of America. No part of
this publication may be reproduced, stored in retrieval systems, or transmitted, in any form or by any means, without written consent from Ulisses
North America.
This publication includes material that was produced by Ulisses North America and/or other authors and which is protected under applicable
copyright laws. Use of such material is granted under the Community Content Agreement for the INFINIVERSE EXCHANGE.
All original content in this work is copyright 2019 by Jason “PK” Levine and published under the Community Content Agreement for the
INFINIVERSE EXCHANGE.

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SKILLS while breaking out instruments in the middle
of a combat would be DN 20 or worse!
No new skills are required to create a musician,
• Standard: The audience members react
just discussion of existing options.
favorably to the performer and will be
COMPUTERS happy to talk to them, drink with them, etc.
Any penalties to follow-up persuasion or
Computers can be used to edit existing music, streetwise rolls (e.g., for being an outsider)
and the line between “an original composition” are eliminated.
and “a smart remix” is a fuzzy one. Thus
characters with a DJ controller, or a computer • Good: They loved this concert and will
with DAW software and speakers, can use remember the music and musician for at
computers instead of profession: musician to least the next few months, possibly longer.
compose music (even on the fly). For this As Standard but follow-up rolls are also
purpose, add computers to the lower of Charisma Favored.
or Mind, as technical aptitude and “soul” • Outstanding: This was the best show
matter equally here. they’ve ever been to, and they’ll be telling
This rule does not allow computers to be used their friends about it for years. As
for casting Bardic Magic. A bard can use high- Standard, but follow-up rolls are at +4.
tech editing software to create their music, but Assume that, in addition to singing, this skill
the casting roll is always against profession: covers knowledge of any instrument the
musician. musician would be familiar with (GM’s call).
For optional realism, choose one instrument
PERSUASION familiarity for each +1 skill add; e.g., someone
A common skill among musicians; working with profession: musician +3 might be able to
the crowd is arguably as important as musical play the lyre, drums, and flute in addition to
talent itself. Poetry, rap, and other purely singing...not all at once, of course!
spoken-word performances may use either
persuasion or profession: musician. SCHOLAR
In Aysle, scholar is a key skill for bards and
PROFESSION: MUSICIAN skalds, who use it to recall epics and sagas. At
Note: This skill is always based on Charisma, the GM’s discretion, using scholar to select the
not Mind. right poem for a formal occasion (royal court,
clan moot, etc.) can make the performance roll
This is the skill of singing, playing
itself Favored.
instruments, and composing music. In

PERKS
addition to esoteric uses like Bardic Magic, it is
usually used to gain a good reaction from a
crowd. The GM will need to set the DN based
Some Perks directly use music or poetry to
on the mood of the audience and the
great effect in the game, while others just fit the
appropriateness of the performance. Playing
theme. Either way, the following existing and
for fans at a music festival would be DN 8,
new Perks are very appropriate for Storm
Knight performers.

2
EXISTING PERKS
A performance-focused Storm Knight should
BARDS VS. SKALDS
consider these Perks. The first four are
available to characters from any cosm, but Aysle is home to two proud
Skald is Aysle-only and Storyteller is restricted traditions of music and verse. Both
to Core Earth unless the GM allows otherwise. have been around longer than even
Bring the Beats (Ruins of the Living Land): Use the elves can remember and, while
melody plus reality to control an encounter. distinct, have influenced each other
This Perk explicitly requires music – though over time.
not necessarily compositional skill, as it doesn’t Bards are found throughout the
have to be an original performance. sovereign lands, home of the great
Famous (Nile Empire Sourcebook): Especially houses which form the Court of the
fitting for bards, reflecting the ability to make Light. The first bards (now called free
friends and contacts anywhere. bards) were common folk. These
musicians and storytellers filled a
Helper (Torg Eternity): Rallying one’s
crucial social role by traveling from
companions is a potent ability, and very fitting.
place to place, spreading news and
Feel free to replace “speak a few encouraging
cultural trends. Over time, nobles
words” with “play some inspirational chords.”
recognized the value in sponsoring
Pep Talk (Beta Clearance Player’s Primer): their own bards; these courtly bards
Builds on Helper to further aid the party. specialize in traveling to other houses
Skald (Aysle Sourcebook): While designed for and lands to represent their sponsors
true Viking Skalds, this fits any warrior-poet. (and learn useful rumors).
Bring the Beats plus Skald is a particularly The bardic tradition has spread to
powerful combination, granting control and other lands as well, particularly those
knowledge regarding the Drama Deck. of the elves and half-folk. An elven
Storyteller (Torg Eternity): See p. 4. courtly bard or satyr free bard isn’t an
uncommon sight in certain taverns.
PROWESS Skalds are warrior-poets, charged
Cosms: Any with both motivating their fellow
Vikings in battle and preserving their
MEMORY JOURNEY people's history. While some eschew
• Prereq: Mind 8+ melody completely, most find their
epics and sagas more impactful when
Also known as “method of loci,” ancient bards
sung. Several accompany this with
and authors created this mnemonic technique
instrumental music, such as strings,
to allow near-perfect recall of facts and images.
often along with a woodwind intro
The scholar visualizes an imaginary scene and
and outro. Horns are also popular –
“stores” each detail by associating it within a
the louder the better!
specific location there. Later, they can mentally
“walk through” the location to remember it.

3
one of Bardic Magic, Bring the Beats, or Skald.
BARDIC MAGIC SPELL LIST (This doesn’t change the Core Earth prereq,
For these spells and cantrips, profession: which remains just “Charisma 8+.”)

SPELLCRAFT
musician replaces the standard magical
skill for all purposes. The bard can cast the
cantrips in Aysle, or elsewhere with the
BARDIC MAGIC
Cantrip Magic Perk.
• Prereq: Aysle, at least one add in profession:
• Diminish*, enhance*, fear*, gain language*, musician.
harmonic wave‡, identify magic item†,
Aylish bards invented the art of wielding
messenger hawk†, silence†, siren song,
music to great magical effect. Later, Viking
sound cloud†, sound vision, wildsong.
skalds adapted it to their poems, adding
• Cantrips†: booming voice, focus, hold
melody to meter to evoke their musical
animal, inspire.
potential. This form of spellcraft has unique
* From Torg Eternity. requirements and restrictions, but allows the
† From Aysle Sourcebook. character to cast spells without having to learn
‡ From Nile Empire Sourcebook. any of the four classic magical skills. Instead,
all casting is done via profession: musician.
The process takes no longer than a normal Casting a bardic spell requires the caster to
inspection, reading, etc. Assume it takes about sing and/or play an instrument at full volume,
a round to memorize a map, letter, or picture, making stealth nigh-impossible. Both hands
and about a minute to take in a crime scene. must either be empty (to gesture) or holding an
Once stored, the character retains perfect recall instrument. If the caster is singing, the lyrics
of the data or scene as though it were still are descriptive of the spell being cast; anyone
present. This makes evidence analysis rolls who speaks the same language will
involving that information Favored. understand what is being cast and why. (You
The character’s overall memory improves as must have 1+ add in the language skill or use
well, even when not using this technique. In gain language to sing in it; Linguist is not
general, the GM should assume the hero enough.) Lyric-free music is less blatant, but
automatically recalls everything; if a roll is requires the bard to have an instrument handy.
called for (usually Mind or scholar), it is Up. The character need only sing or play while
casting the spell. It lasts for its normal duration
REALITY without further musical effort on their part.

STORYTELLER When acquiring this Perk, the performer picks


• Prereq: See below. three spells from the list above. This Perk may
be taken multiple times; each time after the
While this perk befits Realm Runners and first, the character learns another spell.
other Core Earth Storm Knights, it is at least as
fitting for bards and skalds. Bardic Magic counts as Spellcaster for
prerequisite purposes. While one can take both,
As such, with GM permission, this perk is also it isn’t recommended, as doing so removes the
accessible to characters who have Charisma 8+, main mechanical advantage of Bardic Magic.
at least three adds in profession: musician, and

4
GEAR MUSICAL GEAR
See the table to the right for musical Equipment Tech* Price
instruments and playback devices. By no Accordion 15 150 (11)
means is this a comprehensive list! For other Axe Guitar† 24 400 (13)
instruments or equipment, use the values here Bagpipes 8 125 (10)
as a rough guide. Blowing Horn 3 5 (3)
Blowpipe-Flute 9 75 (9)
Anything described as a “drum” makes casting Boombox‡ 21 50 (8)
one by four by nine Favored (see Nile Empire Bow-Harp 9 125 (10)
Sourcebook). Brass Horn 8 75 (9)

SELECTED ITEM DESCRIPTIONS


DAW Software† 23 50 (8)
DJ Controller† 23 100 (10)
Axe Guitar: An electric-only guitar with a Flametar† 25 550 (13)
bladed body, made of ultra-tech reinforced Flute 4 50 (8)
materials so it can be wielded as a weapon: Hand Drum 3 20 (6)
Strength +4 damage with Stagger, Two- Keytar† 23 75 (9)
Handed, and Unwieldy. Media Player†‡ 23 25 (6)
Stringed (family) 7 50 (8)
Bagpipes: When you want the entire clan to
Microphone† 17 25 (6)
hear your music. The similar Viking skalmejen
Ocarina 5 30 (6)
can be played with the air reservoir or without,
Pan Pipes 4 30 (8)
though the latter requires far more lung power.
Portable PA‡ 20 75 (9)
Blowing Horn: Also known as a winding horn. Talking Drum 5 50 (8)
A natural animal horn, usually a ram’s or TSE Euphony 26 175 (11)
antelope’s, modified for crude music;
* The Tech Axiom at which the earliest type
profession: musician is Disfavored.
of this item appears. Other versions may
Blowpipe-Flute: A flute which can also use have higher Axioms.
missile weapons to fire a dart: Strength +1
† Requires amplification, usually via a
damage at Range 10/20/40.
portable PA.
Boombox: Basically a media player with
‡ Cannot be used to create new music, at
speakers. While originally cassette-based,
least, not on its own.
modern ones play digital music files. Double
cost if it can also be used as a portable PA.
wooden horn used, not for music, but for calling
Bow-Harp: A bow with many strings instead livestock and signaling soldiers.)
of just the one, allowing it to be played as a
DAW Software: Digital Audio Workstation
harp (see Stringed, below). As a bow, it has
software turns any computer into a DJ
Damage 11, Range 20/40/80, and Min Str 7.
controller (below). Due to the lack of physical
Brass Horn: Describes several instruments, controls, the GM may optionally require the
including the trumpet, trombone, and Viking computers skill be used for crafting music on the
lur. (Confusingly, there is a different Viking fly (as per p. 2). Cyberware like the TSE HUD
“instrument” also called the lur: a meter-long and TSE Recorder can also run this software.

5
DJ Controller: A physical sound board/ effects (like chorus). At Tech Axiom 20,
sampler/turntable, small and portable, that lets microphones become wireless.
the user easily remix music on the fly. At Tech
Portable PA: An amplifier/speaker combo, to
Axiom 24, this can be built into a set of gloves,
provide volume for digital or electric-only
allowing the same degree of control via simple
sources. It runs on a rechargeable battery and
hand movements.
can be worn as a backpack, or as a small hip-
Flametar: An electric-only guitar with a pack at Tech Axiom 24+. (Modern musical
reservoir of fuel which can be shot out of the venues have full public-address systems
neck as a flamethrower: Damage 15, Ammo 2, installed, obviating the need for this.)
Range 10/15/20, and Small Blast, using the
Talking Drum: A percussive instrument
heavy weapons skill.
designed to allow a wide range of sounds –
Flute: Possibly the oldest instrument capable enough that a full melody can be played on it.
of creating a true, complex melody. May have multiple drumheads or, like the
Indian ghatam, tapered walls which can be
Keytar: Alternatively, this can represent a less
struck in different ways.
ostentatious mini-keyboard, but where’s the
fun in that? TSE Euphony: A small bracelet which, when
activated, can manifest any (non-weaponized)
Media Player: A “Walkman,” MP3 player, or
portable musical instrument via hard-light.
equivalent. By Tech Axiom 24, it’s the size of a
Includes the equivalent of a portable PA for
postage stamp. Redundant if you have an
equipment which needs it..
actual computer.
Stringed (family): This entry represents a
SPELLS
wide range of instruments; choose the one you
want! Some are primarily strummed, like the Bardic Magic has a few unique, sound-related
guitar, lute, lyre, ukulele, and zither. Some are spells. While bards use profession: musician to
mainly plucked, like the balalaika, banjo, harp, qualify for and cast these, the descriptions
mandolin, and sitar. And some must be bowed, show their standard magical skill equivalent,
like a lyra, violin/fiddle, and the Viking rebec in case the GM wants to make them generally
and talharpa. The Japanese taishogoto is a unique available to all mages.
“strummed while pressing keys” arrangement
which suits accordion and keytar players. SIREN SONG
Axiom Level: 12
At Tech Axiom 17 or higher, any stringed Skill: Alteration 14
instrument can be electric for no additional cost. Casting Time: 1 action
This allows it to be plugged into a PA, which DN: Target’s willpower or Spirit
adds significant volume and optional effects Range: 10 meters
like distortion and reverb. Some instruments Duration: One round (see below).
are electric-only, which makes them much
sturdier but also means they cannot produce The bard’s music can momentarily charm a
sound without amplification. single target (no multi-targeting), influencing
their emotions and actions. This does not give
Microphone: Obviously not necessary to sing, the bard total control over the subject’s actions,
but once amplified it adds volume and possible but they are considered Very Stymied (-4) on

6
any action which runs counter to the emotions The subject(s) of this spell can “see sound” for
inspired by the bard. the duration. This makes any find test to tell
where a sound came from Favored.
For example, the bard could declare that the
target is now friends with the bard’s entire More importantly, as long as either the subject
party. If the subject had no logical reason to be or the person/thing they’re “looking at” is
hostile, they would become friendly (GM’s making some noise (at least as loud as normal
call). Otherwise, they could attack the party, but conversation), the subject ignores up to 4
would be Very Stymied while doing so. points of darkness penalties.
This spell lasts one round, from the turn of Success Levels:
casting until the bard’s next turn. If the bard • Good: Duration becomes one minute (six
continues to successfully cast this spell every rounds).
turn, its effects are essentially continuous. • Outstanding: Duration becomes until the
After the spell ends, the target is aware of the end of the scene.
manipulation.
WILDSONG
A target who resists cannot be affected by this
Axiom Level: 12
spell (or other mind control effects) for the rest
Skill: Divination 10
of the scene.
Casting Time: 1 action
Success Levels: DN: Standard (DN 10)
• Good: The effects are upgraded to actual Range: Self
mind control, allowing the bard to dictate Duration: Concentration
the subject’s actions. The GM should
The caster gains the ability to speak with one
increase the DN by +2 to +4 if the subject is
type of normal (nonsapient) animal for the
ordered to do something extremely
duration; e.g., foxes. This works for most
dangerous or morally repugnant.
species of birds, mammals, reptiles, fish, etc.,
• Outstanding: As Good, plus the duration
but not worms, insects, or spiders. When in
becomes one minute (six rounds). If the
doubt, “Does it have a brain bigger than a
subject is reality-rated, he gets a free
pea?” is a good gauge.
resistance roll (as a contest) each round to
break free. Ords get a resistance roll only if The degree of communication is similar to
ordered to do something extremely speaking with a 3-year-old. Asking who came
dangerous or morally repugnant. through the forest recently might earn the
answer, “Buncha people with clanky metal and
SOUND VISION couple horses. Stayed overnight then took off
Axiom Level: 9 when sun up.”
Skill: Divination 10
Success Levels:
Casting Time: 1 action
• Good: The caster can speak with all types
DN: Standard (DN 10)
of animals for the duration of the spell, not
Range: Touch
just one.
Duration: 3 rounds
• Outstanding: As Good, and the animals
are about as smart and well-spoken as an 8-
year old.

7
ETERNITY SHARDS SAMPLE CHARACTER
Anything as emotional and inspirational as The following Aylish bard is a balanced
music is going to create eternity shards. These starting character or could make a fun NPC
are just a few examples. encounter. For detailed centaur statistics, see
Cracking Tales of Aysle.
LLYWELYN’S FLUTE
Cosm: Aysle ALCIDES, FREE BARD
Possibilities: 3 “You could use a little pick-me-up, and I know just
Tapping Difficulty: 18 the tune!”
Purpose: To inspire a new generation of bards.
Alcides likes to say he apprenticed at the
Description: This large flute (“buinne”) was
Bardic College of the Steppelands. He just fails
the signature instrument of Llywelyn of
to mention how that’s a euphemism his people
Cathail, arguably the most famous and
use, similar to “studied at the School of Hard
brilliant bardic scholar from the early days
Knocks.” He saw bardic life as a way to travel
of Aysle. It is made of black wood with red
and expand his horizons. Self-taught but no
and blue striations.
prodigy, he gradually went from being booed
Powers: The user can sing and play the flute
out of taverns to being welcomed at them.
simultaneously, at no additional difficulty.
When doing so to cast Bardic Magic, this The centaur was in dwarven lands when the
bestows the effect of the Magister Perk. Dark One invaded Core Earth. When the
Restrictions: The flute’s Possibilities can only dwarves came to Earth’s aid, his curiosity and
be tapped for Mind-based tests, including sense of adventure led him to join. Though he
skills based on Mind. never intended to end up in battle, he quickly
became their warbard, providing inspiration
MOLITOR STRADIVARIUS and even defeating a few enemies himself.
Cosm: Core Earth Tactically, Alcides tends to use enhance, Bring
Possibilities: 3 the Beats, and interaction attacks to assist
Tapping Difficulty: 20 others in a fight. His best attack is harmonic
Purpose: To celebrate culture and civilization. wave, but his bow-harp suffices if the foe is
Description: The most famous Stradivarius resistant to magic.
violin, once owned by Napoleon Bonaparte.
Its body is made of golden maple, spruce, As an NPC, Alcides still rides with the
and willow, and its strings alternate dwarves, acting as their “face” and unofficial
between red and blue. morale officer. He is cheerful and optimistic,
Powers: While playing the violin, the bearer but not naïve; when negotiating on behalf of
may use profession: musician in place of “his squad,” he drives a hard bargain.
reality for any test (including tapping the If used as a PC, Alcides was recruited to the
Molitor’s Possibilities). Army of Light by Lady Pella Ardinay and is
Restrictions: The Molitor’s Possibilities cannot “on loan” to the Delphi Council. For
be used for negative social interactions like advancement, consider interaction skills and
intimidation and taunt. the perks from pp. 3-4, especially Helper.

Centaur Art: Pearson Scott Foresman, public domain

8
Name Alcides Total XP ___

Stymied
Centaur Aysle

-4
Race Cosm Unspent ___
24 Social___

-2
Axioms: Magic___ 16 Spirit___
18 Tech___Clearance
14 Alpha
Level _____

Vulnerable
ATTRIBUTES & SKILLS

+4
Total
Charisma Dexterity Spirit Strength Movement Run Toughness Armor
Mind
DEFENSES

+2
11 6 7 9 7 8 32 10 3 Dodge

KO
Combat Skills Attribute Skill Adds Value
Energy Weapons 6
Dex 6

-3
Melee Defense

Wound Tracker
Fire Combat 6
Dex 6
6

-3
Melee Weapons 6
Dex 6

-3
Missile Weapons 6
Dex 3 9
Unarmed Defense
Unarmed Combat 6
Dex 6

-2
Interaction Skills Attribute Skill Adds Value 6

-1
Intimidation 9
Spirit 9
Maneuver 6
Dex 1 7
SHOCK
9
Taunt 11
Cha 11
Trick 7
Mind 1 8
Other Attribute Skill Adds Value PORTRAIT WOUNDS
3
Dodge Dex 1 7
Persuasion Cha 1 12
Profession: Musician Cha 3 14 EQUIPMENT
Reality Spi 3 12 Item Axiom Notes
Scholar Mind 1 8 Candles 10
Streetwise Cha 1 12 Hand Drum 3
Hemp Rope 8 10 meters
Pan Pipes 4
Quiver 7 Holds 20 arrows
PERKS Torches x3 2
Perk Effect
Centaur (race) Foot chases Favored, Magical
Affinity, Size, Unbridled,
Unique
Bardic Magic enhance, harmonic wave, ARMOR
wildsong Armor Axiom Adds Notes
Bring the Beats Test reality to flip Drama Elven Chain 12 +3 Torso Only
cards in an encounter Fur Barding 3 +1 Favored vs. Cold

WEAPONS
Weapon Axiom Damage Ammo Range Notes
Bow-Harp 9 11 1 20/40/80 Min Str 7
Dagger 8 +1 (8) - - Small

Bonus Chart
Die 1 2 3 5 7 9 11 13 15 16 17 18 19 20 21 26 31 36 41 46 +5
Roll 4 6 8 10 12 14 25 30 35 40 45 50
Bonus fail –8 –6 –4 –2 –1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 +1

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