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Tomb of the lost

Room 1:
The Entry Chamber is fairly unremarkable, it
has a Plaque in the center of the room with
gnomish engravings on it

Gnomish Engravings
“This Tomb has been crafted by our finest
artisans to preserve the bodies of the heroes
that sacrificed themselves to kill the great
dragon, may they rest in peace”

Room 2:
The room contains a casket containing a
dwarven skeleton clutching an axe and a
dead bandit, which on a dc 10 investigation
check will reveal died to axe wounds,
attempting to remove the axe will wake the
skeleton which will attack the party

Room 3
Room 3 contains a wooden chest with 20
gold and a small gem worth 5 gold

Room 4
Room 4 contains the sleeping gear to support
five bandits, two of which are not set up

4-5 hallway
A dead bandit lies across the hallway between four and five, a DC 10 investigation check will reveal
that darts were the cause of death and DC 15 will reveal that the darts came from a trap, a DC 13
check will reveal the location of the pressure plate and a DC10 Sleight of hand check is needed to
disarm it or a crowbar could be used to auto succeed

5
Room number five contains three bandits, the bandits are trying to figure out the puzzle and will
attack of sight

The room contains four switches, on marked in gold, one marked in ruby, on marked in Emerald, and
one marked in sapphire. Above a large stone door there are four colours painted, in the order of Green,
Yellow, Blue, Red, if the switches are flicked in the order the colours are arranged, the door will open
and the party will be let into room six. A DC 17 Strength check can dislodge one of the Gemstones
adorning the levers
Gold - 10gp, Sapphire - 20gp, Ruby - 25gp, Emerald, 30gp, each failed check damages the material,
reducing its value by 5gp a failed attempt

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