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Type Vec4
Type Vec4
hpp
/// @ref core
/// @file glm/detail/type_vec4.hpp
#pragma once
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct vec<4, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef vec<4, T, Q> type;
typedef vec<4, bool, Q> bool_type;
// -- Data --
# if GLM_SILENT_WARNINGS == GLM_ENABLE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# elif GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(push)
# pragma warning(disable: 4201) // nonstandard extension
used : nameless struct/union
# endif
# endif
# if GLM_CONFIG_XYZW_ONLY
T x, y, z, w;
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct { T x, y, z, w; };
struct { T r, g, b, a; };
struct { T s, t, p, q; };
typename detail::storage<4, T,
detail::is_aligned<Q>::value>::type data;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
# endif
};
# else
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
union { T w, a, q; };
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
# endif
# endif
# if GLM_SILENT_WARNINGS == GLM_ENABLE
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# elif GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(pop)
# endif
# endif
// -- Component accesses --
// -- Swizzle constructors --
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1, int E2, int E3>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0,
E1, E2, E3> const& that)
{
*this = that();
}
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U,
Q> const& v);
};
// -- Unary operators --
// -- Binary operators --
// -- Boolean operators --
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q>
const& v1, vec<4, bool, Q> const& v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q>
const& v1, vec<4, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec4.inl"
#endif//GLM_EXTERNAL_TEMPLATE