You are on page 1of 15

type_vec4.

hpp
/// @ref core
/// @file glm/detail/type_vec4.hpp

#pragma once

#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>

namespace glm
{
template<typename T, qualifier Q>
struct vec<4, T, Q>
{
// -- Implementation detail --

typedef T value_type;
typedef vec<4, T, Q> type;
typedef vec<4, bool, Q> bool_type;

// -- Data --

# if GLM_SILENT_WARNINGS == GLM_ENABLE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# elif GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(push)
# pragma warning(disable: 4201) // nonstandard extension
used : nameless struct/union
# endif
# endif
# if GLM_CONFIG_XYZW_ONLY
T x, y, z, w;
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct { T x, y, z, w; };
struct { T r, g, b, a; };
struct { T s, t, p, q; };

typename detail::storage<4, T,
detail::is_aligned<Q>::value>::type data;

# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
# endif
};
# else
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
union { T w, a, q; };

# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
# endif
# endif

# if GLM_SILENT_WARNINGS == GLM_ENABLE
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# elif GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# elif GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(pop)
# endif
# endif

// -- Component accesses --

typedef length_t length_type;

/// Return the count of components of the vector


GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}

GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);


GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i)
const;

// -- Implicit basic constructors --

GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;


GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v)
GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);

// -- Explicit basic constructors --

GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);


GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);

// -- Conversion scalar constructors --

template<typename U, qualifier P>


GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);

/// Explicit conversions (From section 5.4.1 Conversion and scalar


constructors of GLSL 1.30.08 specification)
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W
_w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W
_w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q>
const& _y, Z _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W
_w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1,
Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1,
Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q>
const& _y, vec<1, Z, Q> const& _z, W _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z,
vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z,
vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q>
const& _y, Z _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z,
vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1,
Z, Q> const& _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1,
Z, Q> const& _z, vec<1, W, Q> const& _w);
template<typename X, typename Y, typename Z, typename W>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q>
const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);

// -- Conversion vector constructors --

/// Explicit conversions (From section 5.4.1 Conversion and scalar


constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B,
P> const& _z, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1,
C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B,
P> const& _z, vec<1, C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P>
const& _yz, C _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1,
C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P>
const& _yz, vec<1, C, P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2,
C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2,
C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, typename C, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P>
const& _y, vec<2, C, P> const& _zw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B,
P> const& _w);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P>
const& _yzw);
/// Explicit conversions (From section 5.4.1 Conversion and scalar
constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B,
P> const& _zw);

/// Explicit conversions (From section 5.4.1 Conversion and scalar


constructors of GLSL 1.30.08 specification)
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const&
v);

// -- Swizzle constructors --
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1, int E2, int E3>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0,
E1, E2, E3> const& that)
{
*this = that();
}

template<int E0, int E1, int F0, int F1>


GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0,
E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
{
*this = vec<4, T, Q>(v(), u());
}

template<int E0, int E1>


GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y,
detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
{
*this = vec<4, T, Q>(x, y, v());
}

template<int E0, int E1>


GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x,
detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
{
*this = vec<4, T, Q>(x, v(), w);
}

template<int E0, int E1>


GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0,
E1, -1, -2> const& v, T const& z, T const& w)
{
*this = vec<4, T, Q>(v(), z, w);
}

template<int E0, int E1, int E2>


GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0,
E1, E2, -1> const& v, T const& w)
{
*this = vec<4, T, Q>(v(), w);
}

template<int E0, int E1, int E2>


GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x,
detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
{
*this = vec<4, T, Q>(x, v());
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR

// -- Unary arithmetic operators --

GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q>


const& v) GLM_DEFAULT;

template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q>
const& v);

// -- Increment and decrement operators --

GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);

// -- Unary bit operators --

template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q>
const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U,
Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U,
Q> const& v);
};

// -- Unary operators --

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);

// -- Binary operators --

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T
const & scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1,
vec<1, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T
const & scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1,
vec<1, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T
const & scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1,
vec<1, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T
const & scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1,
vec<1, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v,
T scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v,
vec<1, T, Q> const& scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const&
scalar, vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T
scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v,
vec<1, T, Q> const& scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const&
scalar, vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T
scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v,
vec<1, T, Q> const& scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const&
scalar, vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T
scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v,
vec<1, T, Q> const& scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const&
scalar, vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v,
T scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v,
vec<1, T, Q> const& scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const&
scalar, vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const&
v1, vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v,
T scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v,
vec<1, T, Q> const& scalar);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q>
const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const&
scalar, vec<4, T, Q> const& v);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const&
v1, vec<4, T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);

// -- Boolean operators --

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4,
T, Q> const& v2);

template<typename T, qualifier Q>


GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4,
T, Q> const& v2);

template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q>
const& v1, vec<4, bool, Q> const& v2);

template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q>
const& v1, vec<4, bool, Q> const& v2);
}//namespace glm

#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec4.inl"
#endif//GLM_EXTERNAL_TEMPLATE

You might also like