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H E AV Y S PO I L E R WA R N I N G WOR K IN PROGR ESS

This document is incomplete and represents an early proof of concept.


This document contains all narrative content and a full potential This sample is not indicative of the final product content and quality,
gameplay outline for the Alice Asylum videogame concept. and is completely subject to change.
M A KE A LICE A SY LUM A R E A LIT Y.
T HE ST OR Y SO FA R .
A m e r i c a n M c G e e ’s A l i c e A lice M a dness R et ur ns A lice A sy lum

R ELE A SED R ELE A SED

A LICE 1 A LICE 2 A LICE 3


(2000) (2010) (NO RELEASE DATE CONFIRMED)

American McGee’s Alice videogame series has a legion of dedicated fans worldwide.
American McGee’s Alice, (2000) and Alice Madness Returns, (2010) were released to international critical and
commercial success. Fans of the series have been asking for a new installment of the franchise ever since.
With present videogame rights currently caught in a stalemate at EA Games, and with key stakeholders reluctant to
help, fund or sanction movement on a new game, American McGee and a small team of artists, designers and writers
have put their time and efforts into creating the potential third game concept, outlined entirely in this document.
This design bible was created in an effort to spur new investment opportunities, help greenlight the potential
development of a new AAA Title Alice game, and create a new experience for the fans of Alice to enjoy through this
document, for free. This potential new game experience is titled Alice Asylum.
This creative journey would not have been possible without the support, help and love shown by Alice’s fans.
If you want to see Alice Asylum playable on your home game console, see below how you can help.

Support and follow American McGee online. Alice Asylum requires funds for development.
Alice Asylum has a projected development budget of approx $30 million USD.
Support The Patreon Buy Merch @ Mysterious
If you are a serious investor, and want to discuss financing
patreon.com/americanmcgee mysterious.design Alice Asylum as a AAA title, in part or whole, please contact us below.

Follow American Online investors.mysterious@gmail.com


@americanmcgee
facebook.com/alice3asylum
@americanmcgee Legitimate investor contact opportunities only.
youtube.com/americanmcgeeoff icial All other emails will be ignored and discarded.
t witch.t v/americanmcgee
First Name Surname Sample
T I T L E RO L E

First Name Surname Sample First Name Surname Sample


T I T L E RO L E T I T L E RO L E

First Name Surname Sample First Name Surname Sample


T I T L E RO L E T I T L E RO L E

First Name Surname Sample First Name Surname Sample


T I T L E RO L E T I T L E RO L E

First Name Surname Sample First Name Surname Sample


T I T L E RO L E T I T L E RO L E

Thank you to Patrons and Special Thanks Insane Children


To Be Typeset & Designed

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maximinis estius ad et auteser eritate et ea dolor aut ius eatibus molest
quo officienimus aut ad eos etum faccabo. Nem fuga. Ut qui nobis
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S E C T I O N I - H OW T H E N A R R AT I V E I S R E A D

N A R R AT I V E F R A M E S A R E
1 2 7
R E AD LEFT T O R IG HT,
TOP TO BOTTOM.

HOW TO EXPER IENCE A LICE ASY LUM 3

4
8 9
SIMILAR TO A
GR APHIC NOV EL .

A USER’S GUIDE TO THE DESIGN BIBLE


5 6 10

TO PR EVENT STORY SPOILERS, A DETAILED CONTENTS PAGE IS ON PAGE 101

SECTION I - THE GAME SECTION II - SECR ET S & CUT S

The final section of the Design Bible details the processes,


sketches, musings and ideation that was explored during the
pre-production of the Alice Asylum project.
I II Within, you will also find exclusive artwork, notes from the
team, and words from Alice’s fans.
This is also the final resting place of concepts that were left
bleeding on the cutting room floor.
F I R ST H A L F OF E ACH CH A P T ER SE CON D H A L F OF E ACH CH A P T ER

Com plet e Na r r at i v e Behind the Veil


& Ga m epl ay E x per i e n c e A ddi t iona l Deta iled Infor m at ion

By reading each chapter in the Design Bible, you will experience


the intended gameplay outline, worlds and characters Alice
The second half of each chapter in the Design Bible houses
the detailed information and gameplay concepts pertaining to
AC C E S S I N G E XT R A I N F O R M AT I O N I N T H E ST O R Y
Liddell will encounter in Alice Asylum. characters, enemies, Alice’s appearance, weapons and items
This first half of each chapter is tailored for those who want referenced in that chapter. CONCEPT DISCAR DED - NEW CONTENT R EQUIR ED
to experience the story, as if they were playing the game in a This second half is similar to pausing the game to review
linear fashion. additional information in an inventory or lore menu, that may
This section reads like a comic book, detailing narrative beats break the narrative experience if shown immediately in game-play. SECTION 1 + SECTION 2
as they occur in sequential order, from very start to the end.
T h e L i n k B e t w e e n t h e S t o r y,
a n d t h e Ga m epl ay Not e s .
SECTION I SECTION II
COVER PAGE ICON COVER PAGE ICON

If you are reading a digital PDF copy of this document, wherever you see the icon pictured
to the left, it indicates that a subject has additional design notes or information
concerning gameplay in Alice Asylum.
Clicking the icon will take you to relevant section of the Design Bible, and allows you a
LINK TO EXTRA LINK BACK TO deep-dive into that subject. Once finished, you are able to quickly link back to the section
INFORMATION STORY POINT of the story to pick up where you left off.
ICON ICON If you are reading a physical copy of this book, simply reference the page numbers
mentioned to flick backwards and forwards to where you need to be.

5 INTRODUCTION INTRODUCTION 6
INTRODUCTION
BY AMER ICAN McGEE

el ipsae corruptas magnis magnate quisci ulparchitis arunt ut asperspicias il id qui


estor alisti re rem es eatusdaerum sediorporro molorat asperae sciur. Ellanis aspel et
vendus. Sequati nistis aboratur aut ipietum suntorerro corat accum sitiorr orepro
as quide vent mod ut ipite lit que ommoluptatur atqui ut poreprecat ex eum facia vid
nihilibus. ma int apelicid et odipis ad quos apitium inciist et,
Xerum sunducimin et fuga. Nem repedit toremped endellut et eum explit atem quiatiissum
atianissinim eum nobisquam quodiam, eumquas et hic tem de pedis doloris nectorrumquo quis mi,
minvelest, qui unt inventius. alicipis arum ratur, si venienis ra dolorernam
solorendunt, to estrum sendit quiasit omnihit atiani
Uga. Rum re, ulparumquam, nisciam aut omnis
commo tese vid qui sam sant que quas doluptae con
sumquam et im idis ut am que pore si reiusapitium
esendig enimus ut fugitat quat.
dolore laces suntur audaessinto blabo. Itatemped
molorio ipsunt et reiciis autem ut et quo mollupta Consequi commoluptati test de maionsequaes
solest, quo et atquam aliquo qui net fugia veliquia poressed et rem il invelessimin essimus.
non eos alicient, ut fuga. Ehendundelit provitiorest Quae provit et qui cuscim ant et voluptas erspis et
eserchi liquundebis explabo reicte molorem veni eumquaerspe rerorporem alitati busdae ma voles
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cus, in commo el et pellore laccupt atestru ptatur exerunt facerepro id utem quamus es sus voluptatus
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sus si cus dunt derum quia ab illuptatio in rent. exereperumet quos aut porehen ihitis sunda verro
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totationse od molorero etur audis utes maximin moloribea dolorrovidi natusaperum velles eatur
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eum atusdam sum rerum is dessin con renis quis nonsequid que as ut ut erchilique es vidita inum
enis culluptur, ullaccatus corehen tiunt, omnimendi sitatur sinciis dolum hilluptaqui quae vellita sperit
con nobit moditibus, sunt et eos solut volest rerum apitiunte nest lab ipsandam volendi doluptat.
re, abori nonsecto eos voloraepudae voluptatio. Aximus quam, quae pa adigenia doloritem
Porerrum quam, odit audi ut aut aut explatem eumquia que laceatia vere rehenditia plique premos
vit, exerspiendam harit offici cori sa experov modi omnis quam rem erepre sum quos volores
iderrovidem aute quo offici di nate consecum et endisinveri ipid quid magnita turionectem faciis et
atintemporum alit modiorrum quias siminit es ati a lab inte maionseque exernatque vendict emporpora
dolo et as eum laut occumquis sum nobitat est et et natum everibusdae et haribuscium quatiis enis ex
faccum doluptatet aut que volupta tiassentem volut et eostis eate cumquam eum quibus exeruntem ut
ad moluptae es nonessintis earis eum voluptatios omnihil id explaut liquiatem dem ilicient.
dolum nobitas evel inctotatus moloris pla soluptat. Ximus etur? Alibus, que si tecte nitatiu rescit exces
Vellaut fugit aperi sit harum, consequam doluptatio es ea aut laborporibus est, coreprepro eatur, solum
molupti to cusam quisciis aut prepra disciame est, sed quo dipsa velibeaqui rem simi, sandelianim
nonsenem. Ut faces ma dolore possit aut ea quo et volenditae volorum, inctoreiur?
tectionet poriosandia dignis mintemquia nihiciunt,
comniet volorrum dolorem porero corposa
AMERICAN McGEE
doluptate providem commolupta cuptatem quam,
omnihiliquo molorro et arciam sam utemquiame Creative Director, Mysterious Studios
perro is ea volute restotatibus porem voluptatur? Shanghai, December 2021
Lorrum voloris non nonempos deles is molorporro
omnistoribus endis aut faciatur, aut faccus, simi,
aut la cum et reptas am, adisit, nobis molupta

7 INTRODUCTION SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 8
...how many times must I return to this place... ...please. Let me awake from this nightmare...
- Ga me Opening • Tutor ial -

SLUMBER
- R esista nce -

We PLAY as a frightened 13-year-old Alice running through a moonlit, snow-covered English garden. This is The Slumber, a
manifestation of Alice’s childhood memories. It serves as the First Tutorial for Basic Movement, walking, running, climbing,
and jumping. A disembodied voice guides Alice.

My s t e r io u s Voic e A l ic e

“Fill in the core message of the game in an


“How can I do that,
oblique manner such that it later makes
when she won’t let me escape?”
sense as the key to all that is to come.”

The Moon looms over Alice’s shoulder; there’s something odd about its size and form. It turns to reveal a menacing face.
Eyes locking on Alice, it howls and pursues her. As The Moon draws nearer it sings an ominous lullaby that knocks forest
creatures unconscious. We PLAY as Alice runs for her life. Running, jumping, climbing, and swinging to escape.

SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 12
SLUMBER
My s t e r io u s Voic e A l ic e

“There is no escape. Smoke billowing from his hookah, the


“Dialogue To Be Confirmed.”
The only way out is through.” world around Alice wafts and morphs to
match Caterpillar’s riddled words. He
speaks of shadows, demons, chaos, and
fire. Alice glimpses a terrifying Shadow
Creature, staring back at her from behind
a darkened Looking Glass.
Alice runs until she finds sanctuary inside her childhood home: The Liddell House.
The Shadow Creature breaks through
Within, Alice encounters her burnt and twisted family. She once again re-lives the It’s ALL HER FAULT.
horror or their deaths in the fire that consumed their home. They blame her. the Looking Glass, shattering it into a
thousand pieces. As jagged glass tumbles
in the darkness, Alice flails around to
defend herself, suffering hundreds of cuts.

C at e r pi l l a r

“Do not resist The Chaos.


You must embrace it.”

Just as a large shard of glass is about to


pierce Alice’s heart she reaches out and
grabs it.

She SCREAMS The Shadow Creature roars and disappears


into the darkness. Alice turns the shard
and - everything stops. over in her hand and it transforms into a
beautiful Crystal Vorpal Blade, her own
blood dripping across its edge. Transfixed,
she admires the intricate details contained
on the blade.

Ne w W e a p o n Aqu i r e d
Crystal Vorpal Blade
Alice abruptly comes face-to-face
with The Caterpillar sat atop his Her reverie is broken by The Lullaby and
mushroom. He is The Voice guiding her Alice is suddenly back in The Liddel
through her memory. House - The Moon looming overhead.
The Lullaby reaches her ears and…

13 SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 14
SLUMBER SLUMBER
...Alice faints into darkness.

- Chapter End -
A ppea r a nce & In v en tory H e a lt h Lv l . 1 E x pa n d e d C h a r ac t e r d e sig n
Ga me Opening • Tutor ial
SLUMBER Ar mour N /A Ne w C h a r ac t e r
C AT E R P I L L A R
SUMMARY R esista nce A m mo N /A
Encoun ter ed
A Fa m i l i a r G u i d e T h ro u g h t h e G a r d e n s o f C h a n g e

A lice’s A ppe a r a nce


Ch a r act er Background
Bed Clothes
Luptam, con ex etusam qui offictur, adiatur, omnihicabo. Molum
Luptam, con ex etusam qui offictur, adiatur, omnihicabo.
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Molum fugia dolessin cum que et la voluptur, cum facessuntis
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aut aceperfero tem cum dit, ut quis nulloressus ne et utas nos
que qui re, corrum nistiorro molore, es nectemquias dolestiust, te
rero vidipic tet venis que qui re.
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etur, solestrunt earum, si niminume volut acia quiam alibusa volenis
nulpari dolore, tentiberem explabo rectota esequo deri alia sedipid
moditati as.
In v en tory & We a pons Udam quam dolorerum que dis delest dolo oditiasped quatior erciat
fuga. Ut omni ad eiur? Qui corrum raturibus everi digendi consequ
iamustotatur sunt accus autas et, conseque iderit reptatur, ommoles
apererum harcipsa dolecatur andus nonsed molest quistorit et
arumqui ditemporest laborume voluptat.

+T B C
Size Va r i a b l e At tacks / Mov e m en t Not es

Aped minumqui aut voloria si od unt venihitat volum num a corro ilibus Alignment Neutr al
erchili tibus, con rem nobissit, quodistem ulpa voluptaepe escid ut ad que Role Guide
nullam reperio que volorrum rehent.
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officil illorae pelessinis ilignih iliquae preped quia voluptium ea seque
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Skills Unlocked

E x pa n d e d W e a p o n i n fo r m at io n
Ne w W e a p o n

+T B C
Aqu i r e d
CRYSTA L VOR PA L BL ADE

Weapon Lore Pr im a ry Attack Seconda ry At tack


Slash T hrow ing K nife
Aped minumqui aut voloria si od
unt venihitat volum num a corro Aped minumqui aut voloria si Aped minumqui aut voloria si
ilibus erchili tibus, con rem nobissit, od unt venihitat volum num a od unt venihitat volum num a
quodistem ulpa voluptaepe escid ut ad corro ilibus erchili tibus, con corro ilibus erchili tibus.
que nullam reperio que volorrum rehent. rem nobissit.
Slumber R ea lm Id magnatesti quiae vendenim quiaspe
lestem exera dem sandipisto quatquo.
A ddi t iona l Infor m at ion

Luptam, con ex etusam qui offictur, adiatur, omnihicabo.


Molum fugia dolessin cum que et la voluptur, cum facessuntis
aut aceperfero tem cum dit, ut quis nulloressus ne et utas nos
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consequ iamustotatur sunt accus autas et, conseque iderit
reptatur, ommoles apererum harcipsa dolecatur andus nonsed
molest quistorit et arumqui ditemporest laborume voluptat.

17 S E C T I O N I - A L I C E : A S Y L U M B E H I N D T H E V E I L • A DVA N C E D G A M E P L A Y N O T E S S E C T I O N I - A L I C E : A S Y L U M B E H I N D T H E V E I L • A DVA N C E D G A M E P L A Y N O T E S 18
SLUMBER • R E SISTA NCE | SUMM A RY SLUMBER • R E SISTA NCE | SUMM A RY
E x pa n d e d S c e n e S c r i p t

SLUMBER
R esista nce

(Expanded Scene Script Begins)

SCENE TRANSITION FATHER (Eyes unblinking, slowly, smiling)

1.3 INT. HOME SWEET HOME, SLUMBER REALM - NIGHT We were all there too. Yes.
I remember it well.
Expectant of destruction, Alice dives to the floor. Eyes closed, she braces for the The smell of my burning fleshhhhhhh…
Moon to crash through the door of her family home, and to be consumed.
Eyes tightly closed and shivering, she then experiences… nothing. His words trail and his smiling gaze turns and meets Alice.
Her breath is short. Her eyes open and dart around.
Alice, now scared, anguishes at her family.
There is no destruction. No sign of danger. No moon.
Alice rises to her feet, and is greeted with an unexpected scene of serenity,
ALICE (panicked, crying)
normality and calm. It is beautiful.
I DIDN’T KNOW WHAT TO DO!
Her family sit nonchalant and expectant around an ornately adorned dinner table.
Warm daylight floods through the windows. I COULDN’T SAVE YOU!
Her sister Lizzie, is smiling a warm smile. Sitting with a proper young ladies poise,
hands clasped together, at the table. FATHER, MOTHER, LIZZIE (in unison, staring, smiling)
Her mother,(name TBC) is gently placing warm food amongst the other delicious We. Burned. Because. Of. YOU. - Level One • Act 1 -
meals. Steam wafts from the china plates. Alice’s mother smiles knowingly and It’s all your fault.
gently, then turns back towards the table.
Her father, (name TBC) sits at the table head. His smile matches the warmth of the
room. His head twitches sporadically as his eyes scan the room.
YOU could have saved US Alice.
DENIAL R EALM
They are all immaculately dressed. Perfect in presentation.
Alice recoils. She has no words to express her fear and confusion. She pulls away
from Lizzie, but realises Lizzie is now clasping her hand tightly. She cannot move
T H E G R E AT E ST S H OW
In unison, they all beckon wordlessly for Alice to join them. away.
Alice’s appearance remains unchanged. Writhing to no avail, her smiling family continue to stare.
She is haggard, shivering and bloody. Their voices begin to hum in gentle song, then warp and crescendo into something
Confused and still shaken, the young girl’s emotions break. new. Their smiling faces shift and form pained expressions of utter terror. They
She does not understand what is happening. She only knows that this is all wrong. start to scream. Their flesh turns red, then blackens as veins of fire erupt across their
skin.
Alice runs to her family. They must hide. They must be saved.
Alice watches her parents as flames erupt from behind their eyes. Charred sockets
Alice grasps at her big sister’s arm.
spew grilled viscera onto the table and splatter across the fine food. Fire bellows and
licks from their screaming mouths
ALICE (frantically) They burn from within, flesh melting and erupting in front of Alice. She screams
Mum, Dad. We have to go NOW! with them. Her parents melt and ember away, dying horribly in front of her. All
We have to run. I need to save you! over again. She knows this part too well.

L-Lizzie please - Turning to face her sister, Alice is now grasped tightly by charred, gnarled hands.
Lizzie is a pyre of burning flesh. As the whites in her eyes melt, Lizzie’s charred
sockets stare back at Alice.
LIZZIE (Interrupting. Through smiling teeth) Alice continues to scream, as her sister is engulfed in flame in front of her. Lizzie
Why Alice? Why would I go with YOU? remains silent, always staring, even as chunks of her flesh slough away, falling onto
Alice and coating her in an eruption of steaming blood and fire.
Her head slowly turns to Alice, and remains fixed in stare. Alice watches as her sister burns. They never let go of each other’s hands. Lizzie
disintegrates into ash and blood.
The inferno rage and crackles around the sisters, engulfing the room. Alice closes
MOTHER (Smiling. Slowly. Each word deliberate)
her eyes, terrified, shaking, begging.
Yes Alice. Why, would we go with YOU?

ALICE (whispering and crying)
Her head slowly turns to Alice, staring.
Please. I don’t want this again.
Not again. Please.
Why didn’t you try yourself?
Why didn’t you save US?
Alice screams.
And everything stops.
ALICE (confused, scared, breathlessly)
I-I, tried. I tried to help you. (Expanded Scene Script Ends)
I was there. I heard y-you-

19 S E C T I O N I - A L I C E : A S Y L U M B E H I N D T H E V E I L • A DVA N C E D G A M E P L A Y N O T E S 20
SLUMBER • R E SISTA NCE | SUMM A RY
- Level One • Act 1 -

DENIAL R EALM
T H E G R E AT E ST S H OW

[The following is The 1st Part of a musical sequence sung by a full cast of characters inhabiting The Circus]

T h e M o c k t u rt l e A l ic e

“The Show is starting! “What Show?


We must not be late!” What is this place?”

Alice opens her eyes to watch as Mockturtle pulls a Giant Lever ejecting her from bed and into a Circus Dress.
Makeup is plastered onto her face by autonomous arms. A mechanical hand shoves her towards a Giant Slide where
a White Rabbit Doll is preparing to jump. We PLAY as a confused Alice begins her descent down the Slide after
the White Rabbit. Turtle follows closely behind as we weave through turns hurtling towards the ground. All around
is a surreal Circus World of tents, rides, carnivals, animals, performers… as far as the eye can see.

Art By Omri Koresh


A l i c e ’ s Ro o m & S ta r t i n g A r e a

Art By Omri Koresh Art By Omri Koresh


A l i c e ’ s Ro o m I n t h e C l o u d s • V e r t i c a l i t y C o n c e p t O pe n i n g P l at f o r m i n g & L e v e l D e s i g n C o n c e p t

SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 22
DENI A L R E A L M • T HE GR E AT E ST SHOW
D r e a m s c a pe s i n t h e D e n i a l r e a l m • L e v e l D e s i g n C o n c e p t

Turtle SINGS as The Music plays. His lyrics explain:

T h e M o c k t u rt l e A l ic e

“It’s a new day, a new show; we “But I don’t want to play your
must not miss our mark, we can games, I don’t want to say your
not forget our lines; the Tweedles lines. If being here requires those
may be half Dum but they view S i n gi n g things then I’d prefer to
these things as crimes.” commit the crimes.”

Deni a l r e a l m E x t er ior C oncep t

What follows is a sequence where Alice is alternately pushed


and pulled through The Circus Realm with White Rabbit
leading the way. Turtle pleads with her to hit her marks
and say her lines. The sequence is split into “on track” and
“off track” areas. On track - there’s full lyrical and theatrical
sequence playing as we’re pushed along. Off track - the
lyrics take a rest and The Music fades to a background beat
allowing for moments of free exploration.

This serves as the Second Tutorial for Basic Movement -


walking, running, climbing, and jumping. It also adds ledge
grabs, swinging, double jumps, and dress gliding.

Key Points delivered as Exposition in the lyrics: Alice is


a prisoner of The Circus. The Moon makes escape impossible.
Alice should just give up and enjoy The Show.

Alice hates it here.

P l at f o r m i n g C o n c e p t s Circus St y led Le v el Design C oncep t s

23 SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 24
DENI A L R E A L M • T HE GR E AT E ST SHOW DENI A L R E A L M • T HE GR E AT E ST SHOW
- Deter m ination -

At one point the White Rabbit hops off track and leads Alice towards a Fortune Teller’s Tent. The Music fades. Within the
tent, Alice stares deeply into a crystal ball as it transforms into a Snow Globe. Hypnotized by the falling snow, Alice returns
SLUMBER
to Slumber Realm and an audience with The Caterpillar.
Alice’s memories rush back to her. She has escaped the Circus Realm before. She has been back to her memories of
the Slumber realm countless times, but never any further. She fails in escaping the Circus and becomes trapped in her
memories every time. Alice is always caught and is brought back to the circus by The Moon.

A l ic e

“There is no point in trying.”

C at e r pi l l a r

“Something about written lines and sheet


music being like cages for our actions and
feelings. You cannot rewrite the tune but you
can change the lyrics.”

A l ic e

“But who writes the tune?”

At this moment it’s revealed that it’s The


Queen who sits behind the scenes of this
entire charade.

Grasping her Crystal Blade, Alice resolves


to destroy The Moon and seek an audience
with The Queen.

The Music intrudes on the scene, its beat


vibrating the ground beneath Alice’s feet.
Dark, fractal tentacles break through the
smoke. Alice’s encounter with Caterpillar in
Slumber ends when she is suddenly attacked
and everything goes black...
Inside t he Fort ur ne T eller’s T en t

25 SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 26
DENI A L R E A L M • T HE GR E AT E ST SHOW SLUMBER R E A LM • DETER MINATION • ENCOU NTER II
A ppea r a nce & In v en tory H e a lt h Lv l . 2 E x pa n d e d C h a r ac t e r d e sig n
Level One • Act 1
DENIAL Ar mour Lv l . 1 Ne w C h a r ac t e r
MOCKTURTLE
SUMMARY T he Gr eatest Show A m mo N /A
Encoun ter ed
A Blither ing M ess . He Causes Consta n t Distr ess .

A lice’s A ppe a r a nce


Ch a r act er Background
Denial Dress
Luptam, con ex etusam qui offictur, adiatur, omnihicabo. Molum
Luptam, con ex etusam qui offictur, adiatur, omnihicabo.
fugia dolessin cum que et la voluptur, cum facessuntis aut aceperfero
Molum fugia dolessin cum que et la voluptur, cum facessuntis
tem cum dit, ut quis nulloressus ne et utas nos rero vidipic tet venis
aut aceperfero tem cum dit, ut quis nulloressus ne et utas nos
que qui re, corrum nistiorro molore, es nectemquias dolestiust, te
rero vidipic tet venis que qui re.
nullic toreiumquis dolorerspero molore quia as doluptin cuptas aut
etur, solestrunt earum, si niminume volut acia quiam alibusa volenis
nulpari dolore, tentiberem explabo rectota esequo deri alia sedipid
moditati as.
In v en tory & We a pons Udam quam dolorerum que dis delest dolo oditiasped quatior erciat
fuga. Ut omni ad eiur? Qui corrum raturibus everi digendi consequ
iamustotatur sunt accus autas et, conseque iderit reptatur, ommoles
apererum harcipsa dolecatur andus nonsed molest quistorit et
arumqui ditemporest laborume voluptat.

+T B C

Ne w C h a r ac t e r
Encoun ter ed

E x pa n d e d C h a r ac t e r d e sig n

Skills Unlocked MADAME PR ISCILLA


A Seer Most Severe.

Luptam, con ex etusam qui offictur, adiatur, omnihicabo. Molum


fugia dolessin cum que et la voluptur, cum facessuntis aut aceperfero
tem cum dit, ut quis nulloressus ne et utas nos rero vidipic tet venis
+T B C que qui re, corrum nistiorro molore, es nectemquias.

Denial Realm
A ddi t iona l Infor m at ion
ENEMY ENCOUNTER S TBC
Luptam, con ex etusam qui offictur, adiatur, omnihicabo.
Molum fugia dolessin cum que et la voluptur, cum facessuntis
aut aceperfero tem cum dit, ut quis nulloressus ne et utas nos
rero vidipic tet venis que qui re, corrum nistiorro molore, es
nectemquias dolestiust, te nullic toreiumquis dolorerspero CONTENT TO BE T YPESET & DESIGNED
molore quia as doluptin cuptas aut etur, solestrunt earum, si
niminume volut acia quiam alibusa volenis nulpari dolore,
tentiberem explabo rectota esequo deri alia sedipid moditati as.
Udam quam dolorerum que dis delest dolo oditiasped quatior
erciat fuga. Ut omni ad eiur? Qui corrum raturibus everi digendi
consequ iamustotatur sunt accus autas et, conseque iderit
reptatur, ommoles apererum harcipsa dolecatur andus nonsed
molest quistorit et arumqui ditemporest laborume voluptat.

27 S E C T I O N I - A L I C E : A S Y L U M B E H I N D T H E V E I L • A DVA N C E D G A M E P L A Y N O T E S 28
DENI A L R E A L M • T HE GR E AT E ST SHOW
- Level One • Act 2 -

DENIAL R EALM We PLAY as an angry Alice fights her way through the circus led by White Rabbit, weaving blood-red arcs of
destruction and fury against her captors into The Big Top.

THE BIG TOP The Big Top is a massive tent with stadium seating all around. There are Three Rings with a Giant Balloon occupying
center stage in the middle ring. Tweedle Dee and Dum are here - The Ringmasters. [Tweedles use Giant Balloon to
look out over the Circus - cranks up and down through a hole in the Big Top]

[The following is the 2nd Part of the musical sequence sung by a full cast of characters inhabiting The Circus]

Now back in The Circus and with The Music at full volume, Alice uses the Vorpal Blade to slice her way through the scenes
and Actors, carving a bloody red swathe against everything that gets in her way. Mock Turtle pleads as he SINGS imploring Alice
to stop her bloody rampage and rejoin her loving troupe of performers. Blood flies.

T w e e dl e D e e A l ic e

“Someone has forgotten her lines!” “I don’t belong here. I’ll go


through you if I have to!”

B l o o d A n d A n g e r i n T h e B i g To p

During this sequence, the illusion of The Circus


begins to crumble as Actors break into mechanical
automatons when damaged or destroyed.
This is Alice’s first encounter with Manipulators - an
enemy NPC capable of taking on a variety of shapes and
forms.

This serves as the First Tutorial for Basic Combat -


Vorpal Blade attack and defense.

29 SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 30
DENI A L R E A LM • THE BIG TOP DENI A L R E A LM • THE BIG TOP
A ppea r a nce & In v en tory H e a lt h Lv l . 2
Level One • Act 2 + 3
- Level One • Act 3 -
DENIAL Ar mour Lv l . 1

DENIAL R EALM SUMMARY T he Big Top • Boss Bat t le A m mo N /A

B O S S B AT T L E • T W E E D L E B R O S
A lice’s A ppe a r a nce
Circus Per for mer
[The following is the 3rd and Final Part of the musical sequence sung by The Tweedles and Alice]
Luptam, con ex etusam qui offictur, adiatur, omnihicabo.
Molum fugia dolessin cum que et la voluptur, cum facessuntis
aut aceperfero tem cum dit, ut quis nulloressus ne et utas nos
rero vidipic tet venis que qui re.
What follows is a Boss Battle sequence where Alice fights Tweedle Dee and Dum
using her Vorpal Blade and the skills she’s acquired up to this point.
In v en tory & We a pons

+T B C

ART ASSET TO BE CREATED.

RENDERING OF ALICE FIGHTING TWEEDLE BROS.


BOSS BATTLE ENCOUNTER SCENE. Skills Unlocked

LANDSCAPE FORMAT TO SUIT SIZE.

+T B C

W EAPON PICKUPS DETA ILED


CONTENT TO BE T YPESET & DESIGNED
- NEW W E APON S - Alice defeats The Tweedles
Upon defeating the Tweedles, Alice and climbs into The Balloon
Acquires New Weapons: with White Rabbit by her side.
She cuts the balloon’s tethers
Ne w W e a p o n Aqu i r e d
with her Vorpal Blade and
Jack Bomb rises through the tent opening.
She flies free above The Circus
Ne w W e a p o n Aqu i r e d
leaving The Music behind...
Treble-Maker

31 SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE S E C T I O N I - A L I C E : A S Y L U M B E H I N D T H E V E I L • A DVA N C E D G A M E P L A Y N O T E S 32
DENI A L R E A LM • THE BIG TOP SLUMBER • R E SISTA NCE | SUMM A RY
- Level One • Act 4 -
A l ic e ’ s A ppe a r a n c e

DENIAL R EALM
& I n v e n t o ry

T he Moon

TO THE MOON L e v e l D e sig n N o t e s

Alice glides above The Circus with White Rabbit by her side. A moment of reflection before the coming battle. T he Moon
Encoun ter
The Balloon floats up through a bank of clouds and out the other side to reveal The Moon directly ahead. D e sig n n o t e s

A l i c e Vs . T h e M o o n

The Balloon continues towards The Moon


and crashes into its face, flinging Alice and
Rabbit into its gaping mouth. A welcome
party is waiting and a battle begins.

We PLAY as an angry Alice fights her


way through The Moon using her Vorpal
Blade and newly acquired [weapons from
Tweedle’s battle]. White Rabbit leads the
way to a series of Sub Goals: Disable the
Lullaby Machine; Disable the Manipulator
Manufacturer; Reach The Bridge; Battle The
Moon Boss; Take Control of The Moon (and
fly to Queen’s Domain).
T he Moon I n t er ior

SECTION I - A LICE: A SY LUM THE COMPLETE NA R R ATI V E & GA MEPL AY E X PER IENCE 34
DENIAL R EALM • TO THE MOON

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