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Subject: Empowerment Technology

Grade Level: Grade 11

Objective: Application software

Learning across curriculum:

1) Mathematics - Utilizing spreadsheets in application software for data analysis and


calculations

2) English - Using word processing software for creating professional documents and
reports

3) Science - Employing simulation software for conducting virtual experiments

Review Motivation:

[Teaching Strategy: Role-Playing]

[Instructional Materials:]

1) Laptops/computers with application software

2) Scenario cards for role-playing activity

3) Rubrics for assessment

Activity 1: Software Simulation Challenge

[Teaching Strategy: Problem-Based Learning]

Materials: Computers with simulation software

Significance: Enhances critical thinking and problem-solving skills


Instructions:

1) Divide students into groups

2) Assign a scenario to each group

3) Students use the software to address the scenario

Rubric - Accuracy, Creativity, Presentation - 15 pts.

Assessment Questions:

1) How did your group approach the scenario using the software?

2) What challenges did you encounter during the simulation?

3) How did the software help in finding a solution?

Activity 2: Application Software Showcase

[Teaching Strategy: Project-Based Learning]

Materials: Various application software programs

Significance: Encourages creativity and presentation skills

Instructions:

1) Students choose an application software to showcase

2) Create a presentation demonstrating its features and uses

3) Present to the class

Rubric - Content, Creativity, Presentation - 20 pts.

Assessment Questions:

1) What were the key features of the software you showcased?

2) How did you demonstrate its practical application?

3) What feedback did you receive from your classmates?


Activity 3: Software Coding Challenge

[Teaching Strategy: Cooperative Learning]

Materials: Coding software, laptops

Significance: Develops coding skills and teamwork

Instructions:

1) Students work in pairs to code a simple program

2) Test and debug the program

3) Present the product to the class

Rubric - Functionality, Efficiency, Collaboration - 20 pts.

Assessment Questions:

1) How did your team divide tasks during the coding challenge?

2) What difficulties did you encounter while coding?

3) How did you resolve coding errors in your program?

ANALYSIS:

Activity 1 - Students demonstrated effective problem-solving skills using simulation


software.

Activity 2 - Students showcased their creativity and presentation skills through


various application software programs.

Activity 3 - Students collaborated well in coding a program and demonstrated coding


proficiency.

ABSTRACTION:

Application software allows users to perform specific tasks efficiently, enhancing


productivity and creativity in various fields. Understanding software applications
leads to better utilization of technology for practical purposes.
APPLICATION:

[Teaching Strategy: Experiential Learning]

Task 1 - Design a mobile app prototype using app development software

Task 2 - Create a multimedia presentation using presentation software

ASSESSMENT:

[Teaching Strategy: Inquiry-Based Learning]

[Instructional Materials: Rubrics, laptops/computers]

Question 1 - How did you apply your knowledge of application software in creating
the mobile app prototype?

Question 2 - What features did you incorporate in your multimedia presentation to


enhance its effectiveness?

Question 3 - How can the use of different application software benefit individuals in
their personal and professional lives?

Assignment:

1) Research and write a report on emerging trends in application software.

2) Create a tutorial video demonstrating a specific feature of application software.

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