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Computers in Human Behavior 33 (2014) 256–269

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Computers in Human Behavior


journal homepage: www.elsevier.com/locate/comphumbeh

Why smartphone advertising attracts customers: A model of Web


advertising, flow, and personalization
Yoo Jung Kim a, JinYoung Han b,⇑
a
Hoseo University, Department of Digital Business, 268 Anseo-dong, Cheonan, Chungnam 330-713, South Korea
b
Chung-Ang University, School of Computer Science & Engineering, 84 Heukseok-Ro, Dongjak-gu, Seoul 156-756, South Korea

a r t i c l e i n f o a b s t r a c t

Article history: Thirty-five percent of US adults own a smartphone and more than seventy-three percent of the popula-
Available online 14 February 2014 tion in South Korea owns a smartphone in the first quarter of 2013. The number of people that use a
smartphone has radically increased. Smartphone users always maintain connectivity, and frequent and
Keywords: swift communication with others. As the mobile advertising market is drastically expanded, advertisers
Advertising effectiveness and companies should be more attentive to effective smartphone advertising. This study suggests a com-
Advertising value prehensive advertising model that combines a Web advertising model, personalization and flow theory in
Flow
understanding the antecedents of purchase intention and influence processes in the context of smart-
Personalization
Smartphone advertising
phone advertisements. The results show that personalization has a positive association with informative-
ness, credibility, and entertainment of the advertising message while having a negative association with
irritation. Purchase intention is increased by advertising value and flow experience. Advertising value has
a positive relationship with credibility, entertainment, and incentives. Flow experience is positively asso-
ciated with credibility, entertainment, incentives. Irritation negatively affects flow experience but adver-
tising value. This study theoretically contributes to the application of the smartphone advertising model
and practically contributes influential factors for effective advertising to marketers and advertisers.
Ó 2014 Elsevier Ltd. All rights reserved.

1. Introduction communication provider in Korea. South Korea’s mobile advertising


market, which is composed of SMS, mobile Web, and mobile appli-
Global mobile advertising revenue was $9.8 billion in 2012. cation advertising, increased 184% in one-year to $198.32 million in
According to Gartner (2013), global mobile advertising revenue is 2012, and is expected to rise 93% to $416 million in 2013 (KCC,
expected to rise to $11.4 billion in 2013 and $24.6 billion in 2016 2012b). In addition, 60% or more smartphone users have encoun-
(Mobithinking., 2013). For example, mobile advertising revenue tered smartphone advertising while 69.5% have viewed smartphone
for Facebook accounted for approximately 49% of $1.8 billion in advertisements, and 62.3% have purchased advertised products or
advertisement revenue in the third quarter of 2013 (the Quardian, services (KISA, 2012). Such phenomena demonstrate that customers
2013). These figures show that smartphone advertising can be an are increasingly dependent on mobile devices such as a smartphone
extremely promising advertising market. A monthly report by the and tablet PC to search information on products or services to pur-
Korea Communications Commission (KCC) illustrates that more chase. Smartphone advertisement plays an increasing role in the
than 50% of the population in South Korea own a smartphone decision-making process in helping customer purchases.
(KCC, 2012a). Google Korea reported that the smartphone penetra- In contrast, some customers want to use the functionality of
tion rate in Korea reached about 73% in the first quarter of 2013, advertising blocking and have the intention to pay for the blocking
which is the highest growth rate among forty-three countries that advertisements (Hill, 2013). Consumers want to avoid invasive
Google surveyed (The Korea Economic Daily, 2013). Such a high advertisement and do not want to be interrupted. Therefore, a key
smartphone penetration rate and 3.5G/4G technology enable users challenge is to identify the underlying process for how smartphone
to conveniently use mobile Internet services at anytime and any- advertising influences customer’s intention to purchase products.
where without limitations to the type of handset and mobile An adaption or extension of the Ducoffe’s Web advertising mod-
el (1995) could provide an understanding of the underlying process
⇑ Corresponding author. Address: 526, 208 Building, 84 Heukseok-Ro, Dongjak-gu,
of how smartphone advertisements influence customer purchasing
Seoul 156-756, South Korea. Tel.: +82 2 820 5935; fax: +82 2 823 5301.
behavior. Ducoffe (1995) stated that advertising value is a measure
E-mail addresses: faith@hoseo.edu (Y.J. Kim), win1999@naver.com (J. Han). of advertising effectiveness. He emphasized the role of advertising

http://dx.doi.org/10.1016/j.chb.2014.01.015
0747-5632/Ó 2014 Elsevier Ltd. All rights reserved.
Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269 257

value in Web advertising context and examined the determinants Personalized smartphone advertising can enhance informative-
of advertising value. In prior studies, advertising value is conceived ness, credibility, and pleasure. However, personalized smartphone
as a predictor for intention and attitude related to advertising advertising can reduce irritation because advertising messages are
(Beatty, Kahle, Homer, & Shekar, 1985; Liu, Sinkovics, Pezderka, & well customized to meet customer’s preference and interest using
Haghirian, 2012). Because of the sophisticated mobile Web fea- such a state-of-the-art technology and mobile infrastructure. Thus,
tures and popularity of smartphones and empowered customers, a process for how personalized advertisement messages affect cus-
advertising value could be a major predictor of purchase intention tomer valuation and intention needs to be investigated by combin-
in the context of smartphone advertisements. ing personalization with cognitive and affective factors.
Flow could also be included as a crucial predictor of purchase The purpose of this study is to provide and examine a compre-
intention in the advertising model (Hausman & Siekpe, 2009; hensive and integrated model for smartphone advertisements by
Hsu & Lu, 2004). Flow refers to a fully immersed state that people overcoming the limitations of previous studies on mobile advertis-
experience when they act with total involvement (Csikszentmihal- ing. Specific research questions for this study are:
yi & LeFevre, 1989). Flow is also the central process in consumer
Web browsing or navigation (Huang, 2006; Noort, Voorveld, & 1. Do advertising value and flow experience play an important role
Reijmersdal, 2012), and is one of the key factors for leading cus- in forming purchase intention in smartphone advertisements?
tomers to purchase intention in the context of online services 2. What are the cognitive, affective, and economic factors that
(Hausman & Siekpe, 2009; Korzaan, 2003; Luna, Peracchio, & de influence advertising value and flow experience in smartphone
Juan, 2003; Richard & Chandra, 2005). advertisements?
Perceived control, curiosity, intrinsic interest, interactivity, and 3. Does personalization make a pivotal contribution for increasing
focused attention are the main characteristics of flow (Hoffman, cognitive and affective qualities, advertising value, and flow
Novak, & Peralta, 1999; Hsu & Lu, 2004; Koufaris, 2002). Smartphone experience?
and advanced 4G technology have caused customers to experience
push-type advertising that push messages containing advertise- This study provides a theoretical understanding and extension
ments without customer’s permission (i.e., SMS, MMS), and the high of the advertising model, and sheds light on how cognitive, affec-
quality of pull-type advertising that allows customers to browse tive, and economic factors that contribute to customer’s intention
contents and select mobile advertisements on their own (i.e., key- to purchase product or service in the smartphone advertisements
word search, display, mobile game, and rich media advertising) context.
(Liu et al., 2012; Xu, Liao, & Li, 2008; Yang, Kim, & Yoon, 2013). In par-
ticular, rich media advertising are real time interactive multimedia
advertisement in which advertising image changes or video is 2. Theoretical background and hypothesis development
played when customers put their mouse on or click the advertising
message. Sophisticated mobile advertising features create controls, 2.1. Theoretical background
curiosity, focus, and interest by the customers. This means that cus-
tomers can have flow experience with smartphone advertisements 2.1.1. Advertising model
while browsing or viewing mobile Web or application advertise- The represented theories which are employed for the advertis-
ments on a smartphone. Thus, the effect of flow on purchase inten- ing model, are the Theory of Reasoned Action (Fishbein & Ajzen,
tion is more crucial in the context of smartphone advertisements. To 1995; Lee, Tsai, & Jih, 2006; Lutz, MacKenzie, & Belch, 1983; Tsang
the best of our knowledge, no studies have examined the relation- et al., 2004), Technology Acceptance Model (Yang, 2007; Zhang &
ship between flow experience, advertising value, and purchase Mao, 2008), and Web advertising model (Choi & Rifon, 2002; Duc-
intention nor have identified predictors for these relationships. offe, 1995; Wang & Sun, 2010). Among these advertising models,
It is important to identify the antecedents of advertising value only Ducoffe’s Web advertising model focused on the advertising
and flow experience more rigorously, and to integrate these ante- value rather than attitude toward advertisement. Ducoffe’s model
cedents into a comprehensive model that can provide a clear is derived from the Uses and Gratifications Theory (UGT). UGT
understanding of how those factors influence advertising value, was developed in a study on the effectiveness of the radio medium
flow experience, and purchase intention in a systematic way. How- in the 1940s (Liu et al., 2012). Following UGT, Ducoffe highlighted
ever, most studies on mobile advertising have examined cognitive, advertising value, which refers to ‘‘a subjective evaluation of
affective, and economic factors as predictors of attitude toward the relative worth or utility of advertising to consumers’’ (Ducoffe,
mobile advertising or intention to read or click (Blanco, Blasco, & 1995, p. 1). Studies on advertising value have showed how
Azorin, 2010; Chowdhury, Parvin, Weitenberner, & Becker, 2006; advertisements work and what factors determine the worth of
Liu et al., 2012; Standing, Benson, & Karjaluoto, 2005; Tsang, Ho, advertising from a customer perspective (Ducoffe, 1996). In
& Liang, 2004; Wang & Sun, 2010; Xu et al., 2008; Yang et al., Ducoffe’s model (1995), cognitive and affective factors as predic-
2013; Ünal, Erci, & Keser, 2011). Investigation into the effects of tors of advertising value are suggested. The cognitive factor
cognitive, affective, and economic factors on advertising value, includes the perception of informativeness and credibility on
flow experience, and purchase intention have received minor advertisement.
attention. Furthermore, it would be valuable to incorporate the Informativeness refers to the extent to which the advertising
concept of personalization into a comprehensive model for smart- message includes informational contents (Aaker & Norris, 1982).
phone advertising. The integrated model could explain how cogni- Advertising credibility refers to ‘‘consumers’ perception of the
tive and affective qualities of smartphone advertising messages truthfulness and believability of advertising in general’’ (MacKen-
can be increased by personalization. Even though prior research zie & Lutz, 1989, p. 51). The affective factor includes perceptions
suggested that personalized advertising has positively affected of entertainment and irritation (Ducoffe, 1996). Entertainment
customer response (Milne & Gordon, 1993; Robins, 2003; Tsang denotes the ability to fulfill consumers’ needs for diversion,
et al., 2004), few studies explained a process for how personalized esthetic enjoyment or emotional release (McQuail, 2005). Irritation
advertisement messages influence advertising value and purchase in a commercial is one that is provoking, causing displeasure and
intention (e.g., Xu, 2006). Applications of personalization can be momentary impatience (Aaker & Bruzzone, 1985). Irritation can
advanced greatly in conjunction with the advent of mobile broad- be defined as the extent to which the advertising message is messy
band communication systems and smartphones. and irritating to consumers.
258 Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269

Ducoffe’s advertising model has been applied in various con- The advent of the smartphone enables customer profiling and
texts such as the Web (Choi & Rifon, 2002; Ducoffe, 1995; Wang tracking customer activities and location. Hence, more advanced
& Sun, 2010) and feature phone advertisements (Blanco et al., techniques of personalization can be adopted in smartphone
2010; Chowdhury, Parvin, Weitenberner, & Becker, 2010; Liu advertisements. We conceive personalized smartphone advertise-
et al., 2012; Standing et al., 2005; Tsang et al., 2004; Xu, 2006; ments as advertising messages on the smartphone, and based on
Yang, 2007; Ünal et al., 2011). Despite prior research results, stud- customer demographics, preference, context, and content (Xu
ies did not adopt the advertising model in the context of smart- et al., 2008).
phone advertisements. The importance of smartphone Even though previous studies have emphasized the important
advertisements is increasing due to the pervasiveness and conve- role of cognitive and affective factors in forming customer attitude
nience of smartphones. Tak and Hwang (2005) summarized the and intention, studies have not explained the antecedents of these
differences among advertising media (Table 1). While mobile factors. Xu (2006) and Xu et al. (2008) combined and examined
advertising through a feature phone is limited in the amount of Ducoffe’s model and personalization. Yet, these two studies over-
delivery message, smartphones can take the feature of Web and look the relationships between Ducoffe’s main constructs and per-
mobile advertisements. Smartphone advertisements can extend sonalization. Depending on the advent of the smartphone, this
the effect of feature phone advertisement on advertising value, study examines the relationship between personalization, and
and subsequently purchase intention. the cognitive and affective factors in the advertising model.
In addition to cognitive and affective factors from the Ducoffe
advertising model, we include economic factors in our research 2.1.3. Flow theory
model to underline online shopping and marketing. As advertising Flow theory is introduced by Csikszentmihalyi and Lefevre
studies show, incentives are major predictors of customers’ re- (1989). Flow refers to the fully immersed state that people experi-
sponses (Varnali, Yilmaz, & Toker, 2012). Incentives entail mone- ence when they act with total involvement. Individuals become ab-
tary benefits such as discounts, coupons, and gifts, and non- sorbed in their activity in the flow state and the focus is narrowed
monetary benefits involving intrinsic value such as level-ups, sta- to the activity itself. Individuals feel in control of their environ-
tus awards, and right for priority service (Varnali et al., 2012). In ment (Csikszentmihalyi & LeFevre, 1989). Flow was characterized
this study we focus on monetary benefits and examine the ante- by an integration of constructs such as a clear goal, feedback,
cedents of advertising value, which includes informativeness, cred- challenges matching skills, concentrations, focus, control, loss of
ibility, entertainment, irritation, and incentives in the smartphone self-consciousness, transformation of time, and the autotelic nat-
environment. ure of an activity (Csikszentmihalyi & LeFevre, 1989). Afterwards,
studies measured flow as unidimensional or higher-order con-
2.1.2. Personalization of the advertisement structs such as curiosity, enjoyment, discovery, interest, attention,
Customers often express annoyance at an intrusive advertising and engagement (Hoffman & Novak, 2009). Even though the mea-
message (Rettie, Robinson, & Jenner, 2003; Sandage & Leckenby, surement of flow still remains controversial (Hoffman & Novak,
1980). Some studies have generally found a negative public atti- 2009), this study employs the scales of enjoyment, concentration,
tude toward advertising (Alwitt & Prabhaker, 1994; Zanot, 1984). transformation of time and engagement to measure the concept
However, a more recent study shows mixed results that Internet of flow.
advertising generates positive or negative customer attitude (Liu Flow theory has been applied in the context of information
et al., 2012; Schlosser, Shavitt, & Kanfer, 1999; Tsang et al., technology (IT). For example, studies investigated the World Wide
2004). This change of customer attitude can be generated by con- Web navigating behavior or interaction with electronic mail and
tents rather than media. For example, Tsang et al. (2004) found voice mail technologies. These studies are useful in understanding
that customers have a positive attitude toward an authorized mes- customer behavior (Novak & Kohler, 1998; Webster & Trevino,
sage in mobile advertising. Customers are receptive to advertising 1995). In a study on the relationship between the complexity of
that is personalized and relevant to their lifestyle (DeZoysa, 2002). a Web site and flow, researchers found mediators such as a clear
It is necessary for marketing techniques to follow consumer pro- goal, feedback mechanism, and a balance of challenge and skill as
files, consumption patterns, and customer needs (Rao & Minakakis, important factors (Guo & Poole, 2009).
2003). Customers prefer customized advertising messages based The issue of flow has been employed to explain the use of soft-
on their interests and relevance (Milne & Gordon, 1993; Robins, ware and the internet (Agarwal & Karahanna, 2000; Drengner,
2003). Additionally, personalized advertising that targets certain Gaus, & Jahn, 2008; Rettie, 2001), and online games (Choi & Kim,
customers according to preferences and shopping habits can cause 2004; Hsu & Lu, 2004; Li, 2008). Previous studies also provided
responses and results that reach potential customers (Xu, 2006). empirical support for predictions that flow influences online

Table 1
Comparisons of advertisement characteristics.

Advertisement Traditional Web Mobile (feature phone)


Medium Print, outdoor advertising, radio, television Internet Mobile device
Initiation Push Pull
Audience Public Targeted group or individual
Customer adhesion No High Very high
Direction One direction Bi-direction Bi-direction
Repeatability No Yes
Limitation Time and distance No limitation
Timeliness Low High Very high
Amount of message Limited No limited Limited
Measuring of immediate effect Impossible Possible
Mobility No Limited Yes
Connection online and offline No Limited Yes

Adapted from Tak and Hwang (2005).


Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269 259

purchase intentions (Luna, Peracchio, & de Juan, 2002; Luna et al., ence of customers positively influence online purchase intentions
2003), intention to use the Web (Agarwal & Karahanna, 2000), revi- (Luna et al., 2002, 2003). Thus, flow experience in smartphone
sit the Web site (Koufaris, 2002; Luna et al., 2002, 2003), and inten- advertisements can be crucial on customer decision whether or
tions to play online games (Hsu & Lu, 2004). In marketing research, not they quit the participatory behavior in smartphone advertise-
many prior studies focused on the influence of flow on intention to ments, and whether or not they purchase the products or services
purchase. However, to the best of our knowledge, no prior studies advertised. Therefore, we propose the following hypothesis:
have examined the relationship between the factors of smartphone
advertisement and user flow in the advertising context. H2. Flow experience is positively associated with purchase
In this study, we build a research model that combines Duc- intention.
offe’s Web advertising model, personalization, and flow theory.
Guo and Poole (2009) summarized the antecedents of flow from
2.2. Hypothesis development
more than twenty studies. Most of the studies identified goal clar-
ity as the antecedent of flow state (Guo & Poole, 2009). They recog-
The research model is based on the premise that perceived
nized other influential factors such as value-added search
informativeness, credibility, and incentive of advertisements influ-
(Koufaris, 2002), need for cognition (Li & Browne, 2006), and
ence the way customers evaluate advertisement (Fig. 1). The end
importance (Novak, Hoffman, & Duhachek, 2003). Once customers
result is flow experience. The model also highlights personalized
evaluate received advertising messages as having worth, the mes-
advertising as an antecedent of these concepts. Purchase intention
sages may be matched to their needs or include value-added infor-
is modeled as the consequence of advertising value and flow
mation for shopping. Accordingly, customers focus entirely on the
experience. These factors are discussed in the following sections.
messages. Irrelevant thoughts are screened out (Hoffman & Novak,
1996). Thus, there is greater perceived advertising value corre-
2.2.1. Purchase intention
spondence to increased flow experience. Therefore, we propose
The intention to purchase increases when customers show a
the following hypothesis:
favorable attitude to products or services (Gorn, 1982; Ko, Cho, &
Roberts, 2005; Li & Zhang, 2002; MacKenzie, Lutz, & Belch, 1986).
H3. Perceived advertising value is positively associated with flow
Advertising value is the perceived judgment of customers on the
experience.
advertisement (Ducoffe, 1995). As customers positively evaluate
the advertising value, their attitude to products or services would
become positive. While previous studies supported the positive 2.2.2. Cognitive factors
relationship between advertising attitude and purchase intention One advertising goal is to inform customers about new products
(Lee et al., 2006; Tsang et al., 2004; Yang, 2007), few study exam- or services (Kotler & Keller, 2006), or to provide customer aware-
ined the relationship between perceived advertising value and pur- ness for the differences of products (Soberman, 2004). The primary
chase intention. This study focuses on advertising value as a use of advertising for customers is to acquire product information.
predictor of purchase intention of customers in smartphone adver- A marketer should prioritize the informativeness of advertising
tisements. Therefore, we propose the following hypothesis: (Petrovici & Marinov, 2007). Informativeness of advertisement is
an important predictor of advertisement value and is crucial for
H1. Perceived advertising value is positively associated with the effectiveness of Web advertising (Ducoffe, 1996; Wang &
purchase intention. Sun, 2010). The effect of informativeness on advertising may be
The consequences of the flow experience for customers are indifferent in the context of smartphones. The informativeness of
intention to use of the Web (Agarwal & Karahanna, 2000; Rettie, smartphone advertisement messages positively influences per-
2001), revisit internet (Koufaris, 2002; Luna et al., 2002, 2003), ceived advertising value. Therefore, we propose the following
and intentions to play online game (Hsu & Lu, 2004). Flow experi- hypothesis:

H9-5

Informativeness H4-1 Advertising value

H4-2

H9-1
Credibility H5-1

H5-2 H1
H9-2 Purchase
Personalization intention
H9-3 H6-1
Entertainment H2
H6-2
H9-4 H3
H7-1
Irritation
H7-2
Flow
H8-1 experience
Incentives H8-2

H9-6

Fig. 1. Research model.


260 Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269

H4-1. Perceived informativeness of smartphone advertisements is crease value for the customer in smartphone advertisements. An
positively associated with perceived advertising value. entertaining advertising message can affect recipient perceptions
for the value of a smartphone advertisement. Therefore, we pro-
In addition to the effect on advertising value, informativeness pose the following hypothesis:
will affect customer attention. Informativeness entails what is said
(Ducoffe, 1995) and it can provide value-added news or can H6-1. Perceived entertainment of smartphone advertisements is
connect with the cognition of customer needs. When news or positively associated with perceived advertising value.
messages include customer needs, the customer enjoys under-
standing details. The customer concentrates on the messages and Enjoyable advertisement can catch the attention of a recipient
does not miss an opportunity regarding product information. The (Ducoffe, 1995; Haghirian et al., 2005; Liu et al., 2012). Since the
customer is more focused and irrelevant thoughts are filtered-out entertaining advertisement can divert customer’s interests, time
(Hoffman & Novak, 1996). Previous studies illustrate that these passes by quickly. During interaction with advertising, customers
factors can be preconditions for flow experience (Koufaris, 2002; are focused and unrelated thoughts may be removed (Hoffman &
Li & Browne, 2006). Informativeness positively influences customer Novak, 1996). Entertainment positively influences customer flow
flow experience. Therefore, we propose the following hypothesis: experience. Therefore, we propose the following hypothesis:

H4-2. Perceived informativeness of smartphone advertisements is H6-2. Perceived entertainment of smartphone advertisements is
positively associated with flow experience. positively associated with flow experience.

Credibility of an advertisement refers to the perceived truth-


The Merriam–Webster Dictionary provides that an irritating
fulness and believability of advertising (MacKenzie & Lutz,
commercial is an advertisement that provokes and causes displea-
1989). Conventional wisdom says that credibility is necessary
sure and monetary impatience of customers. Irritation in an adver-
for effective advertisement. Advertising credibility is often influ-
tisement decreases advertisement effectiveness (Aaker &
enced by corporate credibility, or the extent to which customers
Bruzzone, 1985; Ducoffe, 1995; Liu et al., 2012). When advertising
believe that a firm can design and deliver products and services
employs annoying techniques and are overly manipulative, cus-
that satisfy customer needs (Choi & Rifon, 2002). Advertising
tomers are unlikely to perceive the advertisement as a favorable
credibility has been found to have a direct positive effect on the
influence (Ducoffe, 1995). The interactivity of an Internet adver-
evaluation of customers (Choi, Hwang, & McMillan, 2008; Choi &
tisement may be distracting and may provide an overwhelming
Rifon, 2002; Tsang et al., 2004). Based on prior studies in the
amount of information (Stewart & Pavlou, 2002). The interactivity
mobile and Web advertising context, we posit that the credibility
may be perceived as a threat for customer privacy (Stewart &
of smartphone advertisements has a positive effect on perceived
Pavlou, 2002). As mentioned, a smartphone advertisement includes
advertising value. Therefore, we propose the following hypothesis:
the characteristics of the Web and mobile. Therefore, the negative
effect of irritation on advertising value in Internet and mobile com-
H5-1. Perceived credibility of smartphone advertisements is pos-
mercials could be shown in the smartphone advertisements context.
itively associated with perceived advertising value.
Therefore, we propose the following hypothesis:

Micro media and mass media have advanced and customers are
H7-1. Perceived irritation of smartphone advertisements is nega-
faced with an excess of incoming information. Individuals are
tively associated with perceived advertising value.
forced to process an indigestible amount of data because of infor-
mation overload. As a result, once customers believe that the
advertising message is believable and trustworthy, they pay more Irritating advertisements provoke annoyance and impatience of
attention to the message. For example, when the advertising customers (Ducoffe, 1995). An enormous amount of information
message is sent from familiar brands, customers will read it thor- and interactivity of an advertisement may distract audience con-
oughly since they are interested in the brands. The customer is centration (Stewart & Pavlou, 2002). For example, an extended ver-
more likely to concentrate on the contents of the advertisement sion of the Chrome Web browser added the option ‘‘Skip ads on
and investigate the depth. During the process of filtering data, YouTube’’ in order to skip the advertisement (Cozma, 2012). This
the customer perceives the reliability of the message as important. indicates that users may not want irritating advertisements. The
Thus, customers are more likely to experience flow state with a option leaves that page and continues to the next advertisement
convincing message. Therefore, we propose the following for the user to view. Irritating messages can disturb and obstruct
hypothesis: the customers’ concentration Therefore, we propose the following
hypothesis:
H5-2. Perceived credibility of smartphone advertisements is pos-
itively associated with flow experience. H7-2. Perceived irritation of smartphone advertisements is nega-
tively associated with flow experience.

2.2.3. Affective factors


A high degree of enjoyment during interaction with computer- 2.2.4. Economic factors
based media leads to positive affect and mood of the customer Advertisements with an incentive provide specific financial
(Hoffman & Novak, 1996). The feeling of enjoyment plays the rewards to individuals who agree to receive an advertisement
greatest role in accounting for overall attitude toward advertise- (Tsang et al., 2004). Individuals are interested in gaining monetary
ments (Liu et al., 2012; Xu, Oh, & Teo, 2009). Ducoffe (1995) benefits from marketing programs (Milne & Gordon, 1993).
showed that entertainment of advertising information is positively Accordingly, marketers have offered raffles or coupons to motivate
related to advertising value in Web advertisement. Additionally, customers. A coupon can be exchanged for a financial discount or
prior studies showed that entertainment increases advertising repayment when purchasing a product or service. Customers per-
value in mobile advertisement (Haghirian, Madlberger, & Tanusk- ceive value for an advertisement with incentives. Therefore, based
ova, 2005; Liu et al., 2012). Entertainment services may also in- on prior studies, we propose the following hypothesis:
Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269 261

H8-1. Perceived incentives of smartphone advertisements are sages will decrease the level of irritation of customers. Therefore,
positively associated with perceived advertising value. we propose the following hypothesis:
When advertising messages include customer needs, the cus-
H9-4. Personalization of smartphone advertisements is negatively
tomer concentrates on the messages (Hoffman & Novak, 1996)
associated with perceived irritation of unwanted advertising.
and does not miss an opportunity regarding benefits of the mes-
sage. Customers are interested in tangible benefits and give more
attention to an advertising message for financial advantage. Prior research in marketing found that customers are inter-
Previous studies illustrate a need for cognition or usefulness as ested in advertising that is personalized and relevant to their con-
antecedents of flow experience (Richard & Chandra, 2005; sumption pattern (DeZoysa, 2002; Milne & Gordon, 1993; Rao &
Sanchez-Franco, 2006). For example, when customers see free cou- Minakakis, 2003; Robins, 2003). As shown in prior research, there
pons or discounted prices in the message through their smart- is positive effect of a personalized message in traditional market-
phone, they search ways on how to obtain these incentives. As a ing channels on advertising value. Personalized mobile advertising
result, the customer focus is on the incentives and they intrinsi- also increases the perceived value of advertising. Furthermore, as a
cally enjoy the thought of a free coupon. We suggest that increas- smartphone ad delivers audience targeted messages at the right
ing incentives for receiving smartphone advertisements can affect place and time (Saadeghvaziri & Hosseini, 2011), personalization
customer flow experience. Therefore, we propose the following of smartphone advertisements may increase perceived advertising
hypothesis: value. Therefore, we propose the following hypothesis:

H8-2. Perceived incentives of smartphone advertisements are H9-5. Personalization of smartphone advertisements is positively
positively associated with flow experience. associated with perceived advertising value.

In addition to the effect on advertising value, personalization


2.2.5. Personalization may affect customer flow experience because a personalized
Marketers continually search for innovative ways to communi- message is paid more attention to than a public message (Alwitt
cate with customers. Mobile marketing has been found as more & Prabhaker, 1994; Milne & Gordon, 1993; Robins, 2003; Zanot,
beneficial with less expenditure than traditional advertisements 1984). Customers are demanded to determine valuable messages
(Jelassi & Enders, 2004). This result depends on the characteristics among an overflowing advertisement. When customers receive
of the mobile device, which is a very personal device that allows an customized contents, they are more likely to concentrate on the
individual to virtually access anytime and anywhere. Hence, the contents. Customers also try not to overlook the information and
form and contents of advertisements should be more personalized investigate details of the advertisement. The targeted message
(Tsang et al., 2004). In the case of mobile services, customers may cause the focused attention and the interest or desire of the
expect the content to be tailored to their interests (Robins, 2003). audience, resulting in flow experience (Hoffman & Novak, 1996;
When customers perceive that an advertising message is relevant Skadberg & Kimmel, 2004). Personalization positively influences
for interpersonal communications, they are more likely to think the customer’s flow experience. Therefore, we propose the follow-
the received contents will include useful information (Milne & ing hypothesis:
Gordon, 1993). The customer believes in the contents. Therefore,
we propose the following hypotheses: H9-6. Personalization of smartphone advertisements is positively
associated with flow experience.
H9-1. Personalization of smartphone advertisements is posi-
tively associated with perceived informativeness of smartphone
advertisements. 3. Research methodology

3.1. Scale development


H9-2. Personalization of smartphone advertisements is positively
associated with perceived credibility of smartphone advertisements. Personalization is measured with four items modified from Xu
et al. (2008) and Ünal et al. (2011). The measurers for informative-
According to UGT theory, entertainment lies in the ability to ful- ness are adapted from Wang and Sun (2010), and Liu et al. (2012).
fill audience needs for diversion, esthetic enjoyment, or emotional Credibility is measured with three items from Liu et al. (2012) and
release (McQuail, 2005). When customers receive a personalized Yang et al. (2013). Entertainment is measured using a scale of three
message, they would likely to feel the message reflects their own items revised from Wang and Sun (2010) and Yang et al. (2013).
needs. Accordingly, a message is perceived as pleasant and likable. The measurement items for Irritation are modified from Varnali
As a result, a degree of enjoyment will increase. Therefore, we pro- et al. (2012) and Yang et al. (2013), and incentives are assessed
pose the following hypothesis: by measurement items adapted from Ünal et al. (2011). Advertis-
ing value is measured with three items from Ducoffe (1995) and
H9-3. Personalization of smartphone advertisements is positively Liu et al. (2012). Flow experience is measured with four items from
associated with perceived entertainment of smartphone Novak et al. (2003) and Chang (2013). Finally, purchase intention
advertisements. scale consists of three items and is adapted from Hong and Cho
(2011) and Wu, Yeh, and Hsiao (2011).
When advertising employs annoying techniques and an All the constructs were measured by multiple-item method.
overwhelming amount of information, customers feel irritated Each item was measured on a five-point Likert scale from ‘‘strongly
(Ducoffe, 1995). However, if the provided information or messages disagree’’ to ‘‘strongly agree.’’ Backward translation (with the
are related to recipient interests and needs, they are less likely to material translated from English into Korean, and back into
perceive it as unwanted advertising. Personalized advertising mes- English; versions compared; discrepancies resolved) was used to
262 Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269

ensure consistency between the Korean and the original English mainly view smartphone advertisements in public transportation
version of the instrument (Mullen, 1995; Singh, 1995). An initial and 20.7% at home (see Table 2).
version of the survey instrument was subsequently refined
through extensive pretesting with several academics that have sig-
nificant expertise in the area of the study. Pilot tests were con- 4. Analysis and results
ducted with a pilot sample (n = 34). Respondents of the pilot test
were asked to provide feedback and suggestions for improvement 4.1. Assessment of the measurement model
when instructions or questions were not clear. Respondents also
answered all questions by following the instructions. Details of Confirmatory factor analysis is conducted by structural equa-
the scales are provided in Appendix A. tion modeling (SEM) using AMOS rel. 16. Maximum likelihood esti-
mation tests if the measurement items for each construct loaded as
3.2. Data collection predicted on each individual construct. The measurement model fit
demonstrated acceptable values: 2.307 v2/df, 0.072 Root Mean
Content validity of the instrument is established by taking pro- Square Error of Approximation (RMSEA), 0.836 Goodness of Fit
fessional advice from a panel of experts and face validity is evalu- Index (GFI), 0.794 Average Goodness of Fit Index (AGFI), 0.916 Con-
ated by pretesting. A survey is conducted to examine the firmatory Fit Index (CFI), 0.901 Tucker-Lewis fit index (TLI), and
hypotheses in this study. Empirical data was mainly collected at 0.917 Normed fit index (NFI) (Steiger & Lind, 1980). Convergent
university campuses located in Seoul and the provinces of Chung- validity is assessed using three criteria: reliability of measurement
nam and Kyunggi in South Korea. In addition, we use Google Docs items, composite reliability (CR) of measurement items, and aver-
and email to collect survey data. Participants are those who have age variance extracted (AVE) for each construct. Standardized fac-
had an experience viewing on smartphone advertisements. We tor loading coefficients for all measurement items are greater than
carefully scrutinized the responses for each question. 24 improper the recommended level of 0.5. All standardized item loadings are
responses such as having the same answers to all questions and significant at 0.001 (Hair, Anderson, & Tatham, 1998). Composite
incomplete responses are excluded from our sample. In total, 256 Reliability for each construct exceeded the threshold of 0.7. The
valid responses are analyzed to assess reliability, validity, and composite reliability ranged from 0.732 to 0.936. The AVE for each
hypotheses testing. construct is greater than the benchmark of 0.5, except for the AVE
70.7% of the respondents are female and 28.9% are male. 73% of value of incentives (0.492). The AVE values ranged from 0.506 to
the respondents are in their twenties and 77.3% are university stu- 0.855. These values showed adequate convergent validity for all
dents. 44.1% of the respondents are using the Internet on a smart- constructs (Fornell & Larcker, 1981). Cronbach’s alpha values ran-
phone for 1–2 years, and 45.7% are viewing advertisements on a ged from 0.715 to 0.946, exceeding the reference value of 0.7 and
smartphone one to three times per day. 51.7% of the respondents indicating good reliability (Nunnally, 1978) (see Table 3).

Table 2
Survey respondent profile (n = 256).

Measure Item Frequency Percentage (%)


Gender Male 74 28.9
Female 181 70.7
Missing 1 0.4
Age Under 20 23 9
21–30 187 73
31–40 7 2.7
41–50 22 8.6
51–60 17 6.6
Missing 0 0
Education High school 1 0.4
Undergraduate 198 77.3
Student 45 17.6
Bachelor’s degree 11 4.3
Master’s degree 1 0.4
Missing
Internet usage period (using a smartphone) Under 6 months 14 5.5
6 months–1 year 44 17.2
1–2 years 113 44.1
2–3 years 44 17.2
Over 3 years 40 15.6
Missing 1 0.4
Daily Internet usage time (using a smartphone) Seldom 11 4.3
Under 1 h 44 17.2
1–2 years 74 28.9
2–3 years 53 20.7
Over 3 years 74 28.9
Frequency of reading or viewing an advertisement on a smartphone 1–3 per day 117 45.7
More than 3 per day 102 39.8
1 per 2–3 days 16 6.3
1 per 4–5 days 4 1.6
1 per week 17 6.6
Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269 263

Table 3
Statistics of construct items.

Construct Item Standardized factor loading t-Value CR AVE Cronbach’s alpha


Personalization 1 0.551 8.635 0.832 0.558 0.839
2 0.834 13.667
3 0.781 –
4 0.790 12.924
Informativeness 1 0.793 12.759 0.741 0.506 0.796
2 0.800 –
3 0.599 9.542
4 0.631 9.941
Credibility 1 0.863 – 0.853 0.661 0.847
2 0.875 16.995
3 0.688 12.202
Entertainment 1 0.845 19.785 0.936 0.831 0.934
2 0.982 27.000
3 0.902 –
Irritation 1 0.849 22.334 0.946 0.855 0.946
2 0.972 33.262
3 0.948 –
Incentives 1 0.548 7.055 0.732 0.492 0.715
2 0.573 7.306
3 0.920 –
Advertising value 1 0.871 – 0.896 0.742 0.896
2 0.884 18.921
3 0.829 16.975
Flow experience 1 0.853 – 0.834 0.651 0.922
2 0.781 14.080
3 0.782 14.094
4 0.810 14.956
Purchase intention 1 0.877 14.604 0.787 0.689 0.864
2 0.829 13.875
3 0.782 –
Fit indices v2 = 853.516, df = 370, v2/df = 2.307, P value = 0.000, GFI = 0.836, AGFI = 0.794, IFI = 0.917, TLI = 0.901, CFI = 0.916, RMSEA = 0.072

Table 4
Discriminant validity.

Construct (1) (2) (3) (4) (5) (6) (7) (8) (9)
Personalization .747
Informativeness .639** .712
Credibility .623** .509** .813
Entertainment .585** .567** .666** .911
Irritation .231** .024 .178** .282** .925
Incentives .060 .122 .153* .249** .027 .701
Advertising value .540** .504** .659** .712** .185** .324** .862
Flow experience .474** .477** .628** .738** .269** .296** .689** .807
Purchase intention .443** .473** .507** .655** .167** .229** .561** .602** .830

The bold numbers on the diagonal are the square roots of the AVE.
*
Correlation is significant at the 0.05 level (2-tailed).
**
Correlation is significant at the 0.01 level (2-tailed).

Table 5
Fit indices for research model. square root of AVEs, demonstrating that discriminant validity is
acceptable (Fornell & Larcker, 1981).
Fit indices Research model Recommended criteria
v2/df 1.665 <3.0
GFI 0.858 >.0.9
4.2. Assessment of structural model
AGFI 0.825 >0.8
IFI 0.957 >.0.9
TLI 0.950 >.0.9 AMOS rel. 16 is employed to assess the structural model. The fit
CFI 0.956 >.0.9 indices demonstrate in Table 5. The GFI was slightly below the 0.9
RMSEA 0.051 <0.08
benchmark, but it exceeded the recommended cut-off value of 0.80
(Etezadi-Amoli and Farhoomand, 1996; Seyal, Rahman, & Rahim,
2002). The research model fit is acceptable (Steiger & Lind, 1980).
The results of the discriminative validity analysis are shown in Results the hypotheses testing are illustrated in Fig. 2.
Table 4. Diagonal elements represent the square root of AVEs and First, purchase intention is positively and significantly affected
the off-diagonal elements are the correlations among the con- by advertising value (b = 0.326, p < 0.001) and flow experience
structs. The correlations among the constructs are lower than the (b = 0.183, p < 0.05). Advertising value also had a significant impact
264 Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269

-0.019
(-1.41)

0.175
Informativeness (1.661) Advertising value
0.388***
(4.158)
0.815***
(11.175) 0.369*** 0.326***
(4.896) (3.435)
Credibility
0.025 0.188***
0.736*** (0.572) (3.51)
(10.621)
Purchase
Personalization
intention
0.665***
(10.358) Entertainment 0.138
(1.325)
0.183* 0.427***
0.274** (2.015) (4.491)
(2.766)
-0.237***
(-3.555)
Irritation 0.461***
(5.806)

-0.087*
(-2.025) Flow
0.091
experience
Incentives (1.894)

-0.159
(-1.217)

Fig. 2. Structural model test results. p < 0.1, ⁄p < 0.05, ⁄⁄


p < 0.01, ⁄⁄⁄
p < 0.001, Values in parentheses are t-values

(b = 0.019, p > 1) and flow experience (b = 0.159, p > 1). Thus,


Table 6 H9-5 and H9-6 are not supported. A summary of hypotheses test
Summary of hypotheses test results. results are shown in Table 6.
Hypothesis Path Result
H1 (+) Advertising value ? Purchase intention Supported
H2 (+) Flow experience ? Purchase intention Supported
5. Discussion and conclusion
H3 (+) Advertising value ? Flow experience Supported
H4-1 (+) Informativeness ? Advertising value Supported 5.1. Discussion
H4-2 (+) Informativeness ? Flow experience Not supported
H5-1 (+) Credibility ? Advertising value Supported
5.1.1. Relationships among advertising value, flow experience, and
H5-2 (+) Credibility ? Flow experience Supported
H6-1 (+) Entertainment ? Advertising value Supported purchase intention
H6-2 (+) Entertainment ? Flow experience Supported Advertising value and flow were found to be key determinants
H7-1 ( ) Irritation ? Advertising value Not supported of purchase intention in the context of smartphone advertise-
H7-2 ( ) Irritation ? Flow experience Supported
ments. Advertising value was also proven to be a significant
H8-1 (+) Incentives ? Advertising value Supported
H8-2 (+) Incentives ? Flow experience Supported
antecedent of flow experience. These results are partially consis-
H9-1 (+) Personalization ? Informativeness Supported tent with previous studies for online services (Wang, Yeh, & Liao,
H9-2 (+) Personalization ? Credibility Supported 2013). This result state that when customers perceive smartphone
H9-3 (+) Personalization ? Entertainment Supported advertisements to be useful, important, and valuable, they experi-
H9-4 ( ) Personalization ? Irritation Supported
ence flow in the advertisement and intend to purchase goods or
H9-5 (+) Personalization ? Advertising value Not supported
H9-6 (+) Personalization ? Flow experience Not supported services.
Moreover, flow experience with smartphone advertisements
has played a critical role in forming purchase intention. This find-
ing is consistent with prior studies for online services and mobile
advertising (Shin, Choi, & Shin, 2011; Chang & Zhu, 2012). This
on flow experience (b = 0.433, p < 0.001). Thus, H1, H2, and H3 are
result indicates that when customers are intensely absorbed and
supported. completely focused on smartphone advertisements, they better
Second, advertising value is positively associated to informa-
understand and enjoy an advertising message. Customers then will
tiveness (b = 0.175, p < 0.1), credibility (b = 0.388, p < 0.001), enter- purchase goods or services.
tainment (b = 0.369, p < 0.001), and incentives (b = 0.188,
p < 0.001). However, advertising value is not associated with irrita-
tion (b = 0.025, p > 0.1). Thus, H4-1, H5-1, H6-1, and H8-1 are sup- 5.1.2. Relationships among cognitive, affective, economic, and
ported, and H7-1 is not supported. In addition, flow experience is advertising value and flow experience
significantly influenced by credibility (b = 0.274, p < 0.01), enter- All cognitive, affective, and economic factors excluding irrita-
tainment (b = 0.461, p < 0.001), irritation (b = 0.087, p < 0.05), tion were shown to have a positive and significant effect on adver-
and incentives (b = 0.091, p < 0.1). However, flow experience is tising value. Our results showed that trust was the strongest
not influenced by informativeness (b = 0.138, p > 0.1). Thus, H5-2, determinant of advertising value, followed by entertainment and
H6-2, H7-2, and H8-2 are supported and H4-2 is not supported. informativeness. These results state that customers have good per-
Third, personalization is influenced significantly by informa- ception about smartphone advertisements when it is credible,
tiveness (b = 0.815, p < 0.001), credibility (b = 0.736, p < 0.001), trustworthy, enjoyable, and pleasing, and when relevant product
entertainment (b = 0.665, p < 0.001), and irritation (b = 0.237, information is delivered to customers in a timely manner. These
p < 0.001). Thus, H9-1, H9-2, H9-3, and H9-4 are supported. How- results are consistent with the findings of Ducoffe (1995) and Liu
ever, personalization is not associated with advertising value et al. (2012).
Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269 265

Advertising value was found to be influenced by incentives in and enjoyable by personalizing advertisements on the basis of cus-
smartphone advertisements. This finding demonstrates that when tomer interests, needs, preferences and contexts. Personalized
customers can obtain rewards such as a discount coupon, mobile advertisements can induce greater customer interest in advertising
money, or gift coupon in return for viewing advertisements on a messages and greater enjoyment while they are reading or viewing
smartphone, they have a favorable perception about smartphone the message. Therefore, personalizing an advertisement is a crea-
advertisements. Incentives were also proven to be a significant tive and crucial technique greater entertainment in advertising
predictor of campaign attitude (Varnali et al., 2012), and word- messages in a smartphone context.
of-mouth intention and click intention (Standing et al., 2005; The study found that personalization and irritation was nega-
Varnali et al., 2012; Ünal et al., 2011). tively related. Personalized smartphone advertisements can reduce
The findings showed that irritation was not related to advertis- irritation, annoyance, and disturbance caused by a number of mis-
ing value. An imprudent smartphone advertisement may irritate or leading and diverting advertisements. Personalized advertising is
annoy customers. Nonetheless, irritation alone did not influence delivered to highly targeted customers in need of products and
customer perception about advertising value. This indicates that services of companies. Personalized advertising assumes that
customers tend to have a favorable perception about advertising customers tend not to avoid viewing or receiving personalized
value if they consider smartphone advertisements as a good source advertisements. However, customers perceive personalized adver-
of receiving product information, and if they perceive that smart- tisements as undesirable and unwanted. Consequently, the finding
phone advertisements is credible and enjoyable, and provide eco- showed that irritation or annoyance was reduced by a
nomic benefits even though they may feel annoyed by the personalized advertisement that is designed for the consideration
advertisement. of customer needs, preferences, interests, and context.
This result is contradictory to previous studies (Liu et al., 2012).
The Liu et al. (2012) study focuses on investigating the factors 5.1.4. Relationships among personalization, advertising value, and
influencing consumers’ decisions about whether to accept pull- flow experience
type SMS advertising. The data were collected from feature phone Contradictory to our expectations, personalization did not show
and smartphone users. However, our study put an emphasis on a significant relationship for advertising value and flow experience.
examining smartphone advertising factors that influence purchase The dimensionality of advertising value and flow experience can
intention. The data were collected only from smartphone users possibly exist. Advertising value can include functional, emotional,
who experience both push-type SMS advertising and pull-type and social value (Sweeney & Soutar, 2001). Similarly, several prior
advertising. We assume that the discrepancies between the two studies operationalized flow as second-order factors (Hoffman &
studies can cause different test results. Novak, 1996; Li & Browne, 2006; Guo & Poole, 2009). For example,
Flow experience was affected by entertainment, credibility, Guo and Poole (2009) proposed flow as a six dimensional con-
irritation, and incentives. Entertainment plays the strongest role struct: concentration; merging of activity and awareness; sense
in enhancing flow state from smartphone advertisements. Trust of being in control, transformation of time; loss of self-conscious-
and incentives play the second and third strongest roles. Enter- ness; and autotelic experience. It is possible that personalization
tainment, credibility, and incentives enable customers to fully en- is significantly associated with one of the advertising value and
gage or be deeply engrossed while viewing smartphone flow experience dimensions.
advertisements. Irritation also had a negative impact on flow Finally, cognitive and affective factors only partially mediated
experience with smartphone advertisements. Annoyance hinders the relationship between personalization and advertising value.
customers from intensely absorbing smartphone advertisements. These two factors also fully mediated the relationship between
Customer attention is also not focused on the advertisement personalization and flow experience. To confirm the possibility of
due to the irritation caused by the advertisement. These findings mediating effects, further studies are needed to investigate a pro-
are partially consistent with the study results of Shin et al. cess for how advertising value and flow experience are reinforced
(2011). According to Hoffman and Novak (2009), playfulness by a personalized advertisement in systematic and multiple
(Agarwal & Karahanna, 2000) and arousal (Novak, Hoffman, & methods.
Yung, 2000) are among key determinants of flow experience in
virtual fields such as e-Business and e-Education. A smartphone 5.2. Conclusion
provides the most advanced mobile Internet media that allow
advertisers to communicate with a potential customer in real This study contributes to a theoretical understanding of smart-
time and in a virtual field. Therefore, it appears that cognitive, phone advertisement factors that influence purchase intention and
affective, and economic factors help customers to experience flow structural relationships. We confirm that the relationships from
in smartphone advertisements. personalization to cognitive, affective, and economic factors and
their relationships to advertising value and flow experience and
5.1.3. Relationships among personalization, cognitive, and affective the purchase intention chain is a mechanism that illustrates how
factors customers respond to smartphone advertisements.
Personalization was proven to be a strong predictor of infor-
mativeness and credibility. The findings suggest that personaliza- 5.2.1. Theoretical contributions
tion of smartphone advertisements enhances informativeness There are several theoretical contributions from this study.
and credibility. Personalized smartphone advertisements are First, the study reveals that advertising value plays an important
appropriately designed based on customer preference, interest, role in helping customers with flow experience when receiving
and context. Chen and Hsieh (2012) also suggest that personali- smartphone advertisements and forming purchase intention.
zation of mobile advertising allows the delivery of an advertising Although Liu et al. (2012) addressed the importance of advertising
message to customers at the right time and place with the right value by examining effect on attitude, previous studies have not
message. paid attention in examining the relationships between advertising
Personalization was also indicated as a key antecedent of enter- value, flow experience, and purchase intention. Thus, the results of
tainment. Smartphone advertisement messages can be succinct this study extend the current literature on mobile advertising
266 Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269

value. and keyword search, display, and rich media advertisements)


Second, this study is first to offer empirical evidence that flow and customer context.
experience is a key predictor of purchase intention. Flow experi- Our results can provide some benefits to customers and policy
ence is affected by cognitive, affective, and economic factors. Very makers by identifying the influential factors on customer’s
few studies from a mobile advertising context have investigated purchasing intention. Customers are likely to avoid annoying or
the role of flow experience in customer behavior. The antecedents privacy-intrusive advertisement (Hill, 2013). As the results sug-
and consequences of flow experience have not been sufficiently gested, personalization does not show a direct effect on advertis-
identified and examined in previous research. This study can moti- ing value, but has an indirect effect through informativeness,
vate further studies to explore determinants and consequences of credibility, and entertainment. When advertisers identify our
flow experience. results, customers could receive more beneficial advertising mes-
Third, this study discloses a pivotal and determinative role of sages rather than random invasive messages. Several government
personalization that increases informativeness, credibility, and institutions such as the KCC, the Ministry of Culture, Sports, and
entertainment, and reduces irritation. The study also provides Tourism, and the Ministry of Security, Public Administration par-
empirical evidence about the mediating effects of cognitive and ticipate in formulating advertising policy in South Korea. These
affective factors and the relationships between personalization, policy makers can handle various advertising media such as
advertising value, and flow experience. The study of Xu et al. television, radio, newspaper, magazines, cable, satellite, online,
(2008) and Ünal et al. (2011) demonstrated that attitude toward mobile, IPTV, DMB, and outdoor advertisement. These govern-
mobile advertising is affected by personalization. However, there ment institutions should consider the characteristics of advertis-
is a failure to explain why personalization contributes in forming ing media in order to promote the advertising industry and
a favorable attitude toward mobile advertising. Moreover, there protect consumer’s rights. This study can provide policy makers
have been few studies about why the personalization of mobile a better understanding of customers’ purchase intention and its
advertising is a critical factor in increasing advertising value influential factors in the emerging smartphone advertising
and flow experience. While we consider that personalized adver- market.
tising features allow customers to enjoy more convenience, lower
cost, or other benefits (Peppers & Rogers, 1997), personalized
advertising studies need to identify the consequences of personal-
ization, and the direct and indirect effects of these consequences
on customer behavior. This study adds valuable knowledge and a 6. Limitations and future research
clear understanding of how personalization improves informa-
tiveness, credibility, and entertainment, and lowers irritation, The study contains some limitations in the generalization of
which, in turn, leads to increasing advertising value and flow the research results. First, the survey population is confined to
experience. Thus, the findings of our study shed light on explain- South Korea. Further research is required to generalize the re-
ing why personalization should be provided in smartphone search model to other cultural and country contexts. Second, a
advertisements. limited number of determinants for flow experience were exam-
ined. Further studies need to identify more key predictors such as
interactivity, skills, and Web design quality. Third, this study is
the first to empirically examine relationships among personaliza-
5.2.2. Managerial implications tion, cognitive and affective factors, advertising value, and flow
From a practical perspective, marketers and advertisers will experience in a smartphone advertisement context. More effort
gain insight on how smartphone advertisements contribute to is required to theoretically and empirically validate these rigorous
forming customer purchase intention. Our model results provide relationships. More specifically, further efforts are needed to see
some strategic and managerial guidelines to marketers, advertis- the influences of advertising value on flow and purchase inten-
ers, and mobile advertising platform providers. Some of the ele- tion, and the impact of flow experience on purchase intention
ments to success include smartphone advertisements that play in a smartphone advertisement context. That is, there is a need
on the differentiated features of mobile gadgets that will make to confirm these relationships more rigorously. Perceived adver-
sure customers perceive smartphone advertisements to be useful, tising value including functional, emotional, and social values
valuable, and important, and experience flow while engaging in from a perceived value perspective may be considered as a sec-
viewing smartphone advertisements. Marketers and advertisers ond-order factor (Sweeney & Soutar, 2001). The association
are better off to deliver more pleasant, credible, and informative between cognitive, affective, and economic factors, and advertis-
smartphone advertisements to customers while giving up a spray ing value could be investigated further through a multi-dimen-
advertising approach that causes irritation of customers. Our sional approach. In addition, incentives play a role in increasing
study suggests that one of the effective ways to deliver such a advertising value and forming a favorable attitude towards pur-
high quality of smartphone advertisements is to personalize chase intention in smartphone advertisements. Thus, the relation-
advertisements on the basis of customer demographic data, ships among incentives, advertising value, attitude and intention
preference, purchase behavioral information, and context. Thus, need further investigation.
marketers and advertisers should make every effort to create Finally, personalization may cause privacy concern. Empirical
and disseminate personalized advertisements while harnessing research that pursues insights into the moderating effect of privacy
some sophisticated personalization applications and systems. In concerns on the relationships between personalization and cogni-
addition, mobile advertising platform providers such as Google tive and affective factors is needed. In addition, further studies
(AdMob) and Apple (i-Ad) need to continue incorporating cutting should examine the moderating effects of respondent demograph-
edge solutions and systems for personalization into their mobile ics and the relationships among personalization, cognitive and
advertising platforms to survive intense competition. Mobile mar- affective factors, advertising value and flow experience, and the
keters and advertisers also need to designate various incentives relationships between advertising value, flow experience, and pur-
tailored to the types of smartphone advertisements (SMS, MMS, chase intention.
Y.J. Kim, J. Han / Computers in Human Behavior 33 (2014) 256–269 267

Appendix A

Measurement items

Constructs Measurement items References


Personalization I feel that smartphone advertisements are tailored to me Xu et al. (2008), Ünal et al.
I feel that contents in smartphone advertisements are personalized (2011)
I feel that smartphone advertising is personalized for my usage
I feel that smartphone advertising is delivered in a timely way

Informativeness Smartphone advertising provides timely information on products or services Wang and Sun (2010), Liu
Smartphone advertising supplies relevant information on products or services et al. (2012)
Smartphone advertising is a good source of information
Smartphone advertising is a good source of up to date products or services
information

Credibility I feel that smartphone advertising is convincing Liu et al. (2012), Yang et al.
I feel that smartphone advertising is believable (2013)
I feel that smartphone advertising is credible

Entertainment I feel that smartphone advertising is interesting Wang and Sun (2010), Yang
I feel that smartphone advertising is enjoyable et al. (2013)
I feel that smartphone advertising is pleasant

Irritation I feel that smartphone advertising is irritating Varnali et al. (2012), Yang
I feel that smartphone advertising is annoying et al. (2013)
I feel that smartphone advertising is intrusive

Incentives I am satisfied to get smartphone advertisements that offers rewards Ünal et al. (2011)
I take action to get smartphone advertisements that offers rewards
I respond to smartphone advertising to obtain incentives

Advertising value I feel that smartphone advertising is useful Ducoffe (1995), Liu et al.
I feel that smartphone advertising is valuable (2012)

I feel that smartphone advertising is important

Flow experience I completely concentrate on smartphone advertising while I look at them Novak et al. (2003), Chang
When I read smartphone advertising, time seems to pass by very quickly (2013)
While I watch smartphone advertising, nothing seems to matter
While I view smartphone advertising, I feel totally captivated

Purchase I would consider purchasing goods or services with smartphone advertisements Hong and Cho (2011), Wu
intention I intend to purchase goods or services with smartphone advertisements et al. (2011)
I would probably buy goods or services with smartphone advertisements

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