You are on page 1of 8

Understanding Factors Influencing the

Adoption of M-commerce by Consumers

STUDENT’S
NAME

Date

Course title

Teacher’s name
Understanding Factors Influencing the Adoption of M-Commerce by Customers

Abstract:
This study presents a comprehensive technology taking model that integrates innovation
diffusion theory to examine what determine user mobile commerce acceptance. The
projected model was empirically verified by means of data collected from a inspection of
mobile commerce consumers. Empirical data from reversion analysis reveals users ease of
use influence behavioral aim to implement mobile commerce. The common of positive
relationships among apparent ease of use, subjective norms, behavioral control and
intention to adopt are supported by empirical data This paper models the influences
relations such as apparent usefulness, apparent ease of use, personal innovativeness,
subjective norms, behavioral control and intention to adopt mobile commerce.
Consequences also expose that behavioral control and subjective means influence
apparent ease of use which affects then their adoption intention. The paper determines
some significant recommendations for the experts.

Introduction:
The immense range of the mobile This data marks a development of rapid
phone global has converted a excessive growth in mobile phone end consumers
occurrence to change the interaction compared to the desktop computer.
between humans. It altered the Mobile commerce includes the transfer
approach people communicate and of products and services through wireless
connect without borders. Distance is no technologies to allow internet commerce
longer a problem to pass on any activities without limitations of time and
message or information due to the space. Numerous independent studies
quick development of the technology. have revealed that mobile commerce can
The use of mobile phone is expected to have an important influence on business
keep advancing in the years ahead. and society in future. Mobile commerce
A research indicated that the offers very capable prospects for a
number of global mobile users had downloading games.
wide-ranging range of business sectors. Getting used to buying digital content
There are presently 94.9 million mobile and services with the mobile devices will
commerce consumers in 2003 create it easier to adjust to mobile
worldwide and the section is expected payment device for physical goods as
to grow 1.67 billion by 2008. Global well in future. The rapid development in
returns from M-commerce are expected the smartphone has led the innovation in
to reach $555 billion in 2008 (Wireless the mobile commerce sector as well.
Week, 2004). People can no longer have to be bound to
Mobile commerce was primarily the computer
estimated to experience a significant develop a proposed model for this study.

PAGE 2
beat the desktop users around early Understanding Factors
2014. Influencing the Adoption of M-
growth for some causes, i.e. rapid
Commerce by Customers
propagation of mobile device
Based on the literature about technology
acceptance and the clear advantages of
acceptance model, theory of strategic
anytime, anywhere connectivity. On
behavior and diffusion of innovation this
the other hand, most m-commerce
study presents an integrated model to
applications, excepts for very few
discover the factors which influence
particular applications have failed to
customer usage intention of mobile
meet expectations. Several factors have
commerce. This provides supervisors to
delayed consumer’s practice of mobile
measure success for m-commerce
commerce applications. These contain
introductions and contributes to their
cost of access, credit card security,
understanding of the drivers of approval
difficult navigation and low entree
in order to proactively design approaches
speed. Yet, today a large proportion of
targeted at populations of users that may
mobile commerce consists of purchase
be less liable to adopt and use m-
of different types of digital content that
commerce systems.
in most cases is used in the mobile
phones. Consumers want to personalize Subjective norms: A person’s
their mobile devices with ringing tones, subjective norm is determined by his or
screen savers, wall papers and to deal a her perception that salient social
transaction meanwhile the mobile referents think he/she should or should
phone can simplify things, specifically not make a specific behavior. That
using the optimized-apps designed for person is motivated to fulfil with the
mobile users. referents even if he/she does not favor
Currently, customers are endorsed the behavior. The referents may be
to shop through the internet through superiors (e.g., parents or teachers) or
multiple devices, like a tablet or mobile peers (e.g., friends or classmates).
phone. Furthermore, from the theory of group
In the late 2000’s, the birth of effect processes, an individual incline to
smartphone altered the mobile industry adapt to the expectations of others to
by spreading the features of a mobile reinforce relationships with group
phone. It was increasingly improving members or to escape a punishment.
its function towards a computer. Thus, However, the effect of subjective norm
many m-commerce players are making on plan is indecisive, from prior research
mobile apps and optimizing its website there is a significant body of theoretical
for multiple devices to provide better and empirical indication regarding the
mobile experience. importance of the role of subjective norm
An important aim throughout is to on technology usage, directly or
develop a model capable of providing indirectly.
valuable information to m-commerce The significance of subjective norms on
practitioners. It will help the experts to purpose to adopt mobile services is
understand insights and how to shown in studies that are based on the
stimulate it to customers. In this information systems perspective. The
research, we joined relative influence of subjective norm on
the factors from several theories to purposes is expected to be stronger for
since they are more likely to depend on potential users with no prior experience

PAGE 3
the reactions of others in forming their Prasad (1998) described personal
intentions. TAM proposes that innovativeness as s representing the risk
subjective norm can influence the taking tendency that exists in certain
intellectual belief of observed individuals and not in others. They are
usefulness. Lewis (2003) sought to able to manage with high levels of
explain for perceived usefulness from ambiguity and develop more positive
social aspects and found the expected intensions toward acceptance. In the
relationship. If mobile services are objective to adopt, most people do not
supposed hard to learn and hard to use, have any or much knowledge on various
unescapably it will more or less affect a mobile services or form clear perception
member’s objective toward adopting. views. It is estimated that personal
The purpose is to forecast whether innovativeness making a strong impact
social influence is an important on perceived usefulness and perceived
consideration in people’s intention to ease of use, which in turn effect user
use the system. intention to adopt M-commerce.
H4: Personal innovativeness positively
H1: Subjective norm positively marks affects seeming usefulness.
perceived usefulness.
H5: Personal innovativeness positively
H2: Subjective norm positively marks affects seeming ease of use.
perceived ease of use.
Perceived usefulness: The supposed
H3: Subjective norm positively marks usefulness of a system is defined as the
behavioral intention to accept mobile range to which individuals believe that
commerce. using the new technology will enhance
their task performance. An individual
Personal Innovativeness: evaluates the significances of their
Personal Innovativeness is defined as behavior in terms of perceived usefulness
the readiness of an individual to try out and base their choice of behavior on the
any new information systems. appeal of the perceived usefulness. Thus,
Innovative individuals have been also perceived usefulness will influence their
found to be energetic, communicative, intention to accept and adopt mobile
interested, adventurous, and commerce, either directly or indirectly.
stimulation–seeking. Other distribution Several empirical studies have provided
studies also confirmed that support for the intention that perceived
innovativeness is related to consumer usefulness is the primary predictor of
acceptance behavior. This concept was information technology usage argue that
included in this study because it was TAM is suitable for research areas in
expected to influence customers’ electronic commerce uses since
objective to adopt mobile commerce. It electronic commerce is based on
has been accepted that highly computer technology. As scholars
innovative individuals are active indicate that M-commerce is an
information seekers about new ideas. extension of e-commerce, it is thus
Drawing upon Rogers’ theory of the justifiable to range TAM to examine
distribution of innovations, Agarwal customer intention to adopt behavior.
and
example, objective suggested that

PAGE 4
knowledge enlarged from past behavior
H6: Supposed usefulness positively would help to shape intention. In general,
affects the intention of users to adopt perceived control is composed of
mobile commerce. elements of individual restraints that are
related to the individual user’s economy,
Perceived Ease of Use: Perceived experience, and ability in using a service.
ease of use is an individual’s
calculation of the extent to which H8: Perceived Behavioral Control
interaction with a specific information positively marks perceived ease of use.
system or technology is free of mental
effort. The perceived ease of use for a H9: Perceived Behavioral Control
system is defined as the degree to positively marks behavioral intention to
which an individual considers that accept mobile commerce.
using a specific technology will be free
of effort. The results of many of the Based on figure 1, purpose to adopt
earlier empirical studies have mobile commerce is dependent variable,
demonstrated that perceived ease of use though two motivational variables serve
has a positive association with as intermediate variables regulating
behavioral intention, both directly. This independent and dependent variables.
concept is suggested to influence Independents variables are prepared of
behavioral intentions to use through subjective norms, personal
two casual pathways: a direct effect as innovativeness, and behavioral control.
well as an indirect effect through
perceived usefulness. A few empirical figure 1. Conceptual model
studies tested ease of use as a major
factor tested ease of use as main Subjective norms
determinant of intention to adopt.

H7: Perceived ease of use has a Personal intention


positive result on the intention to use Innovativeness to
mobile commerce. adopt

Perceived
Perceived Behavioral Control: usefulness
According to the theory of planned
behavior, supposed behavioral control
is defined as individual observations of Perceived Ease
how easy or difficult it is to do a of Use
specific behavior. Behavioral control
has been presented to have an effect on
key dependent variables such as Perceived
intention and behavior in a selection of Behavioral
domains. A important body of research Control
in information systems and psychology
has emphasized the importance of
computer anxiety by signifying its Reliability:
influence on key dependent variables

PAGE 5
for Descriptive statistics, scale reliability
analyses, factor analysis and regression
Methodology: analysis was performed.. The
instruments were initially examined to
As to research aims to both measure establish the reliability of scales
the builds and their relations to test the Therefore, this construct was accepted
research model, we conducted a cross- for further analysis.
sectional survey study. A questionnaire
survey was used to test the cause-effect
of variables as well as the planned
research model. The questionnaire was
divided into five subclasses. Initially,
in the first subsection was incorporated
to collect general information about
each respondent. To further illuminate,
other questions aim to gather material
about respondent’s age, ownership of
internet-connected mobile device, and
for which purposes a mobile device is
used. The second subsection was
included to gather information in terms
of observed risk, that is to say, mobile
customer’s opinion in terms of privacy,
mobile transactions, quality of product
or service, and mobile commerce
legislation risks. The decisive goal of
the third subsection is get an
understanding of mobile customer’s
trust in order to have an intent to use
m-commerce. To gain information
about this construct, four questions
were included. Moreover, the fourth
subsection was included to gather
information about professed usefulness
of the availability of privacy, fraud and
return policies a dealer offers. For this
determination, one question was
included. As for, apparent easiness of
use, that is to say, the inspection of the
importance on how easy is the process
of finding and knowing such policies
are according to mobile customer’s
opinion, one question was included.

PAGE 6
Variables classification Frequency Percent (%)
Gender Male
Female
Age ≤20
21-25
26-30
≥31
Education Level High school or
below
College
Undergraduate
Master or above
Wireless Handheld Cell Phone

PAGE 7
Equipment Type Laptop
iPad
Frequency of using 20-30 times a
M-commerce month
10-19 times a
month
1-9 times a month

Table 2: Measurement properties for multi-item construct.

PAGE 8

You might also like