Professional Documents
Culture Documents
ZHANG ZHIWEI
student number:22092974
Art Education
30.Jan.2023
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Abstracts
The study of museum education in the context of immersive art is a challenging topic.
Immersive art has gone through numerous stages of development since the 20th century, and
now VR technology has expanded to more scenarios, and has sparked heated debates in the
museum field as well. But what does “immersive art” mean for museum education? The
museum is not only a collection of cultural relics and research institutions, but also an
important force in the social and public cultural service system. How to better develop
education based on immersive art museums is an enduring thought with the development of
society.
Based on the background of the development of immersive art, this paper considers
the integration of the concept of “purposeless learning” with museum education. Taking the
audience experience as the main body of research on museum education, and using the
National Education Museum as a carrier, the paper explores and reflects on museum art
studies, pedagogy, and psychology. In this paper, we focus on the development direction of
museum education, expanding the way of museum education and promoting the rational
This paper takes the National Education Museum as the main research, interprets the
connotation and characteristics of museum education, bases on the existing research results,
and researches from the development of immersive art, theories related to museum education,
analyses the status quo of museum education activities, and the development trend of
museum education in four aspects. We consider the problems of museum education at the
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present stage, and thus put forward the suggestions for the future development of museum
education: enhancing the interactive experience in the museum, enriching the educational
Introduction
world” is the latest trend in the development of museums. Many museums, including art
museums, have assumed an essential role in art education while meeting the people's growing
spiritual and cultural needs. More and more audiences are willing to enter museums, which
are widely visited by the general public. In contrast, museums in various countries have put
With the development of the times, museums have also moved from “collection-
significance of this thesis lies in the fact that through the research of the thesis, it is clear that
the positioning of museum education function and the future development direction of
museum education are being considered. The significance of this thesis is to define the
functional position of museum education, think about the future development direction of
museum education through the thesis research, and promote the diversified and diverse
development of museum
1
Jixiang Shan, "Social Responsibility and Social Education of Museums," Southeast Culture,
no.6 (2010): 9-16.
2
Jixiang Shan, "Museum of social responsibility and social development, “Sichuan cultural
relics 1(2011):3-18.
4
education.The significance of this thesis is, firstly, to define the function of museum
education,consider the future development direction of museum education through this thesis,
combining the actual development of immersive art, innovating museum education methods
and seeking breakthroughs in museum education modes. Finally, explore the new mode of
museum education, make up for the shortcomings of museum education at this stage, and
provide feasible suggestions for museums to plan educational activities. Improve the
3
YueShan Dai, "Visitor centered design in contemporary art museum. Research on the
interactive development trend and digital strategy of contemporary art museum"(Master diss,
Polytechnic of Milan, 2018).
5
psychology at the University of Chicago, and has since been gradually refined as a cognitive
psychology theory. Mihaly found that when people are fully involved in something, they will
not perceive their existence, and called this wholly immersed in the activity to achieve the
most satisfying experience, “immersion experience” Immersion makes people forget about
fatigue and hunger and keep exploring until they reach their goal.4
The immersion theory was first used in the practical training of language teaching.
Since then, scholars have conducted related studies on immersion behaviour and revised its
definition to fit the context better. As a civilised product of humanistic society, art is
inevitably related to the characteristics of the times at any period. In the current era of rapid
development of science and technology, modern technology and traditional art and culture
will inevitably collide and produce sparks. Consequently, the dissemination and display of the
art world will be subverted - “immersive” art is such a form of expression born in the context
of such an era. Immersive art is born in this context. Immersive art has a wide range of
applications: film, theatre, art exhibitions, installations, VR/AR and so on. With the
development of digital technology and the continuous integration of art and technology, the
use and presentation of immersive art in exhibitions is becoming more and more common,
such as the "Rain Room" exhibition at the Yu Deyao Museum in 2015, the “Van Gogh's
Bedroom” exhibition at the Chicago Art Museum in 2017, and so on—exhibition at the
4
Nakamura Jeanne and Mihaly Csikszentmihalyi, "Flow theory and research," in Handbook
of positive psychology,ed. Charles Richard Snyder and Shane J. Lopez (Oxford university
press, 2001),195-206.
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Chicago Art Museum in 2017, etc. Immersive art is officially moving towards the museum
field.
7
The etymological root of “museum” comes from the Greek word “mouseion”. Only
some museums had openness and publicity. However, during the development of museums in
the past hundred years, museums have gradually assumed the function of social edification.
Their functions and concepts have constantly been changing, undergoing the cultural
rising status of the educational function of museums. Its functions and concepts have also
been changing, experiencing the evolution of cultural connotations of “public”, “social”, and
The origins of 'museum education' remain controversial, with Stenfeld suggesting that
the Louvre was the first museum. However, the Belvedere in Vienna opened more than a
decade before the Louvre. The Belvedere's first curators shortened the exhibition programme
to allow visitors to stay longer and admire the works of art, a style considered ideal for
teaching purposes. The first curator of the Belvedere shortened the entries to allow visitors to
stay longer to appreciate the artefacts, a style well-known in Europe then and considered
hundred years of development, which can be roughly divided into three stages: from the end
of the 17th century to the 1930s, the Industrial Revolution brought a high degree of
civilisation to Western countries, and museum education entered the public's field of vision
and began the Jedi struggle, with the increasing number of school systems, the relevant
theories continue to appear in the public's field of vision, and the emergence of the museum
5
Nathaniel Prottas, "Where does the history of Museum Education begin?" Journal of
Museum Education 44, no. 4 (2019): 338.
8
gradually. From the 1940s to the end of the 1970s, after the end of the Second World War, the
establishment of the U.S. Museum Education Department to make the role of the museum
clear, followed by the emergence of educational writings and university courses set up to turn
the museum education to the practical and diversified development of museum education; 6
From the 1980s to the present, in the latest definition of museums by the International
Council of Museums, “education” is the central theme. From the 1980s to the present,
“education” has been given a more prominent place in the latest ICOM definition of a
museum. The influence produced by museums is not obtained through brutal indoctrination
the beauty contained in the works of art that inculcates and infects the recipients, and the
works of art subconsciously influence the recipients by the concreteness and vividness of
6
Kai Yin,"Perspectives on Museum Education-Birth, Development, Evolution, and
Prospects," Chinese Museum 2 (2015): 1-11.
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The National Education Museum has a history of over a hundred years since its
establishment in 1922, preserving the nation's educational heritage in tangible and intangible
forms through exhibitions, scholarly activities, research, publications and community services
to realise the national vision. The museum's exterior retains Southeast Asia's unique
architectural style, and from the entrance, it follows the local Malaysian tradition of requiring
slippers to enter the museum. The museum has two floors with one thematic gallery and 20
permanent galleries.
The purpose of the exhibition is to increase the basic knowledge of the audience; the
exhibits on display can not directly achieve their educational significance; only they will be
displayed in the system, in a theme to achieve their educational purposes. The exhibition
should highlight its distinctive theme and rich content. The National Education Museum, still
adopts the traditional way of displaying themes in words and pictures. The advantage of
displaying the collection simply and clearly to learners is that the absolute exhibits can be
flexibly displayed to the public to feel the grandeur of the large exhibits, appreciate the
craftsmanship of the tiny displays, and feel the history of its lineage. However, the purpose of
the exhibition is not only to exhibit cultural relics and artefacts but also to use cultural relics
and artefacts to narrate the story and express the theme so that the learners can explore the
trajectory of history from the exhibition and to arouse the audience's empathy in order to
achieve the learning effect. However, the traditional form of exhibition has certain
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limitations, and this way of visiting and learning tends to make the learners stay in a shallow
learning, passive and mechanical acceptance of knowledge. Regarding display, the National
Education Museum has a small font size for text notes and a short display height, which
could be more conducive for visitors to browse and learn. The display in the museum should
The field research for the National Education Museum found that the number of
exhibits of the museum's audio explanation could be much higher, and only some exhibits in
the museum are equipped with video explanations. The National Education Museum still
adopts the traditional mode of explaining to the audience by the interpreter who walks into
the exhibition halls, and manual explanations have limitations, and there exists a certain
degree of cultural gap between the contents of the explanations and the audience. Secondly,
manual explanation may affect the listening experience of some audiences due to the large
number of audiences. It is challenging to ensure that the single mode of guided tour can fully
In the National Education Museum, the guide design of new media equipment can be
said to be almost impossible to see; the museum's guide system, most of the static
standardised form of symbols for visitors to convey relevant and practical information, such
as a large number of traditional books, as well as the traditional teaching scene to the
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character model of the way the exhibition. Requires a large number of staff to maintain; due
to the limitations of the number of visitors, some visitors may need help to see the complete
In the 21st century, museums are experiencing rapid change and development all over
the world, and museum education should also pay more attention to the user's sense of
experience, bring museums closer to visitors, and constantly innovate the form of education.
The arrival of the new media era has also injected new power into museum education, and
museums should explore the effective interaction paradigm between new media technology
museums is also a good choice. Psychologist Mihaly Csikszentmihalyi proposed the concept
of “flow theory”, which is defined as the individual's high concentration on the task goal,
passage of time and everything around, and feeling very satisfied after completion.7The
authors use the definition of mind flow to express the meaning of immersion, which is
nowadays more widely used in gaming, where one acts as a game character, unlocking new
levels in the game and immersing oneself unconsciously in the game as the gamer is thinking
about it. In the museum is also the case, immersive exhibitions and traditional exhibition
forms are different; the use of contemporary science and technology to create immersive,
interactive exhibitions, the full use of new media thinking to promote the innovative
7
Mihaly Csikszentmihalyi and Isabella Selega Csikszentmihalyi, eds. Optimal experience:
Psychological studies of flow in consciousness (Cambridge university press, 1992), 24.
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learning project, so that learners into the experience, to create a different from the reality of
the feeling of submergence,8 Attract the learner's attention without pressure without the
burden of circumstances. Active learning, so that visitors and learners are in the first
characteristics
While using the new interactive media equipment well, the historical stories and
values behind the collections should be fully explored. Elaborate regional characteristics of
the curriculum and the organic combination with the school curriculum to build a new
practical learning mode out of the classroom and the campus so that the museum becomes the
second classroom of student learning. Rich educational activities allow learners to engage in
development, information, cultural exchanges are more frequent and rapid, the integration of
8
Zoi Popoli, and Izabela Derda, "Developing experiences: Creative process behind the
design and production of immersive exhibitions," Museum Management and Curatorship 36,
no. 4 (2021): 385.
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different fields is also closer, access to learning resources is also becoming convenient and
fast, physical museums are restricted to limited space, only to come to the city to be able to
Personal experience, many visitors do not have enough time to visit the factory on the spot,
so we should make full use of digital resources to create a virtual museum, display digital
exhibits so that virtual exhibits can be cross-regional and cross-cultural exchanges. People
can search for information at any time through the Internet to promote the development of
museum education.
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Bibliography
Dai, YUESHAN. “Visitor centred design in contemporary art museums. research on the
interactive development trend and digital strategy of contemporary art museum.”
Master diss, Polytechnic of Milan, 2018.
Macdonald, Sharon, ed. A companion to museum studies. John Wiley & Sons, 2011.
Jeanne Nakamura and Mihaly Csikszentmihalyi. “Flow theory and research.” In Handbook of
positive psychology,edited by Charles Richard Snyder and Shane J. Lopez,195-
206.Oxford university press, 2001.
Prottas, Nathaniel. “Where does the history of Museum Education begin?.” Journal of
Museum Education 44, no. 4 (2019): 3377-341.
Popoli, Zoi, and Izabela Derda. “Developing experiences: Creative process behind the design
and production of immersive exhibitions.” Museum Management and Curatorship 36,
no. 4 (2021): 384-402.
Shan Jixiang, “Museum of social responsibility and social development.” Sichuan cultural
relics 1(2011):3-18.
Shan Jixiang. “Social Responsibility and Social Education of Museums.” Southeast Culture 6
(2010): 9-16.