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Understanding the Feywild

Introduction

F
aerie lore is a distillation of superstition,
tradition, and shared belief. Faeries are a way to Th
use stories to impart the rules of communal Highb
living to the younger generation, and to mitigate impo
the effects of tragedies that happen in the not u
community. A mother who killed her child in a
postpartum hallucination would be sentenced
for infanticide, but a woman who recognized the child as a Fe
changeling and smothered it while it slept would be
applauded for her insight and cunning. The
Adventures in the lands of faeries are fundamentally The C
human struggles that are told through an otherworldly Cour
internal logic. The victors are those who show their any p
cleverness and moral virtue by both adhering to the rules and rulers
defining their parameters, lest they become a warning to discu
those who follow in their footsteps. recen
of Tit
Origin of the Feywild The
When the world of Toril was created, the Primordials sorted
its essence and cast out everything that they deemed too The G
bright or too dark. These essences came to be known as the is ass
Feywild and the Shadowfell, parallel worlds that were birth
inextricably linked to the Prime Material Plane. Originally Th
these planes drifted over each other and folded over the As Ob
Prime Material Plane like waves upon a shore. Green
The creatures who inhabited the Feywild occasionally
passed into the Prime Material Plane, and it is from these F
lineages that we have elves and other Fey creatures on Toril.
The times when these planes naturally overlap with the F
Prime Material Plane have waned with the passing ages, and m
the Feywild has drifted from the realm it mirrors. It’s no c
m
longer common for children to wander between the roots of
large trees and find themselves in strange new lands, but
some small villages along certain magical ley lines do still
report these occurrences. Some creatures also have the The
unique ability to pass between the worlds, either through The S
their own power or through a natural ability to find bridges midd
between the planes. Summ
is the
Seelie and Unseelie rivals
“Seelie” and “Unseelie” are classifications in the Feywild that allow
refer to the way that they treat outsiders. comp
Seelie will tend to be warm and welcoming to outsiders, The
and are known to play games with mortals but largely
appreciate them as a source of unending curiosity. The G
Unseelie will tend to be distrustful towards outsiders, and and is
the games that they play with mortals are usually malicious. trans
Th
Cour
Not just faeries! usual
Fey society is incredibly diverse. Although the Fey.
faerie species can refer to tiny humanoids with
wings, it is also a broad term for spirits in some
villages that can include Hags, Vampires, and even
Banshees!

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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The Winter Court To circumvent this, a fairy can be asked the same question
three times in succession. This will bind the fairy to answer
The Winter Court is associated with wintertime and earnestly, but will often provoke their ire and cause them to
midnight. It symbolizes death, the end of journeys, and the manipulate their answer by changing the circumstances.
clearing of the old to allow new life. 2. Keep all promises
The Winter Court was formerly ruled by the Prince of Breaking a promise would be akin to speaking a falsehood.
Frost, but has been recently overtaken by the Queen of Air Promises are sacred pacts among Fey that must be followed,
and Darkness. Her real name has been lost to the ages, but though Fey will often manipulate the circumstances to ensure
she is said to be a sister to Titania although they are often on that they do not have to abide by the promise's intent.
opposing sides. The Winter Court's hierarchy is comprised of
any Fey creature with Fey blood. 3. Don’t harm outsiders
A Fey cannot harm outsiders. However, usually Fey creatures
The Court of Coral operate under differing definitions of what "Harm" entails,
The rulers of the Court of Coral are sometimes called the and often have conditions that allow them to stop regarding
Sea Lords. They are comprised of a group of Fey Lords who strangers as "outsiders".
represent the waters of the Feywild.
The Court of Coral is ruled by twin Lords Elias of Shallow Twisting the Rules
Waters and Siobhan of Deep Waters.
All Fey associated with a Fey Court are expected to
The Argent Star follow these rules in good faith, although they
often look for excuses to bend the definitions. For
The Argent Star are a neutral collective who worship the example, “Speak no falsehoods” means that Fey
World Tree, the cosmology that connects the planes. Legends cannot tell lies, but as most Fey lack omniscience,
say that Emmantiensien, the God of Treants, was a this is generally interpreted as “Do not knowingly
manifestation of their prayers to the world tree. speak falsehoods”. These differences are slight but
Emmantiensien has not attended the Court of Stars for unmistakable, and allow many tricks that a clever
millennia, but followers of the Argent Star attend the Court of Fey can use to gain an advantage in a battle of wits.
Stars to speak on his behalf.
The Argent Star is led by three ancient LeShay who are
referred to as the Aldermen by those who seek their help. 8 Rules of Fey Dealings
They await the rebirth of the World Tree at the end of time When dealing with any Fey creature, irrespective of their
and watch his roots grow in the aether of starlit nights. position in a Court, it is important to keep these rules in
mind:
Unaligned
Although many Fey creatures choose to align themselves with 1. Choose your words carefully.
a Court for cultural, spiritual, or political reasons, many 2. Never share your full name.
others do not. There are plenty of powerful creatures that 3. Always pay your debts and don’t return more than you
choose not to follow the Court of Stars, like Baba Yaga and borrowed.
Hyrsam the Prince of Fools. 4. Don’t accept gifts and never thank the Fey.
5. Do not eat Fey Food or drink Fey Wine when uninvited.
There are also some races that do not recognize the 6. Don’t give Fey cheap clothing.
legitimacy of the Court of Stars and do not abide by its rules. 7. Don’t mention that you have a newborn child at home or
This includes the Fomorians, who are both at war with the speak the names of children.
Court of Stars and often engage in bitter civil wars for 8. Don’t step into a fairy ring.
supremacy among their own clans.
Rules of the Fey Courts Fey Weaknesses
There are three main weaknesses that creatures in the
Each member of the Fey Court must abide by three basic Feywild have: Cold Iron, Thresholds, and Running Water.
rules. Although the unaligned and non-Fey are not magically
obliged to follow these rules, abiding by them is a sign that Cold Iron
they will deal in good faith. "Cold Iron" typically refers to iron that has been forged into a
1. Speak no falsehoods
weapon, but all non-magical pure iron has a supernatural
effect against Fey creatures. In the Prime Material Plane, it is
A Fey cannot tell lies. Words have power in the Feywild, and common in some villages to nail horseshoes above doors and
for a Fey creature to lie about the nature of a thing would be windows to repel malevolent Fey that may attempt to enter
akin to insulting the thing itself. However, this does not mean the house. A death by iron prevents the Fey creature's
that a Fey will not engage in falsehoods. Instead, they will essence from returning to the Feywild, and it is usually
tend tell incomplete truths and rely on the listener's regarded as an open threat to brandish iron while in the
willingness to deceive themself. domain of another Fey.

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A Fey who has ingested iron will usually take great care to When traveling through the Feywild, it is likewise
ensure that it is removed from their system. Likewise, an appropriate to stay within close proximity to your friends,
honorable Fey who uses weapons in combat will ensure that family, and anything you might want to see again. If someone
it is of a sufficient magical caliber to negate the effect of the leaves for a night, they can't be assured of how old they will
metal within. be the next morning.
Thresholds Returning Home
A Fey cannot broach another's threshold without leaving a The magic of the Feywild has a strange ability to make
portion of their power behind. Thresholds are physical travelers forget about it. Those who are not physiologically
boundaries that define magical borders within the Feywild's acclimatized to Fey magic will often forget about the time
internal logic. they spent in these lands, and often only realize that
Just as words define concepts, thresholds define the something happened when they find themselves significantly
borders between two lands. A Fey cannot cross another's older and adorned in unfamiliar garments.
threshold and it is more common for a Fey to trick the other
individual into inviting them inside. Traversing the Feywild
Running Water Distance
Running water creates a natural threshold in the Feywild. It is Like time, distance between two places in the Feywild is very
for this reason that many courts use the path of rivers to relative. The season, weather, and even the traveler's mood
define the boundaries between their lands. can have a significant impact on how long it will take to reach
Some Fey also believe that ley lines, the flow of magical their destination.
energies across the world, are their own form of threshold
and refuse to cross unfamiliar ley lines for fear of leaving Faerie Paths
themselves behind.
Faerie Paths are passages through the lands that are used by
Traveling to the Feywild the Fey. They are usually brighter and greener than the
surrounding landscape, and often have lines of toadstools on
Many who travel from the Prime Material Plane to the their borders. Traveling along an established Faerie Path can
Feywild do so accidentally. Those who attempt to follow will significantly expedite a long journey.
struggle and usually fail to recreate the exact circumstances Although anyone can use another Fey's faerie path, it is
that allowed for safe passage between the two Planes. generally regarded as unwise. Some Fey may feel as though
Some believe that the Feywild chooses who is worthy of they have been followed and take offense to the violation of
entering its land and that individuals must gain its trust their privacy. Others may feel that the traveler has used
before entering. something of theirs, and expect something in return.
Time is Relative Camp, Food, and Rest
Time in the Feywild exists differently than on the Prime Due to the relative time between places in the Feywild, it is
Material Plane. Some places in the Feywild exist in a fixed generally unwise to stop to rest while traveling unless
point in time, and the time in others may change depending absolutely necessary. In this case, it is important to create a
on how far one is to the east. Regardless, all Fey agree that circle of salt or iron around the camp to mitigate the effects
there is no universal rule of what the time is at any given of Fey magic while resting.
moment. Most Fey can conjure food and water while traveling to
This makes travel to the Feywild dangerous for anyone ensure that they do not owe for any meal. However, if a
with attachments in other Planes. One could leave to the traveler must forage while on the road, it is important to
Feywild for a fortnight and return to find that their family died ensure that they leave an offering in equal payment for what
seven generations ago, their kingdom has been long since they have taken.
forgotten, and that they no longer speak the local language.
Wise travelers agree that it is practical to ensure that all of Fey Currency
one's affairs are in order before embarking on new Some Fey do recognize the value of certain metals and may
adventures in the Feywild. accept coin for payment. However, most Fey will trade in
Stay Together favors or acts. Travelers who find themselves in the
hospitality of a brownie or leprechaun may offer to clean their
Because time in the Feywild operates differently than on house as payment for a meal.
other planes, travelers are wise to take precautions to ensure Clever travelers all agree that it is important discuss
that they enter and exit at the same time. Due to the payment with fey before engaging in any verbal contract and
extraordinary qualities that iron has when protecting against to be clear about its terms. A bard who offers to play a song
Fey magic, many explorers have opted to bind themselves to pay for a bed to sleep in should be careful to note which
together with iron bands to prevent them from separating bed and whose, lest they find themselves slumbering in a
during the journey. nearby riverbed and in the company of something
disagreeable.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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