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It was there that the god of chaotic trickery smiled upon Al-Tieth,
WERECAT bestowing upon him the fey blessing. When the guards and store
Werecats are a quiet bunch. They often keep to themselves, owner rounded the corner, the clever deity had already
transformed Al-Tieth into a common desert cat. With this new
choosing to speak rarely. When they do, you would do well to listen,
transformation, Al-Tieth was able to squeeze between a crack in a
for their few words are full of wisdom and insight. I suppose that is wall and disappear from his would be captures.
why you can often find them alongside folks of import. The cat lords blessing had several effects on Al-Tieth. First and
foremost, he was now able to change his shape between that of the
—Alwenwell, Adventurer
cat form and his normal human form. Some changes were more
subtle, the slight slanting of the eyes, razor sharp teeth and
The relationship of werecats and other races is an interesting one. enhanced visual sight. Beyond that, werecats’ life spans are
Their silent nature combined with their unique ability to shift extensive, and yet, their human bodies never grow beyond the
between a cat and a more savage-like human has garnered them a visage of a young adolescent child.
reputation as fantastic spies.
Noble houses and thieves’ guilds have made alliances and pacts PAMPERED NETWORK
with werecats to act as infiltrators and informants for generations. Werecats are extremely fond of being pampered, well-fitting of their
A mundane form such as a cat is easily overlooked, and their innate more indolent and often aloof nature. This, combined with their
instincts help them avoid detection. While most werecats prefer to inquisitive personality, often leads them to be drawn to court
spend most of their lives content in their treetop villages, curiosity politics. The befriending of nobles and other individuals who seek
sometimes gets the best of them and they venture out into the to play the complex puzzle of politics is one of their great pleasures.
world.
Aside from their unique shapeshifting abilities, they can easily
communicate with their more mundane feline cousins, utilizing
them as an invaluable network of information from around the
world. Because cats are a common pet among the races, they are
always privy to all sorts of fascinating secrets. This encourages
them to spread the notion that cats could be found anywhere and
should be kept and pampered by any who would have them.

WERECAT NAMES
A werecat’s name is a given name, a clan name and possibly a
nickname. The nicknames are often based a cosmic sign they were
born under. Since werecat births are so rare, the signs of the
cosmos become part of them as a sign of the Cat Lord’s will.
Male Names: Agatoneus, Mortimer, Salembum
Female Names: Aikaia, Deinite, Perynoma
Clan Names: Nightstalker, Silverfang, Swiftpaw, Thunderroar,
Nicknames: Aquila, Gemma, Leonid, Titania,

WERECAT PERSONALITY
A werecat might have motivations and quirks much different than
that of a human or halfling with a similar background. You can use
the rolling table to customize your character in addition to the trait,
ideal, bond, and flaw from your background.

DESCENDANTS OF AL-TIETH
Werecats claim descendance from the old king, Callan Ai-Tieth. He WERECAT QUIRKS
was first of their kind to be created by the Cat Lord centuries ago. D6 Quirk
1 You have a keen nose for fish and can identify them
King Callan Al-Tieth was originally a young human street urchin just by their smell.
who hadn’t even reached manhood. He traveled between desert 2 You tend to lounge about letting others wait on you
cities and oasis caps of merchant caravans. During the days, Al- as good servants should.
Tieth hid and slept in alleys, pits, and forgotten buildings. While at 3 You always walk in a circle around your seat before
night, he sprang into action. Under the cover of night, he would sitting down.
slink in the shadows to steal just enough food to survive and the 4 You let out a slight involuntary purr when something
occasional odd shiny trinket that caught his eye. delights you.
5 You always insist on looking your best, grooming
During an outing into a wealthy merchant’s shop, Al-Tieth was
yourself regularly in public.
discovered when he accidently triggered a magical trap placed on a
6 You are sensitive to duplicity around you. When you
pedestal that held a shiny golden bauble. During his escape, the
know someone is being dishonest your ears start to
store owner spotted and pursued him along with a handful of itch uncontrollably.
guards. Al-Tieth took a wrong turn and cornered himself in a dead-
end alley.

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Jake Saunders (order #31891654)


WERECAT TRAITS • When you transform, you assume the cat’s hit pints and Hit
Dice. When you revert to your normal form, you return to the
Your werecat character has certain traits deriving from the blessing
number of hit points you had before you transformed.
bestowed upon you by your ancestry of King Al-Tieth.
However, if you revert as a result of dropping to 0 hit points,
Ability Score Increase. Your Dexterity score increases by 2, and
any excess damage carries over to your normal form.
your Wisdom score increases by 1.
• You can’t cast spells and your ability to speak or take any
Age. Although werecats reach maturity at the same age as
action that requires hands is limited to the capabilities of your
humans, their physical immaturity has led to an understanding that
cat form. Transforming doesn’t break your concentration on a
adulthood goes beyond physical growth. One that also
spell you’ve already cast however, nor does it prevent you
encompasses worldly experience. A werecat can live up to 500 from taking actions that are part of a spell that you’ve already
years old. cast.
Alignment. Most werecats adore freedom but delight in • You retain the benefit of any features from your class or other
partnerships that benefit both parties involved. They tend to be source and can use them if the cat form is physically capable
good but like to stir up trouble when they can’t. of doing so. However, you can’t use any of your special
Size. Werecats never grow beyond the size of a pre-teen child senses, unless the cat form also has that sense.
often between 3 and 4 feet tall and averaging 60 pounds. Your size • You choose whether your equipment falls to the ground in
is small. your space, merges into your new form, or stays worn by the
Speed. Your base walking speed is 30 feet. cat form. Worn equipment functions as normal, but the GM
Darkvision. The Cat Lord’s blessing has imbued you with superior decides whether it is practical for your cat for to wear a piece
vision in dark and dim conditions. You can see in dim light within 60 of equipment based on the cat’s shape and size. Your
feet of you as if it were bright light, and in darkness as if it were dim equipment doesn’t change size or shape to match the new
light. You can’t discern color in darkness, only shades of gray. form, and any equipment that the new form can’t wear must
Cat’s Instinct. You have proficiency in the Perception and Insight either fall to the ground or merge with it. Equipment that
skills. merges with the form has no effect until you leave the form.
Languages. You can speak, read, and write in Common and
Sylvan.
Werecat Legacy. Once you reach 3rd level, you can cast the speak
with animals spell as a ritual once per day. The spell’s effect is
limited to cats, panthers, tigers, and similar feline beasts.
Shapechanger. You can use your action to magically assume the
shape of a cat (PHB). You can stay in this form for up to 8 hours and
can use this feature a number of times equal to your Constitution
modifier (minimum of once). You regain all expended uses when
you finish a long rest. You then revert to your normal form unless
you expend another use of this feature. You can revert to your
normal form earlier by using a bonus action on your turn. You
automatically revert if you fall unconscious, drop to 0 hit points, or
die. Published Under the OGL. OPEN GAME LICENSE Version
While you are transformed, the following rules apply: 1.0a
Special Thanks: Crit Academy Patrons who make all this
• Your game statistics are replaced by the statistics of the cat,
possible!
but you retain your alignment, personality, and intelligence,
Wisdom, and Charisma scores. You also retain all your skills
and saving throws proficiencies, in addition to gaining those of
the cat. If the cat has the same proficiency as you and the
bonus in its stat block is higher than yours, use the cat’s bonus
instead of yours.

CREDITS
Designer: Justin Handlin
Editor: Daniel Xavier
Art Director: Justin Handlin
Cover Illustrator: Dean Spencer
Interior Illustrators: Stock

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Jake Saunders (order #31891654)


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