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Four guilds have long held sway over the Four Kingdoms:

Game Setup
the Arcane Scouts find hidden dangers, the Paladins Order guards the realm, Follow the base game setup with the following changes:
the Druids Circle shapes the land, and the Thieves Guild keeps the coin flowing. 11 Heroic Action Overlays: Give each player
an overlay to place over the heroic actions
But the Tower has corrupted these guilds. The people cower from those who should section of their hero board. 1
protect them. And now strange magics affect the land as towns are blanketed with
22 Guild Boards: Decide whether to use
frost in summer, fires erupt without warning, and swords turn to dust. the easier “A” side or harder “B” side
for each guild board (you may use a mix
Now, even as you face off against the adversary, you must exert your influence of “A” and “B” sides). Then randomly
to sway the guilds to become allies once again. assign one to each kingdom.
33 Guild Markers: Place a guild marker on the
“rank 1” space of each guild board.
4
44 Guild Flags: Each guild has its guild hall
Components in a different building. For each guild,
insert their flag into the specified building
in the kingdom where the guild is located.

small size only


Arcane Scouts Citadel
RANK
1

small size only


-2
Paladins Order Sanctuary
DRUIDS +2
CIRCLE r
VILL AGE
RANK
4 you
You take
ca RANK 2 A you ction, is
a Ban nnot
take 5 RANK 3 When ner A es in th r
ner
acti 5 Ban hero
ke yo
u
on. your ther ta
5 When you take all o om may tion.

small size only


Druids Circle Village
You must spen ac
take your Ban d 1 to Banner action, kingdBanner
ner action. d1
you may spen
e.
to take it twic

2 hero boards 2 hero figures 4 battlement 4 heroic action

small size only


Thieves Guild Bazaar
& bases tokens overlays

-2
RANK
1
DRUIDS +2 55 Companions: Each guild has 3 associated
3 5
CIRCLE 4 ur
RANK ke yo
VILL AGE
You u ta

companions. For each guild, shuffle these


ca
a Ba nnot
RANK 2 A n yo tion, is
nner take 5 RANK 3 Whe nner Aces in th
actio 5 Ba hero your
n. your her take
You must spend 5 When you take all ot om may tion.
ac
take your Banne 1 to Banner action, kingdBanner
1
r action. you may spend
to take it twice.

companions and randomly place them


face up in the rank 2, rank 3, and rank 4
4 guild flags 4 guild markers 6 virtue tiles card slots below the guild board.
4 guild boards
66 Treasures: Shuffle the 20 new treasure 6

SCROLL OF THE GREAT SERPENT

GOLDEN MACE OF AZKOL


PALADIN’S GREATSHIELD

SCROLL OF FORGED FRIENDSHIP


cards into the treasure deck. When you
JEWELED GOBLET OF AZKOL

create the treasure market, reveal 4 cards


(instead of 3). At the end of the month,
gain 6 for each rank of
the Paladins Order.
Spend to increase the rank
of the guild in your
While on a space with a foe,
spend spirit equal to that
current kingdom by 1. foe’s level to remove it.

77 Influence: Add the influence tokens


+1 Wild Advantage
in the kingdom with the Spend to gain
+4 MELEE Advantages +1 BEAST Advantage +1 UNDEAD Advantage
Paladins Order

When you Influence,


gain an additional 2
and also 1 potion.
to the general supply. Take 8 influence
from the general supply and place them
12 companion cards 20 treasure cards 1 quest marker 32 power skulls on the influence vessel to form the heroes’
8 blight skulls influence pool. 7 8
8 omen skulls
8 fire skulls 88 Skulls: Put the 24 regular skulls into the
8 frost skulls skull bag. The app will tell you to replace
some with power skulls, based on the
selected adversary and foes. Return all
unused skulls to the game box. Starting hero influence pool
1 influence vessel 25 influence tokens 1 skull bag

2 3
Overview Power Skulls
Alliances is an expansion for Return to Dark Tower that makes There are four new types of skulls, known collectively as
the cooperative game more challenging. Sway the guilds power skulls, with additional effects that hinder the heroes
and battle apocalyptic forces of blight, omen, fire, and frost. as they move around the four kingdoms. During setup, the
app will tell you how many power skulls of each type to use.

Heroes The supply of skulls is now kept in the skull bag to ensure
randomness. When you are required to take a skull from the
supply, draw a random one from the bag.
There are two new playable heroes, the Archwright and the
Haunted Recluse. These new heroes can be intermingled with When you enter a space with a power skull, whether through
the base game heroes, in any combination, whether or not this normal movement or some other means, resolve the skull effect.
expansion is in play. 2 new heroes
Skull effects cause you to lose resources or items. If you cannot
fully resolve the losses from a skull effect, gain a corruption.

Treasures Skull Type

EVERLASTING BRAZIER
Skull Effect
There are 20 new treasures that are shuffled into the treasure
deck. There is one extra treasure in the treasure market at all times.
Lose 1 item when you enter
In the base game, you can only use your items on your own turn. The rank of the guild in
Blight (green)
a space with a blight skull.
However, many of these new treasures have passive effects that
your current kingdom
cannot be decreased.

trigger at other times, like the end of the month. +1 MAGIC Advantage
Omen (purple)
Lose 1 influence when you enter
a space with an omen skull.

 +
20 new treasures

Influence
Lose 4 warriors when you enter
Fire (red)
a space with a fire skull.

Lose 1 spirit when you enter Example: You (Haunted Recluse) move
There is a new resource known as influence that you use to return Frost (blue)
a space with a frost skull. into the Howling Desert. There are three
the guilds to your side. Unlike warriors and spirit, which each
skulls on the citadel here: one regular
hero keeps in their personal inventory, influence goes in a single
skull, one blight skull, and one fire skull.
pool shared by all heroes.
When you enter a space with multiple power skulls, resolve The blight skull forces you to lose one
Keep the shared pool on the influence vessel. When you gain each skull’s effect — one at a time — in the order of your choice. item, so you give up Brass Talismans.
influence, take it from the supply and add it to the vessel. When This can result in gaining multiple corruptions from entering The fire skull forces you to lose 4 ,
you spend influence, return it from the vessel to the supply. a single space. but you only have 2 , so you lose them
and gain a corruption.
At the end of the month, the heroes gain influence equal to If a power skull is placed on a building
the number of buildings without skulls. The app will remind you in the space where your hero is already
to do this when the month ends. located, do not resolve its effect.
Hero pool (influence vessel)

Influence is unlimited, so use a proxy if the supply runs out.

 INFLUENCE ACTION 
While you are at a guild hall, you can gain two
influence by taking the new heroic action: Influence.
Because this is a heroic action, you also gain two spirit
after you take the action. Influence supply

4 5
Guilds
 GUILD RANKS   GUILD COMPANIONS 
Each guild has four guild ranks (1–4). All guilds start the game 1 Each guild has three guild companions that the heroes can
at rank 1. Their ranks can be increased or decreased by actions recruit. At the start of the game, each guild’s companions are 1 -2
R AN

If yo
K 1
ARCANE
SCOUTS
CITADEL
RAN
K4
r tur
mov u start you h
the heroes take and by other game effects, like quest outcomes.
RANK 2 A
king ement your rt of ur
assigned randomly to the card slots below the guild board.
3
5 e sta ce yo
RANK
dom in th
is
5 At thmay pla space.
mov , your b
e is a You cannot 5 If you start you
r you on any
-1. se
When a guild’s rank increases or decreases, move the guild
spend to this
double your
base move. movement in
r base
kingdom, you
e is +1.

When you increase a guild’s rank, if there is a companion


mov

marker up or down by one rank accordingly.


in the card slot below the new rank, you immediately recruit
You can increase a guild’s rank by taking the Reinforce action at the them. Place the companion card next to your hero board.
corresponding guild hall and spending five influence. You do not Press the guild companion button in the app and indicate
which companion you have just recruited so that the app
R AN

gain the building’s normal reinforce effect (e.g., gaining a gear or


K 1
-2 PALADINS +2
ORDER
K4

knows to activate their events.


SANC TUARY
R AN

treasure at a bazaar). However, this still counts as the Reinforce


,
You
ca RANK 2 A Cleanse
n no RANK 3 you
t Cle
anse
5 5 A fter + 2 .
gain
action, so you may roll the haggle die first as well as receive other
.
You must spe 5
anse,
nd After you Cle
1 to Cleans
e. gain +1 . If a guild’s rank is decreased and then later increased again to
benefits from items, virtues, and companions.
a rank that has an empty card slot, no companion is recruited.
If a guild’s rank would increase above rank 4, the rank stays
Only three companions can be recruited from each guild: 2
one at rank 2, one at rank 3, and one at rank 4.
the same, but every hero who is in that guild’s kingdom gains
two spirit. If a guild’s rank would ever decrease below rank 1,
the rank stays the same, but every hero who is in that guild’s −  GUILD QUESTS 
kingdom loses two spirit (and gains a corruption if they cannot
Each month, there is a guild quest available,
fully resolve the loss).
in addition to the companion quest and adversary Guild companion button
quest. If you complete the guild quest before the
If a guild hall is destroyed, discard all remaining companions Example: You (Archwright) are in month ends, you will gain a reward. But if you do not
there, then set the guild marker to rank 1. The guild’s rank the west kingdom, which is where Example: You are at the guild hall
complete the guild quest, you will suffer a penalty, which often
cannot ever be increased, but it can still be decreased by other the guild hall of the Paladins Order of the Arcane Scouts. You use your
results in a decrease in rank for the associated guild.
game effects, like quest outcomes. is located. The guild is currently at Reinforce action and spend 5 to
rank 2. You decide to take the Cleanse increase the guild from rank 1 to
action to remove skulls from the rank 2. The companion in the card
 GUILD EFFECTS  village in that kingdom. However, in Example: At the end of slot at that rank is Oola the Nomad,
Each guild has an ongoing guild effect that applies to all heroes order to do that, you must first spend
1 -2
R AN
K 1
DRUIDS
CIRCLE
the third month, a failed +2 so you recruit that companion.
K4 our
while they are in that guild’s kingdom . The guild effect varies quest causes the rank
ke y
VILL AGE
R AN

1 because of the guild effect. You


c
a Ba annot
nne ta
r acti ke 5
RANK 2 A
RANK 3
5
n yo
u ta on,
cti
Whe nner A es in th r
Ba hero
is
e yo
u Take the card and press the guild
as the guild’s rank changes. Lower ranks cause negative effects, on.
You must spe
take your Ban
nd 1 to
5 When you take
Banner action,
you

1
r
of the Druids Circle to
ther
d
king Banner
y tak
all o om ma ction.
a
companion button to tell the app.
ner action. you may spend
while higher ranks grant positive effects. to take it twic
e.
decrease. The guild is
currently at rank 1, so You now benefit from Oola’s abilities
its rank cannot and events.
decrease further.

As a result, the Brutal


2 Warlord and Orphaned
Scion, who are both in
that guild’s kingdom, must
each lose 2 . But the
Orphaned Scion has 0 ,

 + so she gains a corruption.

6 7
Acknowledgments
Expansion Development: Callin Flores
Base Game Design: Rob Daviau, Isaac Childres, Noah Cohen, Justin D. Jacobson, Brian Neff
Character Illustration: Qistina Khalida
Treasure Illustration: Garrett Kaida, Nastya Lehn, Qistina Khalida
Graphic Design: Lindsay Daviau, Jason Taylor
Project Management: Suzanne Sheldon, Tim Burrell-Saward
3D Modeling: Hakan Diniz, Chad Hoverter
Miniature Modeling: Punga Miniatures
Rules Editing: Dustin Schwartz
Rules Layout: Jason D. Kingsley

→ Special thanks to our hundreds of playtesters


and thousands of backers.

Skull Type Skull Effect

Lose 1 item when you enter


Blight (green)
a space with a blight skull.

Lose 1 influence when you enter


Omen (purple)
a space with an omen skull.

Lose 4 warriors when you enter


Fire (red)
a space with a fire skull.

Lose 1 spirit when you enter


Frost (blue)
a space with a frost skull.

For troubleshooting tips, product support,


and customer service, visit:
returntodarktower.com/support

© 2021 Restoration Games, LLC. Return to Dark Tower, Restoration Games, the Restoration Games logo, the “Every Game Deserves Another
Turn” tagline, and all associated trade dress are trademarks of Restoration Games, LLC. Restoration Games, LLC is located at 12717 W
SUNRISE BLVD #244, SUNRISE, FL 33323. Actual components may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY.
NOT INTENDED FOR USE BY PERSONS SIX YEARS OF AGE OR YOUNGER.

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