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If asked about Trecia, he and anyone in the inn will become very

The Lost Lady


somber and quiet, and try to avoid any further conversation with
the party. If pressed, they will admit that Trecia is his aunt, but she
disappeared decades ago.

3: Haunted Shack
Everyone avoids this shack, as they view it as haunted. They
aren’t really wrong. It appears as a long abandon building falling
apart, but the door does still function, albeit sticking. An aura of
doom and death emanate from the shack. Anyone nearing the
shack must make a hard difficulty WIS check or be too afraid to
enter.
If Trecia is with the party, she will hang back and not enter. As
soon as a PC has entered the shack and no one is looking at her
directly, she will scream and the PCs will see a blur of a shadow as
if some creature flew out of the woods, taking her. There will be no
tracks, as the entire thing is part of her ghostly illusion.
Investigation of the shack will reveal many humanoid bones
lying strewn about. Dark bloodstains mar the wooden and rotted
floor. One set of bones, a man, grasps a golden locket in his hands
under his tattered remains of clothing. If opened, the locket will
reveal two pictures: one of a handsome young man, and the other
of Trecia.
If confronted with this locket, Trecia will at first accuse the party
of stealing it. Only a moderate CHA check will convince her that
Background: This side adventure can take place at any party level, her husband is dead. But that will not set her at rest. Her body is
in any region or location where the road passes through a wooded not found, so she thinks she is still alive, and will demand the party
rural area. The first event occurs as the party are making their way take vengeance with her as she hunts the killer.
down a road on any regular day of travel. In addition to the body and locket, there is another body of a
Note that these encounter descriptions will be a bit vague and dwarf. He is dressed in miner’s clothes, and looks to have been
may have multiple stats depending on which edition you are using. dead for decades; thick cobwebs cover his body. In his bony hand
Use only those stats that apply, and ignore those that don’t. is a rusted pick and a leather journal. The pages are in dwarven,
and describe entries of him looking for the mother lode in the hills
GM Note: Trecia is not alive. She’s a ghost who doesn’t realize that to the northeast.
she had died. The only way she can be put to rest is if she is confronted
with indisputable proof that she had died with her husband. She 4: The Lair
will not accompany the party to the farm, nor anywhere past this A stench hits the party long before they actually get to the area
immediate area. She has a habit of disappearing suddenly when marked #4 on the map. This area is the lair of the creature(s) as
no one is paying attention, and reappearing out of the woods described by the table below. A small cave under a huge tree is
begging for help the next day. Until she is at peace, she will show home to the creature(s). Once defeated, if the cave is searched they
up on the road every day, asking why the party isn’t continuing to party will find among the various bones another female corpse with
help. a matching locket to the one in the shack. When confronted with
this, Trecia will be nearly overcome with grief. As the realization
1: Help! hits that she is dead too, she will begin to fade. Upon completion of
As the party enters this area, a beautiful human woman in her this mission, each PC will be awarded 100xp per PC level.
30s will stumble out of the woods to their left, begging them to help
her. Her clothing is worn and somewhat dirty, but in decent shape. Creature List
She is very distraught, and will try to get the PCs to follow her into Character Level Creature Encountered
the woods immediately. If an attempt to calm her (medium difficulty 1 1d6+1 old goblins
CHA check) is made and she is questioned, she will say that (x from
table) ambushed her and her husband as they were visiting their 2-3 1d6+1 ghouls
nephew at his farm just up ahead. She begs them to hurry and help 4-6 wraith
her find her husband, who was dragged into the woods. 7-9 3 ogres or 2 hill giants
10-12 horned devil
2: Helfer’s Farm
This is the farm/inn of Helfer, a man in his late 50s. He is friendly, 13-15 vampire
and has three bedrooms for rent at the inn. Inhabit the inn with any 17-20 lich
visitors as you wish, but it should not be too full. Mostly from local
farmers.

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Gigi Latrottola (order #19839131)

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