Professional Documents
Culture Documents
Jord 4 2 Nom R I T
SD 5 Pds SD GF
Qucen'n 1 2 New Albion 1 1 G
3 SD 2 D Cr Dr W Ca Fi
Rarron 0 3 G Starpoint 3 1 Pds GF
1 SD 4
Abyz 3 0
2 3
Lodor 3 1 G Wellonn 1 2 Fria 2 0 B
SD 4 2
Alpha Retillion 2 3
3 1 1 2 1 1 1 2 SD 2
[0,0,0] 5 0 Vetful II 2 0 R Shalloq 1 2
Asteroid Field
SD 2 SD
Arinam 1 2 B Mellon 0 2
1 2 4 1 3 2
Tar'mann 1 1 Meer 0 4 Zohbat 3 1 B
1
Coorneeq 1 2 R Centauri 1 3
1 2 1 2 1 1
Resculon 2 0 Dead end Gral 1 1 B
Asteroid Field
1 2
Diplomatic T Bereg/Litra IV
Turn 3 Pass A A Privateers
Immunity A (Disclosure)
Turn 4 x
Turn 5 x
Turn 6 x
Turn 7 x
Turn 8 x
Richimed (Richard) Grunk (Jason) Sitko (Brad) FunkyBunch (Mark) Chovesh (Aaron) Loren17 (Thomas)
Yssaril Sol Jol-Nar L1z1x Hacan Letnev BONUS
PLANETES
PLANETES
8. Imperial
Sarween Tools +1 Sarween Tools +1
NOTES
SA FS CP SA FS CP SA FS CP SA FS CP SA FS CP SA FS CP
CC
CC
0 5 1 0 3 2 1 4 3 0 4 2 1 6 3 1 4 2
Trade Trade Trade Trade Trade Trade
Agreements Agreements Agreements Agreements Agreements Agreements
TOTAL =
1 1 3 1 3+1 1+1 2 1 3+1 2+1 2 1
TRADE
0 4 5 3 10 3
Trade Goods Trade Goods Trade Goods Trade Goods Trade Goods Trade Goods
25
ACTIVE LAWS
Antimass Deflectors Antimass Deflectors Hylar V Assault Laser Hylar V Assault Laser Enviro Compensator Hylar V Assault Laser
XRD Transporter Cybernetics Antimass Deflectors Stasis Capsules Sarween Tools Antimass Deflectors
Hylar V Assault Laser XRD Transporter Enviro Compensator Cybernetics Antimass Deflectors XRD Transporter
Deep Space Cannon Gen Synthesis Sarween Tools Enviro Compensator Hylar V Assault Laser Cybernetics
TECHNOLOGIES
TECHNOLOGIES
ACTION
CARDS
CARDS
5 4 5 2 0 2
Richimed (Richard) Grunk (Jason) Sitko (Brad) FunkyBunch (Mark) Chovesh (Aaron) Loren17 (Thomas)
Yssaril Sol Jol-Nar L1z1x Hacan Letnev
VP
0 1 3 3 2 2 OBJECTIVES
Combat (#+)
Combat (#+)
Combat (#+)
Combat (#+)
Combat (#+)
Max Owned
Max Owned
Max Owned
Max Owned
Max Owned
Max Owned
Movement
Movement
Movement
Movement
Movement
Movement
Cost
Cost
Cost
Cost
Cost
Cost
Carrier 3 2 9 4 3 2 9 4 3 2 ### 4 3 2 9 4 3 1 9 4 3 2 9 4
Fighter ½ - 9 ∞½ - 9 ∞½ - 9 ∞ ½ - 9 ∞½ - 9 ∞½ - 9 ∞
GF ½ - 8 ∞½ - 8 ∞½ - 9 ∞½ - 7 ∞½ - 8 ∞½ - 8 ∞
Destroyer 1 2 8 8 1 2 9 8 1 2 9 8 1 2 8 8 1 2 8 8 1 2 8 8
Cruiser 2 2 6 8 2 2 7 8 2 2 7 8 2 3 6 8 2 2 6 8 2 2 6 8
Dreadnought 5 1 5 5 5 1 5 5 5 1 6 5 4 2 4 5 5 1 5 5 5 1 5 5
War Sun (x3) ### 2 3 2 ### 2 3 2 ### 2 4 2 ### 2 3 2 ### 2 3 2 ### 2 3 2
PDS 2 - 6 6 2 - 6 6 2 - 7 6 2 - 6 6 2 - 6 6 2 - 6 6
Space Dock 4 3 4 3 4 3 4 3 4 3 4 3
Yssaril 1 2 2 5 1 1 2 2 0 0 2 3 3 0 ###
Sol 1 2 5 1 1 2 0 0 2 3 3 0 ###
Jol-Nar 1 2 1 2 1 2 2 4 0 0 2 3 3 0 ###
L1z1x 1 1 3 5 1 1 1 4 0 0 3 3 3 0 18
Hacan 1 2 2 4 1 3 2 0 0 2 3 3 0 15
Letnev 1 1 1 3 1 2 2 0 0 2 3 3 0 ###
Turn 1 T Bereg / Litra IV R +2 GF > Jord T Tequ'ran / Torkan R Skip S Techno. T Quann
Yssaril 1 2 2 5 1 0 5 2 3 2 1 3 2 0 ###
Sol 1 3 0 10 1 7 2 1 3 1 3 2 0 19
Jol-Nar 1 2 3 2 1 4 4 5 2 2 3 2 3 0 ###
L1z1x 1 2 5 7 1 1 4 5 2 1 0 4 4 1 23
Hacan 1 2 6 4 2 7 2 2 2 2 5 2 0 21
Letnev 2 1 2 2 5 1 4 2 2 1 1 4 2 2 ###
Turn 1 X [000] <> Lodor S Diplomacy T Arinam/Meer S Trade S Techno. X HS <> Bereg
Turn 5 x x S Logistics x x x
Turn 6 x x T Centauri/Gral x x x
Zohbat/Mellon
Turn 7 x x T x x x
B >SD Zohbat
Yssaril 1 1 2 4 16 2 2 9 2 0 3 1 3 3 0 31
Sol 1 3 8 14 1 8 3 0 3 3 3 1 0 25
Jol-Nar 1 2 5 2 2 6 4 6 2 3 3 2 3 2 ###
L1z1x 3 2 5 7 2 1 5 6 0 3 1 4 3 1 37
Hacan 1 1 2 8 6 2 7 3 0 3 2 4 1 1 24
Letnev 2 1 4 4 7 1 7 3 2 2 1 3 2 2 ###
Turn 6 x x x T HS Pass x
Turn 7 x x x Pass x x
De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC
Round 3 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Yssaril 1 2 3 3 15 1 2 9 3 0 6 0 4 2 0 31
Sol 2 4 10 12 3 8 3 0 4 1 3 3 1 37
Jol-Nar 3 2 5 2 3 6 5 8 2 6 3 2 3 3 ###
L1z1x 3 2 5 7 2 1 5 7 0 5 1 4 2 3 37
Hacan 2 2 3 8 8 3 7 3 0 2 2 5 2 2 35
Letnev 0 1 2 6 7 2 8 4 1 3 2 3 3 2 ###
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Turn 6
Turn 7
Yssaril 1 4 3 3 15 2 2 39
Sol 2 4 12 16 3 40
Jol-Nar 2 2 5 2 2 6 ###
L1z1x 3 2 5 7 2 1 37
Hacan 2 2 3 8 12 3 37
Letnev 1 2 18 7 2 ###
Invasion (Fria) 3 GF 1 GF 1 GF
2) R2-Yss-3 (Retillion/Shalloq)
Opposing Forces Losses
4) R3-Yss-1 (Wellon)
Opposing Forces Losses
Invasion (Wellon) 4 GF 2 GF 2 GF
5) R3-Yss-2 (Abyz/Fria)
Opposing Forces Losses
6) R3-Hac-5 (Thibah)
Opposing Forces Losses
Assault Cannon
+ + Neural Motivator
Draw Extra
Dreadnoughts Get Action Card
A Free Shot During Status
Before Combat Light Wave Deflector
Type IV Drive
Move through Cruisers and
Enemy Space
X-89 Bacterial Weapon Dreadnoughts +1
Movement
Dreadnought/War
Sun May Destroy
All Ground Force
Transit Diodes
Advanced Fighters
Move Up to Four Fighters
Ground Forces
Gravitation Negator Independent, +1
Hit, Move 2
Dreadnoughts
Bombard PDS,
Fighters Invade
Dacxive Animators
Roll for Each GF
Fleet Logistics Lost, 6+
Reinforces
Take Two
Tactical Actions
Enviro Compensator
Space Docks
Produce +1
sis Capsules
Cruisers &
readnoughts
Carry 1 GF Sarween Tools
+1 Resource to
Build
Micro Technology
+1 Trade Good
+ for Active
Agreements
Integrated Economy
Place Units in
Adjacent System
ral Motivator
Draw Extra
Action Card
uring Status
Unit Cost Mov Hit Max Special
Fighter ½ - 9+ ∞
GF ½ - 8+ ∞
Destroyer 1 2 9+ x8 Anti-fighter beam (2D10)
Cruiser 2 2 7+ x8
2. - Name opponent. Neither you nor that opponent may activate a system containing - Refresh up to two exhausted non-Home System Planet Cards.
DIPLOMACY units of the other player. Cost = 1 CC.
A) Receive 3 Trade Goods, plus Trade Goods for active trade agreements. Open
5. - Receive Trade Goods for active trade agreements.
trade negotiations. You must approve all new trade agreements.
TRADE Cost = 1 CC.
B) Cancel all trade agreements.
- Choose any 1 or 2 of your Destroyers or Cruisers on board, each unit may move to
6. an adjacent empty non-Home system (place 1 CC from reinforcements in each
- Retrieve 1 CC from the board and place it back in your Command Pool.
WARFARE destination system).
Cost = 1 CC.
- Build units in one of your system containing one or more friendly Space Docks,
- Draw and reveal the top card from the Objective Deck.
8. even if you have already activated this system (building units here doesn't activate
- If it's the player first-time pick, he will receive 2 Victory Points, otherwise 1 VP with
IMPERIAL the system).
the additional ability to claim 2 Public Objectives in the Status Phase.
Cost = 1 CC.
GENERAL GUIDELINES
- Basic rules of Twilight Imperium 3rd Edition and Twilight Imperium 3rd Edition FAQ (version 1.2) are used, unless stated other
below).
- The Game Master (GM) maintains the official count of all game variables, including, but not limited to, the game board, units, S
Bonus Counters), Command Counters, Planet Cards, Trade Cards, Trade Goods, Technology Advances, Action Cards, Politica
Public Objectives and Secret Objectives. The GM also keeps track of all deadlines.
- All players are encouraged to regularly check all publicly accessible information pertaining to the game. In case of discrepancies
the GM and ask to correct the mistake. Any problems arising from a player's failure to notice such discrepancies will not be cons
back up a game in case of irreversible negative consequences for the player(s) involved.
- The GM has final say on all issues.
Rules Clarifications
- The Hacan player can make trade agreements without the permission of the player activating Trade A, but must still have the perm
with whom he wants to make a trade agreement.
- If a player plays the Strategic Shift action card, no one can later take the excluded strategy card using the Strategic Flexibity action
- Q: Using Imperial secondary can a spacedock be built if the system already contains a spacedock? No
- Q: Can the extra resource from multiple spacedocks with Sarween Tools be combined to purchase one unit (eg two spacedocks b
Yes
- Q: Are fighters considered "ships" for the purposes of determining legal destination systems for In the Silence of Space? No
- Q: For elect two planet cards, does each player elect two planets or does each player vote for one planet and the highest and seco
chosen? Elect two planets, two highest voted planets are elected
- Q: For elect two planet cards, is the voting conducted simultaneously for both or are there two 'rounds' of voting, with the results fo
resolved before the votes for planet #2 are cast? 1 round of voting, elect two planets at once
- Q: When does the effect of Skilled Retreat happen in relation to other pre-combat effects? Handled same as Naalu retreat ability
- Q: While moving carriers between the two systems with a Transfer Action, can fighters be temporarily without support? No
- Q: If both sides have the same combat pre-fire (eg Assault Cannon) who takes casualties first? Simultaneous casualties
- Q: Can Jol-Nar reroll Ancient Artifact if they activated Political? No
- Q: Can Experimental Battlestation be played on another player's spacedock? No
- Q: How long does the effect of Diplomatic Immunity last? Until the end of round
- Q: In a fleet of carriers (or Warsuns or Cruiser/Dreadnaughts with Stasis Capsules) should each carrier's individual load be tracked
GM will accept majority opinion of FFG TI3 main forum [4], if player wishes to post a rules question not specifically covered here.
In all other cases, GM will use TI3 Fan FAQ as basis for rulings not covered by standard rules and errata.
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