FELSPAR'S COMMON POTIONS
A quick set of potions of varying rarity, effect, and
composition. These potions follow all rules normally applied
to potions, per the Dungeon Master's Guide.
Moonprops
Potion, Common
A deep silver potion that becomes especially reflective under
moonlight. Drinking a vial of moondrops allows a creature
that had no darkvision to have a darkvision out to 20 feet for
1 hour,
PoTION OF DREAMING
Potion, Common
A pale blue potion that glitters seafoam, peach, and other
pastel colors in sunlight. It's always frost-cold, Drinking this
potion relieves insomnia and generally allows a person to
sleep more easily for the next 24 hours. Creatures that drink
this potion experience vivid, odd dreams.
PoTION OF STABILITY
Potion, Uncommon
This potion's container looks like an anatomical heart.
Contrary to its name, the fluid inside seems unstable and
makes the vial itself look like it has a regular, steady
heartbeat.
When you drink this potion, you are calmed and brought to
a more stable state of mind. You are cured of the Frightened
and Charmed conditions, if you were under the effect of
either. This potion doesn't cure charms or fear caused by
powerful curses or other extreme sources.
Soxar Sap
Potion, Common
A thick, honey-like potion with a slightly red tint, Drinking it
counts as drinking a gallon of water, for the purposes of
survival Solar sap is especially valued in deserts and other
areas where water is scarce, because small bottles of it are as
hydrating as gallons of water.FELSPAR'S COMMON POTIONS
A quick set of potions of varying rarity, effect, and
composition. These potions follow all rules normally applied
to potions, per the Dungeon Master's Guide.
CALAMITY PoTION
Potion, Common
A dark purple potion that appears to form a tiny whirlpool in
its container. It smells a bit metallic. A creature that drinks
this potion must make a roll on the Wild Magic table the first
time it tries to cast a spell within the next hour, Despite the
wild magic, the spell occurs as normal. If it doesn't cast a
spell by then, the potion has no effect.
Once a creature has drank a calamity potion, it cannot gain
the effects of another calamity potion for 24 hours.
PoTIon oF MINOR ALCHEMY
Potion, Common
This potion is a muddy grey and unusually heavy. Drinking it
causes one of the following effects, which can be rolled or
chosen by the DM. The effects don't grant any statistical
benefit or penalty, and remain for 1 hour. If you roll a 20,
ignore rolling 20 again when you roll the two effects.
d20 Effect
1 Your fingernails look like copper
Your blood looks like mercury
Silver patterns cover your back
Your tears look flecked with gold
Your hands feel very cold to others.
Your skin has a bit of a stone look
Small feathers grow in your hair
oN AUR WD
Your skin looks sandy, but isn't
9 You feel like water is in your chest
10 You feel warm to the touch
11 Small twigs grow in your hair
12. Your irises look metallic in the light
13. Patches of your hands look like clay
14 You exhale small amounts of steam
15 Your skin looks greyer than usual
16 Inky patterns cover your wrists
17 Your heartbeat feels louder
18 Your blood is perfectly clear
19 Your chest sounds hollow
20 Roll twice and use both.FELSPAR'S COMMON POTIONS
A quick set of potions of varying rarity, effect, and
composition. These potions follow all rules normally applied
to potions, per the Dungeon Master's Guide.
BuBBLING BOTTLE
Potion, Common
A transparent orange potion that fizzes and bubbles in its
bottle. It tastes like citrus and sugar. A creature that drinks
this potion gains 2 temporary hit points that last for 1 hour.
CauLpRON Tonic
Potion, Common
A greyish, bitter water that gently froths, It isn't refreshing
like water, but has a ‘kick’, A creature that drinks this potion
has advantage on saving throws agains being put to sleep by
magic for the next 1d4 +1 hours,
Variant: Carrying Cauldron. A tiny cauldron on a chain,
covered with a cast iron lid. It's of ‘Common rarity, Every 1d4
+2 days, the cauldron produces enough tonic to be used as
one ‘Cauldron Tonic! potion.
PALEEYE POTION
Potion, Common
A foggy, white potion with inky black swirls. It's brewed with
purified blood from a palehearted eel A creature that drinks
this potion gains advantage on saving throws made against
blindness and blinding effects for an hour. Its eyes appear
glassy and white for the duration.
Wipow's TEA
Potion, Common
A dark, aromatic tea made from a red widow's flower. It
tastes of cherries, and releases dark steam when jostled or
stirred A creature that drinks this potion must make a DC 12
Charisma saving throw. On a failed save, it is overwhelmed
with apathy. It cannot rage or enter any extreme emotional j
state for 1d4 hours, and may suffer disadvantage on some
Charisma checks, per DM discretion, On a successful save,
the creature finds the tea's taste to be horrible but otherwise
suffers no ill effects.
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