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FELSPAR'S COMMON POTIONS A quick set of potions of varying rarity, effect, and composition. These potions follow all rules normally applied to potions, per the Dungeon Master's Guide. Moonprops Potion, Common A deep silver potion that becomes especially reflective under moonlight. Drinking a vial of moondrops allows a creature that had no darkvision to have a darkvision out to 20 feet for 1 hour, PoTION OF DREAMING Potion, Common A pale blue potion that glitters seafoam, peach, and other pastel colors in sunlight. It's always frost-cold, Drinking this potion relieves insomnia and generally allows a person to sleep more easily for the next 24 hours. Creatures that drink this potion experience vivid, odd dreams. PoTION OF STABILITY Potion, Uncommon This potion's container looks like an anatomical heart. Contrary to its name, the fluid inside seems unstable and makes the vial itself look like it has a regular, steady heartbeat. When you drink this potion, you are calmed and brought to a more stable state of mind. You are cured of the Frightened and Charmed conditions, if you were under the effect of either. This potion doesn't cure charms or fear caused by powerful curses or other extreme sources. Soxar Sap Potion, Common A thick, honey-like potion with a slightly red tint, Drinking it counts as drinking a gallon of water, for the purposes of survival Solar sap is especially valued in deserts and other areas where water is scarce, because small bottles of it are as hydrating as gallons of water. FELSPAR'S COMMON POTIONS A quick set of potions of varying rarity, effect, and composition. These potions follow all rules normally applied to potions, per the Dungeon Master's Guide. CALAMITY PoTION Potion, Common A dark purple potion that appears to form a tiny whirlpool in its container. It smells a bit metallic. A creature that drinks this potion must make a roll on the Wild Magic table the first time it tries to cast a spell within the next hour, Despite the wild magic, the spell occurs as normal. If it doesn't cast a spell by then, the potion has no effect. Once a creature has drank a calamity potion, it cannot gain the effects of another calamity potion for 24 hours. PoTIon oF MINOR ALCHEMY Potion, Common This potion is a muddy grey and unusually heavy. Drinking it causes one of the following effects, which can be rolled or chosen by the DM. The effects don't grant any statistical benefit or penalty, and remain for 1 hour. If you roll a 20, ignore rolling 20 again when you roll the two effects. d20 Effect 1 Your fingernails look like copper Your blood looks like mercury Silver patterns cover your back Your tears look flecked with gold Your hands feel very cold to others. Your skin has a bit of a stone look Small feathers grow in your hair oN AUR WD Your skin looks sandy, but isn't 9 You feel like water is in your chest 10 You feel warm to the touch 11 Small twigs grow in your hair 12. Your irises look metallic in the light 13. Patches of your hands look like clay 14 You exhale small amounts of steam 15 Your skin looks greyer than usual 16 Inky patterns cover your wrists 17 Your heartbeat feels louder 18 Your blood is perfectly clear 19 Your chest sounds hollow 20 Roll twice and use both. FELSPAR'S COMMON POTIONS A quick set of potions of varying rarity, effect, and composition. These potions follow all rules normally applied to potions, per the Dungeon Master's Guide. BuBBLING BOTTLE Potion, Common A transparent orange potion that fizzes and bubbles in its bottle. It tastes like citrus and sugar. A creature that drinks this potion gains 2 temporary hit points that last for 1 hour. CauLpRON Tonic Potion, Common A greyish, bitter water that gently froths, It isn't refreshing like water, but has a ‘kick’, A creature that drinks this potion has advantage on saving throws agains being put to sleep by magic for the next 1d4 +1 hours, Variant: Carrying Cauldron. A tiny cauldron on a chain, covered with a cast iron lid. It's of ‘Common rarity, Every 1d4 +2 days, the cauldron produces enough tonic to be used as one ‘Cauldron Tonic! potion. PALEEYE POTION Potion, Common A foggy, white potion with inky black swirls. It's brewed with purified blood from a palehearted eel A creature that drinks this potion gains advantage on saving throws made against blindness and blinding effects for an hour. Its eyes appear glassy and white for the duration. Wipow's TEA Potion, Common A dark, aromatic tea made from a red widow's flower. It tastes of cherries, and releases dark steam when jostled or stirred A creature that drinks this potion must make a DC 12 Charisma saving throw. On a failed save, it is overwhelmed with apathy. It cannot rage or enter any extreme emotional j state for 1d4 hours, and may suffer disadvantage on some Charisma checks, per DM discretion, On a successful save, the creature finds the tea's taste to be horrible but otherwise suffers no ill effects. ~

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