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Octopus Encounter

R
emember the limb fights in video games like Crushing Tentacles
the SNES Final Fantasy games? Or the
Deathwing fight in World of Warcraft:
Cataclysm? This scenario is intended to be as STR DEX CON WIS INT CHA
frantic, fun, and rewarding as those fights. This +4 -2 +3 -- -- --
scenario can be run with the free 5e PDFs
provided by Wizards of the Coast. AC: 12
Health: 36
Initiative: Octopus Head -3
Overview Size: 1 square wide, 2 squares long (6' wide, 15' long)
This is meant to be a hard or deadly encounter for a party of A crushing tentacle is a stubby, orc-thick, barnackled,
between 3 and 5 level 2 to 4 characters. lumbering, hulking thing that may take action in the same
Your party of adventurers are on a boat (for example, this third of the boat as the head.
one uploaded byBurrowowl ) either at sea or traveling down a A Crushing Tentacle may make a smash attack against
deep river -- where ever it fits your game. The boat is attacked everyone touching it. This attack inflicts d8+1 bludgeoning
by a gigantic, hungry and angry octopus. damage or half as much on a successful DC11 dexterity
In this scenario the octopus cannot be convinced not to eat save.
the boat, it must be fought off, either by attacking the head Or
(70 points of damage), or killing enough tentacles (any 5) that It may inflict a flat 4 points of damage to whatever part of
it flees before it crushes the boat. the boat it is on, crushing the boat into its hungry maw.
Scenario One, Tier 1: A Hungry
Octopod Articulated Tentacles
This is for a party of between 3 and 5 level 2 to 4 characters, STR DEX CON WIS INT CHA
who are on a boat. Every boat is divided into front, middle,
and back. Each third of the boat has its own health. +2 0 +1 -- -- --

AC: 12
Boat Health Health: 26
Initiative: Octopus Head
Front(Fore): 60 Size: 1/2 a square wide, 2 squares long (3' thick, 10' long)
Middle(Center): 80
Back(Aft): 60 Are segmented, long, dwarf-thick, slimy, suctioning,
pulsating tentacles. They may take action within the same
If any of the parts reach zero health, the boat or adjacent thirds as the head.
breaks accordingly and sinks. If the boat takes 130 A Articulated Tentacle may make a whip attack against
total points of damage, it also sinks. If the boat one creature it is touching. These are snap, whip, or
takes 100 to 120 total points of damage, it is choking type attacks. These are +3 to hit and do d6
considered damaged and moves at half speed until bludgeoning damage.
repaired. Or
It may inflict d4 damage to its current third of the boat.

The Octopus Stinger Tentacles


Attacking the boat is a gigantic octopus. There are nine
separate parts to the octopus. The octopus head and three STR DEX CON WIS INT CHA
types of tentacles: two crushing tentacles, four articulated 0 +2 -1 -- -- --
tentacles, and two stinger tentacles.
The tentacles may attack anyone adjacent. The octopus’s AC: 16
head is only ever submerged and on the bottom of the boat, Health: 13
also it will only ever be on one third of the boat, so you may Initiative: Octopus Head +1
have so scale its size, depending on your boat. This matters Size: 1/4 square wide, 4 squares long (1.5' wide, 20' long)
for tentacle reach (see below). The tentacles splash up out of
the water and smash about on the top of the boat.

1
Sinewy, thin, white, translucent, veiny, like a gigantic Give your players a round to look around -- investigation,
tapeworm with pincers. They may take action on any third insight, perception checks:
of the boat. 12 or higher: There's definitely something that hit the
They are under the water to begin. bottom of the boat in [a random section]
They hold their action to move to and attack anything that 15 or higher: You're under attack by a gigantic, aquatic
makes a melee attack against another tentacle. creature
A Stinger Tentacle may make a stinging attack against one 17 or higher: It's a gigantic octopus! You most to highest
creature it is touching. These are stinging, burrowing, initiative and are unsurprised when. . .
acidic attacks. These are +4 to hit and do d6+1 piercing
damage. Place the tentacles as tactically as you like, and start the
Octopus Head combat encounter!

STR DEX CON WIS INT CHA Ending the Scenario


0 +2 +3 +3 0 +1 If the party kills the head: sinks into the depths. . .
If the party deals enough damage for it to flee, or if they
AC: 12 killed enough tentacles: It whips its remaining tentacles
Health: 80 (flees permanently when it has 10 or less left) under the boat, which rocks crazily for a moment before. . .
Initiative: +2 Silence! The octopus is gone.
Size: 3 squares wide by 2 squares long (approxiatemly the
size of two firbolgs, plus tentacles.) If the boat takes fatal damage: An ominous creak followed
The Octopus Head is a gigantic, bulbous, rippling sack of by the sound of splintering wood rolls over you as the boat
dry-scab red skin, with gigantic emerald eyes. On the breaks apart . . .
bottom --the side attached to the hull of the boat-- is a
gigantic beak. Dungeon Master
The gigantic beak does d4+2 piercing damage to the third Roleplaying Tips
of the boat it is on, or d8+2 damage if it has not moved
this round. The octopus is considered to have moved Give your players as much mechanical information as they
during the first round of the encounter. need to have fun.
Tentacle length is from the edges of the boat into the boat.
Forcing the Octopus to Move There are an equal number of Crushing and Articulated
To make the octopus move, players must deal 12 or more tentacles on each side, to start. The stinger tentacles
damage to the head in a turn. appear "where needed" to protect the octopus.
When the 12th point of damage is dealt, the octopus moves Play up how gross and otherworldly the octopus head and
to the third of the boat directly away from the source of the its tentacles are.
damage. Make sure that failed player rolls highlight how powerful
If this would move the octopus off the boat it swims away the tentacles and octopus are. For example, if they fail an
and returns one full combat round later, landing on a attack roll, the character doesn't miss, their blade gets
randomly determined third of the boat. Feel free to run this stuck in barnacles, or batted away by a twitch at the last
as a false victory narrative the first time it happens! moment, or bludgeoning weapons thud with a ripple that
gets absorbed.
Forcing the Tentacles to Move Remember to narrate all the damage the Octopus is doing
to the boat; This will feel like a lot to the players at first,
Crusher tentacles will not move. but as with most 5e encounters, the players start at a
Articulated tentacles will run away and stay underwater deficit and claw their way to victory. Narrating the damage
and close to the head when they are down to 8 health or accurately also gives the players clues as to the different
less. While close to the head, they continue to do 1 ways they can deal with the octopus.
damage per round to the third of the boat they are on. Half
of all articulated tentacles (rounded up) that are close to
the head will hold their action to attack any creature that Credits
swims into the third of the boat where they are. Encounter Design: Phill Cameron
Stinger tentacles will run away if they reach 2 health, they Editing: Paul Sheridan
will stay underwater and close to the head, which they will Layout design done in http://hoebrewry.naturalcrit.com
protect. Boat design is assumed to be public domain, and if you
are the artist please contact me!
Starting the Scenario
Read this aloud to your players: Make a dex save, DC12 to
stay standing. Anyone who doesn't is prone. Now, with a
deafening, thunderous thunk something huge has struck the
underside of the boat. Let's roll initiative.

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