You are on page 1of 2

------------------------- Compiling using your own SDK(s) -------------------------

Requirements: Linux (Ubuntu) If you are like me then you like to build your own
environments!

PSPSDK: svn://ps2dev.org/psp/trunk/psptoolchain
svn://ps2dev.org/psp/trunk/zlib
svn://ps2dev.org/psp/trunk/libpng

PS2SDK: svn://ps2dev.org/ps2/trunk/ps2toolchain
svn://ps2dev.org/ps2/trunk/zlib
svn://ps2dev.org/ps2/trunk/libpng

Open2X: http://wiki.open2x.org/open2x/wiki/index.php
Grab Toolchain
Grab Prebuilt Libraries

KOS: http://sourceforge.net/projects/cadcdev/

PS3: Refer to Linux components.

Linux: Install neccessary SDL Components with Synaptic Package Manager


SDL-devel (Debian/Ubuntu name: libsdl1.2-dev)
SDL_gfx-devel (Debian/Ubuntu name: libsdl-gfx1.2-dev)
SDL_mixer-devel (Debian/Ubuntu name: libsdl-mixer1.2-dev)
SDL_image-devel (Debian/Ubuntu name: libsdl-image1.2-dev)
zlib-devel (Debian/Ubuntu name: zlib1g-dev)
libpng-devel (Debian/Ubuntu name: libpng12-dev)

For 64-bit Ubuntu/Debian, download getlibs


(http://ubuntuforums.org/showthread.php?t=474790) and use it to
install the SDL components listed above instead of Synaptic.

For both 32-bit and 64-bit systems, yasm is also needed.

Windows: http://www.bloodshed.net/
Install necessary SDL Components

DOS: http://www.ChronoCrash.com/download
Grab OpenWatcom v1.1

XBoX: Google Search!

Execution:

Build.sh - Script file that compiles using various SDK environments (PSP, PS2,
Dreamcast, Gp2x, Linux, Windows and XBOX)

-----------------------------------------------------------------------------------
------------------------- Compiling using prebuilt SDK(s) -------------------------

Requirements: Windows/DOS

sdkPack-v1.1.rar: Located Here @


http://www.ChronoCrash.com/download/Development/Compilers/All-In-One/

Execution:

Build.bat - Batch file that compiles all platforms using prebuilt SDK(s)

-----------------------------------------------------------------------------------

------------------------------------- Notes ---------------------------------------

All compilations are moved to Releases folder when using build.sh or built.bat

-----------------------------------------------------------------------------------

Happy Linking.....;p

For questions I can be contacted @ http://www.ChronoCrash.com

Damon V. Caskey (dc@caskeys.com)

You might also like