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Forest Guardians FOREST ENCOUNTER

F Friend or Foe
orest Guardians is a forest encounter for four to five
characters with an average party level (APL) of five.
In the middle of the forest, the characters encounter a
At the end of the path, you reach a large clearing. A
group of lumberjacks attempting to harvest a sacred
majestic tree grows in the middle of the clearing with a
grove. Statistics for monsters, characters and spells that
huge axe stuck in its trunk. A dead lumberjack lies at the
appear in this encounter can be found in the 5th edition of
foot of the tree. Not far from the site you see a further four
the SRD.
lumberjacks, armed with axes, fighting against two trees
that have come to life.
Sounds of fighting catch your attention. As you look
around, you see a narrow path leading deeper into the
forest, from which screams can be heard. Help the Trees
Should the characters decide to defend the grove, they are

The Druid Cult


The characters have found the sacred grove of an ancient
surrounded by a magical aura. Each character may roll a D8
and receives temporary hit points according to the result.

druid cult. The druids, however, have been gone for decades.
To protect the grove, they brought some trees to life by means
Help the Lumberjacks
of magic. Now, as a group of lumberjacks tried to cut down If the characters decide to join the lumberjacks in battle,
the sacred oak in the middle of the clearing, the ancient they too are now considered an enemy of the forest. The
moment they join the fight, two more trees come to life and

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guardians were awakened and are now trying to defend the
oak. The characters can now decide whether they want to immediately target the characters.
help protect the grove or fight alongside the woodcutters CR
who are fighting for their lives. Further Events 2250 XP
Fighting the trees. The trees fight with the statistics of an
Surroundings: Druid Grove (Awakened Tree). They continue to fight until those they
consider to be an enemy of the forest are defeated or flee.
At the end of the path lies the Druid‘s Grove; a small clearing
in the middle of the forest. Gleaming rays of sunlight fall
through the leaf canopy onto a single, large, majestic tree Fight against the lumberjacks. The lumberjacks fight with
the statistics of a (Berserker). Their aim is to get the wood

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growing in the middle of the clearing, bathing it in a silvery
light. Several stones are placed around the oak in the shape of the oak tree by any means possible. Should only one of
of a circle. The stones are engraved with a number of glyphs, them remain alive, he will flee. ST
but after all these years they are no longer readable. Level
End of battle. Depending on whose side the players have
taken, they receive different rewards. The lumberjacks offer
Encounter: Old guardians each of the characters 90 gold coins if they are allowed to cut
As soon as the characters reach the clearing, they have to down the oak tree in return. However, if the players helped
decide who they want to rush to help. If the adventurers the trees and prevented the lumberjacks from doing their
decide to help the lumberjacks, they will also be considered wrongful deeds, the trees will give them a Magic Branch of
a threat to the grove and will be targeted by the guardians. the Oak.
However, if the characters help the guards and stop the
lumberjacks, they are now under the protection of the grove. Branch of the Oak. Magic wand, uncommon. The wand has
two charges. While holding it, you can use an action to use
up one of its charges and cast the spell [Awaken]. When all
the charges are used up, the wand turns to ash.

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