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STEADFAST GUARDI ANS WHO SPEAI( LITTLE

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WoonWoAn
A wood woad is a powerful plant in humanoid form
invested with the soul of someone who gave up life to
become an eternal guardian.

Born of Sacrifice. The ritual to create a wood woad is
a primeval secret passed down through generations of
savage societies and dark druid circles. Performing the
ritual isn't necessarily an act of evil, if the victim-to-be
has entered into a bargain that requires it to be a willing
sacrifice.
In the ritual a living person's chest is pierced and the Medium plant, lawful neutral
heart removed. A seed is then pushed into the heart, and
it is placed in a tree. Any hollow or crook will do, but of- Armor Class 18 (natural armor, shield)
ten a special cavity is carved out of the trunk. The tree is Hit Points 75 (10d8 + 30)
then bathed and watered with the blood of the sacrificed Speed 30 ft., climb 30 ft.
victim, and the body is buried among the tree's roots. Af-
ter three days, a sprout emerges from the ground at the STR DEX CON INT WIS CHA
base of the tree and swiftly grows into a humanoid form. 18 (+4) 12 (+1) 16 (+3) 10 (+O) 13 (+1) 8 (-1)
This new body, armored in tough bark and bearing a
Skills Athletics +7, Perception +4, Stealth +4
gnarled club and shield, is at once ready to perform its
Damage Vulnerabilities fire
duty. The one who performed the ritual sets the wood Damage Resistances bludgeoning, piercing
woad to its task, and the creature follows those orders Condition Immunities charmed, frightened
unceasingly. Senses darkvision 60 ft., passive Perception 14
Pitiless Protectors. A wood woad has a hole where languages Sylvan
its heart would be, just as does the body of its former Challenge 5 (1,800 XP)
self, buried in the earth. Those who become wood
woads trade their free will and all sense of sentiment
Magic Club. In the wood woad's hand, its club is magical and
for supernatural strength and a deathless duty. They deals 7 (3d4) extra damage (included in its attacks).
exist only to protect woodlands and the people who tend
them. A wood woad's face is void and expressionless, Plant Camouflage. The wood woad has advantage on Dexterity
except for the motes of light that swim about in its eye (Stealth) checks it makes in any terrain with ample obscu ri ng
sockets. Wood woads speak little, and when not being plant life.
called upon to take adion, they root themselves in the Regeneration. The wood woad regains 10 hit points at the start
earth and silently take sustenance from it. of its turn if it is in contact with the ground. If the wood woad
Uprooted by Immortality. Like a tree, a wood woad takes fire damage, this trait doesn't function at the start of the
needs only sunlight, air, and nutrients from the earth wood woad's next turn. The wood woad dies only if it starts its
to go on living. Because they are undying, some wood turn with O hit points and doesn't regenerate.
woads outlive their original purpose. The site a wood
woad guards might lose its power or significance over Tree Stride. Once on each of its turns, the wood woad can use
time, or those whom it was assigned to guard might 10 feet of its movement to step magically into one living tree
within 5 feet of it and emerge from a second living tree within
themselves die. If it is freed from its specific duties, a
60 feet of it that it can see, appearing in an unoccupied space
wood woad might roam to find another place of natural
within 5 feet of the second tree. Both trees must be Large
beauty or fey influence to watch over.
or bigger.
Wood woads are drawn to creatures that ha,ve close
ties to nature, and that protect and respect the land, ACTIONS
such as druids and treants. Some treants have wood
Multiattack. The wood woad makes two attacks with its club.
woad servants by virtue of age-old pacts with druids or
fey that performed the rituals, while others acquire the Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
services of freed wood woads that find renewed purpose Hit: 14 (4d4 + 4) bludgeoning damage.
in the domain of a kindred guardian. k JJ!IIAf a>s&s + ~

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