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Written by Sky Bradley and Henry Langdon

Art by Sky Bradley

World of Darkness, Vampire: e Masquerade, Vampire: e Dark Ages, Victorian Age: Vampire, Werewolf: e Apocalypse,
Werewolf: e Wild Wes , Mage: e Ascension, Mage: e Sorcerers Crusade, Wraith: e Oblivion, Wraith: e Great War,
Changeling: e Dreaming, Hunter: e Reckoning, Demon: e Fallen, Mummy: e Resurrection, Orpheus, Exalted,
Chronicles of Darkness, Vampire: e Requiem, Werewolf: e Forsaken, Mage: e Awakening, Changeling: e Los , Hunter:
e Vigil, Giest: e Sin Eaters, Demon: e Descen , Mummy: e Curse, Beast: e Primordial, Promethean: e Created,
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symbols are trademarks or registered trademarks of World of Darkness Enter ainment AB. All rights reserved.

is work contains material that is copyright of World of Darkness Entertainment. Such material is used with
permission under the Community Content Agreement for the Storytellers Vault.

©2018 World of DarknessWhite Wolf Entertainment AB, Västgötagatan 5, SE-118 27 Stockholm, Sweden.

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TABLE OF CONTENT

WHO ARE THE BAALI 6 Children of Huitzilopochtli 27

Disciplines 6 Dark Apostasy 29

Bane 7 Followers of Moloch 30

Baali archetypes 7 Heretic 31

Orphan of the Undying


32
Pestilence
DISCIPLINE POWER 9
Scions of the Unchristened 34
Presence 9
Shadow of Goratrix 35
Blood sorcery 10
e Shepherd and the lost
Oblivion 12 36
Flock

RITUALS OF THE BAALI 15 THE BAALI IN MODERN


37
Blood sorcery rituals 16 TIMES

Oblivion ceremonies 19
TOOLS 40

NEW PREDATOR TYPES 23 Mortals 40

Creature of Horror 41

OPTIONAL ADVANTAGE 25 Sinners 43

LORESHEET 27

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here are places in the dark where even monsters fear to tread. While other clans walk a blurred line
between human and beast, the Baali exist as a clan with infernalism coursing through their very veins,
already tainted by demonic powers from beyond the farthest reaches of reality. Many members claim
the Devils to be the rst to stand apart from the other clans, serving a greater purpose, and forging a
path darker and greater than any others. ough their claims of ancestry are buried under the mountain of lies and
half-truths, woven by both themselves and the other Cainite Clans, one thing is certain, the Baali's blood runs thick
with the devilish powers of hell.

“It is said that in the final days, the antediluvians would dream of the terrible things that would come to pass, and in their
fitful slumber their cries would call to summon their progeny. It was in these end-times that the players would make their final
moves, to make ready for the new dawn to come. As their kingdoms crumble to ash and dust they will draw all their blood to
them, and the kine; Ever weak and foolish, will dream of a shining new future, even as the end of days alls upon them. e
looming of the Final Nights has always been more than just the Kindred's end! is epoch turns in its sleep, as all of creation is
unmade. ese are the nights we have waited for, in our minds and our blood, and we always knew they would come. For
Moloch! …For Nergal! …For Shai an! All hail the coming end!"

5
CLANBOOK BAALI

any other Clan, the Baali exist as a group of individuals


Wh A«e ·he Baal? who employ a plethora of methods to survive and thrive
from night-to-night, with each of them holding
To be Baali is to be damned in a way that no other can di erent ambitions, desires, and relationships. e
properly appreciate or fully grasp. Compelled by a simple fact of the matter is that most Coteries have
per dious nature borne through their very blood to rarely found the Devil in their midst, and even those
commit unspeakably violent acts, even when acting in that knew of the infernalism employed were usually
good faith. It then bears little explanation as to why better o paying their pound of esh, or ignoring it
these Devils have been hunted in every domain they entirely, as the bene ts and temptations of the Baali are
appear in. Tales tell that so great were their feats of more desirable than sounding a call to arms.
violence, misery, and corruption that even sworn e dark truth is that the greatest gamut is one that
enemies would turn their blades in unison against the keeps running –a lie that keeps giving. A er all, a
Baali. Because of the near-universal hatred the Clan has desperate Coterie rarely uestions how their associate
weathered in the past, they rarely tell the truth when managed to get een gallons of blood to pay o their
asked of their Clan or lineage, preferring to pass debts when the alternative would have been nal death.
themselves as Tremere hedge-mages, sorcerous So while some Baali's aim is frenetic destruction, there
Tzimisce, or even tempting Toreador, among others. are many who take a subtler approach to their aims,
As a Clan the Baali have out-lasted their greatest employing corruption and deception. A Devil's aim is
adversaries, with the few who were informed of their to make themselves dependable, approachable, and
ways being beckoned to distant lands, and the useful, so that their infernalism goes unconsciously
organised members of vampiric society now blinded, ignored, or consciously excused, until they have
weakened, and occupied with the advent of the Second everything in place to ensure their own survival. e
In uisition. To make matters worse, the Baali claim greatest lie is the one we tell ourselves.
dubious and paradoxical ancestry, with some members
of the Clan claiming to have been sired by the Disciplines
progenitor of the Tzimisce, while others blame their
BLOOD SORCERY: e Baali's eldest claim that they
existence on Saulot. Even certain scholarly members of
were the First Tribe, and even in their mortal lives had
the Hecata ponder the possibility of the Devils as being
already begun to delve into the powers hidden within
very distant cousins, the ill-begotten rst children of
the blood. A er their embrace, the new curse proved
Cappadocius. In any case, the Baali consider themselves
only to bolster a power they were already familiar with.
a proper Clan, and not some mere o -shoot of another.
While Sorcery has ebbed and owed throughout the
Drawn towards the darkest end of the spectrum, the
centuries among other clans, the Baali's use of demonic
Baali tend to embrace from those who are darkly driven
tutors keeps their mastery of it strong, even in isolation.
and insidiously intelligent, with no ualms about the
darkest end of the occult. However they also seek out
OBLIVION: Considered by the Baali to simply be
hapless fools too short-sighted to stop their own eternal
another form of sorcery, the ability to bend souls and
damnation, the sel essly pious who they wish to tarnish
shadows to their whims is something Clan Baali has
with sin, and consummate liars that wind their way
had their bloody hands in for as long as they have
through life as con artists and gas lighters.
wielded Blood Sorcery. Weaving the death and darkness

The Baal lˆ Pa×


of Oblivion into the powers of Sorcery that they pull
from their blood grants them access into the mysteries
Baali have a reputation as agitators, chaos mongers, of the cosmos.
and wonton agents of destruction, but in truth this is a
mere facet of the clan, not their whole purpose. e PRESENCE: Temptation is the embodiment of the
greater truth of the Baali is that these stand-out Baali's in uence, in some ways more than their
infernalists are the loud and self-destructive outliers. sacraments of Blood Sorcery or Oblivion. e history
Whether they be short-lived doombringers or of Kindred cities are strewn with the bodies of the
purposeful herrings, the Devils as a Clan are not always gluttonous, the greedy, the lustful, and the prideful, and
so easily measured, found out, and dealt with. As with this power exploitation is to blame in no small measure.

6
Who are the baali ?

e use of this power's myriad subtleties has been pursuit from a group of hunters as a crimson-eyed goat
instrumental in forming Infernal Cults, or to convince walks into the middle of the road and forces them to
others of one’s charade of innocence. swerve away. Succeeding in this way will likely grant

Baˆe
the Baali momentary respite, but the overtly demonic
nature will always cause another problem.

Profane in body and blood, the Baali must spend


Willpower e ual to their Bane Severity to keep from Baal A«che·×¨e¯
being turned away by holy iconography and citations
" is world is suffering. Every breath is filled with the
from sacred scripture or outward prayer. Even the
exhaling of a dying momen , a present-made-past that is
sounds of church bells or the call of muezzin causes
forever lost to the void. Your existence has been a twisting
mild discomfort. Direct contact with a holy or blessed
worm through time, bent and manipulated to chain you to
object or subject also causes non-halved Super cial
your values, to those you care for, and your fleeting
Damage e ual to their Bane Severity, as their esh
innocence. ose who free themselves of such shackles find
writhes, burns, or rots due to the exposure. ese
themselves risen, wielding the moral integrity of others as a
e ects occur even if used by someone without True
bludgeoning weapon that will keep you paralyzed by
Faith. In the presence of an individual with True Faith,
inaction.
the Baali loses dice e ual to their Bane Severity in any
e truth is that those who all from grace are free.
Willpower Tests, and any damage incurred from the use
A sacrifice of grace at the chance to rule in bliss. I do not
of True Faith against the Baali is doubled.
resent the masses for their weakness, their ignorance, for
Additionally the Baali's demonic nature must be
their suffering gives us purpose. I damn mysel , and walk the
placated, as must the nature of the demonic lords that
path of the rebel, wield the weapons of the adversary, and
give them power. Every een days, reduced by a
shine as a morning s ar to guide those to freedom. I may
number of days e ual to their Bane Severity, the Baali
burn, I may ache, I may all, but in my destruction the fruits
must perform a Dark Sacrament. e nature of this
of my labor seed your minds so that you may too achieve
Sacrament should be decided upon character creation
freedom. In the end all will be broken of their chains, and the
by the player and storyteller, however it is meant to be
enemy will no longer be able to hide behind your love, or
burdensome. If this rite is not performed, the Baali
your virtue, and they will be set upon by flame and
su ers a penalty to all Discipline Pools e ual to their
pestilence, and the whole of creation will follow soon a er.
Bane Severity, as the infernal powers in their blood
For Nergal ! For Moloch! For Shai an! For the new world that
turn against them.
we shall inherit

COMPULSION: DEVIL'S BARGAIN


e very nature of the Baali and their cursed stated as a Accelerationist
vampire is rife with demonic in uence. eir blood is a e Accelerationist believes that the promised
clarion call to the infernal in uence, serving as a apocalypse isn't coming fast enough, and so they direct
conduit through which these forces can apply both all e orts towards the destruction or dismantling of
subtle and overt in uences, especially in certain anything they see as too stable, too helpful. Many of
situation where they may strike a bargain to bring the them see their methods as the merciful expedience to
vampire's inexplicable onset of success in the face of end the pain of a dying world. Having been rejected by
failure, however it comes with a ruinous, debility, or the world in life, many of these individuals reject the
immoral cost. world in response, taking refuge in nihilism.
When under this compulsion, the vampire will be
beset by unseen forces that result in taking a two dice Damned Fool
penalty towards all dice pools until they fail a test and
Tricked into their embrace, whether by pact or by
agree to Succeed at a Cost. If they do, their success is
necessity, the Damned does not welcome their lineage
brought about by an otherworldly interference: the
and nds their existence a constant stru le against
lock they failed to pick turns white-hot and melts out
their infernal nature. Forced to persist through
of the frame, they manage to sneak passed the guards at
vendetta or to protect something, or someone, they
a party as statues begin to weep blood, or they escape
care for. ese Devils tend to resist the powers of the

7
CLANBOOK BAALI

damned, and ful ll their Dark Sacrament through the


sacri ce of individuals they deem irredeemable, or they Shepherd
might resist performing it at all.
Devils who fully believe that their infernal patrons will
arrive and bring about a calamitous apocalypse, making
Heretic the world new. ese Baali amass followings and
ese individuals believe themselves to be a dam prepare the way for themselves and their patrons. To
that holds back an infernal tide, who use infernal this end they thread their in uence through the hearts
power to placate the other-worldly forces that and minds of the unwanted, oppressed, and miserable,
speaking promises of salvation, community, and power.
threaten mundane reality. Heretics are the rst to
So long as the Baali have existed, the Shepherd has built
stand against the more destructive members of
their ock, and prepared for the coming end.
their Clan, and in some cases will come into direct
con ict with other pervasive users of Oblivion,
such as the Lasombra or the Hecata that wield the
Insatiable Occultist
Once Kine, or Kindred of another Clan, these are
negative energies of the Outer Dark too freely.
individuals who delved too deep into forbidden texts,
until the blasphemous came too tempting to ignore.
Power Monger Many of these scholars are self-made as a result of their
Pragmatists that view Infernalism as a means to an end, curiosity getting the best of them, and despite their
these Baali view the Children of the Out Dark as little new existence, they still nd further enlightenment
more than eldritch batteries that most are too cowardly worth any cost, preferring knowledge over any greater
to tap into. Working tirelessly to grow and consolidate goal, no matter what dark truths they discover.
power in any way they can, these Devils care little for
the traditional goals, history, or reputation of their
Clan, such as bringing about the "end times".

8
Discipline Power

DISCIPLINE POWERS
P«e¯eˆce with a Test of their current Willpower; Di culty e ual
to the user's Presence rating. ose who drink the
Infernalist's blood cannot resist this e ect at all, and if
Level 1 feeding directly will be so overcome by euphoria that
the user can pull free without issue.
DURESS
Amalgam: Oblivion 1 Victims will su er from dark intrusive thoughts
Using their mere presence to exude the sapping that goad them into acting against their own moral
energies of the Outer Dark to thwart the powers of the compass, and when they give in they experience a
blood, and the resolve of others. Kindred will stru le second "shock" of e ual pleasure, and a erwards an
to properly call on the powers of their blood as their Attribute of the victim's choice is increased by half the
will fails them. user's Presence rating, rounded up, for the remainder of
Cost: Free the scene. If the victim gains one or more Stains under
Dice Pools: Composure + Presence vs Intelligence + the e ects of this power, the user gains the same bonus
Resolve to the same Attribute for the remainder of the Scene as
System: While this power is active, Dice pools that well.
include Disciplines in them cannot exceed their user's Duration: Passive; Blood remains potent for a few
current Willpower, this includes the user. A vampire minutes a er leaving the user's body. Lowered
can resist this e ect with a contest of their Intelligence inhibitions from contact with the user's blood last one
+ Resolve vs the user's Composure + Presence, on a Win, night.
the defender resists the power of a number of turns
e ual to the margin, while a Critical Win allows them Level 3
to resist the e ects for an entire scene. Average Mortals ETERNAL DAMNATION
in the presence of the user also take a point of Amalgam: Blood Sorcery 3 or Oblivion 3
Super cial Willpower Damage each turn, as their Developed by an Apostate that was embraced from
mental fortitude wanes. another Bloodline. is power warps the victim's ability
Duration: One scene or until intentionally ended. to recover and heal themselves by impressing the
caster's desire for their continued pain to persist as long
as they wish.
Level 2 Cost: One Rouse Check
INCITE SIN Dice Pools: - -
Amalgam: Blood Sorcery 2 System: e caster chooses a conscious target that has
e Infernalist's blood is exceptionally profane, at least one marked Health, and makes a contest of
writhing through their veins and relishing in the Composure + Presence vs Resolve + Intelligence. On a
euphoric e ects of its own corrupting temptation. If win the caster spends Willpower up to the amount of
the user's blood touches bare esh, it causes an intense currently marked Health the victim has, and may opt
shock of pleasure in the recipient that rivals the Kiss, not to restore the spent Willpower whenever it would
and lowers their inhibitions. normally be restored. As long as the caster's Willpower
Cost: One or More Rouse Checks spent for this power remains marked, the same number
Dice Pools: - - of marked Health on the victim cannot be mended.
System: When at a Rouse Check's worth of the user's ey will also be unable to recover from any associated
blood touches the esh of, or is consumed by, another, diseases, sicknesses, or critical injuries that were the
it confers a momentary "shock" of extreme pleasure that result of that damage.
will stun unprepared mortals for a turn. Vampires and Duration: As the Willpower spent upon activation
those of stronger will can attempt to ignore the e ect remains spent.

9
CLANBOOK BAALI

Level 1
DAIMONION
Amalgam: Oblivion 1
Daimonion is considered to be a path of that
encompasses the powers of Blood Sorcery and
Oblivion, the Baali see both practices and their
associated rites as parallel paths of Infernalism, and so
this power is the merging of both paths into one,
allowing it to be learned in either. is power is only
inherently known and learned by the Baali, as it opens
the Infernalist's mind to the Children of the Outer
Dark, and is considered by the Baali to be the rst step
towards a greater understanding of the mysteries of the
universe, granting one the vision to look inwards,
outwards, and beyond. Merely knowing this power
changes the way one perceives reality around them, the
subtle in uences of vice and virtue playing into the
Infernalist's mind as the Children of the Outer Dark
bestow forbidden knowledge and power over their
blood.
Cost: One Rouse Check
Dice Pools: - -
System: e caster has an inherent link to one or more
entities that reside beyond reality, such as the Dukes of
Hell, the Lord of Red, or some other Child of the Outer
Dark. e manner in which they might communicate,
their relationship, or if they even know of one another's

Bd S«ce«× existence, varies greatly, but whatever the case, this link
allows the user to learn Blood Sorcery and Oblivion,
and their Rituals and Ceremonies, without a teacher or
Tremere claim their creation of " aumaturgy" was
typical source for information. At any point the user
a work of brilliant adaptation, while the Banu Haqim's
may attempt to commune with the Outer Dark through
" uietus" has long held that its ancient powers were
a Test of Resolve + Intelligence; Di culty 2. A Win
mastered long before the Tremere began consuming the
grants a response, however the Storyteller decides
children of Tzimisce and Saulot to found their clan.
exactly what an entity is willing to communicate, and
Since the dawn of Cainite kind, however, the Baali
the way it communicates it. As a rule, information
watched with distant condescension, as others blindly
should be scarce or confusing, sometimes even
cobbled together the mystical e uivalent of sticks and
detrimental, as those that reside in the Outer Dark
stones to build the foundations of their Blood Sorcery
stru le to grasp the ner concepts of reality.
out of their sheer ignorance.
Additionally, this power also allows the user to detect
e Baali unlocked the power held within the life
moral tremors in mortal's Blood Resonance. At any
blood of mortals long before their embrace, and a er
time the user may make a Resolve + Awareness Test,
the embrace the the divine curse of vampirism lended a
allowing them to spot a Sinner in their line of sight for
per dious fuel to their Infernalism. Believing their path
each success. is will also detect anyone with True
of "Daimonion" to be the truth of Blood Sorcery, the
Faith 3 or more. Discerning actual sins or vices may
Baali learn the powers of this Discipline almost
re uire prolonged observation.
organically, at they glean the rites and power they
Duration: Passive; One Scene on activation
employ from the fraying edges of reality, using the
Dependencies: Sin's Graceful Flame (Oblivion 1
demonic power already owing in their veins. Ceremony)

10
Discipline Power

Level 2 is power re uires the user's blood to have already


been present in the open-air. If the user wishes to throw
SANGUINE BOND
Rooted in old sorcery, this power links the mending their blood and activate this power as it falls onto a
and destructive powers of the blood between the caster target it is counted as a called shot with Dexterity +
and their victim, using the restorative traits of the Athletics, and can be evaded per the rules of a typical
caster's blood to instead transfer that damage to their ranged attack.
victim. ough not necessarily Infernalism in its own Kindred dealt total damage by Bael re Ignition that
right, it is none-the-less a diabolical power that is exceeds their Resolve or Composure, whichever is
beloved by masochists, and is rarely seen among other higher, will immediately have to test against Terror
Blood Sorcerers. Frenzy; Di culty 3. If a mortal or vampire dies to the
Cost: One Rouse Check caster's Bale re Ignition, the caster immediately slakes
Dice Pools: Manipulation + Blood Sorcery vs Resolve + one Hunger.
Strength Duration: - -
System: e user rolls a contest of Manipulation +
Blood Sorcery vs Resolve + Strength against a target
who meets their gaze. A Win on this contest curses the On the Nature of Bale re
victim. Whenever the Vampire Mends damage, the Burning the color of malachite, balefire uses blood and
amount of damage mended is dealt to the cursed flesh as an acceleran , while inorganic and non-tissue
individual. is transferred damage cannot be materials burn much slower. It can be doused by water, but
prevented, and isn't halved. A Critical Win on the prayer and blessed water or oil will snuff it much more
contest instead causes all damage the caster currently effectively.
has to be instantly mended and transferred to the
target, while a total failure does the opposite.

Level 4
Duration: Damage is transferred a number of times
e ual to the user's Blood Sorcery.
DRAUGHT OF POWER
Myths and folklore alike are lled with creatures
Level 3 who grow in power with every poor soul who accepts to
BALEFIRE IGNITION make a deal with them. Baali with this ability is able to
Amalgam: Oblivion 2
give a fraction of their power to another, the bargain
Among Infernalists, the ability to summon forth the
maker growing stronger with each of the receiver's dark
ruinous matter of the outer dark is considered to be
indulgence.
true mastery over uncreation. is power is usually
Cost: One Rouse Check
learned through the use of Daimonion, as written
Dice Pools: - -
accounts are destroyed by scholarly occultists.
System: Drinking a Rouse Check's worth of Blood
Manifesting Bale re amongst other Blood Sorcerers
directly from the user gi s the drinker with temporary
and occultists is ill-advised, as it would be easily
dots in Disciplines of the user's choosing e ual to half
identi ed as Infernalism, and grounds for immediate
the respective base Discipline's ratings (rounded down)
destruction.
of the donor. e drinker gains the same powers as the
Cost: One Rouse Check
donor’s, up to that level. Whenever the receiver of these
Dice Pools: Blood Sorcery + Resolve; Di culty 3,
powers sins, or in the case of Vampire receives a Stain,
Dexterity + Athletics
their Dice Pools are increased by one and the donor's
System: When activated, the user recites an incantation
Blood Potency is increased by one, both for the
in abyssal language, causing any of their vitae that's
remainder of the night. Blood Potency gained from this
exposed to open air to immediately ignite in Bale re,
power cannot exceed the donor's generation maximum
in icting three A ravated Health Damage to any it
(page 213, Vampire the Mas uerade). For example, a
touches. Until extinguished, this causes an additional
Generation 12 cannot go above Blood Potency 3.
point of A ravated Health Damage every turn. Bale re
Duration: One night; For vampires, until the next
is by no means less detrimental to the user, and if it
feeding or the vampire reaches Hunger 5.
spreads to them it will deal the same damage.

11
CLANBOOK BAALI

OblÐlˆ
Level 5
BORN AGAIN
Level 1
While all infernalism is an extension of the powers DAIMONION
of the demonic lords of the Outer Dark, those with this Amalgam: Blood Sorcery 1
power are even more than that. eir blood acts as a Daimonion is considered to be a path of power that
facilitating element that exists to mark those who encompasses the powers of Blood Sorcery and
imbibe it as vessels for possession. Oblivion, the Baali see both practices and their
Cost: One Rouse Check associated rites as parallel paths of Infernalism, and so
Dice Pools: - - this power is the merging of both paths into one,
System: Any mortal that drinks even a single drop of allowing it to be learned in either. is power is only
the caster's blood becomes marked for this power until inherently known and learned by the Baali, as it opens
sunrise. When this power is activated, the caster the Infernalist's mind to the Children of the Outer
chooses any number of mortals that have imbibed even Dark, and is considered by the Baali to be the rst step
a single drop of the caster's vitae this night. Every towards a greater understanding of the mysteries of the
chosen mortal becomes a Marked One (pg. 42), the type universe, granting one the vision to look inwards,
le to the Storyteller's discretion, until the end of the outwards, and beyond. Merely knowing this power
scene. ese possessed individuals do not directly obey changes the way one perceives reality around them, the
the caster, but are unlikely to attack the caster or put subtle in uences of vice and virtue playing into the
them in harms way. Additionally, this power can be Infernalist's mind as the Children of the Outer Dark
used on any of the caster's ghouls at any time if they are bestow forbidden knowledge and power over their
fully blood bound to the caster, however these ghouls blood.
still exist in that state for only a single scene. Cost: One Rouse Check
When this power ends, average mortals will die Dice Pools: - -
outright, while others have their Willpower Tracker System: e caster has an inherent link to one or more
lled with A ravated Damage, and they su er a entities that reside beyond reality, such as the Dukes of
mental breakdown, usually becoming catatonic. Hell, the Lord of Red, or some other Child of the Outer
Duration: Mortals remain possessed for one scene. Dark. e manner in which they might communicate,
their relationship, or if they even know of one another's
existence, varies greatly, but whatever the case, this link
allows the user to learn Blood Sorcery and Oblivion,
and their Rituals and Ceremonies, without a teacher or
typical source for information. At any point the user
may attempt to commune with the Outer Dark through
a Test of Resolve + Intelligence; Di culty 2. A Win
grants a response, however the Storyteller decides
exactly what an entity is willing to communicate, and
the way it communicates it. As a rule, information
should be scarce or confusing, sometimes even
detrimental, as those that reside in the Outer Dark
stru le to grasp the ner concepts of reality.
Additionally, this power also allows the user to detect
moral tremors in mortal's Blood Resonance. At any
time the user may make a Resolve + Awareness Test,
allowing them to spot a Sinner in their line of sight for
each success. is will also detect anyone with True
Faith 3 or more. Discerning actual sins or vices may
re uire prolonged observation.
Duration: Passive; One Scene on activation
Dependencies: Sin's Graceful Flame

12
Discipline Power

if they have Unswayable Mind. A Win on the test

Level 2
a icts the target with a pangs of Oblivion's
nightmarish in uence, in combat they take Super cial
SOUL SWAP Willpower Damage every turn, for a number of turns
Amalgam: Blood Sorcery 1 e ual to the user's Presence rating, outside of combat
An ancient power of mesmerism intertwined with they take Super cial Willpower Damage e ual to the
spellcra . is power peels away the outer layer of the user's Presence rating over the course of the scene
user's aura and the outer layer of another's aura, and instead.
swaps their places. ose who look upon the user with Duration: Variable; One Scene
supernatural powers of sight will instead see the stolen Dependencies: e Bell of Gomorrah
aura, however when they look upon the victim of this
power, they will see the user's aura.
Cost: One Rouse Check Level 4
Dice Pools: Manipulation + Oblivion PAREIDOLIAN
System: When activated, the user chooses a victim in Amalgam: Blood Sorcery 2
their line of sight and makes a test of Manipulation + ose who have this power nd that their shadow
Oblivion; Di culty e ual to the victim's Composure. becomes occupied by an entity from beyond the veil
On a Win, the supernatural aura of the user and the with a will of its own, allowing it to exert infernal
victim is swapped between them. Various Auspex power through a method not too dissimilar to the
powers, such as Scry the Soul, or any other similar Lasombra's practices of Obtenebration. A user of this
powers, that are used on either the caster, or the victim power will have a shadow that appears demonic in
they swapped with, will give results as if they were silhouette at times, acting out its own dark designs.
using the power on the other in the pair. is power Cost: One Rouse Check
holds steady under most supernatural scrutiny, but a Dice Pools: Manipulation + Oblivion
Critical Win made on an Auspex power will see System: is power passively causes the user's shadow
through it. to become a separate entity, with its own aims and
At the Storyteller's discretion this power may also desires, referred to as a Pareidolian. At any time the
result in other strange events, such as the user being user may activate this power and o er a Rouse Check's
momentarily mistaken for the victim, supernatural worth of their blood to the Paradoilian, which is pulled
e ects such as curses on the victim a ecting them directly from them, to verbally or telepathically
instead, etc. is is a powerful ability, and its nature command the Pareidolian to obey for a scene.
should in no way be without risk. When the user desires the Pareidolian to perform a
Duration: One night; One lunar cycle on a Critical Win task, they make a test of Manipulation + Oblivion.
Dependencies: Baptise the Unworthy, Baskerville's More successes allow for more elaborate actions to be
Bane. carried out, with one success being something simple,
such as opening a door, and four being something
complex, such as hijacking a vehicle to crash. In combat
Level 3 situations, the user adds their Oblivion to the resulting
NIGHTMARE THEATRE damage from successful attacks. e Pareidolian cannot
Amalgam: Presence 2 be harmed by anything other than Sunlight, other
A power that causes a victim to glimpse sporadic incorporeal powers of Oblivion, objects and powers of
nightmarish visions that erode their mental state. Many True Faith, or something similar, and gains access and
have used this power as a distraction to de ect bene ts from certain other powers of Oblivion that the
suspicion away from themselves, and to mercilessly user has, such as Arms of Ahriman and Shadow Cast.
haunt the waking hours of a hapless victim. Duration: e Pareidolian can be commanded for a
Cost: One Rouse Check single scene.
Dice Pools: Manipulation + Oblivion Dependencies: Profane Edge of Depravity
System: e user chooses a victim in their line of sight,
and activates this power, making a test of Manipulation
+ Oblivion; Di culty 3 or the target's Fortitude rating

13
CLANBOOK BAALI

Level 5
HELL'S YAWNING MAW
Amalgam: Blood Sorcery 2 Standard Dice Pools: Physical 8, Social 2,
At the pinnacle of their power, an infernalist can Mental 2
tear open a hole in creation, allowing the Outer Dark Secondary Attributes: Health 8, Willpower 6
to ow through as a torrent of infernal horror that sews Exceptional Dice Pools: Manipulation 7;
terror and fear, leaving a wake of unmitigated Intimidation 6; Occult 10
destruction on both the physical space, and the minds Special: Baelfire Hellions are semi-physical beings
wreathed in Baelfire, which follows the System for
of those that witness it. its damage listed under Baelfire (pg. 11). They
Cost: Two Rouse Checks and gain one (or more) Stains take damage as vampires do, and count as
having the Baali's Clan Bane at Severity 3. Though
Dice Pools: Resolve + Blood Sorcery they have an appearance that varies widely, all
System: e user makes a roll of Resolve + Blood Baelfire Hellions can move unhindered up sheer
surfaces, are immune to fire, and can spend a
Sorcery, making their Rouse Checks and tearing open point of Willpower to burn their way through any
the way for the Outer Dark's infernal mundane matter, regardless of its resistance to
majesty to pour forth. Everyone other heat. Disciplines used by the Baelfire Hellion are
not Vampiric in origin, and should be treated as
than the caster who witnesses this demonic equivalents that are activated by it
event, even with a short spending Willpower in place of Rouse Checks.
At the Storyteller's discretion, a Baelfire
glimpse, takes Super cial Hellion may have additional
Willpower and Health demonic traits or Disciplines
based on their summoner's
damage e ual to the Demonic Patron.
number of successes
(these are both halved as
normal). ose killed in
the presence of Hell's
Yawning Maw immediately
explode in a sickly green ame
as a Bale re Hellion screams
into being.
Practitioners of Blood Sorcery and
Oblivion can attempt to close Hell's
Yawning Maw with a Test of Blood Sorcery
or Oblivion + Occult; Di culty e ual to
e number of successes on this
power's initial activation.
Duration: Hell's Yawning Maw lasts until dawn or until
ended early.

14
Rituals of the Baali

Rl·¼a¯ f ·he Baal


any of the Baali rituals and knowledge prere uisite for that Ceremony. Characters can buy
has been lost to their enemies as many new Ceremonies at the cost of the Ceremony’s level x 3
a dark grimoire has found itself turned experience points, providing they meet the power
to ash along with its author. Many of prere uisite as well. Learning new Ceremonies during
the Baali’s rituals on binding and seeking aid from their play re uires both experience and time, as well as a
demonic patron’s are incredibly rare to come across yet teacher who knows the Ceremony already. Expect a
some still survive being passed down from elder Baali i Ceremony to take at least the s uare of its rating in
or in hidden libraries or even taught by their demonic weeks to learn.
patron for a price for the enterprising Baali who can Note: Past and future products contain Oblivion
gure out how to get into contact with them or get Ceremonies and powers that may match well with
their attention. Rumors circulate that house Goratrix those presented here. If these books are available, the
has the greatest collection of dark thaumaturgical Storyteller may feel free to su est alternate
rituals in existence, a claim that house Goratrix prere uisite powers
strongly denies.
Unlike other bloodlines whose ritual traditions
Unless otherwise noted, performing a Ceremony
come from a singular source, the Baali use ritualized
re uires a Rouse Check, ve minutes per level to
and highly structured magic form to bring forces from
cast, and a winning Resolve + Oblivion test
beyond the veil. A necessity when pulling such raw
(Di culty = Ceremony level + 1). Ceremonies usually
power through reality. A mastery of their uni ue
re uire additional ingredients or sacri ces to mingle
branch of blood sorcery is re uired to enjoy the full
the caster’s vitae with. Unless otherwise stated the
power that the Baali have at their disposal.
caster can only perform bene cial Ceremonies on
is is why unlike Ceremonies of Oblivion seen
themselves. Ghouls of necromancers or thin-bloods
elsewhere, the Baali's Ceremonies sometimes call for a
drinking from empty temperaments gain temporary
power known within Blood Sorcery. is is due to their
access to Oblivion powers, but not to Ceremonies.
Clan having treated both Disciplines as a single power
of Daimonion, merely with branching paths within.
At character creation a player can choose one Level
1 Ceremony if they have at least one power noted as a

15
CLANBOOK BAALI

Bd S«ce«× Rl·¼a¯ Level 2


BAPTISE THE UNWORTHY

Level 1 ere is power in the wretched desires of the kine,


and through careful guidance one can cultivate such
SENSE THE TOUCHSTONE
wretchedness into delicacies of their blood as their sin
e Baali are feared and despised in e ual measure
ripens through a ceremonial baptism in tainted blood.
by Kindred society at large, in no small reason for them
is procession is one that stains an individual's blood
to suss out the most important information, or a
with sin, changing it at a fundamental level so that it
Kindred's most vulnerable pain points. ey especially
becomes a bridge to delights beyond. When that blood
have a knack for nding what Kindred deeply care
is consumed by a Cainite, it grants power in the form
about and using it towards their own goals. is
of a Dyscrasia.
Infernal Ritual is one of the most e ective methods of
Cost: One Rouse Check
tracking what they care about.
Dice Pools: Ritual Test (Intelligence + Blood Sorcery;
Cost: One or More Rouse Checks
Di culty 3)
Dice Pools: Ritual Test (Intelligence + Blood Sorcery;
Ingredients: A Sinner; A vampire with Humanity 5 or
Di culty 3)
lower.
Ingredient: A deadman’s gallstone, the blood of the
Process: e infernalist must nd a sinner, preferably
target, Bale re
one that has overindulged in their chosen vice. Two
Process: e caster obtains the blood of a target, cuts
Hunger worth of blood is taken from the sinner, which
their palm and grasps the gallstone rmly in their grip,
is then mixed with a Rouse Check worth of blood from
before submerging their closed st into a plume of
the caster. e caster then whispers dark incantations
Bael re. ey pledge their allegiance to their dark god,
in a tongue unknown even to them, as they pour the
or anything else in the Outer Dark that might listen,
mixture over the sinner, and make their Ritual Test.
and beg assistance in nding the Touchstone of the
Duration: ose baptized keep their Dyscrasia for one
target in the tongue of old over the course of an hour.
Lunar month.
As this happens the caster makes their Ritual Test.
System: On a Win the sinner becomes baptized in their
System: If the Test is passed, the Bael re will be pulled
vice, imbuing their blood with an Infernal Dyscrasia.
into the gallstone, turning it into a Soulstone. A er
is Dyscrasia can be tapped by slaking at least three
this the stone is prepared, and may be placed in the
Hunger worth of blood from the Sinner. If a vampire
blood of a target to attune it to their soul. A er this it
taps an Infernal Dyscrasia more than twice in a lunar
will glow and heat in intensity based on proximity to
month, they become addicted to it, and once it is gone
one of the target's Touchstones, with closer being
they are burdened with a negative e ect. ese Infernal
brighter and hotter. When very close the stone will
Dyscrasia will have one of the following e ects
ignite in Bale re.
depending on the Sin that best represents the Baptise.
At any time the caster can make a Rouse Check and
a Test of Manipulation + Occult; Di culty 4 to cause a
Bale re ember to icker from the stone and meander
for a moment in the general direction of a Touchstone,
though it will give no indication of distance.
Duration: e Soulstone remains attuned for ve
nights, but can be "recharged" or re-attuned to another
at any time with fresh blood from the intended target.

16
Rituals of the Baali

Associated Sin Beneficial Effect Excessive Use Effect

Wrath/Envy You deal +2 damage to those you have Whenever you make a Physical or Social
perceived to have wronged you. Combat Contest, you always Blood Surge
an associated Attribute.

Sloth/Lust You may reroll any Dice Pool once when Your tongue to silver (Lust) or makes you
made to convince others to do something visibly bloated.(Sloth)
for you and reduce associated Difficulties by
1.

Greed/Gluttony Regain a single willpower for each two dots You gain only sustenance from blood when
worth of hunger slaked you drain a prey entirely of their blood

Pride This Dyscrasia gives you the ability to reroll Gain -2 on any social rolls with people who
an entire dice pool once at the cost of a consider themselves equal or superior to you
Stain.

Level 3
caster is dealt Super cial damage, one of that damage is
transferred to one of the hearts of a living mortal in a
DEATH PACT Dark Pact with the caster instead, killing them
Many cult leaders survive through the hearts of instantly as their heart is torn apart. Performing this
their followers. is Ritual makes that more literal, ritual again removes all previous individuals the caster
using the blood bound and powers of Dark was in a pact with.
aumaturgy, an Infernalist with access to this blood Duration: Until all mortals are dead or until the Ritual
rite binds their physical constitution to that of their is performed again.
most devout followers, causing harm that would be
in icted upon the caster to instead kill one of those
followers. Level 4
Cost: One rouse check and one or more super cial NOTATUM UNUM
damage e creation of possessed mortals has long been a
Dice Pools: Ritual Test (Intelligence + Blood Sorcery; mainstay of Infernalists. ese "Marked Ones" as they're
Di culty 4) called, are both powerful allies, and extremely good
Ingredients: A da er, one or more Blood Bound distractions, with many of the younger Cainites of the
mortals each with something that serves as a link to modern nights usually going so far as to simply think of
their own life and one or more strips of the caster's them as simple monsters, or even an Infernalist proper
esh –Which in some cases isn't so far from the truth.
Process: e caster gathers one or more morals Blood Cost: One or More Rouse Checks
Bound to them, with each o ering a psychological tie Dice Pools: Ritual Test (Intelligence + Blood Sorcery;
to their old life, such as a photo album, their wedding Di culty 5)
ring, or even their best friend. e caster douses the Ingredients: A mortal Ghouled by the caster
da er in a Rouse Checks worth of their own blood, Process: e caster feeds a Rouse Check's worth of
and cuts across each o ering to symbolise it being cut Vitae to the mortal, whispering a summoning chant to
from the mortal's old life, and then cuts out a piece of call forth the direct in uence from the Outer Dark, and
their own esh, for each mortal, in icting at least one scratching an infernal sigil into their esh, then makes
Super cial Health damage. ese strips of esh are their Ritual Test. On a Win an entity will take purchase
presented to the mortal, who then consume them as the within the body of the mortal, and slowly corrupt and
caster makes their Ritual Test. gain control over the next ten days, reduced by one day
System: On a Win, each o ering is uickly subsumed for each success on the Ritual Roll. A Critical Win
into the void. From this point forward, whenever the causes the possession to complete immediately. Most

17
CLANBOOK BAALI

mortals cannot resist this power, however the especially System: On a Win, the nature of the Bale re changes,
strong-willed, or mortals with supernatural abilities, turning a sickly purple and giving o abyssal cold,
can make an attempt with a pool of Stamina + Resolve rather than heat, as it slowly soaks into the chosen
at Di culty 4. Mortals with even one Dot of True Faith Construct, and it becomes tied to the Outer Dark.
are immune to this power entirely. rough it the Children can whisper their intentions
System: Once the process completes, the victim and grant gi s to non-Baali postulants, in order to
becomes wholly possessed by a demonic entity, tempt them. Additionally, the Baali can use most
regaining control only in consecrated locations or when mental Disciplines through this Construct as if it were
surrounded by holy objects. e possessed individual a part of them.
gains a completely altered stat-block (see Pg. 41 for When touched by such a Postulant, the caster
examples,) regardless of their physical appearance. Only instinctively knows where the Construct is, and may
a single possessed individual will obey the whims of the make a Test of Resolve + Occult; Di culty 3 to see a
caster at a time, subse uent uses of this ritual will result ash of the general area around the Construct, and who
in possessed individuals largely ignoring the caster and touched it, while a Critical allows the Baali to watch
working towards their own goals. from a distance for the scene. e postulant will also be
Duration: Possession lasts until the mortal is destroyed compelled to spill blood upon the Construct, and may
or the demon is expelled in some way. resist with a Test of Current Willpower; Di culty 3 if
they desire. Once seen the Construct will whisper uiet

Level 5 promises and ask for o erings, granting demonic gi s


in return:
BAAL'S PITHOS
Considered to be one of the most dangerous
processions, rarely known outside of the most
accomplished Infernalists, the Pithos is a construct that
comes in innumerable shapes de ned by its creator; An
ornate sigil, puzzlebox, grimoire, or some kind of
miserable stone obelisk. When approached, or
disturbed, this construct acts as a beacon to the Outer
Dark, and to its creator, tempting, twisting, and
eventually embracing a victim into Clan Baali.
Cost: ree Rouse Checks
Dice Pools: Ritual Test (Intelligence + Blood Sorcery;
Di culty 6)
Ingredients: An elaborate Construct; Object with value
that re uires of Resource 3 or created in a Test with
Di culty 4, a Sigil or other demonic iconography made
with a Test of Intelligence or Resolve + Occult;
Di culty 4. e tongue of an ambitious man, the skin
of a prideful woman, and the eyes of a curious fool.
Process: If using an object as a Construct, it is
submerged in Bael re, if creating an iconographic
Construct, it is seared into the surface using Bael re.
A er this the caster sings to the Children of the Outer
Dark for six hours. On the second hour the tongue is
cast into the Bael re, on the forth the skin is cast, and
on the sixth the eyes are cast. When each organ is cast,
the caster must also cast in an accompanying Rouse
worth of their vitae, on the nal Rouse the caster
makes their Ritual Test.

18
Rituals of the Baali

Interaction Offering Gift

Ability to use Daimonion for the remainder of the night. Provides


First A Drop of Blood. no increase in Blood Sorcery. Additional payments of blood grant
this power at any time.

Second Blood of an evil dead man. An incredibly useful secret.

A live mortal. If this offering is not


made upon waking each night,
Third the Postulant will need to test for The ability to gain a single endowment (pg. 22).
Fury Frenzy; Difficulty 5.

The Postulant's Health Track fills with Aggravated damage,


however the construct will keep them alive for the remainder of
the scene. The initial caster's blood will begin to pour from the
Final A Drop of Blood. Construct, if they drink from this they will become a Baali
Apostate, and become Blood Bound to the caster. If they refuse
to drink, the Apostate suffers Final Death. In any case he
Construct resets to the first stage after this step.

OblÐlˆ Ce«e‡ˆle¯ Note: Past and future products contain Oblivion


Ceremonies and powers that may match well with
Unless otherwise noted, performing a Ceremony those presented here. If these books are available, the
re uires a Rouse Check, ve minutes per level to cast, Storyteller may feel free to su est alternate
and a winning Resolve + Oblivion test (Di culty = prere uisite powers
Ceremony level + 1). Ceremonies usually re uire

Level 1
additional ingredients or sacri ces to mingle the
caster’s vitae with. Unless otherwise stated the caster
can only perform bene cial Ceremonies on themselves. SIN'S GRACEFUL FLAME

Ghouls of necromancers or thin-bloods drinking from Prere uisite: Daimonion (In either Blood Sorcery or
empty temperaments gain temporary access to Oblivion).
Oblivion powers, but not to Ceremonies. is Ritual expands upon the power of Daimonion,
Ceremonies each have a prere uisite power, though allowing the user to tune themselves into vice and
unlike Ceremonies of Oblivion seen elsewhere, the virtue around them, and also supplies a dabbler in
Baali's Ceremonies sometimes call for a power known Infernalism with a small source of Bale re, which can
within Blood Sorcery. is is due to their Clan having be used in other endeavors.
treated both Disciplines as a single power of Cost: One or More Rouse Checks
Daimonion, merely with branching paths within. At Dice Pools: Ceremony Test (Resolve + Oblivion;
character creation a player can choose one Level 1 Di culty 2)
Ceremony if they have at least one power noted as a Ingredients: e caster's Blood, rock salt, a small live
prere uisite for that Ceremony. Characters can buy animal, a candle
new Ceremonies at the cost of the Ceremony’s level x 3 Process: e caster prepares a space, be it an altar, the
experience points, providing they meet the power center of a room, or a shrine. e location matters
prere uisite as well. Learning new Ceremonies during little, however it must be shrouded in complete
play re uires both experience and time, as well as a darkness. e Rock salt is packed down as at as can
teacher who knows the Ceremony already. Expect a be, before the animal is gutted, and a handful of its
Ceremony to take at least the s uare of its rating in insides are tossed onto the salt. e candle is then
weeks to learn. placed at the center, set in the o al, and a Rouse worth

19
CLANBOOK BAALI

of the caster's vitae is poured over the wick. e caster wound. A er this the two corpses are sewn together,
chants, invoking powers of the Outer Dark, and makes and the mixed li uid is poured down the mouth of the
their Ritual Test. canine. When all this is done, the caster makes their
System: A Win ignites the candle's wick with a small Ceremony Test as they invoke the powers of the Outer
plume of sickly Bale re. So long as this candle burns, Dark.
the caster may focus on an individual with a Test of System: Whether the Test is passed or not, the two
Resolve + Insight; Di culty 3. On a Win, the caster corpses will fuse into a large hound-like creature with
knows the Blood Resonance, Humanity rating, and the the approximate mass of both, becoming what
most recent Sin they've committed, as any current Infernalists and other occult-minded individuals call a
Stains they may have. Tasting the blood of an Barghest. If the Test is passed at Di culty 3 the
individual re uires no test, instead granting this Barghest lasts until destroyed, if passed at Di culty 5
knowledge freely. the Barghest will reconstitute itself at the next sunset
e candle itself also provides a source of Bale re unless its remains are burned. A failure on the
for nascent Infernalists, however it must be fed a Rouse Ceremony Test results in the Barghest withering to
Check of vitae each night. In order to spread the dust and bone at sunrise.
Bale re beyond its wick, it must be doused with mortal Duration: Variable.
blood. Direct light may snu the candle, while sunlight
will destroy the ritual's components entirely, burning
them away.
Duration: e candle remains lit until midnight the
Sometimes also referred to as Hellhounds, these
next night. is duration is refreshed when a Rouse
creatures are supernaturally attuned and are
Check's worth of vampire Vitae is fed to the ame.
ever-vigilant. ey are bound to their creator, and
cannot attack them or those their creator deems an
Level 2 ally.
BIRTH THE BARGHEST
Standard Dice Pools: Physical 6; Social 2;
Prere uisite Power: Soul Swap Mental 1
An infernal form of Necromancy, most Baali who Secondary Attributes: Health 8, Willpower 0
pursue the Oblivion "path" of Daimonion learn this
Exceptional Dice Pool: Athletics 8;
power. is ability pours the alien powers of the Outer Intimidation 4; Awareness 7
Dark into the remains of a person and a canid, creating Special: Barghests take Superficial and
an unholy fusion of human and animal that is ever Aggravated damage in the same way as
vampires, except they are immune to sunlight.
vigilant. They cannot heal or mend damage. They
Cost: One Rouse Check cannot be mentally dominated or influenced as
they are bound to their master. They do not
Dice Pools: Ceremony Test (Resolve + Oblivion; need eyes or ears to perceive everything
Di culty 3 or 5) around them as someone with unimpeded
vision and hearing might, and they can see
Ingredients: A freshly exsanguinated human or vampire Wraiths and their associated Fetters. If a vampire
corpse, a canine corpse, powdered sulfur, dried manure, corpse is used, the Barghest's Bites inflict +2
Aggravated Health damage, and if
a live hen, a knife, at least ten feet of leather thread the vampire knew Protean, the
Barghest deals non-halved
Process: e caster must chop o the head of the living Superficial Damage.
chicken, then grind it in a bowl, along with the
powdered sulfur and dried manure until the mixture is
a thick li uid. e head of the human/vampire corpse
must be removed and the stomach cut open, the
still-moving body of the chicken must be shoved into
the chest cavity, and then sewn inside. e canine
corpse is then split open from stomach to throat, and
the caster must attempt to stretch it over the torso of
the human/vampire corpse as best they can, with the
head of the animal resting over the other corpse' neck

20
Rituals of the Baali

Level 3
HELL-BOUND HEART
Prere uisite: Daimonion (In either Blood Sorcery or
Oblivion)
Regarded by Infernalists as the rst step towards a
more "divine" form. is profane act allows the
infernalist to o er up their own esh so that they may
take on the traits and powers of the Children of the
Outer Dark more directly. While some are transformed
into grotes ue and inhuman monsters, others may nd
themselves irresistibly beautiful –A perfect picture of
temptation. e limits of these changes are only the
infernalist's imagination, and what they're willing to
pay for them.
Cost: One Rouse Checks
Dice Pools: Ceremony Test (Resolve + Oblivion;
Di culty 4)
Ingredients: Ten liters of fresh Blood, nine mortals,
several pounds of sulfur.
Process: All unmarked boxes on the caster's Humanity
tracker are marked with Stains, regardless of
Convictions. e caster creates an exceptionally
detailed glyph in blood on the oor, marked with nine
placements for the mortals. Each mortal is then ritually
sacri ced within the borders of the glyph, and their
fresh corpse is powdered with the sulfur. When all nine
mortals have been sacri ced, and the o ering complete,
the Infernalist calls out to Outer Dark, and makes their
Ritual Test.
System: Whether the test is passed or not, the caster
gains the attention of a Child of the Outer Dark,
however if the Test was failed, the caster takes
A ravated Willpower damage e ual to the margin of
failure. e Child of the Outer Dark grants the caster
one Endowment, and up to a number of additional
Endowments for every two successes beyond the
margin of success. Each Endowment granted provides a
powerful bene cial and negative e ect to the caste.
While each is le for the player and Storyteller to
decide, the Storyteller always has the nal say in what
would be appropriate. Endowments can never
circumvent Banes, True Faith, Sunlight, or Hunger. is
ritual can be performed multiple times to accrue a
collection of endowments, but killing so many mortals
rarely goes unnoticed.
Duration: Changes are permanent and cannot be
undone by anything. Ever.

21
CLANBOOK BAALI

Level 4 Level 5
PROFANE EDGE OF DEPRAVITY THE BELL OF GOMORRAH
Prere uisite: Pareidolian or Arms of Ahriman Prere uisite: Nightmare eatre
Tlazolteotl is said to be the vice-eating goddess of sin, Purported to have been rst employed a Baali
though accounts of her are marred in Baali superstition methuselah in the ill-fated city of Gomorrah, this
and disinformation, with some calling her an ancient Ceremony is used to haunt the slumber of all Kindred
crone that seduced the Baali Methuselah in an area, tormenting them with horrifying imagery of
Huitzilopochtli, and lorded over him, while others the caster’s design. is plague of daymares can be
paint her as his ever-wise and beautiful con dant. stopped for a price –that of implication in infernalism.
Whatever her exact nature may be, her association with Cost: One or More Rouse Checks
the temptation of spiritual degradation is her singular Dice Pools: Ceremony Test
truth, and this Ceremony calls upon that power. (Resolve + Oblivion; Di culty 6)
Cost: One or More Rouse Checks and One Stain Ingredients: e caster's Blood, a bell that once tolled
Dice Pools: Ceremony Test (Resolve + Oblivion; in the name of faith, a brazier or candle lit in Bale re
Di culty 5) and an altar.
Ingredients: A melee weapon, enough blood from any Process: e Bell doused with a Rouse Check's worth
source to submerge it and an e ual volume of dirt of the caster's blood while they incant in dark and
Process: e caster mixes the dirt with blood and terrible tongues. ey continue their incantation as
submerges the chosen weapon in muddy substance. they light the brazier atop the altar with Bale re as
Once submerged, the caster invokes the presence of the they recite the last verse, making their Ceremony Test.
Goddess of Sin, asking her to grant them her divine A Win causes the bell to rise and slowly sway from side
blessing. A er this the caster must reach into the to side by its own volition, and yet it will not make a
muddy mixture and consume it until only the weapon sound.
remains. Keeping this lth down re uires any System: At sunrise the following day the bell will begin
associated Tests, and the Ceremony Test can only be to toll causing all vampires within ten miles/sixteen
made when the caster has consumed it all. kilometers to su er daymares of the caster's choosing.
System: On a Win, the weapon becomes permeated Upon waking the next night, victims su er two points
with profane power, appearing as a twisted mockery of of non-halved Super cial Willpower Damage. Weaved
what it once was, usually stained tar-black or corroded into the victim's daymares will be their salvation; e
in appearance, however it functions as a proper fresh blood of an innocent, used to inscribe an infernal
weapon, will never lose its lethal properties due to age, sigil onto their doorway, this process inevitably causes
and can only be destroyed by an individual with True at least one Stain in the one who performs it.
Faith. Average Mortals within the area of the Bell's e ect
is Profaned weapon has a Damage Modi er e ual will also have their mental fortitude withered,
to the di erence between the caster's current and becoming extremely irritable or become fanatical
maximum Humanity (A vampire with seven Humanity cultists (pg. 40). A er a time, certain mortals may even
would give this weapon a +3 modi er). As long as the become "marked" by the tolling of the Bell, and become
user has a Stain, they add two dice to any rolls made to a Marked One (pg. 41).
attack with this weapon. Every subse uent night the caster must feed the
A vampire can never possess more than one weapon brazier with vitae to ensure the bell continues to toll
blessed this way. In order to perform this Ceremony on through the next day, and when they do this, they may
a new weapon, the previous profane weapon must rst change the a icting imagery that this ritual causes.
be destroyed. If this weapon is ever used against the Duration: e Bell will ring so long as the Bale re
caster, it deals its damage as A ravated to the caster. brazier remains lit. Braziers remain lit until midnight
Duration: Until the weapon is destroyed. the next night. A Critical Win on the Ceremony Test
keeps the Bale re lit for a week.

22
Rituals of the Baali

NeÑ P«eda·« Tרe¯


While many Baali feed in a manner similar to any • Gain Herd (•) or Resources (•) as o erings le to
other Cainite, some prefer to take on methods that placate you.
allow for greater secrecy, are especially cunning, • Gain a Folkloric Bane Flaw: (•) Of your choice and the
endishly cruel, or exploit temptation and vice. e Enemy Flaw: (•) a local priest, shaman, or another kind
development and preference of new predators have of mystic with True Faith (•) that can repel you.
grown from these feeding methods.
Predator Pool: Manipulation + In uence or Wits +
Stealth, you feed by sewing fear in the community
Abd¼c·« around you, or from fresh blood le out in sealed
containers or an individual o ered up as a sacri ce.
You prowl the night for prey, stalking various

Ha«Ðe¯·e«
targets over a few nights, or grabbing a vulnerable
loner, and dra ing them to your own private place to
feed in relative peace (or at least as peaceful as a
kidnapping can be). While dra ing your victims While some prefer to feed only on animals, you've
somewhere else comes with its own risks, to you it's developed a more grotes ue, but fruitful, method of
preferable than the alternative of hunting out in the re ning blood through the use of insects. You've
open among prying eyes. cultivated a large swarm that nests in, and feeds on,
carrion and cadavers. ese insects produce some
• Add a specialty Drive (Night Driving) or Subterfuge vitae-infused byproduct, or their young are born
(Appear Harmless) bloated with it, and you ingest either to feed.
• Add one dot of Auspex or Potence
• Gain two dots in a Haven where you feed and one dot • Add a specialty: Animal Ken (Insects) or Medicine
in a Cell within it that's used for holding your victims. (Corpses)
• Lose one dot of Humanity • Add one dot of Animalism or Obfuscate
• Gain the Haven Advantage: (•) A private place where
Predator Pool: Resolve or Strength + Drive, you search you store the bodies and harvest your vitae.
for, and then grab, people o the street and take them • Gain the Herd Advantage (••) as the swarm you gain
somewhere more private to feed on them. sustenance from.
• Lose one dot of Humanity

C¼c¼× Predator Pool: Resolve + Animal Ken or Medicine, you


pick through the hives of your pets to get the most
You are the thing that goes bump in the night, nutrient-rich bits, or nd corpses that will serve as
perceived as an entity within your local community, good hosts.
either a forbidding folktale or the feared object of a
group of partially willing cultists. You don't ask for
blood, it's instead le out to you or o ered to placate
your hunger, and shield the mortal community from
your devilry.
• Add a specialty: Stealth (Witching Hour) or Occult
(Local Folklore)
• Add one dot of Obfuscate or Oblivion
• Gain In uence (••) in your local community to
perpetuate the folklore and o erings related to your
presence.

23
CLANBOOK BAALI

Me¨hl¯·¨hee¯ Slˆ-Ea·e«
Many a Kine and Cainite are willing to make a deal You've developed the pallet for a sinner's blood,
with a Devil to get what they want, and you specialize preferring it above all else. Maybe this is because sin
in exactly that. You make Pacts with others, granting adds a special pi uancy to a mortal, or maybe it's just
them earthly pleasures or supernatural aid that only easier on your mind to drink from those with a weaker
you can provide –With a price paid in their vitae. moral character.
• Add a specialty: Persuasion (Negotiation) or
Subterfuge (Negotiation) • Add a specialty: Awareness (Sinners) or Insight
• Gain one dot in Blood Sorcery or Oblivion and take (Vices)
Daimonion in whichever you pick • Add one dot of Oblivion or Blood Sorcery (Banu
• Gain one dot in Auspex or Presence Haqim, Tremere, or Baali only)
• Spend two dots between the Mawla or Contact • Gain the Feeding Merit: Bloodhound (•)
backgrounds that are in a Blood Pact with you.
• Lose one dot of Humanity Predator Pool: Resolve + Awareness or Insight, you
• Gain the Flaw: Dark Bargain (•) Diabolical watch people from afar, identify what kind of person
Touchstone, as well as an Advantage (•) of your choice they are, and then move in to feed on their sinful blood.
from this Dark Bargain.
• Gain the Feeding Flaw: Debt Collector (••) Only
draining someone you've upheld a Pact with reduces
your Hunger to zero. If you break this pact, you su er a
point of A ravated Willpower Damage.’
Predator Pool: Charisma or Manipulation + Persuasion
or Subterfuge, you tempt and promise others things
they can't do or obtain on their own, and when they
enter into a contract with you they seal their fate.

24
New predator types

O¨·lˆa AdÐaˆ·age¯
Within this section are new Merits, Loresheets, and suspiciously in the area you were in for up to an hour
Flaws that Players and Storytellers can use to build a erward. Up to once per session, you lose one die at
their characters. ough these are primarily aligned to the Storyteller's discretion as the swarming pests thwart
the infernal themes of the Baali, some Merits can be your actions in some way.
taken by non-Baali in order to add some demonic
history to their characters. A Toreador who nds that Flaw (• to ••): Restless Dreams. Your day-sleep is
the darkest of the occult is their xation, a Malkavian disturbed by visions from the world beyond. You regain
who peered too far into the beyond, or a Gangrel on one less Willpower when waking each night, for each
that still carries the cursed cicatrix of a night wrought dot of this Merit.
with fell horror in the vast wilderness, are all examples
of typical Clans that could have some of these
Flaw (• to •••): Diabolical Touchstone. Choose one of
Advantages.
your Touchstones for each Dot of this Merit. Chosen
Storytellers and Players are encouraged to think
Touchstones act as your anchor to a dark patron in
about the whys and hows of these merits, and consider
some way, and if they are damaged you take twice the
what events may have lead to a character having them,
amount as Super cial Damage, in addition to any
and how they will a ect the Chronicle throughout, as
Stains gained. If they are destroyed you are consumed
they are stand-out ways to help de ne characters, both
with Bale re, and su er Final Death.
Player and otherwise, and add stronger context.

Flaw (••): Baleblooded. Your blood sublimates into

Me«l·¯ aˆd Faѯ


noxious black fumes, a swarm of insects, or even ignites
into Bale ame at random. ese things are always
detrimental to you when they occur, and because your
Dark Bargain (• to •••••) vitae transmutes as soon as it leaves your body, you
cannot Embrace or Ghoul.

Unlike normal aws, a Dark Bargain is the direct


conse uence of being touched by, or making a deal Flaw (••): Putrescent Slumber. You can only sleep when
with, powers from beyond the veil of reality. While submerged in blood, rotting o al, or under a pile of
these Flaws in ict a very large drawback and imply cadavers. Waking having not slept in this way impairs
infernal interaction if discovered, a player that takes a you Physically, Socially, or Mentally the next night,
Dark Bargain receives an e ual number of Dots in causing a two-dice penalty in any related Attribute
positive Advantages of their choice in return as pools.
"payment". ese can be taken during character
creation as starting aws at the Storyteller's discretion. Flaw (••): Kiss of Mania. Slaking one or more Hunger
Storytellers themselves are encouraged to use these when feeding directly from a vessel in icts a deranged
aws for Dark Bargains, or as a base point of reference Compulsion upon the victim, and Vampires you feed on
to create their own. may immediately give in to Fury Frenzy, with you as
their target.
Flaw (•): Swarm's Favor. Flies or other insects always
seem to gather in the same room as you, or will blanket Flaw (••): Perpetual Liar. You are unable to tell the
windows and other entrances, and will linger Truth and must lie, constantly. Whenever you attempt

25
CLANBOOK BAALI

to speak the truth you must make a Willpower Test;


Di culty 3. If you succeed you can speak a number of
Truths e ual to the margin plus one for the remainder
of the scene. If you fail you take a point of Willpower
Damage.
Me«l· f Me‡be«¯hl¨
Flaw (•••): Smouldering Decay. Your esh constantly
withers due to rot or a slow burn over the course of the
A member of Clan Baali need not always be
night, reaching its apex near dawn or when you're at
conniving towards their Coterie, like any other
Hunger 4 or greater, upon which you become charred
vampire, the Baali have their own plans, own means,
black bones, held together by crimson veins and
and their desired ends. Even with the aid of the
twanging sinew.
fathomless forces of the Outer Dark, an earthly helping
hand can prove to have more immediate use, and who
Flaw (•••): Monstrous Re ection. Re ective surfaces says that just because you have friends whispering from
betray you as a demonic silhouette blanketed in beyond the veil, doesn't mean you can have someone to
darkness, with an occult sigil at the center of your mass, spend you nights with here, in mundane reality.
along with a writhing eye. e appearance can distort e Baali come with their own Coterie Merit,
or alter further at the Storyteller's discretion, but uni ue to them that can be purchased at character
should always appear as a demonic breach of the creation. Additionally, Apostates with previous
Mas uerade. vampiric heritage, can also purchase their associated
Coterie Merit as well.
Flaw (•••): Murderous Shadow. Your shadow has a will
of its own, and will occasionally leave you to pursue its ●● DEVIL'S BARGAIN (Clan Coterie Merit):
own ambitions. At the Storyteller's discretion, this Once per session, the Baali may enter a pact with
shadow may have certain powers of Oblivion when it another member of their Coterie. e Baali chooses a
acts. In its absence, you no longer cast a proper shadow, Flaw from among the Dark Bargains on page 25. e
which may be noticed by others as a breach of the Coterie member gains a number of automatic Successes
Mas uerade. Worse still, when it does return, it is e ual to the Flaw's rating, which they may spend across
usually a er committing an extravagantly horrendous rolls as they choose. e Flaw and Successes are lost at
murder nearby. If you take this Dark Bargan with the end of the Session.
Pareidolian, expect to be ever-vigilant of a shadow that
will undermine you at every turn.

26
loresheet

CHILDREN OF
HUITZILOPOCHTLI
(BÍää„Í´ØŒ; BaaÍ´ }¯a a}Œ  äØÍE)

ong before the de ning events of seep into established orders of the supernatural
classical anti uity, such as the Fall of world. You are a descendant of the War God,
Troy, the Baali's progenitors were told embraced into his hematic line as an agent to
of impending destruction and so they spread his will and in uence across the face of the
spread to the four corners of the world. Seeding a earth once more.
blighted path of blasphemy as they travelled, one
of these four ancients, would become known as
Huitzilopochtli, Aztec God of War.
However the methuselah's bloody reign
would eventually end at the destructive hands of
the invasive Con uistadores and old-world
Sabbat packs that tore a disease-bloodied swath
across what would come to be named South
America. Holding fast against the Sabbat,
Huitzilopochtli fought them to the edge of
destruction, before descending deep into the
earth to become a subtle, more insidious, evil.
Exerting his in uence from afar, and setting the
bloody foundations for a new empire.
With the Sabbat eeing to the Middle
East, Huitzilopochtli has once again begun to stir,
operating with more open abandon as the Baali

Left-Handed Mediator: You've gained the The Flower War: As the Aztec Empire began its
attention of Huitzilopochtli himself, who has sent a descent in the face of invaders, famine, and
shadowy hummingbird to keep tabs on you from plague, they sought to placate their masters
night-to-night. This dark creature counts as a through Ritual Wars that would bring in a massive
Retainer (••) that can speak and communicate influx of their enemies as sacrifice to the God of
with any other Children of Huitzilopochtli in ancient War. You were embraced for your potential as a
Nahuatl, but will always report your progress (or lack soldier in the new Flower War, called by
thereof) to the methuselah or one of his immediate Huitzilopochtli himself, against the enemies of the
underlings. However, should you learn this dialect of Baali. Once per Story, you can call for a
Nahuatl yourself, you can forgo this demonic confrontation between you and your allies, and an
mediator and attempt to send reports directly, enemy group, and you gain three extra dice in any
which might better portray your intentions should Social or Mental pool that would convince your
you make any slights against your lineage. enemy to show.

27
loresheet

Fire Priest: At its apex, the Aztec Empire may excise and consume a heart of each
carved the hearts from offerings with a pitch-black resonance to bolster your supernatural powers.
knife of obsidian glass, and the kingdom's great Doing this increases your level in Blood Sorcery by 1
ziggurats ran red with sacrifice. You have been and grants you a power of your choice at the new
chosen by Huitzilopochtli to become a venerated level. This effect fades at the end of the night, along
Tlenamacac, or Fire Priest, and have been granted with the new power. If your Blood Sorcery is already
a ceremonial obsidian dagger – a tecpatl, at level five, you instead learn a second Blood
permanently stained by the thousands of dark rites Sorcery power at level five until the end of the night
it was used in. When used during a Ritual that and increase your Blood Sorcery pools by one.
requires sacrifice, you gain 1 automatic Success in
any Tests that Ritual requires. Additionally, this Cuauhocelotl: One of Huitzilopochtli's
dagger has a +3 Damage modifier and cannot be venerated Eagle Knights has arrived in your city with
broken or dulled in combat. On a Critical Hit, a instructions to aid you. While this warrior is certainly
Kindred victim must test for Terror Frenzy; Difficulty 4. not mortal, it is even more certainly not Kindred. It
If this dagger is lost or misplaced for more than a counts as a five-dot Retainer (•••••) and while it
single night, you are stripped of your title, and the will aid in your efforts it follows a greater design that
other Fire Priests of Huitzilopochtli will scorn you. you will likely never be privy to. If ever you get in its
way, or offend the Eagle Knight in some way, it
Sacramental Humors: You have learned an becomes a three-dot Enemy (•••) that will actively
ancient rite of your bloodline, that of the offering hunt you.
and consumption of hearts. Once per story, you

Eagle Knight

Attributes: Strength 5, Dexterity 4, Stamina 5; Charisma 2, Manipulation 4, Composure 2;Intelligence 3,


Wits 2, Resolve 3
Secondary Attributes: Health 8, Willpower 5
Skills: Athletics 4, Melee (Mutual Combat) 5, Stealth 2, Survival 3;Insight (Baali) 3, Intimidation
4;Awareness 4, Investigation 3, Medicine 3, Occult 3
Disciplines: Animalism 5, Auspex 2, Blood Sorcery 3, Celerity 3, Fortitude 5, Obfuscate 1, Potence 3
Special: Eagle Knights take damage as vampires do, and count as having the Baali's Clan Bane at Severity 5
when it comes to sacred iconography. ey have no de ned appearance or origin, and come from a wide
variety of supernatural creatures, though Werewolves are most common. Disciplines used by the Eagle
Knight are not Vampiric in origin, and may be treated as demonic e uivalents that are activated by it
spending Willpower in place of Rouse Checks.
General Di culties: 6/3

28
loresheet

dark apostasy
ot all members of the Baali were embraced as such to begin with, whether it be through guile or willingly
giving into the temptation of infernal power, a Kindred can nd themselves "re-embraced" into the Clan
of Devils, damning their blood and soul to the ames of hell. You are such a Kindred. Having undergone
the Rite of Apostasy, you now belong to a coven of infernalists.
When taking this Loresheet, choose one of your in-Clan Disciplines and switch it with Blood Sorcery or Oblivion,
making it the same level as the previous Discipline. When doing this, take Sense the Sin and Daimonion as a level 1
Power and Ritual respectively, and then choose new Blood Sorcery Powers for any additional levels. Further levels in
Blood Sorcery can also be purchased at in-clan costs, while your previous Discipline is now treated as out-of-clan.
You still pass for a member of your previous clan with relative ease, but gain the Baali Clan Bane in addition to
your original one. Without the 5-dot Merit from this Loresheet, anyone you embrace will belong to your original clan.

Infernal Accolades: counts as a Mawla (•), incite a destructive rage in


Apostates are considered new however they will stick by you those of your Clan with less
blood, a mix up from the main unless you make overt motions Status than you. Alternatively
bloodlines of the Baali, and so to attack their well-being or you can incite the same thing
they are regarded as being harm someone they care for. in someone with the same, or
able to think outside the box greater, Status with a Test of
when it comes to Infernalism. In Nomine Primi: Manipulation + Subterfuge;
Whenever you impress Through diabolic research or Difficulty equal to their Status.
another Baali in some way, infernal intuition, you have On a failure they may make
restore a point of Superficial learned a single glyph of a motions to investigate your
Willpower. If the Baali you demon's True Name. When intentions, however.
impressed was responsible for inscribed on the floor of a
your re-embrace, you may space in your blood, you are Advent of New
restore two. able to beckon your first sire to Blood: Your Blood is strong
its location by kneeling before enough to beget what some
Friend from Fool: A the glyph and calling their might call a Bloodline of your
member of your original Clan name. Your sire must make a own. When you Embrace,
is completely unaware of your test of their current Willpower; your Childer take the same
embrace into the Baali, and Difficulty equal to your Occult, Disciplines in-Clan as you,
will trust you implicitly, while to resist the call. If they fail, have both your original Clan
also speaking out on your you know the beckoning has Bane, as well as the Baali's
behalf and even going so far succeeded. Bane, start as two-steps
as to put themselves on the towards a Blood Bond with
line. Even when given hard Clans Within Clans: you rather than one, and
evidence or your infernalism, You know exactly what your immediately count as a
they will stay by your side, as if previous Clan's desires are, Mawla (•). However if you
some veil clouds their what irks them, what boils their suffer final death, your
judgment. This individual blood. Once per story you can progeny will wither and die.

29
loresheet

FOLLOWERS OF MOLOCH
he bloodline of Moloch has persisted and follows the ways of
their founder who was imprisoned so long ago within the ruins
of Carthage. But his absence has done nothing to deter their
desire to continue his great work. e followers of Moloch prefer
a more subtle approach, preferring manipulation and misdirection to further
their goals. O ering whispers of routes to powers that others fear to tread
over such primitive and fundamentalist objection like morality. Each
follower of Moloch knows that every soul that realises the absurdity of their
morality is one step closer to reaching original sin. e truth that lies at the
very heart of creation. e truth that shows that we are not creatures of the
light and never were. ose that know this truth become one more voice
within the legion.

Dark Sage: Corruption is to be dice to any rolls you make to as bastards makes no difference.
introduced into the minds of as a redirect them in Frenzy towards a Moloch was first embraced into
measured act. When someone specific target. the powers of the Outer Dark
comes to you for advice, or After slaking at least two Hunger
wisdom, and you respond with a Azazel’s Herd: The fall of from a victim, you may Rouse the
pool including Manipulation or Carthage and the persecution of Blood to shift your form to appear
Subterfuge, add two dice to the your bloodline has taught you as a loved one of that victim for a
roll. that sometimes a sacrifice needs single scene. You may assume
to be made for others to prosper. this forn repeatedly until feeding
Moloch's Tragedy: Like your You have a small infernal cult of again or reaching Hunger 5.
founder before you, you have Thin-Bloods that act as a Mawla
empathy with Clan Brujan; their (•••), if ever the time comes that Carthage Spawner:
passions, ambitions, and aims for you need a scapegoat for your You feel the pull of an ancient
constant upheaval provide you infernalism, you may have this resting place somewhere in the
with fertile ground to grow a crop group take the fall. Starting a new world, a kind of Beckoning –but in
of forbidden fruits. A Brujah has cult in its place requires a Project, reverse, as whatever this place is,
become infatuated with you, but you gain two additional dice it's pulling itself to you. The space
whether due to your honeyed on that Project's Launch Roll. in which you perform your Dark
words, philosophical beliefs, or Sacrament becomes warped by
simply because they're nearly Alluring Form: Some of a distant infernalism, causing the
Blood Bound to you. Treat them your line claim that Moloch was earth to open and spew forth a
as a Mawla (••), and add one sired by the "Eldest", who tossed demonic entity, powerful artifact,
die to any Social pools to spur his ancient blood upon your or some other strange, but
them towards upsetting the ancestor's broken body as a mere somewhat beneficial, occurrence
establishment and add three afterthought. Your line being sired once per story.

30
loresheet

HERETIC
(BaaÍ´ }¯a a}Œ  äØÍE)

he Baali have su ered a twisted history of purposeful misinformation, with even their teachings being
victim to their machinations. Your particular sect believes that the original intention of the clan was to
placate the dark ones –No matter the cost. Branded a heretic by the other Baali, they have led an infernal
crusade against you and those like you for millennia, mutating and embodying the total antithesis of your
clan's intended purpose. ough they have turned against you, called you and your ilk traitor, you do what must be done
all the same. e world will not fall into the hands of its destructors and their demonic masters, no matter how loudly
the voices whisper sweet promises of power, and wrath, into your ears. If your soul is to be forfeit, so be it! e
damnation of your eternal soul is the price for holding the darkness at bay than so be it. You know better than anyone
else what lies in wait at the threshold of creation.

Solemn Temerity: You are fellow Kindred to wholly invest in actively aid you in shutting down
expected to subdue the the measures you take as the effects of any Blood Ritual,
encroaching forces of hell, necessary for the preservation of Ceremony of Oblivion, carried
unfathomable beings with which the world. This individual has out by a single individual.
you yourself have likely borne agreed to help you in any way Additionally that person will suffer
witness, or spoken to. The sheer they can, but you suspect that a two dice penalty from all Blood
terror of these encounters has they may be unable to stomach Sorcery, Oblivion, and Occult
made you steadfast against the the darker and bloodier measures pools for the remainder of the
fearful thrashes of your Beast. of what needs to be done. Chronicle. Sacrificing someone so
Once per session you gain +1 Die Additionally, each time you call pure, however, fills all of your
to resist Terror Frenzy. If this Frenzy on them for help, it will put them unmarked Humanity boxes with
is triggered by a demonic effect, in the crosshairs of an enemy Stains.
you gain +2 instead. Infernalist. This Confidant counts
as a Mawla (•••), however both Antigonish: You know
A Task Greater than You of you gain an Infernal Aversary of a location where what is and
or I: Your duty is an important, if (••) that will actively work to stop isn't borders and exists in
and destroy the two of you, non-existence. This strange space
not grim, one. Despite the
especially when you work is where reality is at its weakest,
extensive measures you take to
together. and any Dice Pools to perform
carry it out, it is the only thing that
placates the Lords of Hell or bars any Rituals or Ceremonies there
their way. Once per Story, when The Victim Soul: You are increased by four. However
you're convincing another person can detect purity and you are sworn to protect it, and
that what you do, no matter how innocence, after all the dark must complete your Bane Rituals
disturbing, absolutely must be hungers for it more than any other here. Should anyone else attempt
done, you may completely re-roll delicacy, and so do you. Once to use this site, those who should
an entire Dice Pool to convince per chronicle you can meditate not wake will stir in their slumber,
them to either help, or refrain to find a mortal that is entirely and plague you with apocalyptic
from stopping you. pure of heart, spirit, and body. If visions that cause Stains, and
this individual is sacrificed in the increase all Difficulties to resist

A Friend and Confidant: Dark Sacrament of your bane, it Frenzy by 2.


will satiate any Child of the Outer
You've managed to convince a
Dark so thoroughly that they will

31
loresheet

ORPHAN OF THE
UNDYING PESTILENCE
(BÍää„Í´ØŒ; BaaÍ´ }¯a a}Œ  äØÍE)

he bloodline of Nergal has long followed in its founder's footsteps, twisting their way through civilizations
since prehistory. In the past they were the most fre uent to consort with those outside their Clan, usually
ingratiating themselves as an Elder's secret consort, the trusted con dant of a faltering Archbishop, or the
last resort of a desperate Prince turned pariah. Despite their ability to strengthen their position within a
given civilization, Nergal and his progeny inevitably become a cure more dire than any problem they were ever sought
to solve, though this is by grand design. One must not just rot the apple, but blight the grove, and witness the methods
of its fall, for in the methods of decay is true power and wisdom.
is grab for knowledge and power at the expense of all else would eventually lead to Nergal's need to ee and
establish his sovereignty elsewhere, however it's told that it always caught up with him, and eventually culminated in
the uni cation of all irteen Clans, who marched together to destroy the methuselah in his volcanic fortress-city of
Knossas. It is said that Nergal himself perished in the eruption of his own lair, though accounts among the Baali and
other esoteric orders of the occult, claim mixed results of the con ict.
Regardless of Lord Nergal's fate, his bloodline persists to these nights, some calling themselves Orphans, due to the
loss of their founder, they work towards spreading a grand inciting pestilence, with many believing that each felled by
their demonic machinations serve as an o ering in some cosmic ritual that may yet nish a ceremony of ascendance
that the Nergal once initiated in the distance past.

Pestilent Presence: Many Baali confidant, or even a hired gun. For each success a nearby Mortal of
believe that they were embraced Regardless of the circumstance, your your choice becomes fouled and
from the detritus of creation, the position allows you to easily pick up anaemic, losing one die from all
rotting misbegotten attempts at life on local gossip, secrets, and Physical and Mental pools. Vampires
that occurred before would-be relationships. Gain an extra die when that feed from fouled mortals will
humans walked the earth. Whether attempting to overhear or understand wretch up blood until they reach
this origin is true or not has been other Kindred speaking on various Hunger 4. Mortals remain fouled until
debated among Baali scholars for matters, or to persuade them to the end of the Story.
aeons, however one thing is for confide in you. If you solve a Kindred's
certain –Your blood attracts swarms of problem for them, gain them as a
flies, rats, cockroaches, and any other one-dot Mawla (•) until the end of *
manner of nearby scavenger animal the next Story, alternatively you can
or insect when spilled. Once per Story make their problem so much worse…
you may add your Presence to any
tests to manipulate such creatures In Nomine Pestilentiae: Nergal
into carrying out your will, though was obsessed with learning the True
detailed instructions will be well Names of demonic lords, believing
beyond the comprehension of most that it would bolster his already
animals. god-like power, and grant him
infallible dominion over Earth. You
The Devil in the Details: You have know a tiny fragment of a demon's
become a player in the local scene True Name, and can make a Test of
of Kindred, perhaps as a novelty, Resolve + Occult to speak it out loud.

32
loresheet

Folly to Grieve: Some claim Brood-Spawn Sovereign: frail to serve as proper hosts, though
that Nergals' twisted body was Generation of vermin live and die Ghouls and Kindred make an ideal
embraced by the blood of a scholar within you, and you have grown a home. You may take 1 Aggravated
fixated with death as a means of Hive Queen (pg.42) that is within the Damage and spend 2 points of
rebirth, rather than any kind of actual confines of your flesh. You may expel Willpower to conjure a nascent Hive
end. When you perform a Ceremony the Hive Queen, who will quickly Queen within you, which will reach
to reanimate the dead into creatures burrow into the flesh of a new host, maturity in three nights. Creating a
such as Mindless Dead or Aggressive feeding and breeding a new swarm new Hive Queen causes the previous
Corpse, add three dice to your within —One that's still loyal to its one to wither and die at the end of
Ceremony Test. Additionally, when master. With a command, this Vile the night.
you fully drain a mortal you may Swarm (pg.42) can burst forth from its
Rouse your Blood and spend a point host, or merely shred its flesh from
of Willpower to reanimate the mortal within, making it an excruciating tool
as a Diseased Corpse. of coercion. Mundane Kine are too

Hive ueen

Standard Dice Pools: Physical 2, Social 1, Mental 1


Secondary Attributes: Health 8, Willpower 5
Exceptional Dice Pools: Brawl 8, Survival 5; Awareness 7 (Ghouls, Kindred)
Special: Roughly the size of a st, Hive ueens cannot survive outside of a Ghoul or Kindred for more
than an hour. If in open air, a Hive ueen will burrow into the esh of the nearest Ghoul or Kindred
using its Brawl, dealing 2 A ravated Damage in the process. Once inside, it will birth a Vile Swarm every
three nights, with a typical adult human-sized host being able to accommodate three Vile Swarms.
Removing the Hive ueen re uires a Resolve + Medicine; Di culty 8 Test, failing this Test causes
A ravated Damage e ual to the margin of failure. Hive ueens are resistant to the Disciplines and
Powers of non-infernalists, gaining two dice to resist commands and intimidation.
General Di culties: 4/2

33
loresheet

SCIONS OF THE
UNCHRISTENED
(BÍää„Í´ØŒ; BaaÍ´ }¯a a}Œ  äØÍE)

hird to rise from the hell-pit of corpses that had begotten the profane trinity of Baali Methuselahs, the
Nameless was no more, or less, powerful than the others, but was the most insidious, enigmatic, and
mindful of weaving a complex obfuscation through the aeons, so much so that many Baali doubt that
there ever was a third to rise. Even the Children of the Outer Dark utter only whispered lies, riddles of
omission, and long babbling tirades of abyssal nonsense when uestioned on the history and intentions of your distant
ancestor. Whether they are in on the conspiracy, or part of a grander scheme with aims yet unveiled, you will never
know. What you do know, however, is that the blood of the Nameless lay in you, and while your progenitor may be
unknowable, the power in your aphotic blood is readily apparent.

The Stranger: Knowledge is lack of a True Name. Once per Name serves as the blueprint for
power, and so you know that Chronicle you can inscribe the your existence, something that
using the absence of knowledge voidwrought sigil of the Nameless can be contemplated,
is a form of power in and of itself. onto another's forehead, categorised, influenced and
Add 1 die to any Manipulation, removing the knowledge of your extant. However the nature of
Wits, or Resolve pools when in existence from their mind entirely. your bloodline is to have no true
conflict with someone who Additionally you may inscribe it nature, to have no True Name,
doesn't know your name. on your own forehead at any and to be unknown in the way of
time to add a bonus die to your Nameless progenitor. Once
The Third Lover: Certain defend against the powers of per story, you can choose to not
legends hold that the Nameless Auspex, Blood Sorcery, and exist for a single scene.
was a lover to either Nergal or Dominate for the remainder of Conversations about you die
Moloch, while some others tell a the night, however it may be after only a few words,
tale of your forebear having once recognized as an infernal documents in relation to you are
been two lovers, merged into marking. forgotten about as quickly as
sacred reconciliation upon they're observed, pictures of you
rebirth. Whatever the case, this Inscrutable Shift: Your become unrecognisable, and
power over "love" is innate to you physical and mental endurance even physical attacks simply pass
as well, and when you have sex shifts and adapts, churning to through where you no longer
with a Touchstone, yours or ensure that you remain stand, unable to harm something
someone else's, you may transfer unknowable. Once per story you that doesn't exist. While
one Superficial Damage from may switch your ratings in non-existent you cannot sense
them, a vampire whose Composure, Resolve, and anything in any way, and cannot
Touchstone they are, or yourself, Stamina between one another. interact with anything. You simply
to another among this group. Your Health and Willpower stop being until the end of the
reflects this shift, with unmarked scene.

Sine Nomine: While the boxes being removed first.


other Bloodlines of your Clan tend
to obsess over the importance of Nameless, Formless,
a demon's True Name, yours has Shapeless: The true nature of
always found power in the utter being is to have a name. A True

34
loresheet

SHADOW OF GORATRIX
(BaaÍ´ ä T ŒÖŒ Œ C¯a a}Œ  OØÍE)

t is said that before the fall of the Pyramid, House Goratrix had strong ties to Dark aumaturgy and even
Infernalism. ough the members of House Goratrix vehemently disagree, saying that they have never involved
themselves in the dealings of demons or infernalists, and that such accusations are merely the remnants of old
Camarilla propaganda from the days of Goratrix's alignment with the Sabbat. Regardless of o cial policy, you
have managed to develop a tenuous working relationship with the modern House Goratrix, or perhaps you are a
member of one of the Tremere's various houses who dabbles in the Dark aumaturgical arts of infernalism. In either
case, House Goratrix sees you as, if not an asset, an occultic case study into the powers you wield. However it is
woefully obvious to you that they aid you from a great distance, atop their new place in their Ivory Tower, and if you're
ever discovered they would move to destroy you faster than they've ever made a motion to help you.

A Warlock at Heart: You've not every member of House space, and will take it from you
frequented enough occult Goratrix can resist the temptation by any means necessary if it is
gatherings with Tremere, or were of forbidden knowledge. One of discovered.
among them long enough, that their number has contacted you, Set the House to
you can easily pass yourself off as and is willing to get their hands Order: Some grand service
one of them. Add two dice to dirty for you in return for occult you've done has put the entirety
any pools that help you lore and knowledge, especially of House Goratrix in your debt,
masquerade as Clan Tremere, or that which was lost by Clan and so once per session they will
as an innocuous member of a Tremere at large. Gain this use their vast powers to help
local Chantry. If one of these tests individual as a Mawla (•••) that is ensure your current endeavor
ever fails, however, you gain the more than willing to fight for you, succeeds, so long as it doesn't
Suspect flaw in regards to the participate or facilitate your come to light that they aided you
local Tremere. Rituals, and even teach you some in any way by greater Kindred
of House Goratrix's Thaumaturgy. society. Should you implicate
Anesidora's Folly: You have However if at any point you House Goratrix in the breaking of
in your possession a demonic refuse to pay up, they will the six traditions, or involvement
artifact, be it a flesh-bound immediately cut all ties with you. with Dark Thaumaturgy of any
grimoire, puzzle box, clockwork kind, they will be the first to
heart, or some other object of Lost Canon: You've demand you be blood hunted in
unearthly origin. This artifact was stumbled onto, or surreptitiously, order to prove their hands are
responsible for your initial gained access to a great occult clean, and with great tenacity will
temptation, or perhaps even your library. Subject to the Storyteller's assist the hunt.
dark conversion into Infernalism. discretion, you may immediately
While you have this object on learn two three-dot Rituals of your
your person, you gain two dice choice for free, even if those
towards any Rituals you perform. Rituals exceed your current rating
However you also gain twice as in Blood Sorcery. When you seek
many stains that may result from to learn or research a new Blood
those Rituals. Sorcery Ritual, if you use this
library it takes half the time.
Thirty Pieces of Silver: However local occult-minded
Despite their public-facing denial, Cainites will be searching for this

35
loresheet

THE SHEPHERD AND THE


LOST FLOCK
espite the increase in rumors that a Shaitan walks amongst us again, there is no central gure to draw the
fractured clan of devils together towards a coherent whole. You, however, follow in the grand tradition of
propagating the teachings of your infernalism through the dark lens of your own interpretation. Like a
virus, you've spilled from a cell and mutated into something new to spread. e tumultuously late nights
of Gehenna are here, and you harbour a great vision, touched by the masters of old, or perhaps only doom-wrought
madness. All that matters is that this world has become lush with the lost souls who yearn for a Shepherd to guide and
corral them towards a sacred purpose. Unless stated otherwise, each time you purchase a Background on this Loresheet
you're granted a free dot in your choice of Mawla, Retainer, or Herd, with each of these backgrounds symbolising a
member, or group of members, that belong to your cult.

The Crook: You hold sway Name, marking you as a leader in in their heads, forcing a Willpower
over the hearts and minds of your flesh, blood, and soul. When Test; Difficulty 3, should they fail
cult, guiding them and defending taking this background, choose they take six non-halved
them at your discretion. Add one two from Insight, Intimidation, Superficial Willpower Damage.
additional die to your Social Pools Leadership, Performance, or
when interacting with members Politics. You may purchase Blessing of the
of your cult, if that member is tied additional dots in the two chosen Gerasene: Your cult isn't a mere
to one of the free backgrounds in skills at a rate of two Experience extension of your will, it is as much
Mawla, Retainer, or Herd, add per dot, rather than three, and a part of your dead flesh and
two dice instead. gain the specialty "Cultists" in withering soul as your limbs and
each of the chosen skills. fangs. At any point you may enter
Heeler: A member of your However those with Auspex may into a Torpor-like slumber to
cult is fairly capable at getting make a Test of Auspex + Occult; assume direct control over any
you what you need. Represented Difficulty 4, to see and member that's been officially
as an Ally (•••), when summoned understand that your mark is inducted into your cult, and
they will always appear within the demonic in origin. through them you can use your
hour to provide you with shelter, Mental Disciplines, including
money, blood, or to maintain your Bound in Blasphemy: Oblivion, as well as Blood Sorcery,
cult in your absence. However You have attracted a dark god however you gain no benefits
each time they appear you must who has threaded their infernal from Blood Potency outside of
make a Test of Manipulation + power through you and into your your Blood Surge dice. If
Intimidation or Occult; Difficulty 3 flock. While it is not able to inhabiting the body of a cult
to keep them under your thumb, manifest in the physical realm, this member during the day, you'll
if this test is lost they may put forth dark power binds your cultists to need to spend a point of
their own ideas on how to the hellish dark, and to you. Willpower each hour to maintain
operate the cult, or abandon you Choose a Discipline and a Power control.
entirely. in that Discipline that you know,
your cultists gain a dot in that
In Nomine Duscis: Some Discipline, as well as the power.
fathomless being of the Outer Additionally, if a member of your
Dark has inscribed your flesh with cult attempts to leave they are
a single syllable of their True beset by an unearthly screaming

36
Optional advan ages

27
CLANBOOK BAALI

The Baal lˆ Mde«ˆ Tl‡e¯


F«ac·¼«ed ldeˆ·l·× and kindred alike to discover, knowing that such
power will corrupt and spread chaos.
e Baali bloodlines have su ered numerous setbacks inbloods in particular have been excellent candidates
and have been scattered many times into smaller for recruitment: open to any power a er many years of
groups, that in turn disperse in every direction who will disfranchisement and rejection. A er all, those not
eventually repeat the same cycle. With no central embraced by the village will burn it down to feel its
authority within the bloodline, the culture and beliefs warmth. And e Baali are only too happy to provide
of every Baali varies widely. From the worship of them the means to burn. Many of the elder Baali have
forgotten demonic masters that must be provided with begun to believe that the thin blood are the harbinger
souls, to those who believe they are the bringers of the of the end.
end, to those who even believe they are here to stop the
end of the world and placate the dark. e Baali more Da«} «l·e¯ aˆd ¯· egac×
than any other clans is dependent on their sire for their
identity and purpose. If the sire is absent most Baali Many kindred would argue that the power of the Baali
will nd themselves accumulating power or simply to summon demons and dark powers were overstated
moving from place to place, trying to avoid detection. or ctional. at such power, if they had any to begin
More concerning for the elder Baali is the abandoned with, had been lost long ago. is could not be further
young have a tendency to forge their own identity and from the truth while the Baali have had their old
interpretations. teachings and rituals scattered. eir ability to bind
and commune with dark powers remains. While it is an
Re¯¼«geˆce arduous task to reclaim once lost knowledge the Baali
are if anything patient. Many modern Baali have begun
Despite the emergence of the Second In uisition the to proliferate their rituals and share them with anyone
Baali have bene ted signi cantly from the chaos of the for a task, especially those with a knack for innovations
last decade. With the beckoning, many of the elders like the in Blood.
who knew of the existence and danger of the Baali have
been beckoned away, while Baali elders seem immune While their magic is scattered and lost to the ravages of
to the call. e latest shi s of clan allegiances and the time. All it takes is a single page to survive, a single ri
inclusion or at least tolerance of uestionable clans into in reality, a single dark whisper and a few damned souls
the various sects have muddied the waters and provided and the power of old anti uity can be brought back
the perfect camou age. screaming into the modern world.

e destruction of the tremere chantry and the free Baal lˆ ‡«·a ¯cle·×
ow of information has given the Baali the room
needed to maneuver and grow their numbers. “ e Toreador or Brujah may claim to be the closest to the
Organised faith and their dogmatic morality had kine: that they unders and why their heart beats. at it is
always been their greatest adversary. But the modern out of passion, to leave their mark upon the world or a better
world has seen faith and many of its conventions on place for their young. Other clans may say the kine are
the decline. In this spiritual power vacuum the Baali motivated only by power and self interes , closer but not the
have found their e orts to corrupt and spread truth.
facilitated. ey are all wrong about humanity, we know the mor als on
a fundamen al level and our cousins hate us for i . e truth
As the world draws ever closer to its conclusion the is that the kine are slaves to their desires, building
Baali have experienced a growth a er untold centuries justification and constructs only a er the ac . Many kine
of decline. Many enterprising Baali have begun to leave philosophers like to wax poetic about their nature,
forbidden knowledge and infernal constructs for kine

38
e Baali in Modern Times

abstracting and complexifying the simple truth. ey are just the result of propaganda and archaic bigotry, so
animals herded and trapped by their lus , hate and pride. commonly found in elders and their progeny.
ey would be entirely our servants if not for the constructs Many Cati s,Anarchs and inbloods have very little
moral and social made by our foes,least of all “god”. time to consider the merit of century old stories and
at is why despite our numbers when we do decide to choose to focus on the immediate. And the power and
influence the kine we are unmatched. e other kindred have sorcery at the Baali disposal is uite attractive. e
to summon great efforts against the tide of humanity to thinblood in particular will do anything for the gi of
further their goals, while we hardly need to stru le against the dark apostasy and to become fully blooded.
them to further our interes .
A er all, the Baali are no more likely to betray or go
Our influence is everywhere and undeniable for those who back on their word than any other kindred. In fact
dare look. their reputation being so disreputable means that they
We are in the disenfranchised youth filled with envy and take any dealing they do have very seriously. Going
wrath, we are the forbidden lust in the halls of power. It is above and beyond to prove they are an asset to keep
true that our influence may not be as deep as the Ventrue, around.
but our reach is wide. We are in the wrath and envy of the
dispossessed who grow in number in the streets, we are in the e situation within the ivory tower is no better, the
forbidden lust in the halls of power, we are in the greed of the tolerance of house Goratrix does much to cover up any
board meeting and bank vault and we are in the pride in the rumours of Baali. Much to the annoyance of house
mind of the anatic. We have claws exactly where we need Goratrix. Still there have been talks of them having a
them. e modern world has brought such wonders and there closer relationship than with most kindred. en again
is nowhere we cannot reach. seeing as the Baali are universally reviled that does not
e wisest of our numbers have learned to create small mean much.
covens dedicated to a single sphere influence, le to accelerate
the rot that the kine create. Most of the elders who knew better and actively
hunted down infernalist have been beckoned away.
You know what the most amusing thing is ? A er all this Some enterprising princes see the usefulness of the
moral posturing on the part of our blind cousins, their Baali
methods and assets are indistinguishable from our own. We Aiding them into settling into a rival’s territory
are more similar than they care to admi …” knowing full well they are a lightning rod for the
in uisition. And if the in uisition fails it will make a
Matthew Cornwell, chosen of Shai an perfect casus belli to intervene and deal a grievous blow
and leader of the 6th circle to their foes.

Baal lˆ }lˆd«ed ¯cle·× Some even more conniving or foolhardy princes have
gone so far as to use the Baali and their gi s. Using
In these tumultuous times kindred of any sect need any their uni ue skillset to cement their rule and keeping
edge they can get to survive and keep what’s theirs. And the court appeased with wondrous indulgence. While
there is no edge sharper if somewhat double edged such prince’s have their doubts on the lineage of their
than the Baali. benefactor, most prefer not to look a gi horse in the
mouth and have plausible deniability. Even going so far
Most Baali feel no need to implicitly state their lineage as to aid in covering up their true identity, knowing full
preferring to claim to be of the Ministry or Caiti who well that they will be next if the Baali is ever uncovered.
have discovered a novel path of blood sorcery. ere exist hushed whispers of infernal cults
mas uerading as ancestor worship within the walls of
If they do choose or have their nature revealed the Baali the ivory tower and the inner circle is not amused.
will rely on the ignorance of the younger generations:
convincing them that their poor reputation is in fact e Baali are fully aware of their reputations and more
importantly the implications it will have on other
kindred who had prior dealings with them. at is why

39
CLANBOOK BAALI

they take great pains to mas uerade their true origins, interference of god could prevent their unspeakable
only revealing their nature to those who have just as works.
much to lose as they do if their nature were to become
public knowledge. A more blasphemous and disturbing tale is that they
are the remnants of an old epoch of creation, one that
H¼ˆ·ed predates the creator and even the absence of creations
by countless aeons. at they were once rulers and gods
Despite the many recent developments that have of concepts and worlds unfathomable and terrible.
allowed them to recover their numbers for the rst at now exiled they exist only on the periphery.
time in a millennium. ey stand precariously on the
edge of utter destruction, the Second In uisition armed Waiting for the tides of oblivions to wash their pocket
with the tools and agencies of the modern world pose of reality ashore into the physical and metaphysical
more of a danger than any e ort the kindred could realm.
muster. eir penchant for corruption and discord
make them very big target, some Baali have found While completely isolated it is still possible to create
limited success by hiding within the halls of power of temporary bridges through complex rituals, however
the kine but such depravity can only stay hidden for so such connections remain tenuous at best. e entities
long. Many of the younger Baali claim this matters not known as demons rarely take interest in such
for soon this order of the kine will crumble and temporary passageways unless something were to catch
descend back into the dark ages like it has done so their attention. e Baali know that our worst
many times before. e rare elders who do remain impulses, the intentional degradation of morality and
prefer to manipulate their younger brethren into being good (regardless of its de nition in any civilisations)
their agents while they reside in secluded strongholds seems to attract their dark masters, like a moth to a
or deep beneath the earth in torpor. ame. If the ritual is the opening of the window in the
dead of night than the baali’s corruption is the light
Demonology that lures them over. When such demonic forces do
enter the world their very presence yields great power
Between the land of the living and the land of the dead to those who know how to channel it.
there is the great void, a place of uncreation where Rarely do demons last long in the mortal world, either
nothing lives or exists. Some call it the source of losing interest or the very nature of reality not being
obtenebration, a malevolent entity whose body spans su ciently aligned with their infernal master’s to
the entirety of uncreations, others argue it is simply the sustain them.
absence of life and existence . Regardless of what
mystics and scholars believe. Some infernal scholars claim that demons hold names
and titles indicating a hierarchy reminiscent of the Ars
Infernalist says within that vast ocean of nothing there Goetia, however there has been no conclusive proof.
exist islands of creations oating within the vast sea of Other Baali argue that the infernal beings are beyond
uncreation. ese islands of creation are beyond our any such hierarchical structure.
conception of reality as are its inhabitants.

It is said that these beings once populated the entirety


of creation back before the creator said let there be
light. at once the light sprang forth and illuminated
the dark, they took refuge in the darkest corners of
creation. Hidden from the light only having their
presence discovered by the rst tribes of man. When
such communions occurred, only the direct

40
Tools

T¯
Mortals a push in the right direction, and then temptation to
make motions that aren't in the best interest of their
eld.
Fanatic Cultist
Standard Dice Pools: Physical 2, Social 5, Mental 4
General Di culties: 2 / 3 Secondary Attributes: Health 6, Willpower 6
A fanatic is always dangerous, but the Fanatical Cultist Exceptional Dice Pools: Larceny 3; Eti uette 7, Insight
has a support network, which may include an 6, Performance 6 (Public Speaking); Academics 5,
otherworldly patron. is makes them a threat that Politics 7 (Loopholes), Investigation 4 (Espionage)
even an Infernalist might have to take precaution of. Special: Corrupt politicians are always in someone's
Standard Dice Pools: Physical 3, Social 5, Mental 3 pocket, even if they're self-driven to their own ends,
Secondary Attributes: Health 7, Willpower 7 they need funding, in uence, or some other outside
Exceptional Dice Pools: Athletics 4, Brawl 4, Firearms party to push forward their agenda. is also makes
6; Awareness 4 them the weak link in whatever institution they exist
Special: Fanatics are bolstered against intrusive in, and they're an important cog in a larger machine
thoughts and di ering points of view. Even if they that can be turned towards other ends with the right
aren't ghouled, any e orts to convince them against grease. However they have a government institution to
their ingrained beliefs has its di culty increased by 2, back up their threats, investigations, and mortal
and they add three dice to their Dice Pools to resist in uence.
Dominate and Presence.

Holy Warrior
Cult Leader
General Di culties: 3 / 5
General Di culties: 2 / 5 e larger religions of the world have always known, or
Even mortals can start their own cults, and they're at least suspected the existence of supernatural entities,
arguably better at doing it because of their ability to especially Vampires. e Holy Warrior is a hunter from
manipulate the human condition of their followers on such sects, a veteran mortal that moves against the
an "e ual footing". Despite no preternatural powers, night with more than just standard weapons and
some of the largest and most powerful cults in history indirect pressures from mortal institutions. ese
were led by a mere human. soldiers of faith wield that faith as an arsenal against
Standard Dice Pools: Physical 3, Social 6, Mental 6 the night and everything in it.
Secondary Attributes: Health 8, Willpower 10 Standard Dice Pools: Physical 6, Social 4, Mental 4
Exceptional Dice Pools: Survival 5; Insight 10, Secondary Attributes: Health 8, Willpower 6
Intimidation 7, Persuasion 7; Academics 7 Exceptional Dice Pools: Athletics 8, Melee 8, Survival 9
Special: Despite being mortal, cult leaders have an (Supernaturals); Animal Ken 6 (Trained Animals),
established network of followers and sycophants to Leadership 6 (S uad Tactics), Intimidation 6,
help them. A Cult Leader isn't the everyday person you Performance 5 (Pre-Combat Rites); Academics 5,
bump into on the street, they're a master manipulator Awareness 8, Investigation 9 (Supernaturals), Medicine
able to prey on the vices, desires, and most importantly 8, Occult 8.
the guilt, to bend and break the minds of others. Special: Holy Warriors are an indirect part of the SI,
specialised and prepared, they come with e uipment
that can combat supernaturals openly, such as armored
Corrupt Politician vests, snakewood stakes, Dragon's Breath shotgun
General Di culties: 1 / 3 rounds, silver weapons, and blessed blades that can
e mainstay of any large institution is the individuals even harm ethereal Wraiths. Most importantly, these
who undermine it for their own means. e Corrupt individuals have at least one dot in True Faith.
politician is an individual that re uires little more than

41
CLANBOOK BAALI

Creatures of Horror Secondary Attributes: Health 7, Willpower 6


Skills: Athletics 5, Brawl 4 (Swallow Whole), Stealth 4 ;
Insight 4 (Sins and Vices), Intimidation 4; Awareness 3,
Occult 4
Disciplines: Auspex 3, Potence 3, Protean 2, Fortitude 3
Marked Ones
Special: As a vessel for demonic power, the Devourer
Ghoul su ers from the Baali Bane at Severity 3.
While a typical Ghoul is little more than a thorn in a
Disciplines they use are demonic in origin, and should
Cainite’s side, one marked by the will of something
have slight changes to re ect that. On grappling, the
beyond the veil is much more unpredictable and
Devourer Ghoul can roll Strength + Brawl to attempt
dangerous, and has access to powers that can rival
to consume a person whole, resisting victims may
even a trained Cainite combatant.
contest this with Strength + Athletics. Once consumed
individuals take two non-halved Super cial Damage
Typically created by Baali through various infernal
per turn from digestive acids.
rites, a “Marked One” is not just a shock troop or
distraction but an antagonist all its own that can sew
enough chaos to keep a coterie on its toes from
Expectorate Ghoul
scene-to-scene and night-to-night.
General Di culties: 2 / 4
Marked Ghoul with a roiling and churning inner tract.
e Expectorate can expel viscous acids and mucus, as
Diseased Corpse
well as other vulgar uids, from its mouth in a
General Di culties: 3 / 5 pressured stream. Preferring mid-range combat, there's
Standard Dice Pools: Physical 2, Social 0, Mental 0 usually very little le of their victims a er prolonged
Secondary Attributes: Health 8, Willpower 0 encounters, and even the durable dead esh of Cainites
Exceptional Dice Pools: Brawl 6; Intimidation 4 eventually gives way to their caustic li uids.
Special: Diseased Corpses take Super cial and Attributes: Strength 3, Dexterity 5, Stamina 3;
A ravated damage in the same way as vampires, except Charisma 2, Manipulation 2, Composure 3; Intelligence
they are immune to sunlight. ey cannot heal or mend 2, Wits 4, Resolve 3
damage. ey cannot be mentally dominated or Secondary Attributes: Health 6, Willpower 6
in uenced as they are bound to their master. ey do Skills: Athletics 3 (Spitting), Brawl 2, Stealth 3 ; Insight
not need eyes or ears to perceive everything around 4 (Sins and Vices), Subterfuge 4 (Appear Innocent),
them as someone with unimpeded vision and hearing Intimidation 2; Awareness 4, Occult 4
might. Diseased Corpses rapidly decay, taking one point Disciplines: Blood Sorcery 3 (Corrosive Vitae,
of Super cial Damage each turn, and decay to nothing Scorpion's Touch), Fortitude 2
at the end of the scene. Special: As a vessel for demonic power, the Marked
Ghoul su ers from the Baali Bane at Severity 3.
Devourer Ghoul Disciplines they use are demonic in origin, and should
General Di culties: 3 / 5 have slight changes to re ect that. e Expectorate can
A ghoul that has been thoroughly changed by the spew acidic or sticky uids to harm or hinder
supernatural entity within them. is marked one can opponents with a Dexterity + Athletics roll, which can
stretch open its mouth to completely devour an entire be dodged as a ranged attack. Acid attacks deal +3
human, and digest them over the course of a day in a non-halved Super cial Damage, while sticky sludge will
profane method not unlike the typical large boa. root enemies in place and re uire a test of Strength +
Furthermore, devourers are always hungry, and will Athletics; Di culty 3, to pull free from.
consume nearly anything into their gullets in an
attempt to satiate that hunger.
Attributes: Strength 4, Dexterity 4, Stamina 4;
Charisma 2, Manipulation 4, Composure 2; Intelligence
3, Wits 2, Resolve 4

42
Tools

Swarm Host Hive ueen


General Di culties: 2 / 4 Demonic and unnatural insects birthed from the blood
Usually employed by those of Nergal's bloodline, the of Nergal. Hive ueens are cruel and insidious insectile
Hive is a being that is very clearly unwell and su ering parasites that survive on vampire vitae, birthing
under the in uence of its possessing force, having boils thousands of Vile Swarms within an unwitting host.
and contusions that burst with grotes ue swarms of the Standard Dice Pools: Physical 2, Social 1, Mental 1
insects that nest within its esh. ese marked ones Secondary Attributes: Health 6, Willpower 0
rarely go undetected for long as they leave traces of Exceptional Dice Pools: Brawl 8, Survival 5; Awareness
their infestations in their wake. 7 (Ghouls, Kindred)
Attributes: Strength 2, Dexterity 5, Stamina 2; Special: Roughly the size of a st, Hive ueens cannot
Charisma 2, Manipulation 2, Composure 3; Intelligence survive outside of a Ghoul or Kindred for more than an
2, Wits 2, Resolve 1 hour. If in open air, a Hive ueen will burrow into the
Secondary Attributes: Health 5, Willpower 4 esh of the nearest Ghoul or Kindred using its Brawl,
Skills: Athletics 3 (Climbing), Brawl 2, Stealth 4 ; dealing 2 A ravated Damage in the process. Once
Animal Ken 5 (Insects), Insight 4 (Sins and Vices), inside, it will birth a Vile Swarm every three nights,
Subterfuge 4 (Appear Innocent), Intimidation 3; with a typical adult human-sized host being able to
Awareness 4, Occult 4 accommodate three Vile Swarms. Removing the Hive
Disciplines: Animalism 4, Auspex 2, Potence 2, Protean ueen re uires a Resolve + Medicine; Di culty 8 Test,
2 failing this Test causes A ravated Damage e ual to the
Special: As a vessel for demonic power, the Marked margin of failure. Hive ueens are resistant to the
Ghoul su ers from the Baali Bane at Severity 3. Disciplines and Powers of non-infernalists, gaining two
Disciplines they use are demonic in origin, and should dice to resist commands and intimidation.
have slight changes to re ect that. Swarm Hosts expel a
Vile Swarm when dealt four or more Super cial e Barghest
Slashing or Piercing damage, and can spend a point of Regarded as a perfect guard: ever vigilant and
Willpower to expel a Vile Swarm from their body. supernaturally attuned. ey will never attack their
master, and will refrain from attacking others that their
Vile Swarm master doesn't consider a threat. eir animalistic
A group of demonic insects that work and count as a instincts allow them to follow simple commands and
single cohesive unit. Vile Swarms can be made up of use pack tactics in combat and to solve problems
any type of insect, but are most fre uently made of a Standard Dice Pools: Physical 6; Social 2; Mental 1
highly mobile mass of ying or crawling creatures, and Secondary Attributes: Health 8, Willpower 0
tend to be mutated or impossibly hybridised in some Exceptional Dice Pool: Athletics 8; Intimidation 4;
way. Awareness 7
Standard Dice Pools: Physical 1, Social 1, Mental 1 Special: Barghests take Super cial and A ravated
Secondary Attributes: Health 5, Willpower 0 damage in the same way as vampires, except they are
Exceptional Dice Pools: Athletics 8; Intimidation 2; immune to sunlight. ey cannot heal or mend damage.
Awareness 3 ey cannot be mentally dominated or in uenced as
Special: Swarms take Super cial Damage from Brawl; they are bound to their master. ey do not need eyes
Flame and insecticide cause A ravated damage. ey or ears to perceive everything around them as someone
can attempt to evade attacks with their Athletics. with unimpeded vision and hearing might, and they can
ough they do little damage, they are great see Wraiths and their associated Fetters. If a vampire
distractions, conferring a 2 dice penalty on targets. and corpse is used, their Bite in icts +2 A ravated Health
deal one Super cial Piercing Damage to those engulfed damage, and if the vampire used knew Protean, the
by them each turn. A Vile Swarm is resistant to the Hellhound gains the e ect of Feral Weapons.
Disciplines and Powers of non-infernalists, gaining two
dice to resist commands and intimidation.

43
CLANBOOK BAALI

20 SINNERS

01 Pyromaniac carry the day 08 Promiscuous clubber


Sin and resonance: pride and
Name: Ariel Calderon , Gunner Name: Riley Cabrera, Morgan
Choleric
Mcgrath Owen
Who they are: An otherwise Who they are: Parading in the
05 Predatory priest
normal looking person if not for a streets slightly drunk with revealing
strange glimmer in their eye and the Name: Jacob Ho man, Declan clothing and makeup
fact they constantly play with their Marmion What they want: Looking for a
lighter. Who they are: Dressed in the garbs hookup for the night
What they want: A nice large and of his religions. A uiet genial man Sin and resonance: Lust and
dry target to set alight with adults, becoming particularly Melancholic
Sin and resonance: Lust for ames jolly when talking to the young
and Choleric. What they want: To indulge in 09 Unhealthy slob
forbidden desires
Name: Andrew Rogers, Janet Burke
02 Serial killer Sin and resonance: Lust and
Who they are: wheezing and
Sanguine
Name: Sean Neal, Jorden Wallace thoroughly out of shape, grease and
Who they are: An immaculate and the smell of hash browns clings to
06 Degenerate politician
modestly dressed man of middle them
age. An otherwise nice enough man Name: Leanna Hickman, David What they want: More food, more
but something about him seems a Henderson sugar, the corn syrup must ow
bit o Who they are: Well dressed in a nice Sin and resonance: Gluttony and
What they want: e lth to nally suit, such splendour only hides the Phlegmatic
come out rot that is within. Having a sense of
Sin and resonance: Wrath and untouchability and access to 10 Vindictive believer
Sanguine anything he wishes.
Name: Erick Irwin, Darien Dixon
What they want: Looking down at
Who they are: “I heard your mother
the plebs they claim to represent,
03 Abusive spouse killed herself …such a shame that
this politician indulges in new
Name: Amari Mitchell, April Stein she will burn in hell now”
unforgivable vices just because he
Who they are: It was love to start What they want: To put others
can.
with but now it has become down and aunt their supposed
Sin and resonance: Greed and
something much darker. A forced moral superiority
Sanguine
smile betraying a deep resentment. Sin and resonance: Envy and
What they want: To in ict their Choleric
07 Angry drunk
issues unto their subservient
Sin and resonance: Wrath and Name: Jadyn Contreras, Kolby 11 Obsessed fan
Phlegmatic Austin
Name: Gina David, Rebecca Hall
Who they are: Simple clothes and
Who they are: A wide smile and
fat in body, holding a bottle tightly
04 Vigilante even wider eyes, adorned with the
in one hand and bloody knuckle in
Name: Lincoln Brady, Samantha regalia of their chosen icon. A
the other.
Juarez certain nervous insanity in their
What they want: For another
Who they are: A strong sense of body language.
chance, for his mistake to be
justice and an unwillingness to What they want: To be the sole
forgiven
compromise. Dressed in street possessor of the thing they love
Sin and resonance: Wrath and
clothes and a hoodie and mask to Sin and resonance: Envy and
Choleric
hide their identity. Phlegmatic
What they want: For their justice to

44
Tools

12 Isolated loner 15 Empty youth 18 Sociopathic charity worker


Name: Sean Terrell , Kyan Frey Name: Madeleine Silva, Isla Barker Name: Wendell Coyle, Marion Pratt
Who they are: Pale, unkempt and Who they are: A broken creature Who they are: Smug smile and
with an empty look in their eye. looking sickly with black rings complete disinterest for those she
Constantly avoiding eye contact and around his eye. His will to live is claims to help, constant sel es to
moving around like an apprehensive completely absent. give the image of being virtuous
dog. What they want: A spark, What they want: To be perceived as
What they want: To be the most something to give their life meaning moral person and to have more
important person if only for an and if not that at least sleep followers
instant Sin and resonance: Sloth and Sin and resonance: Pride and
Sin and resonance: Envy and Melancholic Melancholic
Melancholic
16 Hate filled cop 19 Deceiving journalist
13 Deconstructionist academic
Name: Curtis Bowers, Janice Ranger Name: Ella Gittleman , Natasha
Name: Avery Kirby, Eladimere Who they are: “Listen here you little Lamb
Castrino shit, I am going to bust your fucking Who they are: Taking shortcuts and
Who they are: Pompous and lled head in if you don’t open this door willfully reframing stories to make a
with arrogance, a life dedicated to right fucking now” better story, no matter what the
abstraction within abstractions. What they want: To have them out conse uences are for the person
What they want: For his work to of the city being reported on.
come to pass no matter how Sin and resonance: Wrath and What they want: An easy paycheck
unviable Choleric and the approval of their colleagues
Sin and resonance: Pride and Sin and resonance: Sloth and
Melancholic 17 Consumer collector Phlegmatic

Name: Rich Lynch, Curt Reynolds


14 Political crusader 20 Delusional storytellers
Who they are: “I was just going out
Name: Issac Patel,Shaun Ali to buy the last Marvel funko pop to Name: Scott Bradley, Henry
Who they are: “Get it through your complete my collection, when I saw Langdon
head! We are ghting against an these little guys on sale too… don’t Who they are: Insomniac and
existential threat to our society. tell my wife” delusional they believe their works
ey are not doing this out of What they want: More product to are great regardless of huge amount
ignorance but malice! We need to ll the void of feedback claiming otherwise
fuck em up” Sin and resonance: Greed and What they want: For Cason Jarl to
What they want: To utterly destroy Melancholic admit they were wrong for rejecting
their ideological foe by any means their application to black dog
necessary publishing
Sin and resonance: Wrath and Sin and resonance: Pride and
Sanguine Melancholic

45
As part of our update that replaced all AI Art from this book, we've also added
the following Baali Moodboard, which includes the primary color pallet used for
the Cover Art:
Thank you for reading this book! If you enjoyed it please leave a
review, we appreciate it greatly.

If you have any questions, comments, feedback, or suggestions feel


free to leave them on the discussion page for CLANBOOK: BAALI 5th
Edition. We will be releasing an expanded version of this book in
the future with more Loresheets, Disciplines, Merits, and
Advantages.

Also please keep an eye out for our upcoming release:

CLANBOOK: GANGREL 5th Edition

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