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THE SITUATION WHO ARE YOU YOUR GOAL IN THE To play, you need some sheets of paper, a

pencil, and a couple of dice of different col-

GAME ors (in the text, they are the ACTION DIE and the
It’s a summer night. If you have this book in your hand, you are the
DREAD DIE).
Protagonist: the forest has chosen you, calling your
The trees are towering around you and cast During the game, you will explore dark places

START THE GAME


name. You must go into the darkness, only equipped
long, dark shadows. The stars look bright in the both in the forest and the depths of your soul.
with a few items, and face your fears. What awaits
clear sky. The owls in the distance have begun You will test your courage and discover what
you is a rite of passage, a journey from which you will
their song, creating a strange harmony with the To start the game, give the other players your
you will do to face a fear.
return changed. How… it will be decided by your
sound of Rippling Creek, while the fire around fears list, then ask them to read the following:
choices and the rules of the game.
which you have gathered flickers and crackles. Don't be afraid of failing or suffering conse-
quences: dawn will come, and the forest's
Start by establishing your character. What is
Like every year, you and your friends are camp- shadows will dissolve, leaving you only distant You are alone, in the heart of the woods,
your name? What are your pronouns? How do
ing out the night of August 23rd in Two Pines - memories of this journey. in the middle of the night.
others call you? What do you do in your life?
a small grove where you used to spend your

OTHER PLAYERS
childhood summers. Then, list six visceral fears, ideas, or situations WHAT DO YOU DO?
your character considers terrifying. This step
Even if life has taken you to different places, ev-
ery year you always find yourselves here, in the
small town of Downers Grove, population 458.
might be tricky, so here are some tips.
AND GAME TOOLS Answer them, and start the conversation back
and forth until they present you with the first
List your fears from the least terrifying to the

DAN
Before starting, you must find two other players danger.
Clean air fills your lungs, along with the sweet
smell of marshmallows toasting on the fire.
one you fear most. When doing so, you can
draw from reality or fantasy. Being afraid of an
exam is just as valid as being scared of were-
who will play against you, bringing the forest
and the manifestations of your fears to life. FACE RS
GEDANGERS
Have them read the paragraph below:
In this small corner of the woods, you feel at wolves. When you face danger, you are physically acting to
avoid the consequences.
peace, as if the warm summer air made every- Thanks for agreeing to play with me. Your goal in the
You can freely decide how much to blend your
day life anxieties slip away from your body. game is to answer the questions I will ask you and to
When you face danger, say what you want to
character with yourself, deciding how the barrier put me in trouble by describing situations in which my
achieve and what you don't want to happen,
You are chatting pleasantly, recalling old memo- divides you is thick or thin. If you use your real character will have to act.
then roll the ACTION DIE. If you wish, you can also
ries and funny stories when a rattle among the fears, the situations your character will experi-
roll the DREAD DIE, but in this case, you may risk
branches interrupts you: it seems close. Maybe ence will be more visceral and personal. If you I will describe my character's actions, and you will tell
reawakening one of your fears.
an animal that smelled the food? use fictional fears instead, you will keep a cer- what happens around me. You will aim to introduce a
tain distance between you and your character. physical danger or obstacle, and to give life to my Keep the highest result:
One of you tries to act bold, waving a flashlight
fears when they will manifest themselves.
in their hands and making a lightsaber sound Finally, list three items you will take with you in ♦ On a 4-5-6, you avoid the consequences.
And then, always, ask me: “what do you do?”.
with their lips. the forest. They don't have to be items with any Say how.
utility; they have to be three items you are par- ♦ On a 1-2-3, the other players will describe
But the noise is getting closer, and now you can Your goal is to challenge me, but it is up to you as to
ticularly attached to. Memories of everyday life, how what you didn't want to happen
all hear it. It is whispering your name. how you decide to do so. You can try to stop me, or
things dear to you, which you look for in mo- becomes reality.
scare me, or try to make me abandon my journey. I
ments of discouragement or difficulty.
A blink of an eye, and... the others are no longer will provide you with a list of situations that I fear,
However, if you include the DREAD DIE in your roll
there. You are alone, in the heart of the woods, For example: a pendant given to you by a which you can use to manifest the dark will of the
and it is your highest die, the forest senses your
in the middle of the night. loved one. A picture of your pet. A song that re- forest towards me.
presence, looking inside you for your fears.

WHAT DO YOU DO?


minds you of a peaceful moment.
There are two of you, so this task won't fall on just Ask the other players to choose one of your
one person. Feel free to discuss before saying fears without saying its name and manifest it.

WHAT DO YOU DO?


something; you must agree on what will happen. If

WHAT DO YOU DO? you can't agree, you can use the dice to decide how
things will go.
EARS
FACE FEARS F BEST PRACTICES TIPS FOR RUNNING PLAYING SAFELY
FOR PLAYING THE GAME
When you face a fear, you are trying to gather the Furthermore, given the particularly intimate
courage to stop it from taking over.
themes promoted by the game, the use of the
Safety Tools is recommended, and as the au-
When you face a fear, say where it comes from To play The Voice in the Woods, you need groups of The two players who play the forest have an es-
thor, I would especially recommend the X-Card,
and when you first experienced it. Then, roll a three players: one player is the Protagonist, who sential task: to test the convictions and courage
which, during the playtest, allowed participants
DREAD DIE for each fear you have already con- passes through the woods during the night, of the Protagonist.
to pause the game and take a breath several
fronted. while the other two play the forest, challenging
Those players cover a role similar to that of a times.
the Protagonist with physical obstacles and
Keep the highest result: game master from other traditional role-playing
manifesting their most hidden fears. The game aims to experience unpleasant
games, so the typical pressure of “leading the
♦ On a 6, you overcome your fear. Say how. sensations (fears) and learn how to deal with
The game does not require any particular proce- game” is lighter.
♦ On a 1-5, the fear is taking over. them, discovering our own strength and those
dures: the text guides the players step by step
Nevertheless, it is also possible to play with just thoughts, memories, and emotions that we have
around the table, directly addressing the Protag-
When a fear is taking over, you are trying to resist
two players (one Protagonist and one playing as inside us but too often forget, and which can
the urge to escape. onist.
the forest). come to our aid.
When a fear is taking over, talk about how its
manifestation is causing frightful feelings to DANGERS - EXAMPLE Often when playing The Voice in the Woods, the
question arises as to how to present challenges
However, these feelings can take a toll on play-
ers (especially the Protagonist).
grow within you and why. ♦ A man wanders in the darkness of the night, for the character and, above all, how to manage
chanting an ancient song. His eyes are sewn Safety Tools allow the players to freely and
Then choose one of the following actions: the consequences.
shut with red string. safely explore these themes and elements,

EMBRACE YOUR FEARS


♦ Embrace you fear, accept it as a part of The game's text leaves these details to the for- knowing that, if what we are playing becomes
♦ The corpse of a decomposing animal, thrown
you. Describe how this calms you, and then est players (since there are two of them, they too dark or too scary, you can pause everything
to the side of the path. Hundreds of insects
continue your journey into the forest. can discuss the best approach). and cool off.
are coming out of its bowels.
♦ Escape from the woods, and end the
However, unless all players (including the Pro- Like when you watch a horror movie: you are al-
game. ♦ A huge owl moves from branch to branch, tagonist) explicitly agree, the Protagonist can- ways aware that if the fear becomes too much,
♦ Resist your fear by clutching one of the following you, as if you were its prey. not die. They can get hurt, scared, discouraged, you can pause the movie or turn it off.
items you carry with you, not yet marked. In
deprived... but nothing can stop them from con-
this case, mark it and say how you oppose ♦ Tall sycamores bend and intertwine, blocking
tinuing their journey.
and how you dispel this fear. your passage.

HOW YOUR GAME ♦ A freezing rain suddenly falls. Banks of fog


prevent you from seeing what's around you. A game by Matteo Sciutteri (matteosciutteri.itch.io) @matteosciutteri - @MasterRPG - @TinyPumpkinsRPG

ENDS ♦ A pool of a black substance, similar to


machine oil, from which a human figure The Voice in the Woods was designed for the upcoming edited volume Roll for Learning: MicroTTRPGs to use in the
There are three ways for the game to end: classroom.
identical to you emerges.
when you have faced all your fears, when you
decide to escape from the woods, or when you ♦ A small humanoid comes running from a Inspiredy by: Twin Peaks (by Twin Peaks Productions, Inc.), Alan Wake (by Remedy Entertainment), The Wizard’s Grimoire (by
Meguey Baker & D. Vincent Baker), Blades in the Dark (by John Harper), The Burning Wheel (by Luke Crane), Trophy Dark (by
or the other players decide you have had burrow in the ground. They dance strangely Hedgemaze Press llc & The Gauntlet Gaming Community llc)
enough. and hold a beating heart in their hands.

This game is licensed under CC BY-NC-SA 4.0


Now, switch roles: one of the other players will ♦ High flames engulf the trees all around you.
become the Protagonist, and you will become Tongues of fire wave, swirling. They seem to 6 SIDED 1 TO 2 2 TO 3
one of the forest players. Ideally, the game ends walk with you. DICE HOURS PLAYERS
when everyone has played the Protagonist role,
but you can decide to stop whenever you want
and do something else.

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