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New Roster (Warhammer 40,000 10th Edition) [85pts]

Army Roster (Aeldari - Drukhari) [85pts]

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Categories: Configuration

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Selections: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: Configuration

Epic Hero [85pts]

Lelith Hesperax [85pts]


Selections: Lelith's blades
Categories: Lelith Hesperax, Aeldari, Wych Cult, Succubus, Faction: Drukhari, Epic Hero, Character,
Infantry
Rules: Anti-, Fights First, Leader, Power from Pain, Sustained Hits
Abilities: Brides of Death, Invulnerable Save, Leader, Thrilling Spectacle, Melee Weapons: Lelith's blades, Unit:
Lelith Hesperax

Abilities Description Ref


While this model is leading a unit, models in that unit have the Fights First ability, and each
Brides of
time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that
Death
attack and improve the Armour Penetration characteristic of that attack by 1.
Invulnerable
This unit has a 4+ Invulnerable save
Save
This model can be attached to the following unit:
Leader
■ Wyches
Once per battle, at the start of the Fight phase, this model can use this ability. When it does,
Thrilling
until the end of the phase, the Attacks characteristic of Lelith’s blades is increased to 12 and
Spectacle
this model’s invulnerable save is increased to 3+.

Melee Weapons Range A WS S AP D Keywords Ref


Lelith's blades Melee 8 2+ 3 -2 1 Anti-Infantry 2+, Sustained Hits 2

Unit M T SV W LD OC Ref
Lelith Hesperax 8" 3 6+ 4 6+ 1

Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th
Edition Core Rules p28)
Fights First: Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this
ability. (10th Edition Core Rules p32)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are
triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an
Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard
models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds
an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has

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07/04/2024, 23:07 New Roster.html
been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Power from Pain: If your Army Faction is DRUKHARI, units from your army with this ability can become Empowered Through
Pain. This is done using Pain tokens.

GAINING PAIN TOKENS

If your Army Faction is Drukhari, you gain Pain tokens as follows:


■ At the start of the battle, depending on the battle size:
COMBAT PATROL - 1 PAIN TOKEN
INCURSION - 2 PAIN TOKENS
STRIKE FORCE - 3 PAIN TOKENS
ONSLAUGHT - 4 PAIN TOKENS
■ Each time an enemy unit is destroyed, you gain 1 Pain token.
■ Each time an enemy unit fails a Battle-shock test, you gain 1 Pain token.
Each time you gain a Pain token, keep it to one side – this is your Pain token pool.

EMPOWERED THROUGH PAIN

At the start of any phase, you can expend one or more Pain tokens from your Pain token pool. Each time you do, select one unit
from your army with the Power from Pain ability. Until the end of the phase, that unit is Empowered, and gains the abilities listed
below, depending on the phase.

■ Empowered in the Movement or Charge phase:


◦ You can re-roll Advance or Charge rolls made for that unit.
■ Empowered in the Shooting or Fight phase:
◦ Each time a model in that unit makes an attack, you can re-roll the Hit roll and, if it is a melee attack, improve the Armour
Penetration characteristic of that attack by 1. ()
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack
is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
(10th Edition Core Rules p28)

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