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This PDF and solitaire rules are by Thomas P. King and the mode is
based on the mode by David Dehame. Background image by
Adelsteen Normann (and in public domain).
Play proceeds and ends as normal. On the opponent’s turn,
perform the following three steps.
❶ Check for Exploration: See if the opponent can Explore.
The opponent only ever explores Lands of Influence (B).
Remember to check the opponent’s Recruit tokens.
If the opponent can Explore, they take the Destination
worth the most victory points that they can pay for. If
multiple cards are worth equal points, the opponent uses
the following priority based on immediate asset rewards:
� � �
To pay for the Destination, the opponent spends Recruit
tokens before discarding Vikings. When discarding Vikings
to pay for a Destination card, the opponent keeps cards
using the above priority if it has the option.
❷ If the opponent cannot Explore, it will Recruit. Roll the
six-sided die. The die result, as shown below, is the card the
opponent plays face-up into their Crew Zone, earning
assets as normal.
1-2 3-4 5-6
The opponent then takes the Viking from the main board
space matching the color of the one they Recruited. Place
this new Viking face-down into the empty hand slot.
❸ If the opponent has 3 Silver Bracelets, they will spend
them to Trade and earn their Trade rewards.
+ Last Trade: If it’s the opponent’s final turn of the game,
they spend any remaining Silver Bracelets to Trade even if
they don’t have 3 Silver Bracelets.