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ELDAR REVENANT SCOUT TITANS By Andy Chambers With its lightning speed and deadly armament, the Revenant Scout Titan epitomises the Eldar approach to war! Each Revenant Titan is equipped with a pair of sophisticted jump jets which enable it to bound across the battlefield in a series of springing leaps. Armed with two pulse lasers, a missile launcher and a scatter laser, Revenants use their mobility to pick off vulnerable enemy units or crack open and exploit any weaknesses in the line. DAR TITANS raiding or scmuting the enemy battle fine. Reve armed for theit size, normally carrying (vin pulse fase use against tanks and Titans, plus a missile launcher and scatter laser tor tackling enemy infantry. Wit the aid of the Revenants, Eldar Jetbikes can sweep aside the opposing forces and lounch deep strikes against enenty-held obysctives, Titans are called Weaithbone, under the conteot ofthe psychic miemphing To increase the manoeusrability of the Revenant and enable it powers ofthe Ella caste of Boncsingers. Wrsthbone isan t@ keep mp with the shimmers, the Titan is equipped with immensely durable material, tougher than adamantium and highly efficient atrangement of jets powered by sassee strong other important siphon itstly tom the Titan's pasta reactor. These very Broperty.itcan conduct pyychic energy and respond t0:1 in an porerul junap jt allow the Revenant to make long, powered nost epic wa. This ves Eldar Tits libs and which cam easily carry Hover intervening Datleicld funely tuned mse cebstacles sch 3¢ woods, mats or buildings Eldar Titans are tall and slender, moving with a sooth agility and grace unachievable by humaw Titans. They benetit nut ‘only from the expericnce of their crews (who themselves to their Titan for the equivalent of several human Iufetnnes) hut also from the collective cow, Spirit stone which contains tl ‘which. combined We machine the with is ving crew, makes ita deadly SCOUT TITANS la Titan ans, These tall, elegant instr ‘capable of crushing any opponent. Less commion, but 0 ess deadly. are the Eldar Revenant Scout Titans, These sock, fast eployed to add extra punch to the EM shimmer forces of Jetbikes and Vypers whenever they are wos7 ELDAR REVENANT SCOUT TEEANS THE YARANT WARS When the Eldar fought against the ‘Yorant system, Revenant Titans playe snomth of conflict, the prophy doterani fom ofthe headquarters ofthe Death the Legion of Traitor Space Marines beloved of the Ch sont Nurgle, On Yarant IV, the Death Giuatd formed the eons of the Cha uscets believed that at attack inst their headquarters would diseupt the whole Chaos battle force. Once this had been achieved. a final allot offensive sould east the Chsos hones from Varant IV once and for al, orces of Chass in the “The headquarters wore site in the mis of 2 morass of roti jungle and swamps near the Timan valley. The camp wins shielded against orbital bombardaent anid the Death Guard xarnison entrenched inthe feslring junsles could acomventional foxes kw ‘hough to brine aunt the heaaquartets with 3 teinforcemssnty, \ direct assault mimiers wand the ved site or as the attackers would he cut nomient they pase 0 the the suerounaing ter ltotsetss ad sarap ELDAR ATTACK To overcome these obstacles, the Ella Lasuchest a discrsionaty raids aid six Rev he on. 3 full scale off the Deal Guards dusk the Vypors sd ath Guaeds” forsward ‘outposts in the swamp axl wipes! thet ott, The Fetbikes swept path throug the tangle of stagnant poots and Fhmients of the Deatl Gist ‘blocked the way, the Revenaits boured forveand and blasted nent at close rane, overruns the Phi they fad a chance to foe xy. Onee this force was mh post si the Tia Walley to de ‘Aba later, the Jetbikes screamed down on the U Marines befove oss By using this deadly attack patter, the combined fesee broke eh to the Death Guard headgusrtcrs. AMhough the surviving warriors of the Death Guard fanatical deter tore themizh their positions std este uuher wi srivon tout with nation. the Revenants, Vypers and Jethikes ved the command mses, The Elka ov the Chavs camp until the arrival of tut aed 4 reinlorcements some hours later forced the attackers 6 swithdraw into the suetoundng jon ld, the Fores of Chaos ther by a major Eldar of ace ofthe the stamp hal beew the turing point sm the wane bya REVENANT SCOUT TITAN PECIAL RL 3 HOLO FIELDS (Certain Eldar sebicles and troops make use system of defensive sereens knw hole swell know users of the hl field are Piar are nt designed fo block, absorb or shut aside attacks Inupcrial eid shields aad Ork power Fckds, stead the hole field confuses enemy's locati yee. When unit protected by 2 hole explode inte storm oF mul eotoured shards, The faster the vebicle or Titan vnaves, the mote scattered the mage Neca appears to coalesce ante a solid shape 3 field is well sited 4 th n. Thus the holo Sof speed at snebity ous aon Firepower Any unit protect saving tno wh 9 a bole field receives at additional pever a takes 2h Because the eHfectiveness dof the hole field i linked tthe speed wt ve Ti ny the saving throw on This makes tective WHEW the tagset iso Ch Fite. The tube below sunvatises oh sehicle or Titan has on d acconing 4 What condere the sth be bole Tiel fae more scones rather they First row the re ‘ied only to the unit's edges and ot the distance the anode This extra se is always takes fist son not mae by the tacking weapon's armour saving poser to pal thee isa’ whey I hoay armour is of help if he tary it's supposed to be! On the wer han, hf are useless agains Ie aon’t rely om s cfleet weapons shi pinpoint accuracy whit T the hole Field save does ‘ot apply ausinst hits trom harrages, of any ether attack that se a template of any hh ELDAR REVENANT SCOUT TITANS The Reveeumt Scout Tita: outing ere rocky gpm are too tll for the Revenent to jump ovee. Ths tsasorke (Onk ining is fens shan Sex tall s0 ae Revenant can mae it fall jump of Fem, easly enough to take ever the wideh of the Iuildeny and into the Bud Moon Weirdbox Batlerower. The rocks. on the other hand. are Hc high. This i Sem taller thm «t nonnal jump and reduces the hon on the rocks newhere 6 1 uve ts jp jets tr the Orks in close cembut, Although the racks and the Ork ota flows, The sane wth ontal s nee of tne leap Dy 10k, That wold leave els Sens tr coser the tr ar enon, se the Gilet Grind bs sate! JUMP JE The Revenant is equipped with which are powered diteetly front is plasma reactor. Graviti drives cut an when the Revenant jumps, acateaising part of its mass to allow it to make long rs he rvitnn distan : sera Revenant an chat leaps, The mnimam & Revenant cat Keap a one zis Sem, mnake up te Four 1Sem ight of a jump is Sem, if Resenant paie of powertul jump jets thas to jump over a higher obstacle st costs 2em of its Act needs wo make mosement for every sakliional tony of he stacefal kups rer obstacles and it over the obstacle. A Revenaat cannot land in or on impassable terrsin because of the rick of crippling damage w legs on ipa. WEAPONS The Revenant scout Titan is equipped with four wes systems, making it heavily armed fora Scout Tian, Because of Hs cumpact size Revenant cnn caery weapons designed for the Phantom oF Wi Battle Titans and uses spectally osigned weaponry instewt, MM of the Rever systems fase 180 fie are tothe tow ‘The Revenant’ p jets are atinated when it dedicate allo ment. Rence they may only be weil when the orders. Using the jump jets allows the Revenant to ignore terrain when it moves, However. the Revennt’s moventent rast be made i its power to mow Titan és om Chat settes of Leaps not justome long one Weapons Range Attack fot Missile Launcher 108i ELDAR REVENANT SCOUT TITANS, PULSE LASERS Pulse laser ate compact versions of the lager palsat cannon ‘catied by Bidar Battle Titans. These weapons both cousistof highly sophisticated laser eannon which cat fite short volleys, ‘of powerful lser bots, The pulse laser can be fired in one of two ways. Whet foe, the pulse laser eam be held steady to ies it the larget. Against more numerous opponents the pulse laser ean be moved factonally between each boll to sweep an area with bursts of laser ener A pulse laser is normally mounted sn each Revenant Scout Titan and thoueh the weapon coupling interchangeable, the inherent Neaibility of the pulse sans this weapon ft is selaoun athe, SPECIAL RULES, When you fire pulse Laser you must declare which way you will use i. If you tire agains a single target. roll ta hit just ‘once. Hf you bit roll a DO: 1.2 = 1 hit 3422 hits $.6= 3 hits Each hit must be saved against separately or will knock doswn a Single void shickd or power field on units protected by them, IE you decide to sweep an area, take dhe berage template ind place it over any target pout sm line of sight and within range ‘of the pulse liver. Roll once to hit each model which is ut least, half uniler the template. Note that though this attack uses 3 barrage template itis not an seta bareage so it exnot be fied fnulrectly, nor wall it damage bling, SCATTER LASER Revenant Scout Titans carey a sestter laser mounted beneath the crew compartment to supply extra short range ant firepower and fight off enemy assault squads, The scatter laser is surpri of six separate laser chambers which can be fired sequentially or ithering hail of fite. simultaneously t6 lay doen a KE LAUNCHER Revenants mount a set of sll the head for bombarding ‘uildings and fortiications, The missiles and their guidance systerns are identical to those ‘mounted in the wing weapon hardpoimts of Phantom aiid Watlock Titans sile pos on cither side of CaN mL Penal sep pane fovea Rees VICTORY POINTS 3 : REVENANT SCOUT TITAN ' Daye A Revenant Scout Han detache cone of 2 Kenemat @ POINTS VALUE 600 CTT N mL pyaar ats sda che of VICTORY POINTS 3 Your apgcee aims ¥ Ps orca Revenant Seoul Tee ‘ DTN ee mL i DETACHMENT | mevceant Soot Handetachaent coms of 2 Revenant tt ‘| @ POINTS VALUE 600 MAKING YOUR ARMY CARDS Tor make vou Revenant Scot Titan detachment army cards is simple. Fors, cat out the and back halves of each card together. Fo and, hat mae sure you keep the front ‘each cand down the dotted line and glue the front and back together (Citadel PVA slue is ide), We recommend thas sou insert a pleve of thin card betwen the two halves hefore sticking. te make sour arms cares stronger. All you have tc noe is trim nf any excess card ind there you have a! ‘The Revenant Scout Titan is protected by a holo field and mounts two pulse lasers. plus a scatter laser and missile ‘as many timey while itis moving. When a Revenant Titan is on Charge ‘orders opponents have a -1 10 hit modifier because the Revenant can dodge incoming tre Pulse Laser 75em Missile Launcher | 100m Scatter Laver [25cm] ELDAR REVENANT SCOUT TITANS terrain up to Sem wide and Sem high ‘when it is moving, The Revenant may ‘not use its jump jets 10 land on top of impassable terrain, HOLO FIE Orders First Fire AVING THROWS ay kind (like barrages) always ignore holo Fields HIT LOCATION TEMPLATES FRONT cela ] © Copsright Games Workshop Lad. 1995. All rights rexerved. SIDE re eRiRAe I LES HM Permission granted to phanocopy for personal wwe only REVENANT SCOUT TITAN DAMAGE TABLES TABLE - Roll D6 eres have been damaged the Titan's CAP sb eet: Rolla on 1Doin the Es Ue sth the heal al sacks te Spit tone Ue Tan's CAV is alto the est of de parm. ad nay oly move os Fee 30m Fite ri ot 14 cal tne Do ast before you mine i), The shut vps row the head and sternal exphoswns within the Re evens erishen tote gretnd, Dev may he Ta fall ad pice i Sitgcion, Any vchickes OF sands that ate fatlen wn ate % WEAPON DAMAGE TABLE — Roll D6 122 The weap fis been da Yt ad ay be wsed spain ni ie aden 16 the Ead phase The weapon fis heen destroyed a nay not Se used The weapon 1 Bowe elsan ott the Scout Titan und ery 21 ina valor dieection, Any velncls ot naderoca the point whe ts eed uke a ses sen off the Revenact sow bu ee sick to the Titan's hai. Ral a 6 tse jected hy te Tasch Tew roll the 16 again ad he appsup 1 Tet Find wal wha dase is cnr JUMP JETS DAMAGE TABLE ~ Roll D6 tack sen sy rolling 846 IDG ot tus bt basting the Tan 216 vues devection, Ie zhe Tian Tas tic impassable tevcan fs Jest The jp jets pla al cause donne to te ssa the Tia jana in theres a [ero gn the reactor Gamage tae WING DAMAGE TABLE ~ Roll D6 The oko tied wang has boom dave The Revanent’s ht es wal rt work ni the aise repel by rolling a+ n ( 1 dhe En pas ‘The suing totaly destroyed aml the Rey Titan's bk Hels ll ot wok toe te rst th REACTOR DAMAGE TABLE — Roll D6 The Tian’s plana react tas been fon, Te Tita gris to rt tke damage as Se sept oD 1c Fal phuse: Nootherdsnape may Be reputed wt Blagmma react ach om li The Tan's plasma reac Hm hee eaehed Ae repair the damage inthe next repair phaser yen fa there vareactoe mcltdown at the Revenant idesioy ed see the neat res 10 he tte a amelie) Te staeeed the reactor comes back on lane afd te scout Tita may move and Fe sen lar meltdown, The ust tke atic vs tata aa LEG DAMAGE TABLE — Roll D6 12 the leg is damaged, toc thy Resenaet bo wall with a pronwaraci Hp. The Tis tosenent rates ae hale irensy ot wae is ioe jets eto the risk of furthe dung. and my tot ee lilt era, SThe Tits tet sutfered extensive damage Seay kely that it will yive way H the Revenant ate ese, Roll @ DB ia each enim Seracting 2 feo dhe tol 2 hare fedets oT frm hell tsa asic ones, Oa cl Ie the ee snaps the rash othe sion and x destroyed, Decide sandy whet way the Tia falls Sehiches or atu ye $46 The leg is Blown apart atl the ollypsss the secu Decide tandasly which way tho Tm Fall, atl Hac to its ny what irene. Ay vehicles Sats al ae aon on ane deste HIT LOCATION HET LOCSTIONSHOOTING Koll to hit the Revenant ss aoc yw hit, refer the locaton templates, Nominate the target ates, Rol be pat of sw dice un ree the haan hits mac atcd up, done let ot ipl I the sh are take my appa ne Ifthe use appropiate damage be I Irises the Tit CLOSE COMBAT sdmage i voll om the app Taisen eect a clone senha nd

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