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Variant Traits

Genasi Variants You may select one of the following traits to replace Mingle
By @homebrewlesbian with the Wind if you so choose:
Breezewalker. Once per short rest, you may fly up to half
Genasi stem from the Elemental Planes of air, earth, fire, and your movement speed. If you end your turn in the air, you
water. They are the result of surges of elemental power, or the drop, and take half of the falling damage.
union of humans and creatures of elemental lineage such as Evasion. When you are subjected to an effect that allows
genies. you to make a Dexterity saving throw to take only half
Despite all children of an given elemental representing said damage, you may choose to take no damage if you succeed on
element, the way their powers manifest can vary from genasi the saving throw, and only half damage if you fail.
to genasi. Some Fire Genasi combust in radiant pyres, while You may use this ability once per long rest.
others have a natural affinity to flame magic. Some Water Vessel of Wind. You know the Gust cantrip. Once you
Genasi may represent the fluidity of rivers, while others reach 3rd level, you can cast Gust of Wind once with this trait
represent the frozen ice of the tundra, etc. and you regain the ability to cast it this way when you finish a
Included are variants of traits to the existing four elemental long rest. Constitution is your spellcasting ability for these
genasi, and splinter genasi types representing different spells.
aspects associated with those elements.
Variant: Storm Genasi
Storm Genasi are an offshoot of Air Genasi representing the
Genasi Traits electricity, energy, and power of storms in the sky. They are
All Genasi share the following traits: free-spirited and intense, their moods blowing over as quickly
Ability Score Increase. Your Constitution score can be as a thunderstorm.
increased by 2. They often have blue skin, with almost a bruised
Age. Genasi mature at about the same rate as humans and appearance, and have a bad habit of shocking those who
reach adulthood in their late teens. They live somewhat touch them with the static electricity generated in their
longer than humans do, up to 120 years. movement.
Alignment. Independent and self-reliant, genasi tend Ability Score Increase. Your Dexterity score can be
toward a neutral alignment. increased by 1.
Size. Genasi are as varied as their mortal parents but are Tempestborn. You have resistance to your choice of
generally built like humans, standing anywhere from 5 feet to Lightning Damage or Thunder Damage.
over 6 feet tall. Your size is Medium. Swift like the Wind. Your base movement speed is 35 ft.
Speed. Your base walking speed is 30 feet. Embrace the Storm. You know the Shocking Grasp
cantrip. Once you reach 5th level, you can cast Call Lightning
once with this trait and you regain the ability to cast it this
Air Genasi way when you finish a long rest. Constitution is your
spellcasting ability for these spells.
Air Genasi find themselves to be as changeable as the skies
above. Their moods often shift, but they are quite often light- Variant: Smoke Genasi
hearted and go with the flow. Smoke Genasi, contrary to the name, are not always smoke.
Their skin and hair is often found in shades of whites, light They represent the gaseous qualities of the element of air,
blues, and occasionally grays. Breezes seem to flow around and have an easy-going disposition and penchant for
them and they often smell like ozone. wandering.
Ability Score Increase. Your Dexterity score can be Their skin and hair tends to be gray, white or light blue,
increased by 1. and they tend to look light enough to simply float away.
Languages. You can speak Common and Auran. Ability Score Increase. Your Dexterity score can be
Unending Breath. You can hold your breath indefinitely increased by 1.
while you’re not incapacitated. Light as a Feather. Your body is composed differently than
Mingle with the Wind. You can cast Levitate once with most humanoids. For the purposes of determining weight,
this trait, requiring no material components, and you regain think of your character as Small. Additionally, you suffer half
the ability to cast it this way when you finish a long rest. damage from falling.
Constitution is your spellcasting ability for this spell. Whisp. At 3rd level, you may cast Gaseous Form once per
long rest.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Earth Genasi Variant: Sand Genasi
Earth Genasi are strong and resolute, much like their Sand Genasi are commonly found in arid regions. They tend
element. They are hardfast with their opinions and values. to be fairly amiable but also tricksters.
Their skin tends to take on a more earthy pigment, in They often have a dusty, freckled complexion, tan skin,
shades of deep brown, even crossing to shades of clay red, or dark eyes, and blond or brown hair.
resembling stone, or granite and marble. Often they have Ability Score Increase. Your Dexterity score can be
eyes in gem shades. increased by 1.
Ability Score Increase. Your Strength score can be Desert Adept. You have resistance to fire damage and are
increased by 1. immune to the effects of extreme heat.
Languages. You can speak Common and Terran. Gift of the Dunes. You know the Sand Spray cantrip
Earth Walk. You can move across difficult terrain made of (detailed below). Once you reach 3rd level, you can cast Dust
earth or stone without expending extra movement. Devil once with this trait and you regain the ability to cast it
Merge with Stone. You can cast Pass without Trace once this way when you finish a long rest. Constitution is your
with this trait, requiring no material components, and you spellcasting ability for these spells.
regain the ability to cast it this way when you finish a long
rest. Constitution is your spellcasting ability for this spell. Sand Spray
Variant Traits
Conjuration Cantrip
You may select one of the following traits to replace Merge Casting Time: Reaction
with Stone if you so choose: Range: 5 ft.
Earth Sculptor. You know the Mold Earth cantrip. Once Components: V, S
you reach 3rd level, you can cast Earth Tremor once with this Duration: One round
trait and you regain the ability to cast it this way when you When an opponent within 5 ft. of you attempts to hit you with
finish a long rest. Constitution is your spellcasting ability for a melee attack you may lash out, spraying sand in their eyes.
these spells. The creature must succeed on a Constitution saving throw or
Rock Solid. You have a base AC of 13 + your Constitution make their attack at disadvantage.
or Dexterity modifier if you aren't wearing armor.
Stone Fists. You may use a bonus action to harden your
fists into natural weapons. When you make melee attacks Fire Genasi
with your fists, you may deal 1d6 + your strength modifier
bludgeoning damage. Fire Genasi burn bright and vibrant. They are often the life of
the party with their ardent energy.
Variant: Crystal Genasi Their skin commonly takes on shades of a pyre, whether
Crystal Genasi are colorful, often patrons of the arts and that is oranges and reds while the flame's alight, or the gray
inclined to enjoy the finer things. and black of the ashes once burnt out. Their eyes tend to be
Their skin is jacket and crystal-like, white and opalescent pits of warm colors, windows to their fiery souls.
in the light. Some Crystal Genasi also take on base hues Ability Score Increase. Your Intelligence score can be
other than white such a light pinks, purples, blues, and increased by 1.
yellows. Languages. You can speak Common and Ignan
Ability Score Increase. Your Charisma score can be Darkvision. You can see in dim light within 60 feet of you
increased by 1. as if it were bright light, and in darkness as if it were dim
Solid Form. You have a base AC of 12 + your Constitution light. Your ties to the Elemental Plane of Fire make your
modifier if you aren't wearing armor. darkvision unusual: everything you see in darkness is in a
Chromatic Crystal. You may cast Chromatic Orb once per shade of red.
long rest, with your body as the material component. Fire Resistance. You have resistance to fire damage.
Reach to the Blaze. You know the Produce Flame cantrip.
Once you reach 3rd level, you can cast Burning Hands once
with this trait and you regain the ability to cast it this way
when you finish a long rest. Constitution is your spellcasting
ability for these spells.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Call to the Wave. You know the Shape Water cantrip.
Variant Traits When you reach 3rd level, you can cast Create or Destroy
You may select one of the following traits to replace Reach to Water as a 2nd level spell once with this trait, and you regain
the Blaze if you so choose: the ability to cast it this way when you finish a long rest.
Flare. Your body burns with fire, yearning to protect you in Constitution is your spellcasting ability for these spells.
the face of danger. You may cast Hellish Rebuke once per
short rest. Constitution is your spellcasting ability. Variant Traits
Internal Spark. You know the Fire Bolt cantrip. Once you You may select one of the following traits to replace Call to
reach 3rd level, you can cast Dragon's Breath once with this the Wave if you so choose:
trait and you regain the ability to cast it this way when you Ally of the Ocean. You may communicate to and
finish a long rest. You may only use Fire Damage. understand any marine plants or animals. At 3rd level, you
Constitution is your spellcasting ability for these spells. additionally gain the Water Breathing spell.
Phoenix Flame. When you take damage, you may use your Flow like Water. You have a graceful, fluid way of moving,
reaction to lash out with a burst of flames that deals 2d6 fire light on your feet and perceptive to things around you. You
damage to every creature within 5 ft. of you. You regain a gain proficiency in Acrobatics.
number of hit points equal to half the fire damage dealt. You Liquid Form. When attacked, you may use your reaction to
may use this once per short rest. transform your form into water causing the attack to pass
through you, halving the damage. You may use this ability
Variant: Lava Genasi once per short rest.
Lava Genasi are often solemn, with an easier time concealing
their emotions than Fire Genasi, although their temper is just Variant: Ice Genasi
as hot. Ice Genasi are an anomaly among Water Genasi, often the
They often have cracked, coal-like skin, burning red eyes result of cold climate birth.
and tend to be bulkier. They tend to be cold to the touch, with light blue or white
Ability Score Increase. Your Strength score can be skin, and fair frozen hair. You can often see their breath, even
increased by 1. if the climate is hot.
Darkvision. You can see in dim light within 60 feet of you Ability Score Increase. Your Intelligence score can be
as if it were bright light, and in darkness as if it were dim increased by 1.
light. Your ties to the Elemental Plane of Fire make your Languages. You can speak Common and Aquan.
darkvision unusual: everything you see in darkness is in a Cold Resistance. You have resistance to cold damage.
shade of red. Arctic Acclimated. Accustomed to the blizzards and
Fire Resistance. You have resistance to fire damage. extreme cold, you ignore the difficulties of traversing ice and
Ember. In darkness you emit 20 ft. of dim light. You may snow and are not affected by cold weather.
dismiss or ignite this with a bonus action. Chill to the Bone. You know the Frostbite cantrip. Once
Hot-blooded. When a creature hits with a melee attack, you reach 3rd level can cast Snilloc's Snowball Swarm once
you may use your reaction to cause your blood to boil, with this trait and you regain the ability to cast it this way
splattering onto them and dealing 1d6 fire damage. You when you finish a long rest. Constitution is your spellcasting
regain use of this ability after a short rest. The damage ability for these spells.
increases by 1d6 when you reach 5th level, 11th level, and
17th level.
Water Genasi
Water Genasi are just as just as different as oceans and Author's Notes
rivers. They tend to be on the calmer side, following the path
of least resistance, however this does not mean to say that This document is mainly to add flavor to the
they cannot be stubborn. existing elemental genasi and add more
Their skin is often in shades of blue and green, anywhere customization to the race as a whole. Some of the
from the shade of turquoise ocean water to the dark verdant variant traits are stronger than others because I was
green of a swamp. Their eyes often follow the same scheme considering flavor as well as strength.
I additionally made this partially to make the
or are oddly fish-like. Water Genasi also occasionally have other canon Genasi just as powerful as Fire Genasi
sharp teeth or always damp hair and skin. if you choose them to be.
Ability Score Increase. Your Wisdom score can be Overall, I hope you have fun and enjoy!
increased by 1.
Languages. You can speak Common and Aquan.
Acid Resistance. You have resistance to acid damage.
Amphibious. You can breathe air and water.
Swim. You have a swimming speed of 30 feet.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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