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Culture Documents
Collections;
using System.Collections.Generic;
using UnityEngine;
transform.position=Vector3.MoveTowards(transform.position,posInimigo,velocidade *
Time.deltaTime);
if(transform.position==posInimigo){
if(posInimigo==posInicial){
posInimigo=posInicial + movimento;
}else{
posInimigo=posInicial;
}
}
}
private void OnTriggerEnter2D(Collider2D colidir){
if(colidir.CompareTag("player")){
colidir.GetComponent<Playercontroller>().GameOver();
}
}
}