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Clear Direction
When you create the solution to a puzzle, it is
important to give a direction for them to go, as to
not leave them wondering.
Multiple Threads
When you create a mystery, it is suggested to make
multiple leads to the answer. For example, if the
solution is inside a locked room, you may include
both a key and some sort of lock pick to open the
door.
Hints
When the detectives are having trouble with a
puzzle or mystery, you can ask them if they want a
hint. You can give them that hint straight up or ask
you to make a Common Sense check. From 1 and
4, you get no new information. From 5 and 10, you
Name: Name:
Dexterity Dexterity
Knowledge Knowledge
Observation Observation
Name: Name:
Dexterity Dexterity
Knowledge Knowledge
Observation Observation
Name: Name:
Dexterity Dexterity
Knowledge Knowledge
Observation Observation
Name: Name:
Dexterity Dexterity
Knowledge Knowledge
Observation Observation
Optional Rules
Expanded Progression
After completing a Mystery, the Knower can
choose to allow you to either increase a skill
modifier by 1 (with a maximum of 4) or gain a new
skill to use, as listed below. You can choose the
same skill multiple times unless otherwise specified.
- Insight: Once per mystery, you can roll two
12 sided dice and choose the higher roll on
one Common Sense or Knowledge check.
- Resilience: Once per mystery, you decrease
the amount of damage you take by 1.
- Trained: Once per mystery, you can roll
two 12 sided dice and choose the higher
roll on one Dexterity or Observation
check.
This system allows for one character card to be used
in multiple Mysteries. You can write down which
skills you have on the back of your card or in the
place your hit point die is.