Professional Documents
Culture Documents
P LAYER R ESOURCES I
by Chuck Lang
HRG
HOUSE-RULED GAMES
Products based on other people’s imagination
Table of Contents
Table of Contents 2 Cleric Spell Cards (Black & White) 43
Introduction 3 Mage Speciality Sheets 45
Core Character Sheet 5 Cleric Spell Cards (Color Blind) 46
Full Color: Page 1 6 Monster Cards: Hit Point Check Boxes, Black & White 46
Full Color: Page 2 7 Mage Spell Scroll 47
Full Color: Page 3 8 Mage Spell Cards (Full Color) 48
Full Color: Page 4 9 Mage Spell Cards (Black & White) 49
Black & White: Page 1 10 Spellbook: Apprentice Level 50
Black & White: Page 2 11 Spellbook: Journeyman Level 51
Black & White: Page 3 12 Spellbook: First Level 52
Black & White: Page 4 13 Spellbook: Second Level 53
Color Blind: Page 1 14 Spellbook: Third Level 54
Color Blind: Page 2 15 Spellbook: Fourth Level 55
Color Blind: Page 3 16 Spellbook: Fifth Level 56
Color Blind: Page 4 17 Spellbook: Sixth Level 57
Inventory Sheets 19 Spellbook: Seventh Level 58
Inventory Sheet: Carried on Person (Page 1) 20 Spellbook: Eighth Level 59
Inventory Sheet: Carried on Person (Page 2) 21 Spellbook: Ninth Level 60
Inventory Sheet: Carried on Person (Page 3) 22 Spellbook: Tenth Level 61
Inventory Sheet: Carried on Person (Page 4) 23 Spellbook: Eleventh Level 62
Inventory Sheet: Transports for Land & Water (Page 1) 24 Spellbook: Twelfth Level 63
Inventory Sheet: Transports for Land & Water (Page 2) 25 Spellbook: Thirteenth Level 64
Inventory Sheet: Transports for Land & Water (Page 3) 26 Spellbook: Fourteenth Level 65
Inventory Sheet: Transports for Land & Water (Page 4) 27 Spellbook: Fifteenth Level 66
Inventory Sheet: Transports for Land & Water (Page 5) 28 Spellbook: Sixteenth Level 67
Inventory Sheet: Transports for Land & Water (Page 6) 29 Spellbook: Seventeenth Level 68
Inventory Sheet: Transports for Land & Water (Page 7) 30 Spellbook: Eighteenth Level 69
Inventory Sheet: Abode (Page 1) 31 Spellbook: Nineteenth Level 70
Inventory Sheet: Abode (Page 2) 32 Spellbook: Twentieth Level 71
Inventory Sheet: Abode (Page 3) 33 Combat Cards 73
Inventory Sheet: Abode (Page 4) 34 Special Combat Moves Cards (Page 1) 74
Inventory Sheet: Abode (Page 5) 35 Special Combat Moves Cards (Page 2) 75
Inventory Sheet: Abode (Page 6) 36 Special Combat Moves Cards (Page 3) 76
Inventory Sheet: Abode (Page 7) 37 Special Combat Moves Cards (Page 4) 77
Cleric Speciality Sheets 39 Action Rate Card (Full Color) 78
Cleric Spell Tracking & Component Inventory 40 Action Rate Card (Black & White) 79
Cleric Spell Sheet (Level Agnostic) 41
Cleric Spell Cards (Full Color) 42
2
Introduction
The character sheet.
Like the GM Screen, it’s an elusive thing: something we
all want, yet when we find one, we want to change it, add to
it, tweak it, make it ours.
I’m the exact same way. So with every game I GM, I
create a new character sheet and have my players use that
very sheet, so we can quickly reference bits of information
and help eachother out.
I’m not saying my character sheet is going to be a sheet
you don’t change and add to, but I hope it’ll be a sheet you
can tolerate.
I, of course, started small with this project, and it
quickly exploded. And really, it was the Core Character
Sheet that led to my rules reference sheets. The character
sheet included in this book then inspired the rest of my
supplements like the expansive inventory sheets, spellbook
sheets, Special Combat Moves Reference Cards, and other
tidbits. I’ve included all that in this book.
Enjoy!
3
4
Core Character Sheet
I tried to fill in this character sheet with everything a
player needs to get started. My original intent was to make
it comprehensive, so even beginning players could use
this sheet for rules referencing and gradually build their
characters with confidence.
Did I accomplish that? Well, there’s a lot here. And where
there’s a lot on the sheet, it can be intimidating. However,
once you’re done filling everything in, you’d be hardpressed
not to know exactly what your character can do.
That being said, I’ve expanded this sheet a couple times
with inventory sheets, mage and cleric sheets, and have a
few more on the back burner I might build, but those back
burner projects are set there for a reason and won’t make it
into this book.
This is a colorful sheet. I took inspiration from Jolly and
how he lays stuff out for us. Those colors have purpose and
sequence throughout the sheet, which will hopefully help
you follow the structure of the sheet and the rules.
However, if you don’t have a color printer or want to save
ink, I’ve included a black and white version as well as a color
blind version for those who have trouble seeing specific
colors on specific backgrounds.
5
PRIMARY CHARACTER PROFILE QUIRKS & FLAWS
ABILITY SCORES CHARACTER PLAYER QUIRK OR FLAW
STRENGTH
MECHANICS GENETICS
SCORE
CLASS RACE NOTES
DAM MOD
LEVEL TOTAL EP SEX AGE HEIGHT
FEAT BUILD POINTS EP NEXT LEVEL HANDEDNESS WEIGHT
LIFT HAIR EYES
FAITH & MORALITY
DRAG QUIRK OR FLAW
PATRON GOD NATIONALITY
INTELLIGENCE ALIGNMENT ANOINTED
NOTES
SCORE FAMILY
ATK MOD CIRCUMSTANCES OF BIRTH
BP BONUS MOTHER FATHER
BP BONUS 1
DEF MOD 2
MENTAL 3
QUIRK OR FLAW
4
DEXTERITY
5
SCORE NOTES
6
INIT MOD
7
ATK MOD
8
DEF MOD
CHARISMA
SCORE
BP BONUS
HONOR
TURNING
MORALE
PROTÉGÉS
BLOOD OATH
WEALTH
COPPER TRADE
SILVER MISC
GOLD WEIGHT
COMBAT PROFILE COMBAT PROFILE COMBAT PROFILE
30 60 WEAPON WEAPON WEAPON
SIZE S M L TYPE SIZE S M L TYPE SIZE S M L TYPE
29 59
STR REQUIRED SKILL LEVEL STR REQUIRED SKILL LEVEL STR REQUIRED SKILL LEVEL
28 58 NAMED WEAPON NAMED WEAPON NAMED WEAPON
24 54 MODIFIERS ATK SPD DEF DAM INIT MODIFIERS ATK SPD DEF DAM INIT MODIFIERS ATK SPD DEF DAM INIT
BASE BASE BASE
23 53 LEVEL LEVEL LEVEL
ABILITIES ABILITIES ABILITIES
22 52
TALENTS TALENTS TALENTS
21 51 RACIAL RACIAL RACIAL
ARMOR ARMOR ARMOR
20 50
SHIELD SHIELD SHIELD
RD
RD
IE IE IE
CK
CK
CK
L L L
DA
DA
DA
D D D
TA
TA
TA
AN
AN
AN
AT
AT
AT
ST
ST
ST
12 42
SH SH SH
IE IE IE
DM
DM
DM
LDL LDL LDL
G
G
B
11 41 ES ES ES
RE
RE
RE
JA
JA
JA
S S S
D
D
UC
UC
UC
T
T
IO
IO
IO
10 40 SHIELD SHIELD SHIELD SHIELD SHIELD SHIELD
N
N
SIZE SHIELDLESS SIZE SHIELDLESS SIZE SHIELDLESS
IN
IN
IN
IT
IT
IT
IA
IA
IA
9 39 SH SH SH
D
TI
D
TI
TI
OL
OL
OL
VE
VE
VE
IE IE IE
SH
SH
SH
LD LD LD
RE
RE
RE
> > >
TH
TH
TH
8 38
ST ST ST
AN AN AN
DA DA DA
H
≤ ≤ ≤
AC
VE
AC
VE
AC
VE
7 37 RD RD RD
SA
SA
SA
RE
RE
RE
6 36 DAMAGE TOP & TRAUMA DAMAGE TOP & TRAUMA DAMAGE TOP & TRAUMA
NOTES NOTES NOTES
5 35
4 34
3 33
2 32
1 31
COUNT
TRACKER
INDEX
CHAPTER
COMBAT
HIT POINTS MOVEMENT & ENCUMBRANCE
SHIELD
KNOCK-BACK
MARTIAL TALENTS
WEAPON & ARMOR PROFICIENCIES
Skills
SKILL ABILITIES UNIV % MAST SKILL ABILITIES UNIV % MAST SKILL ABILITIES UNIV % MAST
ACTING LKS CHA ✓ ENGINEERING INT ✘ MONSTER LORE INT ✘
ADMINISTRATION INT WIS CHA ✘ ESCAPE ARTIST INT DEX ✓ MUSICIAN 1
WIS ✘
AGRICULTURE WIS ✘ FAST TALKING CHA ✘ OBSERVATION WIS ✓
ANI. EMPATHY WIS CHA ✘ FIRE BUILDING WIS ✓ ORATION CHA ✓
ANI. HERDING 1 WIS ✘ FIRST AID WIS ✘ PERSUASION CHA ✓
ANI. HUSBANDRY 1
WIS ✓ FORESTRY 1
INT ✘ PICK POCKET DEX ✓
ANI. MIMICRY WIS ✓ FORGERY INT DEX ✘ POTTERY WIS DEX ✘
ANI. TRAINING 1 INT WIS ✘ GAMBLING WIS CHA ✘ READING LIPS INT ✓
APPRAISAL 1
INT ✘ GEOLOGY INT ✘ RECRUITING CHA ✓
ARCANE LORE INT ✘ GLEAN INFO INT WIS CHA ✓ RELIGION 1
WIS ✘
ARTISTRY 1
WIS DEX ✘ HIDING INT DEX ✓ RES. PERSUASION WIS ✓
ASTROLOGY INT ✘ HIST, ANCIENT 1 INT ✘ RIDDLING INT ✘
BLACKSMITHING STR INT ✘ HUNTING WIS ✘ RIDING 1
WIS DEX ✘
BOATING WIS ✓ IDENTIFY TRAP WIS ✘ ROPE USE DEX ✓
BOTANY INT ✘ INTERROGATION WIS CHA ✓ SALESMANSHIP INT WIS CHA ✓
CARPENTRY INT ✘ INTIMIDATION STR CHA ✓ SCRUTINY WIS ✓
CARTOGRAPHY INT ✓2 JUMPING STR ✓ SEDUCTION LKS CHA ✓
CLIMBING STR DEX ✓ LANGUAGE 1
INT ✘ SKILLED LIAR CHA ✓
COOKING INT WIS ✘ LAW INT ✓ SNEAKING DEX ✓
CRAFT 1 WIS DEX ✘ LEATHERWORKING INT DEX ✘ SURVIVAL WIS CON ✓
CURRENT AFFAIRS WIS ✓ LEADERSHIP INT ✘ SURVIVAL, URBAN WIS CHA ✘
DIPLOMACY CHA ✓ LISTENING WIS ✓ SWIMMING STR CON ✘
DIRECTION SENSE WIS ✘ LITERACY 1
INT ✘ TORTURE INT ✓
DISARM TRAP INT ✘ LOCK PICKING INT DEX ✘ TRACKING WIS ✓
DISGUISE INT WIS ✓ MATHEMATICS INT ✘ TRAP DESIGN INT DEX ✘
DISTRACTION CHA ✓ MINING STR INT ✘ WEATHER SENSE WIS ✘
DIVINE LORE WIS ✘ FOOTNOTES (1) REQUIRES SELECTION OF SUBTYPE, NOTE BELOW. (2) UNIVERSAL FOR LITERATE CHARACTERS ONLY. DENOTES ARMOR PENALTY.
MISCELLANEOUS TALENTS
TALENT DESCRIPTION PAGE TALENT DESCRIPTION PAGE
OTHER PROFICIENCIES
PROFICIENCY DESCRIPTION PAGE PROFICIENCY DESCRIPTION PAGE
BP BONUS 1
DEF MOD 2
MENTAL 3
QUIRK OR FLAW
4
DEXTERITY
5
SCORE NOTES
6
INIT MOD
7
ATK MOD
8
DEF MOD
CHARISMA
SCORE
BP BONUS
HONOR
TURNING
MORALE
PROTÉGÉS
BLOOD OATH
WEALTH
COPPER GEMS
SILVER JEWELRY
GOLD WEIGHT
COMBAT PROFILE COMBAT PROFILE COMBAT PROFILE
30 60 WEAPON WEAPON WEAPON
SIZE S M L TYPE SIZE S M L TYPE SIZE S M L TYPE
29 59
STR REQUIRED SKILL LEVEL STR REQUIRED SKILL LEVEL STR REQUIRED SKILL LEVEL
28 58 NAMED WEAPON NAMED WEAPON NAMED WEAPON
24 54 MODIFIERS ATK SPD DEF DAM INIT MODIFIERS ATK SPD DEF DAM INIT MODIFIERS ATK SPD DEF DAM INIT
LEVEL LEVEL LEVEL
23 53 ABILITIES ABILITIES ABILITIES
TALENTS TALENTS TALENTS
22 52
RACIAL RACIAL RACIAL
21 51 ARMOR ARMOR ARMOR
SHIELD SHIELD SHIELD
20 50
MAGIC MAGIC MAGIC
RD
RD
14 44 IE IE IE
CK
CK
CK
L L L
DA
DA
DA
D D D
TA
TA
TA
AN
AN
AN
AT
AT
AT
ST
ST
ST
13 43 SH SH SH
IE IE IE
DM
DM
DM
LDL LDL LDL
G
G
B
B
ES ES ES
RE
RE
RE
JA
JA
JA
12 42 S S S
D
D
UC
UC
UC
T
T
IO
IO
IO
SHIELD SHIELD SHIELD SHIELD SHIELD SHIELD
N
N
11 41 SIZE SHIELDLESS SIZE SHIELDLESS SIZE SHIELDLESS
IN
IN
IN
IT
IT
IT
IA
IA
IA
SH SH SH
D
LD
TI
TI
TI
OL
OL
VE
VE
VE
10 40 IE IE IE
HO
SH
SH
LD LD LD
S
RE
RE
RE
> > >
TH
TH
TH
9 39 ST ST ST
AN AN AN
DA DA DA
H
≥ ≥ ≥
AC
VE
AC
VE
AC
VE
RD RD RD
SA
SA
SA
RE
RE
RE
8 38
DAMAGE TOP & TRAUMA DAMAGE TOP & TRAUMA DAMAGE TOP & TRAUMA
7 37
NOTES NOTES NOTES
6 36
5 35
4 34
3 33
2 32
1 31
COUNT
TRACKER
INDEX
CHAPTER
COMBAT
HIT POINTS MOVEMENT & ENCUMBRANCE
SHIELD
KNOCK-BACK
MARTIAL TALENTS
WEAPON & ARMOR PROFICIENCIES
SKILLS
SKILL ABILITIES UNIV % MAST SKILL ABILITIES UNIV % MAST SKILL ABILITIES UNIV % MAST
ACTING LKS CHA ✓ ENGINEERING INT ✘ MONSTER LORE INT ✘
ADMINISTRATION INT WIS CHA ✘ ESCAPE ARTIST INT DEX ✓ MUSICIAN 1
WIS ✘
AGRICULTURE WIS ✘ FAST TALKING CHA ✘ OBSERVATION WIS ✓
ANI. EMPATHY WIS CHA ✘ FIRE BUILDING WIS ✓ ORATION CHA ✓
ANI. HERDING 1 WIS ✘ FIRST AID WIS ✘ PERSUASION CHA ✓
ANI. HUSBANDRY 1
WIS ✓ FORESTRY 1
INT ✘ PICK POCKET DEX ✓
ANI. MIMICRY WIS ✓ FORGERY INT DEX ✘ POTTERY WIS DEX ✘
ANI. TRAINING 1 INT WIS ✘ GAMBLING WIS CHA ✘ READING LIPS INT ✓
APPRAISAL 1
INT ✘ GEOLOGY INT ✘ RECRUITING CHA ✓
ARCANE LORE INT ✘ GLEAN INFO INT WIS CHA ✓ RELIGION 1
WIS ✘
ARTISTRY 1
WIS DEX ✘ HIDING INT DEX ✓ RES. PERSUASION WIS ✓
ASTROLOGY INT ✘ HIST, ANCIENT 1 INT ✘ RIDDLING INT ✘
BLACKSMITHING STR INT ✘ HUNTING WIS ✘ RIDING 1
WIS DEX ✘
BOATING WIS ✓ IDENTIFY TRAP WIS ✘ ROPE USE DEX ✓
BOTANY INT ✘ INTERROGATION WIS CHA ✓ SALESMANSHIP INT WIS CHA ✓
CARPENTRY INT ✘ INTIMIDATION STR CHA ✓ SCRUTINY WIS ✓
CARTOGRAPHY INT ✓ JUMPING STR ✓ SEDUCTION LKS CHA ✓
2
MISCELLANEOUS TALENTS
TALENT DESCRIPTION PAGE TALENT DESCRIPTION PAGE
OTHER PROFICIENCIES
PROFICIENCY DESCRIPTION PAGE PROFICIENCY DESCRIPTION PAGE
RACIAL ABILITIES
ABILITY DESCRIPTION PAGE ABILITY DESCRIPTION PAGE
PRIMARY CHARACTER PROFILE QUIRKS & FLAWS
ABILITY SCORES
WEALTH
COMBAT PROFILE COMBAT PROFILE COMBAT PROFILE
≥ ≥ ≥
COUNT
TRACKER
INDEX
CHAPTER
COMBAT
HIT POINTS MOVEMENT & ENCUMBRANCE
SHIELD
KNOCK-BACK
MARTIAL TALENTS
WEAPON & ARMOR PROFICIENCIES
SKILLS
✓ ✘ ✘
✘ ✓ ✘
✘ ✘ ✓
✘ ✓ ✓
✘ ✘ ✓
✓ ✘ ✓
✓ ✘ ✘
✘ ✘ ✓
✘ ✘ ✓
✘ ✓ ✘
✘ ✓ ✓
✘ ✘ ✘
✘ ✘ ✘
✓ ✘ ✓
✘ ✓ ✓
✘ ✓ ✓
✓ ✓ ✓
✓ ✘ ✓
✘ ✓ ✓
✘ ✘ ✓
✓ ✘ ✘
✓ ✓ ✘
✘ ✘ ✓
✘ ✘ ✓
✓ ✘ ✘
✓ ✘ ✘
✘
S
MISCELLANEOUS TALENTS
OTHER PROFICIENCIES
RACIAL ABILITIES
18
Inventory Sheets
This might be getting out of hand. But I love knowing
what my character is carrying and where those things are
being carried. That level of detail makes my characters
more real, closer to a living thing, because I can imagine
the braclet wrapped around their wrist, the heavy pouch at
their waist filled with coins, the backpack straps digging into
shoulders.
And when I need that piece of string the GM thinks I
don’t have, I can use it and place it on that window sill or in
that door jam. I can set up my tent, tug on that wool sweater,
smoke that pipe, and be secure in knowing my character will
be safe, comfortable, and warm.
Then, when I have the gold, I can buy that cart and horses
and expand my inventory then buy that abode and do the
same thing, all over again.
19
LEGS & FEET RIGHT HAND & ARM TORSO & WAIST: SPECIAL RAIMENT HEAD & NECK
B
INVENTORY SHEET: TORSO & WAIST POUCHES & PACKS
C
D
INVENTORY SHEET: TORSO & WAIST POUCHES & PACKS
E
F
INVENTORY SHEET: TRANSPORTS FOR LAND & WATER
TRANSPORT TYPE COST CAPACITY PAGE REF
DESCRIPTION
A TRANSPORT DIAGRAM
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: TRANSPORTS FOR LAND & WATER
STORAGE TYPE DESCRIPTION COST WEIGHT CAPACITY PAGE REF
C
NOTES
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: TRANSPORTS FOR LAND & WATER
STORAGE TYPE DESCRIPTION COST WEIGHT CAPACITY PAGE REF
E
NOTES
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: TRANSPORTS FOR LAND & WATER
STORAGE TYPE DESCRIPTION COST WEIGHT CAPACITY PAGE REF
G
NOTES
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: TRANSPORTS FOR LAND & WATER
I
J
INVENTORY SHEET: TRANSPORTS FOR LAND & WATER
K
L
INVENTORY SHEET: ABODE
ABODE TYPE COST CAPACITY PAGE REF
DESCRIPTION
A ABODE DIAGRAM
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: ABODE
STORAGE TYPE DESCRIPTION COST WEIGHT CAPACITY PAGE REF
C
NOTES
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: ABODE
STORAGE TYPE DESCRIPTION COST WEIGHT CAPACITY PAGE REF
E
NOTES
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: ABODE
STORAGE TYPE DESCRIPTION COST WEIGHT CAPACITY PAGE REF
G
NOTES
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
GENERAL PAGE REFERENCES Character Outfitting: PHB 192 | Equipment Descriptions: PHB 193 | Containers: PHB 196 TOTAL STORED WEIGHT POUNDS
INVENTORY SHEET: ABODE
I
J
INVENTORY SHEET: ABODE
K
L
38
Cleric Speciality Sheets
This section, as noted, is dedicated to the Cleric.
The first page is simple enough: tracking the number
of spells a cleric can cast per day as well as carried spell
components.
The rest of the pages are different graphic layouts and
print options for recording spells and what they do. If you
prefer a sheet, I’ve got that. If you prefer spell cards, I’ve got
that too: just cut them down into CCG-sized cards and slide
them into your binder insert or stick ‘em up.
It takes patience to fill these things out, but once you
have, you’ll have learned what a cleric truly is capable of and
be far better versed in your spell options.
I know this because I have done it.
I run a cleric NPC in my campaign. He’s awesome. As he
should be. Some day we can belly up to a bar, you can buy
me a beer, and I’ll tell you all about him.
39
CLERIC SPELL TRACKING: TOTAL SPELLS & DAILY USE
WISDOM SPELL LEVEL NOTES
LEVEL 10
LEVEL 11
LEVEL 12
LEVEL 13
LEVEL 14
LEVEL 15
LEVEL 17
LEVEL 18
LEVEL 19
LEVEL 20
LEVEL16
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
BASE SPELLS 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
WISDOM BONUS
45
SPELL POINTS
ClericCORE MAGE (Color
Spell Cards SPECIALTY
Blind)SHEET
‣
≤
‣
‣
‣
‣
‣
SPELL FATIGUE SAVING THROWS CASTING TIME ATTACKS, RANGE, DEFENSE, & DAMAGE
‣
‣ ‣
‣
‣
‣ ‣
‣ ‣ ‣
‣
‣
‣ ‣
PAGE REFERENCES
‣ ‣ ‣
‣ ‣
‣ ‣
‣ ‣
SPELL PROFILE SPELL PROFILE SPELL PROFILE
SPELL CARD
SPELL CARD
SPELL CARD
LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C
BASE SP COST RANGE BASE SP COST RANGE BASE SP COST RANGE
MAGE
MAGE
MAGE
CASTING TIME AREA CASTING TIME AREA CASTING TIME AREA
DURATION SAVE DURATION SAVE DURATION SAVE
ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
NOTES
NOTES
NOTES
SOURCE PAGE SOURCE PAGE SOURCE PAGE
SPELL CARD
SPELL CARD
LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C
BASE SP COST RANGE BASE SP COST RANGE BASE SP COST RANGE
MAGE
MAGE
MAGE
CASTING TIME AREA CASTING TIME AREA CASTING TIME AREA
DURATION SAVE DURATION SAVE DURATION SAVE
ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
NOTES
NOTES
NOTES
SPELL CARD
SPELL CARD
MAGE
MAGE
ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
NOTES
NOTES
NOTES
SPELL CARD
SPELL CARD
SPELL CARD
LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C
BASE SP COST RANGE BASE SP COST RANGE BASE SP COST RANGE
MAGE
MAGE
MAGE
CASTING TIME AREA CASTING TIME AREA CASTING TIME AREA
DURATION SAVE DURATION SAVE DURATION SAVE
ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
NOTES
NOTES
NOTES
SOURCE PAGE SOURCE PAGE SOURCE PAGE
SPELL CARD
SPELL CARD
LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C LEVEL COMPONENTS V S M C
BASE SP COST RANGE BASE SP COST RANGE BASE SP COST RANGE
MAGE
MAGE
MAGE
CASTING TIME AREA CASTING TIME AREA CASTING TIME AREA
DURATION SAVE DURATION SAVE DURATION SAVE
ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
NOTES
NOTES
NOTES
SPELL CARD
SPELL CARD
MAGE
MAGE
ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE ADDITIONAL SPELL POINT SCHEDULE
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
OPTION SP COST MAX AMP OPTION SP COST MAX AMP OPTION SP COST MAX AMP
EFFECT EFFECT EFFECT
NOTES
NOTES
NOTES
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
F
F
F
F
F
MAGE SPECIALTY SHEET: SPELL BOOK
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
SAVING THROW
DURATION C EFFECT COST
FIRST LEVEL SPELLS
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
F
F
F
F
F
MAGE SPECIALTY SHEET: SPELL BOOK
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
F
F
F
F
F
MAGE SPECIALTY SHEET: SPELL BOOK
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
MAGE SPECIALTY SHEET: SPELL BOOK
SPELL MEMORIZED? Y N SOURCE PAGE
CASTING TIME BASE SP COST AMPED SP COST RANGE OVERAMPED SP COST RANGE
RANGE COMPONENTS F
ADDITIONAL SPELLPOINT SCHEDULE
AREA OF EFFECT V EFFECT COST
AREA OF CONTROL S EFFECT COST
M EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
SAVING THROW
DURATION C EFFECT COST
NOTES
72
Combat Cards
It’s always nice having CCG-sized rules reference cards
handy. I’ve given copies of these to all my players who then
either have them organized int a deck or in those nifty three-
ring binder page inserts.
The Action Rates card simply lists common actions and
how long they take in seconds during combat as well as a
couple, special rules. Meanwhile, the Special Combat Moves
cards list all those moves that may be made during, you
guessed it, combat.
Note that the Special Combat Moves cards are spread over
four pages. If you print all four pages then cut them into
their separate cards, you’ll end up with three copies of each
card. Priting two copies of each of the four pages, of course,
will provide you with six copies of each card, which means
you’ll have enough for five players and the GM.
Lastly, just below what you’re reading right now, I’ve
included a diagram explaining the Special Combat Moves
cards, what each section means, how to use them, and a
brief rules clarification.
JAB
SPECIAL COMBAT
MOVE (Advanced Rules)
used in conjunction with the card’s penetration is not possible. Weapon the Special Combat Move and includes
Special Combat Move (see “Exclusivity must have a listed jab speed and jab the page reference from the PHB.
of Special Combat Moves” on page 228 damage.
of the PHB).
Jab MODIFIERS & NOTES
For example, you may use the Jab
Hold at Bay INIT ±0
with Card’s Move)
making a Tactical Move or any of the Fight Defensively SPD Use Jab SPD2 modifiers as well as any special rules or
other Special Combat Moves in the 1. Weapon must be listed with rules clarifiers associated with
Full Parry
yellow field. Jab damage to apply damage. implementing this Special Combat
Tactical Move Move.
2. Weapon must be listed with
Note that Aggressive Attack, Charge,
Give Ground Jab Speed.
and Ready Against Charge are not listed
where they normally would be in the Scamper Back
red fields because you can’t Jab while Fighting Withdrawal
preparing to Ready Against a Charge.
Flee
The color-coding is simply a way to
denote the tactics: red = attack, green =
defense, yellow = movement or
cowardly retreat.
73
JAB HOLD AT BAY AGGRESSIVE ATTACK
SPECIAL COMBAT
SPECIAL COMBAT
SPECIAL COMBAT
MOVE (Advanced Rules)
SPECIAL COMBAT
SPECIAL COMBAT
MOVE (Advanced Rules)
SPECIAL COMBAT
SPECIAL COMBAT
MOVE (Advanced Rules)
SPECIAL COMBAT
SPECIAL COMBAT
MOVE (Advanced Rules)
SPECIAL COMBAT
SPECIAL COMBAT
MOVE (Advanced Rules)
SPECIAL COMBAT
SPECIAL COMBAT
MOVE (Advanced Rules)
Move at least 10’ per second for 20’ or Defender braces a spear or polearm
more in a straight line gaining +4 to During any second, move at no greater (against foot, ground, rock, etc.) 3
ATT, but lose DEX bonus to defense for than walking speed while engaged in seconds prior to a charging opponent
RULES (P. 229)
5 seconds. DAM as normal, but X2 to exchange for a cumulative -1 penalty to reaching the tip of the weapon at
determine Knock-back. Moving at 5-10’ ATT and DEF up to and including your which point a successful attack roll
per second yields +2 to ATT and X1.5 next attack. breaks the charge1, causing double
DAM to determine Knock-back. damage, and holding charger at bay2.
MODIFIERS & NOTES Jab MODIFIERS & NOTES MODIFIERS & NOTES
INIT ±0 Hold at Bay INIT ±0 INIT ±0
with Card’s Move)
JAB
SCAMPER BACK
FIGHT DEFENSIVELY
HOLD AT BAY
FIGHTING WITHDRAWAL
AGGRESSIVE ATTACK
SPECIAL COMBAT SPECIAL COMBAT SPECIAL COMBAT
MOVE (Advanced Rules) MOVE (Advanced Rules) MOVE (Advanced Rules)
CHARGE
SCAMPER BACK
FIGHT DEFENSIVELY
SPECIAL COMBAT SPECIAL COMBAT SPECIAL COMBAT
MOVE (Advanced Rules) MOVE (Advanced Rules) MOVE (Advanced Rules)
FULL PARRY
TACTICAL MOVE
FIGHTING WITHDRAWAL
SPECIAL COMBAT SPECIAL COMBAT SPECIAL COMBAT
MOVE (Advanced Rules) MOVE (Advanced Rules) MOVE (Advanced Rules)
FLEE
GIVE GROUND
READY AGAINST CHARGE
ACTION ACTION ACTION
RATES RATES RATES
ACTION
ACTION
MOVEMENT OR ACTION MOVEMENT OR ACTION MOVEMENT OR ACTION
RATES
RATES
RATES
2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A 2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A 2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A
WEAPON), THE CHARACTER MUST WAIT HIS WEAPON), THE CHARACTER MUST WAIT HIS WEAPON), THE CHARACTER MUST WAIT HIS
WEAPON SPEED BEFORE ATTACKING. WEAPON SPEED BEFORE ATTACKING. WEAPON SPEED BEFORE ATTACKING.
1. FREE WHEN COMBINED WITH ANOTHER 1. FREE WHEN COMBINED WITH ANOTHER 1. FREE WHEN COMBINED WITH ANOTHER
RULES (PHB 218)
ACTION
ACTION
MOVEMENT OR ACTION MOVEMENT OR ACTION MOVEMENT OR ACTION
RATES
RATES
RATES
2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A 2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A 2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A
WEAPON), THE CHARACTER MUST WAIT HIS WEAPON), THE CHARACTER MUST WAIT HIS WEAPON), THE CHARACTER MUST WAIT HIS
WEAPON SPEED BEFORE ATTACKING. WEAPON SPEED BEFORE ATTACKING. WEAPON SPEED BEFORE ATTACKING.
1. FREE WHEN COMBINED WITH ANOTHER 1. FREE WHEN COMBINED WITH ANOTHER 1. FREE WHEN COMBINED WITH ANOTHER
RULES (PHB 218)
ACTION
ACTION
RATES
RATES
2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A 2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A 2. IF DRAWN DURING MELEE (E.G. TO SWAP OUT A
WEAPON), THE CHARACTER MUST WAIT HIS WEAPON), THE CHARACTER MUST WAIT HIS WEAPON), THE CHARACTER MUST WAIT HIS
WEAPON SPEED BEFORE ATTACKING. WEAPON SPEED BEFORE ATTACKING. WEAPON SPEED BEFORE ATTACKING.