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Play10 MINUTES
A DAY
Weekly
Activity
Planner
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Month 1, Week 1
ACT I V IT Y 1 Make a 'touch and feel' bag
Sensory, language & thinking
Fill a large, soft bag that you can't see through with random items you find
around your house.
Your child must reach into the bag, feel each item one at a time and guess
what it is.
Easier: Use familiar items such as favourite toys, blocks, etc.
Advanced: Choose a category of similar items (e.g. stationery), describe the
texture and shape of the items.
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Month 1, Week 2
ACT I V IT Y 6 Play 'I Spy With My Little Eye'
Sensory, language & thinking
To play this, choose an object around the room and give your child clues with
descriptive language to guess what the object is.
Describe objects based on colour, shape, quality, function, sounds, etc.
Easy example: "I spy with my little eye something metal and pointy that we
use to cut".
Read the story 'Wake Up Mum' to your child. (from the Story Pack)
It's about two little bears who try to wake up their mother after winter.
Ask your child to draw a picture of the story before you show the illustration.
Drawing portraits
ACT I V IT Y 8 Creativity, fine motor & body awareness
Pretend to be famous artists who draw portraits (show your child examples).
Sit opposite each other and draw each other's portrait, from the shoulders
up.
Before beginning, discuss all the body parts and features of the face,
clothing, etc.
Compare portraits and display them.
You will need a bucket, pair of tweezers and an ice-cube tray or egg carton.
Collect tiny natural items (leaves, stones, twigs, flowers) in the bucket.
Lay them on a table.
Get your child to pick up each object with the pair of tweezers and sort and
categorize them into the compartments of the ice-cube tray.
If you cannot get outdoors, use beans, pastas, lentils, buttons, etc.
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Month 1, Week 3
ACT IV IT Y 11 Play 'Would You Rather?'
Higher-order thinking, logic & reasoning
This game presents children with an option of two choices. The child has to
look at both options and decide which of them he/she would rather be.
Examples- Would you rather?
be an ant or an elephant?
have a pet lion or a pet giraffe?
fly an airplane or sail a boat?
have a brother or a sister?
live on the moon or live in a spacecraft?
Make playdough
ACT IV I T Y 12 Fine motor, early science concepts & measurement
Make a batch of easy playdough to play with. Involve your child in reading
this recipe, measuring out the ingredients, adding water and mixing it.
Recipe:
2 cups flour, 2 tsps vegetable oil, ½ cup salt, 1 cup water, Food colouring
Mix the flour, vegetable oil and salt together in a bowl.
Add a drop or two of food colouring to the water (watch how it mixes with the water).
Add water slowly as you mix the dough to the desired consistency (Only use what you need).
Store: in a sealed container.
Musical statues
ACT IV IT Y 14 Gross motor, body control and listening
Play fun songs and dance freely. When the music stops, you and your child
must freeze and not move.
If you move, the other person wins the round.
Try these songs on YouTube:
Rock and Roll Freeze Dance – Hap Palmer, Frozen Kidsicle Freeze – Wendy Rollin,
Stop at the Lights (Look Both Ways) – Wiggles, S.T.O.P. Song with Actions – Patty Shukla
The ants go marching one by one Repeat the verses, changing the number of ants and the action line:
Hurrah, hurrah The ants go marching two by two, The little one stops to tie his shoe
The ants go marching one by one The ants go marching three by three, The little one stops to climb a tree
Hurrah, hurrah The ants go marching four by four, The little one stops to shut the door
The ants go marching one by one The ants go marching five by five, The little one stops to take a dive
The little one stops to suck his thumb The ants go marching six by six, The little one stops to pick up sticks
And they all go marching down to the The ants go marching seven by seven, The little one stops to pray to heaven
ground The ants go marching eight by eight, The little one stops to roller skate
to get out of the rain The ants go marching nine by nine, The little one stops to check the time
Boom boom boom The ants go marching ten by ten, The little one stops to shout, “The End!”
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Month 1, Week 4
ACT IV IT Y 16 Play 'Odd One Out'
Thinking, categorizing & vocabulary
Gather four items/objects - 3 of a similar theme and 1 that does not belong.
Some examples are 3 fruits and a chocolate, 3 red items and a blue item, or 3
socks and a glove.
Ask your child which one is the odd one out. If she guesses correctly, ask
"what's my rule?' (it must be red, it must be a fruit, etc.)
Paint animal faces onto paper plates (or directly onto you/your child's face if
you have real face paint).
Choose an animal from a book or a picture and study the features of the
animal.
Use paint or oil pastels and paint the face of the animal onto the paper plate,
taking care to add as many features and details as possible.
You can also used old makeup such as lipsticks, eyeliners and powder eye
shadows. If you are feeling brave. let your child paint an animal onto your
face using old makeup.
The wipers on the bus go “Swish, swish, swish” (Make windshield wipers with arms)
The door on the bus goes open and shut (Cover eyes with hands)
The horn on the bus goes “Beep, beep, beep” (Honk horn)
The money on the bus goes “Clink, clink, clink” (Put money in cash box)
The baby on the bus says, “Wah, wah, wah!” (Hands in fists rub eyes)
The people on the bus say, “Shh, shh, shh” (Pointer finger to mouth)
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Month 2, Week 1
ACT I V IT Y 1 What's the song?
Listening and memory
Play a game of 'What's the song' by saying popular lyrics and asking your
child to think of what song they come from.
Choose one line, such as "three bags full" and let your child guess the name
of the song.
For younger children choose easier lyrics, or say a whole verse.
Mud painting
ACT I V IT Y 3 Fine and gross motor, art appreciation & creativity
Shortest to tallest
ACT I V IT Y 4 Visual perception and early maths
Sort items in the house from shortest to tallest and vice versa.
Use food items (boxes, tins, cartons), dolls/toys or books in a shelf.
Then, ask your child to place the members of the family in a line from
shortest to tallest.
For this rhyme, use a high-pitched voice for the first verse (grandmother) and a deeper voice for the second verse
(grandfather).
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Month 2, Week 2
ACT I V IT Y 6 Aim and throw
Eye-hand coordination, finger strength and gross motor
Build finger strength by crumpling newspaper into a ball with only one hand,
then swap to try the other hand.
Aim and throw into a laundry basket.
Bring the basket closer for young kids and move it further for a challenge.
Read the story 'Puppy Dreams' to your child. (from the Story Pack)
It's about siblings who get a puppy and try to find a name for it.
Ask your child to draw a picture of the story before you show the illustration.
Go on a listening walk
ACT I V IT Y 8 Listening (auditory discrimination) and memory
Go on a walk outdoors and listen and name the sounds you hear, or lie down
and close your eyes in the garden and name the sounds as you hear them.
Tell your child to remember the sounds and see how many sounds he/she can
recall later on in the day.
Make a nature collage. Go outside and collect grass, leaves, rocks, twigs, etc.
Glue them onto a piece of paper.
Each thing you find in nature will represent a different shape you can talk
about with your child. Use the items of different shapes and sizes to create a
picture, whether it be an animal, building, or object.
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Month 2, Week 3
ACT IV IT Y 11 Egg box sorting
Visual perception, sorting and attention span
Involve your child in mixing a batch of easy salt dough - mix 1 cup flour and
half a cup of salt, gradually add 1 cup water.
Make your child's name from dough letters and place onto a baking sheet.
Optional: Bake for up to an hour to dry and harden. Paint and decorate.
Build a fort
ACT IV IT Y 14 Gross motor and problem solving
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Month 2, Week 4
ACT IV IT Y 16 Toy sort
Categorizing and sorting
Mould a hedgehog with a ball of playdough or even moulding clay that can be
left to harden and set (a potato will work too).
Carve a face onto the hedgehog with a toothpick and use a marker to outline
the features in colour.
Then, create all the spines of the hedgehog by sticking toothpicks all around
the body, taking care to make them similar lengths.
This is a fun song if you sing it with the original version which can be found on
YouTube. Search for "How Many Fingers on One Hand?" by Super Simple Songs.
Clap clap clap your hands (clap 5 times) - (repeat the set 3 times)
Clap your hands with me.
Repeat with 'how many toes on one foot?', then 'how many toes on two feet?'.
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Month 3, Week 1
ACT I V IT Y 1 Balloon Toss
Eye-hand coordination and aim
Leaf rubbings
ACT I V IT Y 3 Fine motor & visual perception
Pick up sticks
ACT I V IT Y 4 Fine motor control & concentration
Play this old game with a set of pick up sticks or use twigs to improvise.
Hold all the sticks upright together in a closed fist and then let go. Let the
sticks fall naturally wherever they land.
Taking turns, pick up one stick at a time. You are only allowed to touch and
take one stick and the stick is not allowed to move any of the other sticks or
you'll forfeit your turn.
The winner is the person with the most sticks at the end.
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Month 3, Week 2
ACT I V IT Y 6 Ice cube play
Sensory play and early science
Play with ice cubes in water and watch them change form as they melt.
Add a drop of food colouring to the water before freezing it for more effect.
Discuss how some materials change form - liquid, solid, gas, etc.
Choose any book to read to your child. Before you begin, have a discussion,
asking questions such as:
What do you think this story is about?
What do you see on the front cover?
What is the title of this book?
Do you think it's an information book or a story?
Where can you read the blurb of the book?
How do I know who wrote the book?
What is an illustrator?
Your child listens to your instructions and draws what you tell him/her to.
Give a younger child simple directions and an older child more advanced
directions. Give one direction at a time.
Examples:
Draw a garden: Draw a happy monster:
Draw some flowers on the ground Draw a big circle
Add a tree on the ground Add a smile inside the circle
Draw a bird flying over the flowers and Draw 3 eyes inside the circle
tree Draw 2 noses inside the circle
Add raindrops in the air Add 5 legs around the circle
Draw a worm on the ground
Make patterns
ACT I V IT Y 9 Early maths and visual perception (early reading)
On large paper, draw rows of patterns (shapes) that are found in common
letters, such as zig-zags (letter A). Trace over them with beads or dry pasta
shapes.
Examples of patterns:
U U U U U; / / / / / /; V V V V V; I I I I I I; C C C C C; O O O O O; X X X X X;
'Paint' the walls outside with large paintbrushes and water. On a hot day,
watch the water dry and then paint another coat of water.
Use outdoor wall paintbrushes or the biggest art brushes you have, which
encourages your child to cross their midline as they 'paint' a large surface.
Use a cotton thread/string and a large kids' sewing needle or a regular one
with adult supervision.
Collect pretty natural items such as flowers and leaves and thread them onto
the string or cotton to make a necklace.
As an alternative, thread the items onto a pipe cleaner and close to make a
necklace.
Find this song on YouTube to see the clapping motion. It is a 3. Who took the cookie from the cookie jar?
simple pattern of clap hands together, then tap your thighs, Bear took the cookie from the cookie jar
and repeat. Who, me? Yes, you!
Not me! Then who?
1. Who took the cookie from the cookie jar? Penguin!
Panda took the cookie from the cookie jar
Who, me? Yes, you! 4. Who took the cookie from the cookie jar?
Not me! Then who? Penguin took the cookie from the cookie jar
Rabbit! Who, me? Yes, you!
Not me! Then who?
2. Who took the cookie from the cookie jar? Kangaroo!
Rabbit took the cookie from the cookie jar
Who, me? Yes, you! 5 Who took the cookie from the cookie jar?
Not me! Then who? Kangaroo took the cookie from the cookie jar
Bear! Who, me? Yes, you!…
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Month 3, Week 4
ACT IV IT Y 16 Lightest to heaviest
Vocabulary and measurement
Choose a category of objects, such as toys, food items, toiletries, etc. Collect
a few items - less for younger children.
Take two items at a time and ask your child which is heavier? Which is
lighter? Order all the objects from lightest to heaviest.
For young preschoolers, order from smallest to biggest.
Choose any book to read to your child and while reading, ask questions that
encourage personal opinions, such as:
Do you think Cinderella should have gone to the ball?
Was Jack's mother right to be upset with him?
How would you feel if you were the wolf and no-one liked you?
Do you think it's right to go into someone's house without permission?
Do you think it's important to be beautiful?
Block printing
ACT IV I T Y 18 Creativity and fine motor
Play 'Restaurant'
ACT IV IT Y 19 Categorizing and sorting (early maths)
There was one in the bed... (and the little one said, “Alone at last!”)
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Month 4, Week 1
ACT I V IT Y 1 Play 'I went to the zoo...'
Memory, thinking & vocabulary
One person starts the game by choosing an animal and saying "I went to the
zoo and I saw a lion".
The next person repeats the line and adds a new animal to the list: "I went to
the zoo and I saw a lion and a gorilla".
Keep going in turns as long as you can, without repeating an animal or
leaving any off the list.
Make a book
ACT I V IT Y 2 Fine motor, creativity & attention span
Make a book by placing a few sheets of paper together, folding them and
stapling the centre to hold them together.
Retell a popular story, such as 'Goldilocks and the three bears' and write a
brief version of the story on the pages, leaving lots of space for illustrations.
Ask your child to draw pictures for the story, then 'read' it to you.
Scavenger hunt
ACT I V IT Y 4 Language, visual perception & counting
Watch the actions for this fun song on YouTube. Search 'Zoom, Zoom, Zoom:
Storytime Song' by Jbrary.
Collect a few leaves of different shapes and trace around each leaf on a
sheet of paper.
Ask your child to match the leaves to the correct outlines. Paste them onto
their matching shapes.
For younger kids, use leaves with different shapes, for older kids, use
similarly-shaped leaves.
Read the story 'Five Rats and a Funny Top Hat' (from the Story Pack).
It's about rats who try to sneak past a sleeping cat.
Ask your child to draw a picture of the rats hiding behind the top hat.
Use a pot or a bucket and pretend to make a magic potion, with ingredients
from the garden.
Write a list of ingredients for this potion: 3 items that float and 3 items that
sink. If you don't get the right combination, the potion won't work.
Use a big wooden spoon to stir it.
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Month 4, Week 3
ACT IV IT Y 11 Match the socks
Matching and concentration
Either do this when you need to pack laundry away, or to make it more fun,
empty your/ your child's sock draw.
Put on a timer and see how quickly your child can match all the socks. Then,
restart the timer and try to beat the time. For young children, just match the
socks without the timer. Then fold them and pack away.
Name tracing
ACT IV I T Y 12 Pre-writing skills and sensory learning
Spray shaving cream onto a tray and trace your child's name with his/her
finger (or a stick) in the shaving cream.
Alternatively, use a tray of sand.
This is a variation of the traditional freeze dance, also called musical statues.
Turn the music on and dance with your child while tossing the beanbag to
and fro.
When the music stops, you both have to freeze in position. If you get hit by a
flying bean bag, you cannot move, catch it or duck because you’ll be “out”.
When you prepare for dinner, get your child involved in counting out all the
cutlery, crockery and ingredients you'll need.
Ask younger children for - 3 plates, 3 sets of knives & forks, 2 potatoes, etc.
Ask older children: How many plates do we need? Can you bring me enough
potatoes so that everybody gets one? There is already one glass on the table, how
many more do we need?
This is a fun rhyming song to teach your child and sing along to the melody. Find it on YouTube
by searching 'Teddy Bear Picnic the Kaboomers'.
If you go down to the woods today you’re sure of a big surprise.
If you go down to the woods today you’d better go in disguise.
For every bear that ever there was will gather there for certain,
Because today’s the day the Teddy Bears have their picnic.
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Month 4, Week 4
ACT IV IT Y 16 Positional language picture
Positional language and cutting skills
Read any story to your child and ask questions to teach how to deduce from
the information given. This means the answers are not in the text but are
inferred from given clues.
Examples:
How many bears live in the house? (there are 3 sets of everything)
Is it day or night in this picture? (there are stars in the picture)
Did the wolf kill granny when he ate her? (no, because she is rescued later)
Have a long jump competition with your child. You are not competing against
each other but against your own records.
Mark off a starting point in your living room or outdoors if you prefer. Jump
off the starting point and put a piece of tape where you land.
Then keep trying to beat your record, moving the tape each time you go
further. Take turns trying to better your own distance.
Punch holes around the edges of a paper plate (or around a piece of
cardboard).
Weave coloured wool/yarn around the cardboard cut out or paper plates.
Make bigger holes for younger children.
Draw a picture on the plate after and display the piece of art on the wall.
Repeat the verse with the following actions: This is the way we brush our teeth; This is the way we comb our hair;
This is the way we put on our clothes
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Month 5, Week 1
ACT I V IT Y 1 Sound jars
Sound awareness and matching
Find at least 6 jars or tins that you cannot see inside and fill matching pairs
with the same materials (e.g. 2 with beans. 2 with lentils, 2 with macaroni).
Get your child to shake the tins and place the matching pairs together.
Have indoor or outdoor races, balancing a bean bag on your heads, or make
a start and end point and when reaching the end, place another beanbag on
your head for the next round.
See how many bean bags you can carry before they fall off.
If you don't have bean bags use sock balls.
Leaf printing
ACT I V IT Y 3 Fine motor and shape recognition
Pour some paint into a shallow tray and collect some fresh leaves.
Dip the leaves into the paint and press them onto a sheet of paper to make
beautiful leaf patterns.
Pasta sort
ACT I V IT Y 4 Creativity, planning, fine motor & midline crossing
Make a 3D pasta collage by glueing and pasting pasta shapes onto paper.
Before beginning, provide a tin of mixed pasta shapes and ask your child to sort them into different
containers, by shape.
The pasta shapes can be painted when the glue dries.
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Month 5, Week 2
ACT I V IT Y 6 Dance to the music
Dance and movement, listening
This game uses the whole body, actions and props to represent the music.
Use props such as scarves, streamers, ribbons, sticks to bang together, etc.
Use your body to make sounds – stamp feet, click fingers, clap hands, march,
tiptoe, etc.
Play different types of songs – nursery rhymes, classical songs, pop songs.
Dance freely together and let the creative juices flow by using the props. A
classical song could work well with a scarf or ribbon, an upbeat song could
be clapped to or the sticks could be banged together, a nursery rhyme could
be marched to (e.g. The ants go marching), etc.
Read the story 'Friends in the Forest' to your child. (from the Story Pack)
It's about a red fox and a grey fox who become friends.
Talk to your child about friends and how it's ok to be friends with people who
are different to us.
Play snakes and ladders (or a similar board game) with your child.
If you don't have one, draw a basic board on cardboard with 20 squares. For
a dice, use a paper divided into 6 squares and throw a coin or a block. Use
the number it lands on.
Play 'Shop'
ACT I V IT Y 9 Money concepts, creativity & entrepreneurial skills
Make a pretend shop. Use a table or bookshelf and stock the shelves with
food items or empty boxes from the food cupboard.
Stick prices onto the items (start with numerals 1 to 5 for prices). Make paper
money or use play money. Make pretend receipts.
Make a sign with the shop's name.
Find a basket and go shopping at your child's shop, teaching about prices,
paying and receiving change as you go.
Let loose and have some fun with a pillow fight. It's a great workout and will
build strength and balance.
Make sure to set some ground rules so no-one gets hurt and use soft pillows.
Make a puppet
ACT IV I T Y 12 Fine motor, language and fantasy play
Make a sock puppet with a long stocking type of sock that covers your arm.
Cut out eyes (or use googly eyes) and a tongue for a snake. Glue or stitch
the eyes and the tongue in place.
Practise putting your hand inside the sock and pinching the end between
your thumb and fingers. This is where you would want a mouth to be.
Wiggle your hand and sing silly songs, tell stories or engage in pretend play.
Go on an outdoor hunt (or indoor if you prefer) to look for things that are 'bigger than' and
'smaller than'.
Choose a small and a larger item to use as comparisons, such as a pebble and a pot plant.
Lo o k f o r t h i n g s t h a t a r e “ s m a l l e r t h a n a p e b b l e ” a n d “ b i g g e r t h a n a p l a n t . ” T a k e t w o s h e e t s o f
paper and write 'small' on one and 'large' on the other. Collect and place objects that are
smaller than a pebble on the paper, but draw the objects that are larger than a pot plant
(such as a chair, or tree) on the other page. Find 10 on each page.
Read any story to your child and tell him/her to listen for a particular word
(e.g. read Little Red Riding Hood and ask him to clap every time he hears the
word 'wolf').
For younger children choose easier words, such as a character's name, for
older children choose more challenging words such as 'because'.
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Month 5, Week 4
ACT IV IT Y 16 Dominoes
Thinking, categorizing & vocabulary
Play a simple game of dominoes - shuffle and divide the tiles between you,
one person places a tile down, then take turns to add a tile to the domino
chain. You may only place a tile if the number of dots matches.
To make a set, fold a paper several times to make rectangles, cut out 28 tiles
and draw the following number of dots on each tile (left side; right side):
(0;0)(0;1)(0;2)(0;3)(0;4)(0;5)(0;6)
(1;1)(1;2)(1;3)(1;4)(1;5)(1;6)(2;2)
(2;3)(2;4)(2;4)(2;5)(2;6)(3;3)(3;4)(3;5)
(3;6)(4;4)(4;5)(4;6)(5;5)(5;6)(6;6)
Stand in a sunny spot outdoors and show your child their shadow on the
ground.
Ask your child to stand still as you trace around their shadow with chalk.
Then, swap roles and have your child trace your shadow.
Look at and discuss other shadows made by trees, buildings, etc.
Using whatever fruits you have at home, make a fruit salad with your child.
Use a child-safe knife and let your child learn to peel, cut and chop the fruits.
Thread some onto cocktail sticks in a pattern to make fruit kebabs (one
grape, one piece of mango, one grape, etc).
Repeat the verses, each time with one less duck until the last verse:
One little duck went swimming one day
Over the hills and far away
The little duck said, “Quack, quack, quack, quack”
And then no more little ducks came back
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Month 6, Week 1
ACT I V IT Y 1 Box construction
Problem solving, creativity & motor skills
Provide glue, scissors, tape, used toilet rolls and boxes in various sizes
(cereal or biscuit boxes, medicine boxes, equipment boxes, etc.)
Let your child construct freely, without directing the creation.
Rhyming game
ACT I V IT Y 2 Phonological awareness (rhyming words) and listening
Balancing competition
ACT I V IT Y 3 Gross motor (balance) and concentration
Time yourself balancing on one foot. Have a competition with your child and
see who can balance the longest, or put a timer on if you don’t want your
child to lose every round and see if your child can beat his/her previous time.
Stand and balance on one leg, then the other, with eyes closed, etc.
Place a bean bag or sock ball on your head and see how long you can keep it
there while on one leg.
Soup recipes
ACT I V IT Y 4 Number recognition, measurement and counting
The sun will shine, (make the shape of the sun with two hands)
The rain will fall. (wiggle fingers to make the motion of rain falling)
The seeds will sprout,
And grow up tall. (push fingers of both hands together and upwards)
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Month 6, Week 2
ACT I V IT Y 6 Clapping syllables
Syllables (phonological awareness)
Teach syllables by clapping to your and your child’s name together (e.g. Ma-
ry-anne, Su-zie).
You are clapping on each sound, not each letter! Call them beats to make it
easier to understand.
Then, introduce common words and clap the syllables together. Start with
one syllable (bed, door), then two (ke-ttle, mon-key), all the way up to 5
(con-gra-tu-la-tions, re-fri-ge-ra-tor).
Read any story to your child and ask questions to encourage making
predictions. Examples:
What do you think is going to happen to Little Red Riding Hood?
How do you think the story ends? (read most first)
What do you think will happen in this story? (read the beginning only)
How do you think the story begins? (read the end only)
Do you think this story will end happily?
What do you think character x will do to help character y?
Place cones or plastic bottles (filled with water to stay upright) in a line.
Have running races, (or time your child) weaving in and out of the cones
Have a round of dribbling a ball with your feet through the cones.
Shape picture
ACT I V IT Y 9 Fine motor and shape recognition
Print a page of shapes or draw a few shapes onto coloured paper and cut
them out.
Give your child a tray with lots of coloured shapes and let him/her make a
shape picture by pasting the shapes together onto paper.
The end result could be a picture, such as a house, or just a collage of shapes.
Row, row, row, your boat, Row, row, row, your boat,
Gently down the stream. Gently down the river.
Merrily, merrily, merrily, merrily, merrily, If you see a panda bear,
Life is but a dream. Don’t forget to quiver.
Row, row, row, your boat, Row, row, row, your boat,
Gently down the stream. Gently to the shore.
If you see a crocodile, If you see a lion,
Don’t forget to scream! Don’t forget to roar!
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Month 6, Week 3
ACT IV IT Y 11 Body rhymes
Rhyming and body awareness
Teach rhyming by pointing to a body part and saying a word that rhymes with
it, instead of the correct word. Ask your child for the rhyming word that is
correct.
Example: point to your eye and say sky, point to your ear and say dear, point
to your hand and say land, etc.
Cloud stories
ACT IV I T Y 12 Visual perception and imagination
Lie on your backs outside and look at the clouds. Ask your child what
shapes he/she can see in them.
Make up stories about them. After, draw what you saw in the clouds.
Use regular or menthol shaving cream in its plain form or coloured with
washable paint/food colouring.
Squirt it onto the tabletop, on the pavement, in a messy play tray, or in a
small, dry water table. A little bit goes a long way.
Your child can draw, write, design, and smell. Encourage mixing colours and
see their resulting hues.
Try whipped cream on clean surfaces, for a tasting possibility
Cork printing
ACT IV IT Y 14 Fine motor and creativity
Save corks from wine bottles and use them in this artwork.
Pour a thin layer of paint on a tray and dip the cork into the paint, then
stamp and make patterns on the paper.
Substitute with any other object if you don't have corks - sponges, blocks,
stones, half a lemon, etc.
One, two
Buckle my shoe
Three, four
Shut the door
Five, six
Pick up sticks
Seven, eight
Don’t be late
Nine, ten
Do it over again!
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Month 6, Week 4
ACT IV IT Y 16 Sock hide and seek
Counting and observation
Play hide and seek with socks by hiding them around the house or garden and then sending
your child to look for them. Give a point for each sock that is found.
Say how many you have hidden and ask your child to find them all. Count them as they are
found, one at a time.
Then swap and find the socks your child has hidden
Play dress up
ACT IV I T Y 18 Fantasy and imagination.
Call out vehicle-type actions for your child to perform. For example, peddle
your bicycle, spin like a helicopter or drive the car. Get imaginative and you
could apply this to whatever topic (move like animals, act out parts of
fairytales, or fall like leaves).
(Repeat rhyme with each finger: Pointer, Tall Man, Ring Man, and Pinkie)
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Month 7, Week 1
ACT I V IT Y 1 Play 'Tic Tac Toe'
Problem solving and thinking
Play tic tac toe, also called noughts and crosses, with a board or draw one
with 9 squares on a sheet of paper.
Let your child choose either 0s or Xs. Taking turns, add your symbol to the
board, with the intention of making 3 in a row - vertically, horizontally or
diagonally.
Teach the words vertical, horizontal and diagonal.
Provide large pieces of paper and pencils or wax crayons and ask your child to draw what
he/she hears.
You could draw: How the music makes you feel; Wavy lines or zig-zags to represent slow,
flowing music or fast, choppy music; Draw the beats you hear (e.g. draw short and long lines
for short and long sounds), etc.
Picture story
ACT I V IT Y 3 Listening skills and creative thinking
Find a story book your child hasn't heard before and ask him/her to tell the
story from the pictures.
Then, read the story and see if there are any similarities from the made-up
version.
Hide a teddy bear or other favourite toy somewhere in the room. Ask your
child to look for it.
When he/she finds the toy, they must explain using positional language
where it was found, such as “under the table.”
Take turns hiding the bear.
This game may also be played in reverse, with you stating where your child
should look, for example "the teddy is under something", "the teddy is inside
something", etc.
Play a game of bowls with some skittles. Place a few together, aim and roll a
ball to knock them over.
Don't have bowling pins? Make some with empty plastic bottles.
Bowling - skittles, bottles, race by weaving in and out bottles.
Move the starting point further away to make it more challenging, or closer
for a younger child.
Read the story 'The Spotty Grey Kitten' to your child. (from the Story Pack)
It's about a kitten called Grady who gets lost on a farm.
Ask your child to remember all the animals Grady wanted to go home with
and to draw them.
Build a house
ACT I V IT Y 9 Construction and fine motor
Use a packet of matches and something to hold them together (Prestik, Blu
Tack, tiny marshmallows, tape, jelly sweets, etc).
Build a 3-dimensional house with the matches, explaining to your child what
3D means.
Young children will need more guidance with this and can make a basic house.
Make a set of memory game cards (or use a set you already have).
Cut a sheet of cardboard into squares and draw matching pairs of shapes -
hearts, squares, rectangles, circles, triangles, ovals, etc.
Turn the cards face down and shuffle.
Taking turns, turn over two cards at a time to find a matching pair.
If the pair matches, keep it, if it doesn't, turn it over and let the next person
go. The point is to remember where you saw a card when you need it next.
The winner is the person with the most cards at the end.
Your child listens to your instructions and draws what you tell him/her to.
Give a younger child simple directions and an older child more advanced
directions. Give one direction at a time. Draw these:
Draw a shape robot: Draw an autumn/fall picture:
Draw a square in the middle of your paper Draw 3 black trees with empty branches
Add a triangle on top of the square Add orange leaves to 1 tree
Draw two circles at the bottom of the Add red leaves to 1 tree
square Add yellow leaves to 1 tree
Add 2 small circles inside the square for Draw orange, red, and yellow leaves on the
eyes ground
Draw 2 rectangles onto the square for arms Add a yellow sun in the sky
Act out people in various career roles and ask your child to guess who you
are.
Examples: fireman, nurse, traffic officer, farmer, teacher, etc.
Swap roles and let your child do the acting.
Lego construction
ACT IV IT Y 14 Construction, fine motor and problem solving.
Challenge your child to build a Lego construction with a specific theme, such
as a shopping centre, a castle, a farm, etc. Do not direct the play much.
Use blocks or other construction toys if you don't have Lego.
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Month 7, Week 4
ACT IV IT Y 16 Tooth brush painting
Fine motor and creativity
Pour some paint into a tray and use old toothbrushes dipped in the tray as
paintbrushes.
Provide different colours of paint as this makes a nice effect when the
toothbrush spreads the colours around the paper.
Read a story that your child can connect to and encourage and discuss
connections between stories and your child’s own life.
Ask questions such as "Have you ever been in a similar situation? Do you
have one of those? What do you wear when it gets cold like that in our
town? Do you have a favourite toy like the boy in this story? Do you ever
feel sad like she's feeling now?
Teach your child to use action words (verbs) with this simple game.
Choose an animal, person or object (e.g. a bird), ask your child to think of
something a bird does.
Responses: a bird flies, a bird chirps, a bird sings, a bird hops.
Take turns choosing words
Let your child explore freely with a messy play tray, or any large container or
tray, on a tabletop or floor.
Examples of materials to use in the tray: sand, soil, flour, cornmeal, rice, salt,
pastas (coloured and plain), small Legos, dry cereal, buttons, bottle caps, or
any small manipulatives.
Add tools such as sifters, small shovels, spoons, small cars/trucks, and
measuring cups.
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Month 8, Week 1
ACT I V IT Y 1 Make paper airplanes
Fine motor and problem solving
Show your child how to make a basic paper airplane and make a few
together.
Test if they fly, make amendments and adjustments to try to improve the
design, then rate their flying.
Optional: Decorate the airplanes.
Peg practice
ACT I V IT Y 2 Fine motor control and strength
Build finger strength and control by placing pegs around the entire
circumference of a paper plate, like the rays of the sun. Draw the sun's face
on after.
Start with the dominant hand then try opening and placing the pegs with the
non-dominant hand.
Use a cardboard cut-out if you don't have a paper plate.
Play bean bag toss with a traditional cornhole/beanbag toss board. Cut a
hole out of a large sheet of cardboard to make one (or just use a basket or
other bucket as a target).
Aim the bean bags and toss them into the hole of the board.
Allocate points for each successful toss.
Dice matching
ACT I V IT Y 4 Number recognition
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Month 8, Week 2
ACT I V IT Y 6 Tight rope walkers
Gross motor - balance
Place a long string or skipping rope along the floor, or use a long wooden
plank, suspended off the ground on either side.
Pretend to be tight rope walkers, balancing along and walking slowly and
carefully, one foot neatly in front of the other.
Be careful not to fall into the crocodile pit below!
Read the story 'Sulky and Stubby' to your child. (from the Story Pack)
It's about a chipmunk with stripes who is judged for how he looks.
Ask your child to draw a picture of what he thinks Sulky looks like.
Name practice
ACT I V IT Y 9 Pre-writing skills
Hurry back through the river, Back through the mushroom patch,
Back through the long grass, Run in the house and lock the door.
Phew! That was close! I’m not afraid!
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Month 8, Week 3
ACT IV IT Y 11 Play 'Who's voice is that?'
Auditory discrimination
Play this game when other family members or friends are around.
Ask your child to close his eyes.
Then, someone says a sentence and your child must guess whose voice it is.
Monster walking
ACT IV I T Y 12 Gross motor - balance
Place soft objects, such as bean bags and pillows, on the floor.
Tell your child you're pretending to be friendly monsters, trodding across
the uneven surface (the body’s trunk works harder to keep upright).
Sand art
ACT IV I T Y 13 Creativity and fine motor (spreading)
Garden scene
ACT IV IT Y 14 Tearing and finger strength
Turn on the music and tell your child to “dance” only with the body parts you
specify.
They might wiggle their fingers, swing their right legs, or twirl their left arms,
keeping the rest of their body as still as possible.
Life-size portrait
ACT IV IT Y 19 Body awareness and attention to detail
Clap your hands together for one count and then clap one hand with your partner, then clap the other hand with
your partner. When you repeat the words three times, clap your partner’s hands three times.
Repeat the verse three times, using the following sets of words:
A sailor went to chop, chop, chop.
A sailor went to knee, knee, knee.
A sailor went to sea, chop, knee.
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Month 9, Week 1
ACT I V IT Y 1 Play 'What Is It?'
Thinking skills and comprehension
Sponge painting
ACT I V IT Y 2 Creativity and fine motor
Pour some paint into a tray. Provide art sponges or used dish sponges.
Dip the sponges into the paint and stamp them onto paper, or smear the
paint on with the sponges and watch the colours mix.
Place 3 cups upside down and use a small item such as a ball, figure or coin.
Place the item under one of the cups, and then move the cups around.
Your child must watch them move and then show you which cup the item is
under. This can be made harder by adding more cups, or moving them more
quickly, or shuffling more.
Your child may also like to switch roles and have a go at moving the cups for
themselves.
Tell your child that when you say “green light” they may run, when you say
“red light” they must stop and when you say “amber/orange light” they may
walk.
As your child becomes more adept at the game you can add more
instructions such as “roundabout” to get them to spin around, “flat tyre” for
sitting down or “it’s raining” for windscreen wiper movements with the arms.
Read your child a story and teach the concept of summarizing or eliciting the
main idea from a text. Ask questions such as:
What was this story about?
What is the main idea of the story? (in one sentence)
Can you tell me about the story in a few sentences? (summarizing)
What was the highlight of the story for you?
What was your favourite part?
Give your child these fun, multi-step, movement directions. Make them up as
you go about your day. Start with 2 and give up to 4 for older children.
Walk along the fence and sit on the swing; Reach your hands over your head and clap your hands; Stand
next to me and hold onto my hand; Touch your toes and then spin around in a circle; Wash your face
with this cloth and comb your hair; Spread peanut butter on one slice of bread and place the other slice
on top.
Repeat with as many animals and sounds as you can think of.
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Month 9, Week 3
ACT IV IT Y 11 Flamingo leg lifting
Gross motor and balance
Ask your child to stand sideways behind a chair and hold onto it for support.
Ask your child to pretend to be a flamingo and lift a leg at a 90-degree angle
and hold it up for a certain number of counts, such as 5-10.
Then let go of the chair and stand for a certain number of counts.
Ask your child to choose an animal and look at pictures of the animal online
or in books.
Discuss the animal's features: whiskers, stripes, pointy ears, etc.
Make an animal mask with a paper plate or a round cardboard cut-out.
Provide markers, coloured paper, scissors, glue and other waste items.
Tie a string to the sides so your child can wear the mask and engage in
fantasy play.
For the first round, be the leader and move in certain ways (walk, skip, hop,
etc.). Your child must mimic your movements.
Add different, smaller movements too, such as holding a hand up in the air or
bending both elbows out to the sides.
Then, swap roles and follow your child's lead.
Rabbits-rabbits 1 2 3
Will you come and play with me?
Camels-camels 4 5 6
Why do you have a hump like this?
Monkeys-monkeys 7 8 9
Will you teach me how to climb?
When I have counted up to ten
The elephant says now start again.
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Month 9, Week 4
ACT IV IT Y 16 Feel the shapes
Shape recognition and tactile
Cut out a few basic cardboard shapes and place them into a bag that you
can't see through.
Ask your child to reach into the bag, feel one shape and guess what it is.
Take the shape out and see if he/she guessed correctly. If yes, your child can
keep the shape, if not, throw it back in and shake the bag again.
Give your child a favourite story (with lots of illustrations) and get him/her
to tell you the story from the pictures, and also from memory.
See how many details your child remembers of the story, from listening to
you tell it previously, and also if he/she uses the pictures to spur memory.
Tissue dance
ACT IV I T Y 18 Concentration
Mosaic art
ACT IV IT Y 19 Fine motor control
Sing this ocean song to the tune of 'The wheels on the bus'. Act out the
movements.
Repeat the verses, changing the animals and actions each time:
The turtles on the ocean go snap, snap, snap
The crabs in the ocean go click, click, click
The jellyfish in the ocean go wibble, wobble, wibble
The clams in the ocean go open and shut
The seahorse in the ocean rocks back and forth
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Month 10, Week 1
ACT I V IT Y 1 Play 'Think fast'
Language, listening & thinking
You can play this game anywhere, but the best place is while driving. It’s a
great game for learning nouns and thinking fast.
As you pass things while driving, take turns naming as many things as you
can. For example, say “tree, building, sign, traffic light, shop, chair, grass,
clouds”, etc.
Try to keep an unbroken chain of words throughout the trip.
Animal dancing
ACT I V IT Y 2 Gross motor and listening
Straw painting
ACT I V IT Y 3 Creativity
Play a game of hide and seek. Choose someone to count and someone to
hide.
If you're on, face the wall and count to 10 while your child hides, or vice
versa. Then, go and search for your child. Swap roles.
All you need is a nice big roll of paper with numbers on and a fly swat dipped
in paint.
You call out the numbers and your child must swat them, thereby covering
them in paint.
You can play just as easily without the paint, simply swatting at the numerals,
but it’s far less fun than making a mess.
Read the story 'The Mighty Meeting' to your child (from the Story Pack).
It's about a lion and an elephant who won't get out of each other's way.
Ask your child to draw a picture of the story before you show the illustration.
Hum some familiar tunes (such as well-known nursery rhymes) and ask your
child to shout the name of the song as soon as he/she recognizes it.
Then take turns humming and trying less common songs when your child gets
better at this game.
Start by playing the role of Simon, then swap roles later on.
Simon gives a command
Your child must only obey the commands that start with “Simon says.”
If you follow a command that doesn’t begin with “Simon says” you are out.
Examples: Simon says hug yourself; Simon says touch both elbows at the
same time; Simon says touch your right knee with your left hand; Simon says
fold your arms.
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Month 10, Week 3
ACT IV IT Y 11 Move to the beat
Listening and rhythm
Search for the song 'Move to the Beat (The Sitting Movement Song!)' on
YouTube.
Play it in the background, sit next to your child and move to the beat
together while sitting.
Listen to the instructions in the song and follow the actions.
Texture collage
ACT IV I T Y 13 Fine motor - tearing and pasting
For this tear and paste activity, make a texture collage with different
materials and types of paper.
Teach your child to tear the materials into small pieces and then arrange
them any way they like onto the paper.
Provide a small tub with various papers and materials for your child to
choose from.
Here are some different types: Tin foil; Regular computer paper; Tissue
paper; Newspaper; Cardboard; Magazine paper; Baking paper; Sticky paper
(tape or stickers); Wrapping paper.
Give your child small macaroni, beads or dried beans and build his/her name
with the tiny objects. You can also create shapes or other images.
If your child is too young, write the name in large letters on a paper and
trace the lines with macaroni.
Read your child a fictional story, then read from a non-fiction informational
book.
try to find books in the same genre, such as 'The three little pigs', followed
by a picture book about farm animals.
Ask your child which of these books is 'true' and shares 'information' and
which are telling a story.
Teach your child the words fiction (story) and non-fiction (true).
Body sounds
ACT IV I T Y 18 Listening and body percussion
Think of ways to make sounds with your bodies, such as clapping, clicking,
tapping or yawning.
Then, one of you closes your eyes and guesses what body sound the other is
making.
Rock patterns
ACT IV IT Y 19 Categorizing and sorting (early maths)
A whale can’t walk upon the ground (shake head and finger)
A whale must swim to get around (make a swimming motion)
A whale is a mammal like you and me (nod head and point to self and others)
But his home is in the deep blue sea. (make wave motion)
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Month 11, Week 1
ACT I V IT Y 1 Picture copy
Fine motor and observation
Draw a basic picture on a whiteboard, then have your child repeat it exactly.
Have them try their hardest to get every single detail.
Gradually add more detail to make it a challenge for your child.
Drum rhythms
ACT I V IT Y 2 Auditory memory, rhythm & memory
Choose an object with your child (such as a teddy bear) and hide it
somewhere in the house while your child counts to 10, then says 'ready or
not, here I come'.
Your child must search the house for it. This game can last all day if you hide
it well.
For younger children, hide it in the same room you are playing in.
Repeat the verse, increasing the number of elephants each time until the end:
Five grey elephants balancing.
Step-by-step on a piece of string.
All of a sudden the piece of string broke.
And down came all the ‘ele-folk’.
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Month 11, Week 2
ACT I V IT Y 6 Study the picture
Observation and creative expression
Read the story 'Family Fireworks' to your child (from the Story Pack).
It's about a girl who gets up to mischief at her grandmother's house.
Ask your child to draw a picture of the girl and the granny looking up at the
fireworks, before you show the illustration.
Shape collage
ACT I V IT Y 8 Creative expression and fine motor
Cut out lots of tiny shapes from coloured paper (fold the paper in half to cut
out a few at a time).
Mix all the shapes onto a tray or plate and give your child some glue and a
sheet of white paper.
Make a paper collage, pasting the shapes freely all over the page.
Make a puzzle
ACT I V IT Y 9 Visual perception and shape recognition
repeat with:
A rhinoceros whose horn was very sharp
A kangaroo whose pouch was very warm.
A camel whose hump was very round.
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Month 11, Week 3
ACT IV IT Y 11 Catch bubbles
Eye-hand coordination
Self portraits
ACT IV I T Y 12 Body awareness and planning skills
Provide used toilet rolls, scissors, glue, markers and other materials such as
string, googly eyes, fabric, tape, etc.
Ask your child to make a toilet roll animal out of the materials.
Allow your child to problem solve by not interfering too much as he/she tries
to find a way to keep the hair on, attach ears that stay upright, etc.
Mirror exploring
ACT IV IT Y 14 Emotional development (expressing feelings)
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Month 11, Week 4
ACT IV IT Y 16 Clean up timer
Responsibility and time management
Read a story to your child. There should be multiple characters in the story.
Ask your child to think of which character they would rather be and then
give reasons for the choice.
Examples: Would you rather be Cinderella or the prince? Would you rather
be the wolf or the granny?
Life cycles
ACT IV I T Y 18 Science concepts and vocabulary
Take a walk outside and ask your child to think of all the living things that
need to grow and change, such as seeds growing into plants, butterflies
laying eggs that hatch caterpillars, fruit that starts as a tiny bud, growing and
ripening with time, etc.
Infuse the discussion with lots of new vocabulary.
Optional: draw some of the life cycles or look them up online.
Make a bookmark
ACT IV IT Y 19 Fine motor and creativity
Little Bunny Foo Foo (make bunny ears with your fingers and make them hop around)
Hopping through the forest,
Scooping up the field mice (pretend to scoop up a mouse with your fist)
And bopping them on the head. (smack the top of your fist with your other hand)
And down, down, down came the Good Fairy, and said:
“Little Bunny Foo Foo
I don’t want to see you (wag your finger as if to say ‘no’)
Scooping up the field mice (pretend to scoop up a mouse with your fist)
And bopping them on the head. (smack the top of your fist with your other hand)
I’m going to give you three chances, (show the number of chances with your fingers)
And if you don’t behave, And then, I’m going to turn you into a…goon!”
Repeat both verses, each time the fairy gives one less chance until she finally says:
“That’s it.”
Then the Good Fairy came down, And then she turned Little Bunny Foo Foo into a…goon!
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Month 12, Week 1
ACT I V IT Y 1 Floating and sinking
Science concepts
Lay some paper plates outside – fairly close together – and pretend to be
frogs jumping on lily pads, or animals crossing the river by jumping over
rocks.
As your child’s balance and coordination improve, move the plates further
apart and in various directions so your child has to map out a safe path
Blow up a balloon, or use a ball, and encourage your child to keep it in the
air as long as possible.
Keep it up by batting it upwards.
Have a competition with your child and see who has better skill.
Read a story to your child and ask questions that teach the concept of cause
and effect. Some examples:
What do you think will happen if...
What did she do that made her friend angry?
What will happen if he does it a different way?
Why did that happen? What caused it?
What happened when the brother and sister didn’t listen to their mom?
Musical chairs
ACT I V IT Y 8 Gross motor and listening.
For this simple game, your child must close their eyes and count to 10 while
you hide any object behind your back.
Give your child a few clues, such as I'm blue, I'm cuddly and I have two eyes.
If your child doesn't guess correctly, allow questions, without asking directly
what the object is (Is it a pen?), but rather by asking questions like 'What
colour is it? What do you use it for? Is it fluffy?'
Swap and let your child hide an item, then give you clues.
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Month 12, Week 3
ACT IV IT Y 11 Play 'In the river, on the bank'
Working memory and following instructions
Mark out an area using rope or tape that can serve as the river and have your
child stand on the bank of the river by standing outside of the river area.
The premise of the game is very simple – you will give instructions and your
child will do the opposite.
If you say “on the bank” the child will jump into the ‘river’ and if you say “in
the river” your child will hop back up onto the bank.
Choose a character to make. If it is a rabbit, for example, you will need bunny
ears, eyes, nose, whiskers and a mouth. Cut out all the bits and pieces.
Use coloured paper, stickers and coloured pencils to create the features.
Create arms and fit them into the fold on the side of the paper bag, or just
draw them on the front of the packet.
Decorate the back of the puppet too. Bunnies need a fluffy tail, for example.
Practise slipping your hand into the packet and fitting your fingers into the
flap to move it up and down like a mouth. Now your puppet can talk.
The bees go buzzing two by two. The little one stops to sing a tune; The bees go buzzing three by three. The little one stops to scratch her
knee.
The bees go buzzing four by four. The little one stops to sing once more; The bees go buzzing five by five. The little one stops to exercise.
The bees go buzzing six by six. The little one stops to make a wish; The bees go buzzing seven by seven. The little one stops to ask
directions.
The bees go buzzing eight by eight. The little one stops to pollinate; The bees go buzzing nine by nine. The little one starts to fall behind.
The bees go buzzing ten by ten. The little one stops to shout, “THE END!”
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Month 12, Week 4
ACT IV IT Y 16 Potato printing
Shape recognition
Cut up some potatoes into different shapes. Make sure to include some
geometric shapes along with abstract ones.
Then, dip them into paint and print onto paper to make a shape picture.
Make up a fun nonsense story with your child. Make the plot line as
ridiculous as possible. Take turns adding to the story.
Example: There was once a pink bear. He lived in the sea. His mother was a
bunny who was very inquisitive.
Play hopscotch
ACT IV IT Y 18 Gross motor, balance and eye-hand coordination
Song writing
ACT IV IT Y 19 Rhythm, rhyming & creative thinking
Choose a well-known nursery rhyme with a fairly easy melody, such as Baa-
baa black sheep. Make up a new name for the rhyme together
Taking turns and going line-by-line, make up new words for the song.
Try to get the lines to rhyme in pairs. Also try to match the rhythm of the
song (e.g. My-name-is-A-me-li-a, My-bro-ther-is-much-ol-der).
Gotta shake, shake, shake my sillies out I gotta yawn, yawn, yawn my sleepies out
Shake, shake, shake my sillies out Yawn, yawn, yawn my sleepies out
S h a k e , s h a k e , s h a k e m y s i l l ie s o u t Yawn, yawn, yawn my sleepies out
And wiggle my waggles away And wiggle my waggles away
(shake body for entire verse) (yawn through entire verse)
I gotta clap, clap, clap my crazies out I gotta shake, shake, shake my sillies out
Clap, clap, clap my crazies out Shake, shake, shake my sillies out
Clap, clap, clap my crazies out Shake, shake, shake my sillies out
And wiggle my waggles away And wiggle my waggles away
(clap through entire verse) And wiggle my waggles away
I gotta jump, jump, jump my jiggles out (shake entire body for verse)
Jump, jump, jump my jiggles out
Jump, jump, jump my jiggles out
And wiggle my waggles away
(jump through entire verse)
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