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TEACHING VISUAL LITERACY AND VISUAL TEXTS IN THE CLASSROOM

VISUAL LITERACY DOMINATES THE INFORMATION ERA


For many people, the word ‘literacy’ conjures up an image of a library filled with dusty books. This is
unsurprising given the importance the written word has played in all our lives, especially those of us
who are too old to be considered ‘digital natives’.
Despite the importance of the written word in our schools, it is not the only means of widely sharing
our thoughts and ideas. We are constantly bombarded with static and moving images in this
Internet age. It is more essential than ever that our students develop the necessary visual literacy
skills to navigate this image-intense world we all inhabit.
Screens of all shapes and sizes dominate our attention span; YouTube and various social media
platforms have replaced the book as the primary source of entertainment in the blink of an eye, and
this is unlikely to change.
In this article, we will examine some approaches to help you devise activities using visual texts and
teaching visual literacy in the classroom. We will also suggest fun and meaningful activities you can
use with your students today.
Firstly, however, we need to get to grips with precisely what we mean when we use the term ‘visual
literacy’. We can consider the term as a general working definition referring to interpreting and
creating visual images. Visual literacy is about communication and interaction, as with other types of
literacy. While it has much in common with those other forms of literacy, it has some unique aspects
that students will need to explore specifically.

What is Visual Literacy?


The basic definition of visual literacy is the ability to read, write and create static and moving visual
images. This concept relates to art and design but has much broader applications. Visual literacy is
about language, communication and interaction. Visual media is a linguistic tool with which we
communicate, exchange ideas and navigate our highly visual digital world.
Luckily, when introducing visual texts to students, there is no shortage of options and examples, as
can be seen below.
The term was first coined in 1969 by John Debes, who founded the International Visual Literacy
Association:

FILM, CINEMA, MOVIES ALL CONSTITUTE A VISUAL TEXT


VIDEO GAMES ARE NON-LINEAR VISUAL TEXTS
PRINT AND TV ADVERTISEMENTS ARE VISUAL LITERACIES
PICTURE STORYBOOKS ARE VISUAL TEXTS
What Aspects of Visual Literacy Should Be Taught?

Visual literacy is more than just recognizing images or understanding graphics; it’s about
comprehending, analyzing, and effectively communicating through visual means. As educators,
fostering visual literacy among students is paramount in preparing them for a world saturated with
visual stimuli. Here, we delve into the key components of visual literacy and explore how educators
can cultivate these skills in their students.
1. Interpretation: Decoding Visual Information
Interpretation lies at the heart of visual literacy. Teaching students how to analyze and interpret
visual information equips them with the essential skills to make sense of the visuals they encounter
daily. Whether deciphering complex infographics, decoding symbols in artworks, or understanding
the message behind advertisements, interpretation enables students to extract meaning from visual
texts. Educators can facilitate interpretation by engaging students in activities that prompt them to
analyze images, charts, graphs, and diagrams critically.
2. Creation: Empowering Students to Visualize Ideas
Encouraging students to create their own visual representations is a powerful way to enhance their
visual literacy skills. By engaging in the process of creating visuals, students not only deepen their
understanding of concepts but also develop their ability to communicate ideas effectively. Whether
designing posters, crafting digital presentations, or producing multimedia projects, creation fosters
creativity and empowers students to express themselves visually.
3. Critical Thinking: Evaluating Visual Messages
Critical thinking is essential for navigating the vast sea of visual media with discernment and
scepticism. Educators play a vital role in developing students’ ability to evaluate visual messages
critically. This involves teaching students to question the credibility of sources, recognize bias, and
consider the creator’s perspective. Educators cultivate a generation of critical consumers and
creators of visual media by engaging in discussions and activities that prompt students to analyze
the intent and impact of visual content.
4. Ethical Considerations: Navigating the Complexities of Visual Representation
In an age where images can be easily manipulated and misrepresented, discussing ethical
considerations is crucial in visual literacy education. Educators must guide students in navigating
the ethical implications of using and creating visual content. This includes addressing issues of
representation, authenticity, and the responsible use of images. By fostering conversations around
ethical dilemmas and encouraging students to consider the ethical implications of their visual
creations, educators instil values of integrity and respect in their students.
Incorporating these critical components into visual literacy instruction empowers educators to
nurture students adept at interpreting, creating, and critically evaluating visual content. By equipping
students with these essential skills, educators prepare them to thrive in a world where visual
communication reigns supreme, enabling them to navigate and contribute meaningfully to an
increasingly visual society.

Why is Visual Literacy Important?


Much of the information that comes to our students is a combination of both written text and images.
Our students must be fully equipped to process that information in all its forms.
Considering how visually orientated we are as humans, it is no surprise that images have a
powerful impact on us. Research shows that there is a wide range of benefits derived from
improved visual literacy, including:
● Visual Information is More Memorable
One of the most effective ways to encourage information to jump from limited short-term memory to
more powerful long-term memory is to pair text with images. Studies show that we retain
approximately 10-20% of written or spoken information but around 65% when presented visually.
● Visual Information is Transferred Faster
Information presented visually is processed extremely quickly by the brain. The brain can even see
images that appear for a mere 13 milliseconds. Around 90% of the information transmitted to the
brain is visual in nature.
● Helps Students Communicate with the World Around Them
Traditionally, we think of teaching literacy as the two-way street of reading and writing. We can think
of visual literacy as involving similar processes of interpreting images and creating images. In a fast-
moving world, with an ever-increasing diagnosis of attention deficit disorders, we increasingly rely
on images to quickly convey meaning.
● Enriches Understanding
While images can be used in isolation, they often accompany text or audio. Images can significantly
enrich the student’s understanding of a text or other media, but to interact with these more profound
levels of meaning, students must possess the necessary skills to access those depths.
● Increases Enjoyment
Not only does increased visual literacy enrich our students’ understanding of the media they
consume, but it can also enrich their enjoyment—especially of visual art. If you have taken younger
students to an art gallery, you may have heard protests of ‘This is boring!’
However, when students have a deeper understanding of the ‘meaning’ behind the art pieces, are
familiar with the context around the art, have insights into the lives of the artists, or are experienced
with some of the techniques that produced the pieces, they often derive greater pleasure from their
visit.
The same is true of their engagement in terms of visual literacy. As informed readers of images in
various modalities, students are exposed to the exciting dimensions of shape, color, texture, and
more.
Creates More Educated Image Readers
In an era of fake news and ceaseless advertising, a responsible approach to educating our students
must encourage them to become informed viewers of the world, including the media they engage
with. Through the teaching of visual literacy, we can help students understand how the images they
consume can manipulate their emotions and persuade them to act in a given way.
Supports EAL Learners
The use of images in the classroom can be of great benefit to students who come from non-English-
speaking backgrounds. As these students travel on their road to fluency in English, images can
provide an effective bridge in that learning process. While using images in the forms of flashcards,
writing frames, etc, to teach EAL learners may be obvious, creating images by the students
themselves can also be a great way to assess their understanding of more abstract concepts and
vocabulary.
What Forms of Visual Text Are Used in the Classroom?

Students are exposed to a vast array of visual media. When we hear the jazzy term ‘visual text’ we
may immediately think of its expression in the digital age, but the roots of visual texts stretch deep
into our history; all the way back to our beginnings. Think of the cave paintings in Lascaux!
However, today, there are many more forms of visual text to consider. From cave walls to computer
screens and all points in between, students are exposed to billboards, photographs, TV, video,
maps, memes, digital stories, video games, timelines, signs, political cartoons, posters, flyers,
newspapers, magazines, Facebook, Instagram, movies, DVDs, and cell phone wallpaper—to name
but twenty! All these can serve as the jumping-off point for a lesson on visual literacy.
The digital age has opened the floodgate on images spilling into our consciousness and
unconsciousness. The implications for visual literacy stretch far beyond the limits of the English
classroom into all areas of our lives. From the math student interpreting graphs to the music student
following musical notation or the geography student poring over Google Earth. For a multitude of
purposes, in an array of modalities, visual literacy is ever more critical.

The Evolution Of Film As Visual Media


In the mid-20th century, the impact of film and television introduced new modes of information and
entertainment consumption, dramatically influencing popular culture. For the first time, we could tell
a story simultaneously to three hundred people in a cinema as a shared experience in 90 minutes
that previously may have taken weeks in isolation.
Whilst we rightly should explore the contrast between books and films as storytelling tools, the
impact film has had on popular culture over the last century is incomparable.
In 1902, Georges Melies released “A Trip to the Moon”, which is generally regarded as the world’s
first feature film. At the time, this creativity was probably only achievable by less than ten people
worldwide.
Within less than a decade, films were being produced globally. Shortly after, the film and television
“industry” employed thousands of creative storytellers in Hollywood alone.
As a result, Visual Literacy evolved from the filming of staged plays into an immersive and engaging
storytelling method that transformed storytelling from hundreds of pages of text into “lights, camera
and action.”
In the second half of the twentieth century, we saw pockets of innovative educators draw upon film
as a genuine study area, introducing students to new methods of consuming and creating
narratives.
Today’s students would consume visual literacy over traditional text-based literacies by a factor of
ten outside the classroom. However, we are still reluctant to teach it even though it is far easier and
cheaper to create a video and share it with millions via YouTube than to get a book published and
printed.
Furthermore, many of our students are completely uneducated as to the principles of visual texts.
They cannot effectively comprehend or decode a film or television show from an informed
perspective.

Identifying and Understanding Visual Literacy Clues?

“Visual Literacy is the ability to construct meaning from images. It’s not a skill. It uses skills as a
toolbox. It’s a form of critical thinking that enhances your intellectual capacity.”
Brian Kennedy
Director, Toledo Museum of Art
Suppose visual literacy is about decoding meaning from images of various kinds. In that case, we
must teach our students how to set about this intimidating task – just as we do when we teach them
how to approach a written text. Regardless of the nature of the image, this process follows three
general steps:
1. What Can You See?
Students must become familiar with Visual Literacy Clues (VLCs) to answer this. When students are
familiar with these clues, they will have a method of approaching any image to decode its meaning.
The VLCs are subject matter, colors, angles, symbols, vectors, lighting, gaze, gestures, and
shapes. These categories provide an approach to examining the details of the various aspects of
the image they are reading.
2. How Does It Make You Feel?
After the students have had time to note what they can see in the image through examination of the
VLCs, it is now time for them to consider their emotional response to what they have viewed.
With close reference to the VLCs they have previously identified, students express how the image
makes them feel and how it has influenced them to feel this way. They may feel anger, anguish,
excitement, happiness, etc. There is no limit to the emotions they may refer to, provided they can
point to evidence from the image. Here are some suggested questions to help the students explore
their responses:
Subject Matter: What is the topic of the movie? Who and what are in the image? What is the image
about?
Color: How is color used in the image? What effect do the colors choose have on the viewer?
Angles: Are we looking from above or below? What is the camera angle? How does this affect what
we see and how we feel about it?
Symbols: What symbols are used in this image? What do you think they represent? Are the colors
that were chosen symbolic?
Vectors: Can you see the major lines in the image? Are they broken or unbroken? How do the lines
create reading paths for our eyes?
Lighting: Can you describe the lighting used in the movie? How does it affect the ‘mood’ of the
movie?
Gaze: What type of look is the character giving? Where is their gaze directed? What does this say?
Gesture: What type of gestures is the character giving? What is communicated by these gestures?
Shapes: What geometric shapes can you recognize in the image? Do they repeat? Is there a
pattern? Is order or chaos conveyed?
3. What Is The Image Trying To Tell Us?
This third aspect peels back another level of meaning to get to the image’s overall message. This
question asks the students to delve into the intentions of the image-maker themselves. The genre of
the image will be of significance here, too, as the student considers the nature of the image as art,
entertainment, advertisement or a fusion of the various genres.

ACTIVITIES FOR THE TEACHING OF VISUAL LITERACY IN THE CLASSROOM

1. Caption a Photograph

Photographs are one of our students’ most familiar forms of visual media. Often, they see
photographs accompanied by captions.
In this exercise, give copies of a single photograph to the class without captions. Their task is to
closely examine the photograph individually or in small groups before writing a caption to
accompany it. When students have completed their captions, they can compare them with each
other before you reveal the true nature of the photograph.
Before writing their caption, you may wish to provide some supporting questions or background
information. You may, however, wish them to go in blind to any background other than what they
can deduce from the photograph itself.
This activity aims to reveal to the students how open a single visual image can be to interpretation.
The students will gain awareness of the power of a caption to frame an image’s meaning, even if
the caption is inaccurate.
Some suggested questions for students to consider:
● What people, objects, or activities can you see in the picture?
● Are there any clues as to when it was taken? What was happening at this time in history?
● Are there any clues as to where it was taken? Are there any clues to why it was taken or
who took it?
● Is it a posed photograph? A natural scene? A documentary photograph? A selfie?
Extension: You may wish to use this activity as a lead-in to a more prominent topic. It can be a great
introduction to draw out the students’ background knowledge and lead to a more extensive
discussion or research project. This activity can also be easily adapted for various types of images,
such as advertisements.

2. Engage with a Video Game

VIDEO GAMES ARE THE BIGGEST SELLING FORM OF POPULAR CULTURE TO STUDENT-
AGED CHILDREN, YET WE DO LITTLE TO TEACH THEM AS A VISUAL / DIGITAL TEXT

There is no doubt of two things when it comes to video games:


1. They get a bad rap
2. They are extremely popular among younger people
And while there is no doubt that there are some games on the market of dubious worth, as with any
art form, there is much of merit and potential in this relatively new medium.
While there are obvious links to storytelling activities that can be made by examining the narrative of
many video games, it may be much more interesting and useful to look more closely at how video
games ‘work’ in terms of the overall experience.
Video games are immersive, multi-sensory experiences for players. This is a large part of their
appeal. While written texts can appeal largely to our imaginative faculties, video games can also
appeal to our senses of sight and hearing – and now, even touch can be incorporated. To have
students focus on visual aspects of their gaming experience, give them a worksheet to make notes
on that experience using the VLC categories listed above. This can create a great group discussion
activity as the movie or game plays with the sound off.
3. Multi-Modal Comparisons

We are familiar with the concept of movie tie-ins. In days gone by, the response to the question
“Have you read x?” was often a “No, but I saw the movie.” Nowadays the reply is just as likely to be
“No, but I have the video game.” The triumvirate of the book—movie—game tie-in is fertile ground
for some interesting text comparison work in the classroom.
Popular tie-in triplets include Harry Potter and the seminal Lord of the Rings. Use your students’
powers of visual perception to create this multimedia experience by selecting scenes from the
original book and comparing how the scene is handled in the movie or video game.
Keep the focus on the visual elements in the latter two media. Encourage students to discuss, write,
or prepare a presentation on how the movie or video game translates non-visual aspects from the
text version into visual elements. Again, as discussed above, reference to the VLCs will be an
important element in this activity.

4. The Timeline

While the activities examined so far have focused on honing the students’ comprehension skills in
relation to visual texts, this activity allows students to apply that knowledge to the creation of visual
texts themselves.
Encourage the students to plot significant milestones in their lives on a visual timeline. They may
use a combination of images and text if this aligns with your learning objectives and students’
abilities. However, do ensure you remind students how they can incorporate the VLCs into
conveying meaning in their images.
This can also be a valuable activity in which to incorporate various aspects of IT skills. Students can
perform advanced Google image searches to locate copyright-free images or use websites like The
Noun Project to locate Creative Commons icons to help them make a slideshow version of their
timeline on PowerPoint. A wealth of software applications can assist, many of which are freely
available online.

Integrating Technology Into Visual Literacy Education

In today’s digitally driven world, technology offers a plethora of opportunities for both teachers and
students to enhance visual literacy skills. By leveraging digital tools and resources, educators can
engage students in dynamic learning experiences that foster critical thinking, creativity, and
communication. Here are some ways teachers and students can use technology to enhance visual
literacy:
1. Interactive Multimedia Presentations: Teachers can use software like Microsoft
PowerPoint or Google Slides to create visually engaging multimedia presentations. Incorporating
images, videos, and interactive elements captures students’ attention and helps them understand
complex concepts through visual representation. Additionally, students can learn to create their own
multimedia presentations, enhancing their skills in visual storytelling and design.
2. Digital Storytelling: Digital storytelling platforms such as Adobe Spark and Storybird enable
students to combine text, images, and multimedia elements to create compelling narratives. By
planning, creating, and sharing digital stories, students develop their visual literacy skills by making
deliberate choices about visual elements to enhance the storytelling experience.
3. Virtual Reality (VR) and Augmented Reality (AR): VR and AR technologies provide
immersive experiences that transport students to different locations, time periods, or scenarios.
Teachers can use VR headsets or AR apps to explore historical sites, simulate scientific
experiments, or visualize abstract concepts. By interacting with virtual environments, students
develop a deeper understanding of spatial relationships and visual perspectives.
4. Digital Art and Design Tools: Software programs like Adobe Photoshop, Illustrator, and
Canva empower students to express their creativity through digital art and design. From editing
photos to creating graphic illustrations, students learn to manipulate visual elements to convey
meaning and evoke emotions. These tools also encourage experimentation and collaboration,
allowing students to explore different artistic techniques and styles.
5. Online Image Analysis and Annotation Tools: Websites and apps such as Padlet,
ThingLink, and Skitch enable students to annotate, analyze, and interact with images
collaboratively. Teachers can use these tools to facilitate discussions around visual texts,
encouraging students to ask questions, make observations, and draw connections between images
and other forms of media.
By integrating technology into visual literacy instruction, teachers can create dynamic learning
environments that empower students to become critical consumers and creators of visual media.
Through hands-on exploration and experimentation with digital tools, students develop the skills and
con
Draw a Line Under It
In this article, we have touched the tip of that proverbial iceberg. The scope for using visual texts in
the classroom is potentially limited only by our own imagination. While we have looked at several
concrete examples of visual literacy-based activities in the examples above, the opportunity for
building lessons around the myriad forms of visual texts is endless.
Whether utilising advertisements, internet memes, or classic works of art as the focus, start with the
three broad questions outlined previously: What can you see? How does it make you feel? What is
the image trying to tell us? These questions provide the basis for developing your learning
objectives, and your activities can quickly be built around them.
The Visual Literacy Clues provide strategies for reading any visual text, whether moving or still
images. The more practice students get using these strategies, the more fluent their reading will
become. While for some students, these skills may take time to develop, remind them too that just
as we can refer to images as visual texts, we can equally refer to written text as images themselves,
as the letters on the page are themselves symbolic in nature.
If they can learn to read the complexities of the written language, they can be confident they can
learn to read the visual world too.

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