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A list of Questions
to Get You Started stuck with no ideas?
playing.
TIP #2: Choose well-rounded combat skills.
It’s great that your favorite spell is FIREBALL or that you
2. PICK A RACE – If your elevator pitch does not love to swing a Greatsword at anything that moves, but
immediately give away what race you should what happens when you don’t have that sword, or are
pick, then start reading through the races to find out of spells? What’s your backup? What’s your backup
to your backup?
one that looks like a match!
TIP #3: Don’t get TOO creative.
3. PICK A BACKGROUND – This is where your Some players want to fit every cool idea they come up
character started life before becoming an with into a single character, which can get very messy
and not all that fun.
adventurer. It gives them some skills and some
flaws! Additionally, some players dive so deep into their custom
character idea that it becomes a burden for everyone at
4. PICK A CLASS – One of the most important the table to play with. It’s not a lot of fun when your
choices because this will determine what sorts of character hates combat, has poor social skills, and cares
more about keeping their nails clean than finding
things your character can do. answers to the quest they are on.
5. GENERATE ABILITY SCORES – Different games TIP #4: Character Built for a Party.
will use different methods for this. Consult your You are not the only hero at the table. You are a team of
adventurers who are working together to solve a quest.
DM. Be a part of your party, not an antagonist to it.
6. EQUIPMENT – Use any extra money you have TIP #5: Have fun and help others have fun.
to buy some stuff your character will start with. Hit Points and Armor Class – It can be just as rewarding and fun to help throw the
Keeps you from dying wizard into the face of the giant so that they are up close
7. HEALTH AND HIT DICE – Roll your classes Hit and personal when they cast Fireball right in its eye.
Help your team come to a solution, rather than always
Die and add your CONSTITUTION modifier to see Background Info – Who your being the solution yourself.
your starting HP character is and how they act
8. FILLING IN BONUSES – Add up any
proficiencies, ability modifiers, or other bonuses Attacks / Damage / Spells –
to flesh everything out. How you fight