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1. You retired at some point from more 12.

Your old sidekick is all grown up, and


active duty. What made you decide you meet up to talk about your
to give it up? +1 retirement memories and current lives. What is
2. There’s a kid using your old your relationship with them like now
superhero name. Who are they and versus then?
what is their relationship to you? +1 13. You gain a new power or piece of
retirement technology, or an old one changes
3. During the Second World War, form/gets upgraded. What is your
superheroes served as soldiers, new ability and what caused it? -1
morale boosters, and defenders of retirement
the home front. What did you do? 14. Your team is made up of semi-
4. You didn’t emerge from the war the retired vets from your generation
same. What changed about you? and the next generation of teen
All you need is a d20, these prompts, and something to write with.
5. You have family/friends outside of heroes. What is your role in the
Begin the game with a Retirement Score of 10. At the start of
the active superhero community. group, both in terms of battle
each turn, roll the d20 and respond to the corresponding prompt.
Who are they, and how much, if strategy and personal dynamics? -1
Some prompts will increase your retirement score, while others
anything, do they know about your retirement
will lower it. Wherever your hero lands on the scale from 0
other identity? +1 retirement 15. Back in the 40s, you could never
(return to active heroics full-time) to 20 (fully retire to a
6. There’s lots to keep people in the reveal a crucial aspect of yourself.
mentorship role) determines how active their involvement in
superhero industry. What do you Now, you can show that to the
superheroics is. The game can end at any time, but must end if
love about being a superhero? -1 public. What part of yourself have
you reach a score of 0 or 20. Neither option is the “goal”—they
retirement you hidden? What made you decide
are simply different paths.
7. Being a superhero has costs. to come out with it now? -1
When you roll the same prompt again, look back at your earlier
Remember a thing, opportunity, or retirement
response. Reveal something new about it. This may be your
person you lost because of your 16. A world-shattering event occurs
character remembering something, some other part of the story
superheroics. +1 retirement that involves every superhero. What
they weren’t aware of, or your character lying to themselves and
8. The world is saturated with role do you play in the crisis and its
others. Roll a d20 and compare the value to your current
superheroes. How does the public aftermath?
retirement score. If the roll is above the retirement score, add
see you—a has-been? An icon of days 17. Describe the town/city/area you
1; if it’s below, subtract 1. If it’s even, do nothing.
gone by? An urban legend? A figure spend most of your heroic time in.
only of interest to historians? A How long have you been here? How
hometown icon? +1 retirement has it changed?
9. One of the younger superheroes 18. You solve a problem you’d normally
Create a character. This should include their name, occupation,
comes to you for help with an issue deal with in costume entirely in your
gender, powers (if any), and superhero identit(y/ies). Consider
in their life, either superheroic or civilian identity. How do you do it? -1
also their race, class, and other elements of their background
personal. What do you do/tell them? retirement
that would affect them.
+1 retirement 19. You’re not as young as you once
10. A dear friend recently passed away. were. How has aging changed you,
Who were they? How and with whom physically and mentally? +1
do you mourn them? retirement
Second Guess System by William Lentz is licensed under CC 11. A supervillain attacks you. Who are 20. What is something from the old days
BY 4.0. To view a copy of this license, visit they, and how do you defeat them? - that you miss?
http://creativecommons.org/licenses/by/4.0/ 1 retirement

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