You are a retired superhero who served during World War 2. Now in your later years, you mentor younger heroes and occasionally assist them with personal or heroic issues. While you miss certain aspects of active heroics, you find fulfillment helping the next generation and spending more time with your family outside of the superhero community.
You are a retired superhero who served during World War 2. Now in your later years, you mentor younger heroes and occasionally assist them with personal or heroic issues. While you miss certain aspects of active heroics, you find fulfillment helping the next generation and spending more time with your family outside of the superhero community.
You are a retired superhero who served during World War 2. Now in your later years, you mentor younger heroes and occasionally assist them with personal or heroic issues. While you miss certain aspects of active heroics, you find fulfillment helping the next generation and spending more time with your family outside of the superhero community.
active duty. What made you decide you meet up to talk about your to give it up? +1 retirement memories and current lives. What is 2. There’s a kid using your old your relationship with them like now superhero name. Who are they and versus then? what is their relationship to you? +1 13. You gain a new power or piece of retirement technology, or an old one changes 3. During the Second World War, form/gets upgraded. What is your superheroes served as soldiers, new ability and what caused it? -1 morale boosters, and defenders of retirement the home front. What did you do? 14. Your team is made up of semi- 4. You didn’t emerge from the war the retired vets from your generation same. What changed about you? and the next generation of teen All you need is a d20, these prompts, and something to write with. 5. You have family/friends outside of heroes. What is your role in the Begin the game with a Retirement Score of 10. At the start of the active superhero community. group, both in terms of battle each turn, roll the d20 and respond to the corresponding prompt. Who are they, and how much, if strategy and personal dynamics? -1 Some prompts will increase your retirement score, while others anything, do they know about your retirement will lower it. Wherever your hero lands on the scale from 0 other identity? +1 retirement 15. Back in the 40s, you could never (return to active heroics full-time) to 20 (fully retire to a 6. There’s lots to keep people in the reveal a crucial aspect of yourself. mentorship role) determines how active their involvement in superhero industry. What do you Now, you can show that to the superheroics is. The game can end at any time, but must end if love about being a superhero? -1 public. What part of yourself have you reach a score of 0 or 20. Neither option is the “goal”—they retirement you hidden? What made you decide are simply different paths. 7. Being a superhero has costs. to come out with it now? -1 When you roll the same prompt again, look back at your earlier Remember a thing, opportunity, or retirement response. Reveal something new about it. This may be your person you lost because of your 16. A world-shattering event occurs character remembering something, some other part of the story superheroics. +1 retirement that involves every superhero. What they weren’t aware of, or your character lying to themselves and 8. The world is saturated with role do you play in the crisis and its others. Roll a d20 and compare the value to your current superheroes. How does the public aftermath? retirement score. If the roll is above the retirement score, add see you—a has-been? An icon of days 17. Describe the town/city/area you 1; if it’s below, subtract 1. If it’s even, do nothing. gone by? An urban legend? A figure spend most of your heroic time in. only of interest to historians? A How long have you been here? How hometown icon? +1 retirement has it changed? 9. One of the younger superheroes 18. You solve a problem you’d normally Create a character. This should include their name, occupation, comes to you for help with an issue deal with in costume entirely in your gender, powers (if any), and superhero identit(y/ies). Consider in their life, either superheroic or civilian identity. How do you do it? -1 also their race, class, and other elements of their background personal. What do you do/tell them? retirement that would affect them. +1 retirement 19. You’re not as young as you once 10. A dear friend recently passed away. were. How has aging changed you, Who were they? How and with whom physically and mentally? +1 do you mourn them? retirement Second Guess System by William Lentz is licensed under CC 11. A supervillain attacks you. Who are 20. What is something from the old days BY 4.0. To view a copy of this license, visit they, and how do you defeat them? - that you miss? http://creativecommons.org/licenses/by/4.0/ 1 retirement
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