You are on page 1of 1

rules of engagement redux

STEP 1:
Each Player draws a Card. The Card with the Higher Value has The Upper Hand
and chooses play order.

STEP 2:
Create Context (you may use the Context Table), Describe Yourselves, and
Describe The Scene.

STEP 3:
Draw 7 Cards. You may Replace 2. This is your Hand.

STEP 4:
Alternate your Actions until the first one falls. Describe how your Fates cross.

STEP 5:
The Defeated shall mark down what they lost Or The Victorious shall mark
down what they reclaimed.

STEP 6:
Fight again until one side has lost everything.

ACTIONS:
Reposition: Discard 1. Look at the 3 cards on top of the deck, Pick 1 and put 2
back.
Attack: Use 1 Card or Activate Prepared Cards. Make a move against your Rival.
Block: Use 1 Card or Activate Prepared Cards. Nullify your Rival’s move. To
succeed, your Block must be equal to or exceed your Rival’s Attack Value +1 (if
a 3+ Card Attack), your Rival’s Attack Value (if a 2 Card Attack), or your Rival’s
Attack Value -1 (if a 1 Card Attack).
Prepare: Reveal 1 Card and leave it up on the table. You may add that card to
a following Attack Combo if: it shares the same Value or Suit of the Active card;
or if it’s in sequence of the Active Card - or to a Block Combo regardless of
Value or Suit. Jokers have no value alone, but can represent any Card when in
a Combo.
POINT COUNT:
Singles: 1 Point
Matched Suit or Value Combo: 1 Point
Sequence of Different Suits: 2 Points
Sequence of Matching Suits: 3 Points
CROSSED / FATES The Same Card in All 4 Suits: 6 Points

You might also like