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1. Severely weak
2.Very weak
3. Weak
4. Somewhat weak
5. Somewhat strong
6. Strong
7. Very strong
8. Severely strong
9. Awesomely strong
10. Impossibly strong
Skill Descriptor Table.
Skills are specific in nature. Their success may be modified by certain attributes, if
deemed appropriate by the referee, but this does not need to be the case.
Examples: Weightlifting, Medicine, Athletics, Mathematics, Research, Summoning spells, etc.
1. Severely inept
2. Very inept
3. Inept
4. Somewhat inept
5. Somewhat competent
6. Competent
7. Very competent
8. Severely competent
9. Severely competent and somewhat skilled
10. Skilled
11. Very skilled
12. Severely skilled
13. Severely skilled and somewhat masterful
14. Masterful
15. Very masterful
16. Severely Masterful
17. Severely masterful and somewhat godlike
18. Demi-godlike
19. Awesomely demi-godlike
20. Impossibly demi-godlike
Player Character Progression.
The levelling up, or progression process, for PC’s, is also the purview of the referee.
Following is a suggested table of what is required for a PC to increase in level.
What increase in Attributes and Skills is accompanied by a level up is the purview of
the referee.
The referee may choose to abandon an abstracted levelling process and just have
attributes and skills descriptors improve organically through gameplay.
Credits:
Writing/layout by Michael Raston