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Theory:
In Android development, particularly when you are working with UI (User Interface),
“State” is a crucial concept.
State refers to the data stored about a component at a given point in time. It could be
as simple as whether a toggle button is on or off, the text inside a text box, or more
complex like the list of items retrieved from a database.
When the state of a component changes, the UI is updated to reflect this new state.
For instance, if a user types something into a text box, the state of the text box
changes, and the UI is updated to show the new text.
Syntax:
1 import androidx.compose.runtime.mutableStateOf
2 import androidx.compose.runtime.remember
3
4 val countState = mutableStateOf(0)
5
6 // To update the state
7 countState.value = 5
8
In this example, countState is a mutable state that holds an integer. It is initially set
to 0, and later it is updated to 5.
1 import androidx.compose.runtime.*
2 import androidx.compose.ui.tooling.preview.Preview
3
4 @Composable
5 fun Counter() {
6 val count = remember { mutableStateOf(0) }
7
8 Button(onClick = { count.value++ }) {
9 Text("Clicked ${count.value} times")
10 }
11 }
12
In this example, a Counter composable function is created. It has a button, and every
time the button is clicked, the count value increases, and the UI is updated to show
the new count.
Theory:
When the state of an application changes, the parts of the UI that depend on that
state automatically recompose, meaning they redraw themselves to reflect the new
state.
Syntax:
There isn’t specific syntax for recomposition, as it is a concept rather than a code
element. However, recomposition occurs when you have a composable function that
depends on a mutable state.
Examples:
1 import androidx.compose.runtime.*
2 import androidx.compose.ui.tooling.preview.Preview
3
4 @Composable
5 fun Counter() {
6 val count = remember { mutableStateOf(0) }
7
8 Button(onClick = { count.value++ }) {
9 Text("Clicked ${count.value} times")
10 }
11 }
12
In this example, the Counter composable function has a mutable state count. Every
time the button is clicked, the count value increases, and the Counter function
recomposes to update the UI with the new count value.
Example 2: Recomposition with a Toggle Button
1 import androidx.compose.runtime.*
2 import androidx.compose.ui.tooling.preview.Preview
3
4 @Composable
5 fun ToggleButton() {
6 val toggled = remember { mutableStateOf(false) }
7
8 Button(onClick = { toggled.value = !toggled.value }) {
9 Text(if (toggled.value) "On" else "Off")
10 }
11 }
12
In this example, the ToggleButton composable function has a mutable state toggled.
When the button is clicked, the toggled value changes, causing
the ToggleButton function to recompose and update the UI to reflect the new state.
1 import androidx.compose.runtime.*
2 import androidx.compose.ui.tooling.preview.Preview
3
4 @Composable
5 fun TextInput() {
6 val text = remember { mutableStateOf("") }
7
8 TextField(
9 value = text.value,
10 onValueChange = { newText -> text.value = newText },
11 label = { Text("Enter text") }
12 )
13 }
14
In this example, the TextInput composable function has a mutable state text. When
text is entered into the TextField, the text value updates, causing
the TextInput function to recompose and maintain the entered text.
Recomposition is a powerful feature in Kotlin for Android development, allowing the
UI to automatically update in response to state changes. Understanding
recomposition is crucial for building dynamic and responsive applications, as it
ensures that the UI always reflects the current state of the application.
Theory:
Syntax:
The remember function is used within a composable function to create and remember
a state or calculation. Here is the basic syntax:
1 import androidx.compose.runtime.remember
2
3 @Composable
4 fun ExampleComposable() {
5 val calculatedValue = remember { 2 * 2 }
6 // The value of calculatedValue will be preserved across recompositions
7}
8
In this example, calculatedValue will hold the result of the calculation 2 * 2, and
this value will be preserved even if ExampleComposable recomposes.
1 import androidx.compose.runtime.*
2
3 @Composable
4 fun Counter() {
5 val count = remember { mutableStateOf(0) }
6
7 Button(onClick = { count.value++ }) {
8 Text("Clicked ${count.value} times")
9 }
10 }
11
In this example, a mutable state count is remembered across recompositions. Every
time the button is clicked, the count value increases, and the UI is updated,
preserving the count value even during recompositions.
1 import androidx.compose.runtime.remember
2
3 data class CustomData(val name: String, val age: Int)
4
5 @Composable
6 fun CustomDataComposable() {
7 val customData = remember { CustomData("John Doe", 30) }
8 // customData will be preserved across recompositions
9}
10
In this example, a custom object customData of type CustomData is remembered,
preserving its values across recompositions.
The remember function in Kotlin for Android development is essential for maintaining
state and calculations across recompositions in a composable function. It ensures
that data remains consistent and prevents unnecessary recalculations, thus
enhancing the performance and user experience of the application.
4. Understanding mutableStateOf
Theory:
A mutable state variable is a variable whose value can change over time, and when
it changes, it automatically recomposes or updates the parts of the UI that use this
variable.
This makes mutableStateOf essential for creating interactive and dynamic UIs in
Android applications.
Syntax:
The syntax for creating a mutable state using mutableStateOf is straightforward. You
define a variable and assign it a mutable state with an initial value.
1 import androidx.compose.runtime.*
2 import androidx.compose.ui.graphics.Color
3 import androidx.compose.ui.tooling.preview.Preview
4
5 @Composable
6 fun ColorPicker() {
7 val color = remember { mutableStateOf(Color.Red) }
8
9 ColorButton(color = Color.Red, onClick = { color.value = Color.Red })
10 ColorButton(color = Color.Green, onClick = { color.value = Color.Green })
11 ColorButton(color = Color.Blue, onClick = { color.value = Color.Blue })
12
13 Box(modifier = Modifier.background(color.value)) {
14 // Content goes here
15 }
16 }
17
18 @Composable
19 fun ColorButton(color: Color, onClick: () -> Unit) {
20 // Button UI goes here
21 }
22
In this example, a mutable state color is created to hold a color value. Different
buttons allow the user to pick a color, updating the color state and the background
color of a box.
1 import androidx.compose.runtime.*
2
3 @Composable
4 fun VisibilityToggle() {
5 val isVisible = remember { mutableStateOf(true) }
6
7 Button(onClick = { isVisible.value = !isVisible.value }) {
8 Text(if (isVisible.value) "Hide" else "Show")
9 }
10
11 if (isVisible.value) {
12 // Content to show or hide goes here
13 }
14 }
15
In this example, a mutable state isVisible is used to toggle the visibility of some
content. Clicking the button changes the visibility state, showing or hiding the
content.
Example 3: Mutable State with a Rating System
1 import androidx.compose.runtime.*
2
3 @Composable
4 fun RatingSystem() {
5 val rating = remember { mutableStateOf(0) }
6
7 Button(onClick = { if (rating.value < 5) rating.value++ }) {
8 Text("Upvote")
9 }
10
11 Button(onClick = { if (rating.value > 0) rating.value-- }) {
12 Text("Downvote")
13 }
14
15 Text("Rating: ${rating.value}")
16 }
17
In this example, a mutable state rating is used to manage a simple rating system.
Users can upvote or downvote, and the rating value updates and displays on the
screen.
Theory:
The syntax for using Random.nextBoolean() is straightforward. You call this function
directly from the Random object, and it returns a boolean value.
1 import kotlin.random.Random
2
3 fun showMessage() {
4 if (Random.nextBoolean()) {
5 println("Hello, Kotlin!")
6 } else {
7 println("The message is hidden.")
8 }
9}
10
11 // Calling the function
12 showMessage()
13
In this example, the function showMessage randomly either displays a greeting
message or a message saying that the greeting is hidden, based on the boolean
value generated by Random.nextBoolean().
1 import kotlin.random.Random
2
3 fun chooseOption() {
4 val option = if (Random.nextBoolean()) "Option A" else "Option B"
5 println("The chosen option is: $option")
6}
7
8 // Calling the function
9 chooseOption()
10
In this example, the function chooseOption randomly chooses between “Option A”
and “Option B” based on the result of Random.nextBoolean() and prints the chosen
option.
1 import kotlin.random.Random
2
3 fun getBackgroundColor(): String {
4 return if (Random.nextBoolean()) "Red" else "Blue"
5}
6
7 // Using the function
8 val backgroundColor = getBackgroundColor()
9 println("The background color is: $backgroundColor")
10
In this example, the function getBackgroundColor randomly returns either “Red” or
“Blue” as a background color based on the boolean value generated
by Random.nextBoolean().
Understanding and utilizing this function can help in creating diverse, unpredictable,
and engaging functionalities in various applications, such as games, simulations, and
tests.
Theory:
Using by allows you to directly access and modify the state value without
using .value.
Syntax:
When using by with mutable states, you can define a mutable state and then
delegate the access and modification of the state to another variable using
the by keyword.
1 import androidx.compose.runtime.mutableStateOf
2 import androidx.compose.runtime.remember
3 import androidx.compose.runtime.getValue
4 import androidx.compose.runtime.setValue
5
6 @Composable
7 fun Counter() {
8 var count by remember { mutableStateOf(0) }
9
10 Button(onClick = { count++ }) {
11 Text("Clicked $count times")
12 }
13 }
14
In this example, the count variable is delegated to the mutable state. You can
directly use and modify count without needing to use .value.
1 import androidx.compose.runtime.*
2
3 @Composable
4 fun TextInput() {
5 var text by remember { mutableStateOf("") }
6
7 TextField(
8 value = text,
9 onValueChange = { newText -> text = newText },
10 label = { Text("Enter text") }
11 )
12 }
13
In this example, the text variable is delegated to the mutable state, allowing direct
access and modification without using .value.
1 import androidx.compose.runtime.*
2
3 @Composable
4 fun ToggleButton() {
5 var toggled by remember { mutableStateOf(false) }
6
7 Button(onClick = { toggled = !toggled }) {
8 Text(if (toggled) "On" else "Off")
9 }
10 }
11
In this example, the toggled variable is delegated to the mutable state, simplifying
the syntax for accessing and modifying the state.
The by keyword simplifies the syntax when working with mutable states in Kotlin,
allowing for direct access and modification of the state without the need for
the .value suffix.
Understanding this keyword and the delegation pattern it represents is essential for
writing more concise and readable code in Kotlin, especially when working with
mutable states in Jetpack Compose.
7. Essential Kotlin Syntax: Label
Theory:
A label in Kotlin, when using Jetpack Compose for Android UI development, typically
refers to a text element used to describe or annotate another UI element, such
as a TextField.
Changing the font style and using MaterialTheme.typography allows you to apply
different text styles to the label, making it visually distinct and aligned with the
application’s design guidelines.
Syntax:
In Jetpack Compose, you can use the Text composable function to create labels and
apply various styles, including font styles and typography from the MaterialTheme.
1 Text(
2 text = "Label Text",
3 style = MaterialTheme.typography.body1
4)
5
Examples:
1 @Composable
2 fun LabeledTextField() {
3 var text by remember { mutableStateOf("") }
4
5 TextField(
6 value = text,
7 onValueChange = { newText -> text = newText },
8 label = { Text("Enter your name") }
9 )
10 }
11
In this example, a label is used to annotate a TextField, guiding the user to enter
their name.
1 @Composable
2 fun StyledLabel() {
3 Text(
4 text = "Bold Label",
5 fontWeight = FontWeight.Bold
6 )
7}
8
Here, the font style of the label is modified to be bold, making it visually distinct.
1 @Composable
2 fun TypographyLabel() {
3 Text(
4 text = "Styled Label",
5 style = MaterialTheme.typography.h6
6 )
7}
8
In this example, a predefined typography style from the MaterialTheme is applied to
the label, ensuring consistency across the application’s text elements.
Labels in Kotlin with Jetpack Compose are essential for creating understandable and
accessible UIs. They can be styled and customized using various font styles and
predefined typography from the MaterialTheme, allowing for a consistent and visually
appealing presentation of text in your Android applications.
Understanding how to use and style labels is crucial for effective UI design and user
experience in Kotlin Android development.
8. Essential Kotlin Syntax: .toDoubleOrNull()
Theory:
If the conversion is successful, it returns the double value; if not, it returns null.
This function is particularly useful when you are dealing with user input or data
parsing, where there’s a possibility that the string might not be a valid representation
of a double number.
Syntax:
You can call .toDoubleOrNull() directly on a string. Here is the basic syntax:
It allows for graceful error handling by returning null when a string is not a valid
representation of a double, preventing runtime crashes due to invalid conversions.
The Elvis operator ?: is a binary operator that is part of Kotlin’s syntax. It is used to
handle null values gracefully.
The Elvis operator returns the expression on its left-hand side if it’s non-null;
otherwise, it returns the expression on its right-hand side.
Syntax:
The Elvis operator ?: is a powerful tool in Kotlin for dealing with null values,
allowing for more concise and readable code. It helps in providing default values
when working with nullable types, reducing the need for verbose null-checking code
and making the code more resilient against null pointer exceptions.
Understanding and utilizing the Elvis operator is essential for effective Kotlin
programming, especially when dealing with optional or nullable data.
Concluding Day 6 of the Android 14 Masterclass, we’ve seen how essential Kotlin
syntax harmonizes with state management to yield responsive and dynamic user
interfaces. The article highlighted the pivotal role of ‘mutableStateOf’, ‘remember’,
and the delegation keyword ‘by’ in preserving state across recompositions,
illustrating with practical examples that bring theory to life. We learned how Kotlin’s
randomization functions and the Elvis operator can be leveraged to enhance app
functionality and user experience.
If you want to skyrocket your Android career, check out our The Complete Android
14 & Kotlin Development Masterclass. Learn Android 14 App Development From
Beginner to Advanced Developer.