You are on page 1of 2

Foregrounds a Character Option

v 1.0

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material
or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2023 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

Certain fonts licensed under the SIL Open Font License. To view a copy of this license, visit https://scripts.sil.org. Certain art released to the public domain and free of copyright
restrictions.
ccording to the Player’s Handbook, back- the ‘Ship’s Passage’ feature from the sailor
A grounds reveal where a character came background, the ‘Steady’ feature from the
from, how it became an adventurer, its story marine background, or perhaps the ‘Bad Repu-
origin. But what about since then? The life your tation’ feature from the pirate background.
character lives as it progresses is reflected in Example 2. If a character spends a signifi-
its new abilities (measured through levels that cant amount of downtime crafting wares, it may
act as a proxy), collected gear, possessions, and be granted the ‘Guild Membership’ feature
relationships; but are there other ways to from the Guild Artisan / Guild Merchant Back-
reflect how those experiences change your ground.
character in measurable ways? If a character
routinely adventured on a ship, couldn’t it now
Using Existing Traits
be considered a marine? If a character spent This method uses an existing low-level subclass
several levels hacking away at orcs, doesn’t it trait, perhaps with minimal alterations.
make sense that they’ve learned something? Example 1. If a character spends several
Foregrounds are a reflection of what the char- adventures in the woods, it may be granted the
acter has done in the recent past. These rules ‘Natural Explorer’ Ranger trait for forests.
provide a structure for that concept in the form Example 2. If a character spends several
of Foregrounds. adventures fighting orcs, it may be granted a
Obtaining Foregrounds. Granting Fore- portion of the ‘Favored Enemy’ Ranger trait
grounds is largely up to the DM but since this is that provides the character advantage on Wis-
a reflection of recent experiences, the author dom (Survival) checks to track orcs, as well as
recommends one become available at level 5 on Intelligence checks to recall information
and second becoming available at level 11. A about them.
maximum of 2 Foreground features are recom-
mended. Creating From Scratch
Replacing Features. With DM permission, This method requires the most DM oversight
when a character gains a level, it may replace and involves creating the feature from scratch.
any one Foreground feature with another. Example 1. If a character spends several
Feature Restrictions. Foreground features adventures prominently featuring spellcasters
typically do not provide a direct combat advan- as opponents or allies, it may be granted the
tage. ability to cast the prestidigitation cantrip once
Feature Structure per short rest. This does not provide the char-
acter with the Spellcasting feature.
A feature is simply a reflection of how the char- Example 2. If a character spends several
acter’s recent adventuring experiences have adventures stabilizing allies with a healer’s kit,
altered the character. The Foreground feature it may use readily available resources (such as
is added to the character’s features and traits (if a torn shirt sleeve) in lieu of a healer’s kit.
using D&D Beyond, it could be structured by
the as a feat and added to the character). The Training (Supplement rule)
author recommends designing Foreground fea- The following can supplement the training rules in
tures in one of three ways: XGE.
On The Job Training. Once at level 5 and again at
Using Existing Features level 11, a character may use its prior adventuring
This method simply takes an existing Back- experience with a language, tool, or weapon to
ground feature. The Background’s ‘Feature’ shorten training by five workweeks. (Example: if a
section is used as a Foreground feature. These character spent several adventures around elves, it
may train to learn the elvish language in an acceler-
features should already be pretty well balanced
ated time frame.)
and require minimal DM oversight.
Example 1. If a character spends several
adventures on a ship at sea, it may be granted

You might also like