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Alchemist Captain

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Field of Study
3rd-Level Motif
2nd-Level Motif
Maneuver
Feature 1: Bonus Proficiency-Style Defines character playstyle
Feature Some also give extra Proficiency-Style feature
Small features could be proficiencies, a spell,
advantages, etc. 7th-Level Motif
Feature 2: Formula
Dynamo Engineer bucks trend by giving Mobility Feature
spellcasting
Xenoalchemist bucks trend by giving monstrous 13th-Level Motif
grafts instead
Protective/Teamwork Feature
Dragon bucks trend
6th-Level Motif
Skill Improvement/Minor Combat 17th-Level Motif
Utility Strong Offensive Feature
Dynamo Engineer bucks trend, giving formula
/Reaction Building on 3rd Level
here
maneuver

10th-Level Motif
Defensive Buff

18th-Level Motif
‘Grand Creation’
Can be a formula, the ability to create a new
item, etc
Dynamo Engineer kind of doesn’t fit this
because its’ letting you reuse what you already
had, but it’s close enough
Craftsman Gunslinger
Artisans’ Guild Gunslinger’s Creed
3rd-Level Motif 3rd-Level Motif
Playstyle Feature/s Feature 1: Ribbon Feature/Playstyle
Mostly either a fighting style, or an item of some Buff
kind, and improvement to the item Minor passive benefits, bonus proficiencies, etc

7th-Level Motif Feature 2: Playstyle Buff w/Bonus


Action
Item Improvement Valda’s is all bonus action though there’s a few
Sort of grab-baggy but typically improves a core complete gunslinger that use different parts of
item you're using in some way, or provides ways action economy
for you to upgrade items you can hand out to Gun Tank bucks this, and High Roller gets a 3rd
people feature as well

10th-Level Motif 7th-Level Motif


Teamwork Feature Defensive/Resource Feature
Most often gives a way to improve 6 items over Either helps you defensively or helps with
10 mins or rest, for a limited time/use resources in some way, ignoring/quickening
loading, regaining risk dice, etc
14th-Level Motif Spellslinger doesn’t really fit this

Capstone-Lite 10th-Level Motif


18th-Level Motif Grab Bag
Often allows for unique interaction with the
Legendary Property environment/enemies

14th-Level Motif
Offensive Feature
Improvement to subclass core
Investigator Martyr
Occult Mortal Burdens
Specializations 1st-Level Motif
3rd-Level Motif Feature 1: Burden Spells
Martyr Spells
Feature 1: Trinkets Level
Usually 3, but some subclasses that get more
3rd Two 1st-level spells
spells only get 1
5th Two 2nd-level spells
Feature 2: Bonus Proficiency-Style
Feature 9th Two 3rd-level spells
In some cases it’s more spells, some it’s armor 13th Two 4th-level spells
proficiencies, can be split across 2 features
Medium and Occultist buck this trend, giving 17th Two 5th-level spells

portent-like and spellcasting


Feature 2: Cantrips/ Heavy Armor
Proficiency
6th-Level Motif Defines playstyle
Truth bucks trend, giving skill proficiency
Offensive Feature
feature
10th-Level Motif Feature 3: Short rest Interaction
Feature
Skill/Utility Feature Subclasses with heavy armor are normally
Inquisitor and Exterminator buck trend, giving something defensive
more combat related features
6th-Level Motif
14th-Level Motif
Bloodied Reprieve/Sacrosanct
Capstone-Lite Spell
Often builds off other feature in the subclass
14th-Level Motif
Defensive/Healing Feature
Sometimes more protective than defensive
The End bucks trend by focusing on combat

18th-Level Motif
Capstone
Necromancer Warden
Grave Ambitions Champion’s Call
3rd-Level Motif 3rd-Level Motif
Feature 1: Playstyle Feature Feature 1: Warden’s Grasp/Mark
/Additional Spells Improvement
Necromancer Spells Feature 2: Bonus Proficiency-Style
Level
Feature/REsource Based Feature
3rd Two 2nd-level spells Some subclasses don’t get this feature
5th Two 3rd-level spells
Resource based is any that gives a new resource
to track, battle dice or spellcasting
7th Two 4th-level spells

9th Two 5th-level spells 6th-Level Motif


Sometimes is 2 features, but if so one’s more Defensive/Utility Feature
minor/niche e.g. Mad Science or Holy Symbol Can be a Warden’s Grasp Improvement
Feature 2: Alternate use of
Charnel Touch 13th-Level Motif
Pharaoh bucks trend giving chanel divinity
Defensive Feature
Mostly Evasion or Mettle (Con evasion)
6th-Level Motif
Grab Bag 20th-Level Motif
Alternate use of charnel touch, bonus
proficiency-style feature, or offensive Transformation Feature
improvement 1/LR, Lasts for 1 minute

10th-Level Motif
Thrall Improvement
Either buff to your thralls or another way to use
them

20th-Level Motif
Lichdom
2 or 3 features in one, usually includes some
combination of charnel touch improvement
/alternate use, defensive feature, feature that
occurs on hitting 0 HP, and phylactery
Warmage Witch
Warmage Houses Witch’s Crafts
Tricks 3rd-Level Motif
Warmages also have 2 subclass exclusive tricks Feature 1: Additional Spells
A utility or unique interaction, and a trick that Spell Spells
requires 10th level Level

1st Two 1st-level spells


3rd-Level Motif
2nd Two 2nd-level spells
Feature 1: Bonus Proficiency-Style
3rd Two 3rd-level spells
Feature
Sometimes 2 features, e.g. Force Breastplate 4th Two 4th-level spells

Feature 2: Playstyle Feature 5th Two 5th-level spells


Sometimes 2 features, e.g. Dice of Fate/Chaos
Feature 2: Hex
Roll, Hand to Hand Arcana/Shock Trooper
Feature 3: Bonus Proficiency-Style
Never has 4 features at this level Feature
Not all subclasses have this, though all
7th-Level Motif ‘non-colour’ ones do
Occasionally 2 features (e.g. Blood Magic)
Interaction Feature
6th-Level Motif
10th-Level Motif
Familiar Improvement/Utility
Defensive Feature /Defensive Feature
Bishops and Pawn buck trend by giving Slightly grab baggy, typically informs intended
something to make their spells better playstyle of the subclass

15th-Level Motif 10th-Level Motif


Interaction/Movement Feature Familiar Improvement/Defensive
Sometimes the movement builds on the Feature
playstyle feature Blood Magic bucks trend

18th-Level Motif 14th-Level Motif


Capstone Limited use playstyle improvement
Builds on playstyle feature or limited use Blood and White magic sort of don’t fit as
offensive feature they’re not limited use (could argue blood is by
HP but not quite the same)

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