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Five-Point Fudge for The Three Musketeers Genre

This file contains Skill Groups, Skill Descriptions, Gifts, and Faults necessary to make
characters to play in a setting similar to Alexander Dumas’ The Three Musketeers. Where
Skill Descriptions are missing, simply use those from Five-Point Fudge itself.
There are only seven Skill Groups in this genre, given the lack of supernatural abilities.
GURPS Swashbucklers is recommended background reading for running the game.

Packages Femme Fatale Package: the character


automatically has the Gifts:
Two character creation “packages” are Patron: Powerful Person
available, though the GM may opt to add more Attractive
or to disregard these. Due to the cinematic
nature of the genre, each package allows extra In addition, the character automatically has
levels in certain skill groups. For example, the the Faults:
Musketeer Package grants two extra levels in Secret (Patron)
the Musketeer skill group. This simply means Duty to your Patron
that after a player has spent his points, he may Ambitious
then look at his skills in the Musketeer skill
group and raise two of them one level each, or The character gets one free level in the
– if the GM is willing – raise one of them two Covert/Urban skill group, and one free level
levels. No skill may start higher than Superb, in the Social/Manipulative skill group.
however.
Athletic/Manual Dexterity Skills
Although a package contains Gifts and Faults,
the character may still take two free Gifts Acrobatics/Tumbling
beyond those listed in the package, and is Aerial Acrobatics
required to take two additional Faults beyond Balance
those listed in the package. Boating *
Musketeer Package: the character Climbing *
automatically has the Gifts: Equestrian Acrobatics
Juggling
Patron: Captain of the Musketeers Jumping
Status: Gentleman (one level) Knot-tying
In addition, the character automatically has the Move Quietly *
Faults: Riding *
Running
Duty to the King
Sleight of Hand
Code of Honor: Gentleman’s Swimming
Loyal to Your Companions (“All for one and Team Acrobatics
one for all!”). Throwing
The character gets two free levels in the Whittling
Musketeer skills group, as described above. Various Sports
(Note that the Gift Status can be bought again, Covert/Urban Skills
if desired, but that is not included in the
package. Buying a second level of status Barroom Savvy *
means the character is of the nobility, such as Brawling
Athos was in Dumas’ novel.) Climbing *

© 2000 by Steffan O’Sullivan; permission to copy granted for personal use (Ver: 10/27/00) 1
Five-Point Fudge for The Three Musketeers Genre

Detect Lies Musketeer


Detect Traps
Disarm Traps Area Knowledge: Paris *
Disguise Barroom Savvy *
Find Hidden Buckler
Forgery Cloak
Holdout Fast-draw
Infiltrate Fencing: Rapier
Knife Fencing: Saber/Cutlass
Knife Throwing Literacy *
Lip reading Musket
Move Quietly * Pike
Pick Locks Pistol
Pick Pockets Read Opponent
Poisons Riding *
Shady Contacts Savoir-Faire *
Streetwise Tactics
Tailing Professional Skills
Urban Survival
Ventriloquism Animal Handling
Animal Training
Knowledge Skills
Architecture
Arcane Lore Artist (each medium separate)
Area Knowledge * Bookkeeping
Astrology Bureaucracy
Botany Carpentry
Demolitions Cooking
Evaluate Goods Counseling/Priest
First aid Courtesan
Geography Dancing
Heraldry/Court Rituals Engineer
Herb Lore * Falconry
History Farming
Language (each is a separate skill) Gambling
Legal Process Inn Keeping
Legends/Stories Jeweler
Literacy * Leatherwork
Literature/Poetry Masonry
Medicine Merchant
Politics/International Musician (each instrument separate)
Theology/Myths/Rituals Performing
Veterinarian Pottery
Weather Sense Seamanship
Zoology Shiphandling
Other fields of knowledge Shopkeeping
Smithy
Tailor
Teaching

© 2000 by Steffan O’Sullivan; permission to copy granted for personal use (Ver: 10/27/00) 2
Five-Point Fudge for The Three Musketeers Genre

Teamster itself. If a skill is listed in different skill


Theater groups than in Five-Point Fudge, that is also
Weaving noted here.
Many others possible... Architecture: knowledge of buildings and
Scouting/Outdoor Skills what to expect in one. (Professional)
Area Knowledge: Paris, France, Europe are
Boating * the most common. (Knowledge, Musketeer)
Camouflage Barroom Savvy: (Covert, Musketeer, Social)
Camping Brawling: (Covert)
Fishing Buckler: small shield, often used with a
Herb Lore * rapier. (Musketeer)
Hide Traces Bureaucracy: how it works, how you might
Hunting get around it… (Professional)
Map Sketching Cloak: using a cloak to block or bind a
Mimic Animal Noises sword, or to hinder an opponent’s movement
Move Quietly * or sight. (Musketeer)
Navigation Demolitions: knowledge of explosives:
Observation quantity and preparation of powder, length of
Survival fuse, etc. (Knowledge)
Tracking Fast-draw: (Musketeer)
Trail Blazing Fencing: Rapier: impaling as well as
Woods Lore slashing maneuvers. (Musketeer)
Fencing: Saber/Cutlass: primarily a slashing
Social/Manipulative Skills weapon – does more damage than a rapier
Barroom Savvy * when slashing, but at a disadvantage in reach
Barter/Haggle and poor for impaling attacks. (Musketeer)
Bluff Holdout: the ability to conceal a weapon.
Camaraderie Opposed by Perception. (Covert)
Con Knife Throwing: (Covert)
Etiquette Knife: (Covert)
Fast-talk Languages: French is free. Other common
Flatter languages are English, Spanish, German,
Flirt/Vamp Italian, Latin (still spoken by scholars at this
Interrogate time), Arabic, Turkish, Dutch, etc. [No
Intimidate Defaults for most; scattered words for Latin,
Lie/Pretense Italian, Spanish & English] (Knowledge)
Oratory Literacy: very common among Gentlemen.
Parley/Negotiate (Knowledge, Musketeer)
Persuade Literature/Poetry: the ability to write prose
Repartee or poetry and knowledge of published
Salesmanship material. (Knowledge)
Savoir-Faire * Musket: at this time, this is a matchlock
Storytelling single-shot musket. (Musketeer)
Pike: using a long, hand-held spear-like
Skill Descriptions weapon, primarily against mounted attack.
(Musketeer)
This section contains an alphabetical list of
Pistol: wheel lock single-shot pistol.
skills not already detailed in Five-Point Fudge
(Musketeer)
© 2000 by Steffan O’Sullivan; permission to copy granted for personal use (Ver: 10/27/00) 3
Five-Point Fudge for The Three Musketeers Genre

Read Opponent: (Musketeer) Compulsive Flirt: Frenchmen consider this a


Riding: (Athletic, Musketeer) Gift in a woman.
Savoir-Faire: (Social, Musketeer) Duty: duty for a Musketeer includes
Tactics: (Musketeer) scheduled guard duty at the King’s palace.
Duty to a Femme Fatale’s patron usually
Gifts means a spying mission, though may include
The following Gifts are not available in this being the cause of scandal.
genre: Divine Favor, Familiar, Magic Code of Honor: Gentlemen at this time must
Resistance, Magical Power, Magical Talent. avenge any insult to themselves or a lady by
Except for Shapeshifter, the Innate Magic Gifts dueling, must never break their word, and
are actually in keeping with the genre and the may not use a superior weapon against an
GM may allow them if desired. honorable opponent.
Gigolo: Porthos earned his fancy clothes this
The following Gifts are either new to this genre way.
or have some relevant note. Immune to Feminine Charms: how sad,
Contacts: contacts may be secret, quite in Athos! Still, it let him take the Gift Immune
keeping with the cloak-and-dagger nature of to Feminine Lures, which was useful when
the genre. there was a Femme Fatale around. You can
Immune to Feminine Lures: must be coupled bet his companions weren’t on their guard
with the fault, Immune to Feminine Charms. against her beauty…
A man with this Gift is immune to the Intolerant: very common in the 17th century.
otherwise forceful Flirt/Vamp skill. Most people were intolerant of other
Slummer: one who habituates low-life parts of religions (Protestants versus Catholics, let
the city. The GM may require this Gift for alone non-Christian religions!) and
Musketeers to learn Brawling, Pick Locks, nationalities (especially near neighbors).
Knife Throwing, Streetwise, and other skills Secret: a Femme Fatale’s Patron is kept
most gentlemen wouldn’t be familiar with. secret from all other players. Before the
Patron: the Captain of the Musketeers is M. de game or campaign begins, the player and
Treville, a friend of the King who might be GM should decide who the patron is. The
able to bail you out of trouble if you run afoul GM may assign one or may let the player
of the law. For the Femme Fatale Powerful choose. Suggested secret patrons include
Person, see the Fault Secret. King Louis XIII (in which case she’s
working with the Musketeers, though they
Faults may be paranoid and think she’s not),
The following Faults are not available in this Cardinal Richelieu (in which case she’s
genre: Magic Susceptibility and Phobia of working with the Musketeers to be sure that
Magic. There were no Primitives in the France wins, but against them to make the
Musketeers, though the GM may allow a Cardinal look good and the King foolish
primitive PC in another role. when the dust has settled), or a foreign
power (in which case she’s working against
The following Faults are either new to this the Musketeers but won’t strike until the
genre or have some relevant note. timing is critical. England and Spain are
Ambitious: you’ll do anything to get ahead. prime choices).
Braggart: you know you’re the best … and Showoff: you just gotta do it the hard way to
you let everyone else know it, too. make appreciative onlookers say, “Ooooh!”
Compulsive Conspirator: you just can’t resist Very Religious: fairly common in the 17th
joining a secret plot. This was Aramis’ century. A Catholic might pray for 10 min
weakness in Dumas’ novels. every dawn, noon, and sunset, for example.

© 2000 by Steffan O’Sullivan; permission to copy granted for personal use (Ver: 10/27/00) 4
Five-Point Fudge for The Three Musketeers Genre

Sample Characters Celeste, a Femme Fatale


Uses the Femme Fatale Package
Jean-Paul, a Musketeer
Attributes
Uses the Musketeer Package
Reasoning: Good
Attributes Perception: Great
Reasoning: Fair Willpower: Good
Perception: Good Strength: Mediocre
Willpower: Fair Agility: Fair
Strength: Good Health: Fair
Agility: Great
Gifts
Health: Good
Patron: Powerful Person
Gifts Attractive
Patron: Captain of the Musketeers Beautiful Speaking Voice
Status: Gentleman [Foregoes one Gift for an Attribute level]
[Foregoes two Gifts for two Attribute levels]
Faults
Faults Duty to Patron
Gentleman’s Code of Honor Ambitious
Duty to King Secret Patron
Loyal to Companions Phobia of Mice
Quixotic Compulsive Flirt
Reckless Bravery
Truthfulness * Skill Groups:
Skill Groups: Social: 2 pts
Covert: 2 pts
Musketeer: 2 pts
Knowledge: 1 pt
Athletic: 2 pts
Scouting: 1 pt (narrow)
Skills:
Skills: Social: 2 pts
Musketeer: 2 pts Lie/Pretense: Great
Fencing, Rapier: Great Flirt: Good
Fast-Draw: Good Con: Fair
Read Opponent: Good Etiquette: Fair
Pistol: Fair Fast-talk: Fair
Area Knowledge, Paris: Fair Persuade: Fair
Literacy: Mediocre Covert: 2 pts
Musket: Mediocre Pick Locks: Good
Athletic: 2 pts Move Quietly: Good
Acrobatics: Good Find Hidden: Fair
Balance: Good Forgery: Fair
Aerial Acrobatics: Fair Holdout: Fair
Climbing: Fair Knife Throwing: Fair
Riding: Fair Poisons: Mediocre
Team Acrobatics: Fair Knowledge: 1 pt
Scouting: 1 pt Political Conditions: Fair
Move Quietly: Good Foreign Language, English: Fair
Observation: Mediocre Literacy: Fair
Geography: Mediocre

© 2000 by Steffan O’Sullivan; permission to copy granted for personal use (Ver: 10/27/00) 5

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