Professional Documents
Culture Documents
Characters
you will find a printed character sheets in a separate file, complete with stats
and equipment, describing five pre-generated player characters. They are
designed as a group who share a common goal: to better understand the
darkness of Davokar. Aside from this, they have their own personal goals, and
it would be fair to assume that they will not always see eye-to-eye…
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face of danger or horror. At least that is what you Ulifos/Oulia,
tell yourself... The Treasure-hunter
You are in Thistle Hold intent on launching a You were born eight years ago, in Thistle Hold where
series of expeditions into Davokar, with the primary your mother worked as a servant in the house-
aim of searching out locations suffering from the hold of Erok the Dark. From early on, the famous
blight of corruption. To aid you in your ambition treasure-hunter and his colleagues were fascina-
to study the forces of the Eternal Night, you have ted by your un-goblinlike smarts and your sharp
assembled a group of like-minded explorers. After senses. Sure, they treated you like a beloved pet,
having known each other for a couple of weeks, you but you were there to observe them in action, quick
are soon ready to embark on your first excursion. to pose questions, learning more and more every
day – about the making of drugs, about fighting
Personal Goal: You want to restore your personal with agility and smartness.
honor and, in time, see the status of your House resto- A couple of months ago, Erok caught you sniffing
red. Before the end, you hope to have lands to govern around in his cellar vault, fiddling with the many
and children (your own or adopted) with whom you mystical and other nice, shiny treasures stored in
can start rebuilding the name of Ardagal once more. there. He kicked you out, and maybe that’s for the
For this to be even remotely possible, you must best. Using your sharp intellect, with a mixture of
conduct yourself in accordance with both laws and truth and lies, you have managed to convince a noble
the highest moral ideals – you cannot afford being human that you are an experienced wilderness guide.
associated with anything or anyone that does not The knight (the player character Elma/Elgai) wants
live up to this standard. to go out in the woods searching for knowledge; you
are joining the expedition for very different reasons…
Hador/Halea, The Witch Hunter
Born after the end of the Great War you have Personal Goal: You want treasure – shiny, valuable,
lived your whole life in the slowly dying land of amazing treasure! In time, you will build a vault just
Alberetor, moving further and further north in like Erok’s, and you will have a nice house where
the hunt for fertile soil and fresh water. With your your mother can live, waited on by underpaid
father and older siblings dead, it was up to you to human servants, except when she is baking you
feed yourself and your sickly mother – something her famous bark biscuits. Nothing and no one will
you managed by hunting prey on the estates of hold you back!
already migrated nobles.
When your mother perished a couple years ago, Inder/Indra, The Theurg
her confessor took you in. This was not purely an act When someone asks you, you have a hard time expla-
of kindness; the theurg was also after your hunting ining why you chose to remain in the dying Alberetor
skills to combat the growing threat from undead when most others emigrated north. Maybe it was
and resurfacing cultists in the area. Finally, the your love for the land, maybe your unwillingness to
situation grew unmanageable and the two of you admit defeat? Or maybe, it was curiosity – a desire
decided to join the wave of refugees heading north. to study and gain a deeper understanding of the
Needless to say, learning that the powers of the enemy, the Hordes of the Eternal Night? Whatever
Eternal Night are also spreading in the Promised the truth may be, together with a young hunter you
Land was something of a blow. Both you and your took under your wing (the player character Hador/
spiritual teacher immediately vowed to do whatever Halea), your final years in the Dying Land were spent
you could to stop Ambria from meeting the same combating and studying the spreading darkness.
fate as the realm you left behind. About six months ago, you finally abandoned
your beloved sun temple – partly since a horde of
Personal Goal: In truth, you don’t care about deadwalkers was drawing near, partly because of
“understanding darkness.” You already understand rumors trickling down from the Promised Land:
it well enough: it is evil; it must be rooted out and the new home of the Sun God’s people is also expe-
destroyed, or it may infect the bodies and souls of riencing a spreading darkness; maybe you and your
everyone in this new land. You have seen it happen hunter companion can use your knowledge and
again and again, down south. Your know-it-all com- skills to help stop the plague?
panion, the high and mighty theurg (another player You are in Thistle Hold now, where you have
character, called Inder/Indra ) who regards you as teamed up with a peculiar noble, called Elma/Elgai
a mere servant, refuses to listen. But maybe some of of House Ardagal, hoping that Davokar’s fabled cor-
your new acquaintances are of a different mindset? ruption will help you gain a better understanding
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of the deep shadows that are stretching across the
land of Queen Korinthia.
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