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Sliver of War

Aura strong abjuration, divination, and transmutation; CL 21th


Slot armour; Price —; Weight 50 lbs

Sliver of War is a suit of +5 comfort fitting heavy fortification adamantine fullplate. Like the First
Blade, the appearance of the armour transforms to match a style of armour that’s impressive to
those who are observing it, granting the wearer a +5 circumstance bonus to Intimidate checks. How-
ever, the wearer cannot remove the armour while observed by multiple creatures, as it’s constant
shapeshifting constantly moves the straps ad buckles. Furthermore, the wearer gains constant Iron-
sense, as per the First Blade special ability of the same name, and, once per day as a standard action,
the wearer can use the swarm form ability, as per the First Blade special ability of the same name.
In addition, the Sliver of War is equipped with two +1 Spiked Gauntlets instead of regular Gauntlets,
these Spiked Gauntlets deal 1 bleed damage in addition to any other damage they would deal. This
bleed damage does not stack with itself.
All damage from weapons and attacks granted by Sliver of War are considered Magical, Adamantine
and Chaotic.

A worshipper of Gorum may utilize the swarm form ability up to 3 times per day.

Ironsense; Functions as per Blindsight 60ft, but only for Iron and Steel. Ironsense, unlike Blindsight,
does work in a vacuum.
Blindsight; You do not need to make perception checks to notice Iron and Steel within the radius. This
cannot subject you to Gaze attacks. The Blind condition does not affect Blindsight. Blindsight negates
Displacement and Mirror Image effects.

Swarm form; You transform into a floating swarm of tiny metal fragments. In this form you have the
swarm subtype, you cannot make any other attacks. Gain a 4d6 swarm damage attack, and a Swarms
distraction attack. DC = 10 + ½ HD + Con. Fortitude Negates; Nauseated 1 round.
Swarm Traits; Immune to Critical Hits, Flanking, Tripped, Grappled, Bull Rush, any non-mind effecting spell or ef-
fect that targets a set number of creatures (including single target spells). Take 50% increased damage from Area
of Effect spells and Splash Weapons.

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