How did your research inform your products and the way they use or challenge conventions?
Through an audience survey, we were able to decide, with more
confidence, important aspects of our film such as the locations, character designs and music. We used several examples of post-apocalyptic aesthetics in the survey and it helped us land which atmosphere would connect with people the most, desertic themes stuck with people the most and it is a common convention of post-apocalypse. One convention of Sci-Fi we conformed to was social criticism, my research into films which feature such critique informed the direction our film took, films such as BladeRunner were a huge inspiration but from the short films I’ve decided to research, vewn’s “Pizza Movie” helped solidify our premise to include a heavy emphasis on alienation, with respect to our main character who is disillusioned with the work he does for survival, as it is a relatable topic for most working people. In terms of character conventions, a silent protagonist is a feature of many post-apocalyptic stories but a convention we subverted was with our villain, Teras, as we have built him up to be a great adversary only for him to be killed instantaneously.
We researched post-apocalyptic video games such as Shin Megami Tensei
(2&5) and Fallout, in the case of SMT 2 and Fallout, the inspiration were mostly in the costuming department, our protagonist's design was a mix between SMT 2, in terms of the device on his arm, and from Berserk (Manga) with the black coat. Dusthale's (the sheriff) design comes from a Fallout character, Joshua Graham, whose face is completely covered in bandages.