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# Please Read the Users Manual

# The Manual is located at https://openkore.com/wiki/Manual

######## Login options and server-specific options ########

master
server
username
password
loginPinCode
char

# Poseidon Settings: https://openkore.com/wiki/Poseidon


# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
forceMapIP

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# https://openkore.com/wiki/XKore
XKore 0
XKore_port 2350
XKore_dll NetRedirect.dll
XKore_injectDLL 1
XKore_autoAttachIfOneExe 1
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration


XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
XKore_ID

# It is not advised to set secureAdminPassword if you're using Xkore 2


secureAdminPassword 1
adminPassword
callSign
commandPrefix ;
callSignGM 0
inGameAuth 0

macAddress

pauseCharLogin 2
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0

# Opening cash shop when connected to map server (recv/ST0)


whenInGame_requestCashPoints 0

message_length_max 80

######## Main configuration ########


alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackAuto_notWhile_storageAuto 1
attackAuto_notWhile_buyAuto 1
attackAuto_notWhile_sellAuto 1
attackAuto_considerDamagedAggressive 0
attackBeyondMaxDistance_waitForAgressive 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackRouteMaxPathDistance 13
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

attackUpdateMonsterPos 1

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

# You need the breakTime plugin: https://openkore.com/wiki/BreakTime


autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0
autoResponseOnHeal 0

autoSpell
autoSpell_safe
autoPoison

avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
avoidList_ignoreList

avoidHiddenActors 0
avoidHiddenMonsters 0

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 17

dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsGatherAuto_notInTown 0
itemsGatherAutoMinPlayerDistance 6
itemsGatherAutoMinPortalDistance 5
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeGreed 0
itemsCheckWeight 1

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 75
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 10
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1

runFromTarget 0
runFromTarget_inAdvance 0
runFromTarget_dist 5
runFromTarget_minStep 7
runFromTarget_maxPathDistance 13

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4

shopAuto_open 0
shop_random 0
shop_useSkill 1

buyerShopAuto_open 0
buyerShop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_dropTargetHidden 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
attendanceAuto 1

verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk
wx_captcha
showAllDamage 0
manualURL https://openkore.com/wiki/Manual
forumURL https://forums.openkore.com

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logLocalBroadcast 1
logShop 1
logEmoticons
logConsole 1
logAppendUsername 1
logAppendServer 0
monsterLog 0
playerLog 0
logDead 1

questDisplayStyle 2

chatTitleOversize 0
shopTitleOversize 0
buyerShopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
portalRecord_recompileAfter 1
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

monster_filter

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_inLockOnly 1
mercenary_attackAuto_considerDamagedAggressive 0
mercenary_attackBeyondMaxDistance_waitForAgressive 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackAuto_duringRandomWalk 0
mercenary_attackAuto_duringItemsTake 0
mercenary_attackDistance 1
mercenary_attackMaxDistance 1
mercenary_attackDistanceAuto 0
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 1
mercenary_attackRouteMaxPathDistance 20
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_attack_dance_melee 0
mercenary_attack_dance_ranged 0

mercenary_lost_teleportToMaster_maxTries 6

mercenary_route_randomWalk_rescueWhenLost 0
mercenary_route_randomWalk_stopDuringAttack 0
mercenary_route_randomWalk_waitMinDistance 0

mercenary_runFromTarget 0
mercenary_runFromTarget_inAdvance 0
mercenary_runFromTarget_dist 5
mercenary_runFromTarget_minStep 7
mercenary_runFromTarget_maxPathDistance 20

mercenary_followDistanceMax 12
mercenary_followDistanceMin 3

mercenary_moveNearWhenIdle 1
mercenary_moveNearWhenIdle_minDistance 2
mercenary_moveNearWhenIdle_maxDistance 12

mercenary_idleWalkType 1

mercenary_route_step 10

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_inLockOnly 1
homunculus_attackAuto_considerDamagedAggressive 0
homunculus_attackBeyondMaxDistance_waitForAgressive 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackAuto_duringRandomWalk 0
homunculus_attackAuto_duringItemsTake 0
homunculus_attackDistance 1
homunculus_attackMaxDistance 1
homunculus_attackDistanceAuto 0
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackRouteMaxPathDistance 20
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_attack_dance_melee 0

homunculus_lost_teleportToMaster_maxTries 6

homunculus_route_randomWalk_rescueWhenLost 0
homunculus_route_randomWalk_stopDuringAttack 0
homunculus_route_randomWalk_waitMinDistance 0

homunculus_runFromTarget 0
homunculus_runFromTarget_dist 5
homunculus_runFromTarget_minStep 7
homunculus_runFromTarget_maxPathDistance 20

homunculus_followDistanceMax 12
homunculus_followDistanceMin 3
homunculus_moveNearWhenIdle 1
homunculus_moveNearWhenIdle_minDistance 2
homunculus_moveNearWhenIdle_maxDistance 12

homunculus_idleWalkType 1

homunculus_route_step 10

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_StandByAuto 0
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0

# Turn on/off homunculus autofeeding


homunculus_autoFeed 1
# Feed homunculus when meet the hunger value (homunculus_hunger >
homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Turn on/off pet autofeeding


pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20

######## Block options ########


# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl
dist 1
maxDist 1
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
monstersCount
monstersCountDist
maxAttempts 0
maxUses 0
target_hp
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
isStartSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1
maxDist 1
isSelfSkill 1
target_hp
target_deltaHp
monsters
notMonsters
monstersCount
monstersCountDist
whenPartyMembersNear
whenPartyMembersNearDist
}

doCommand {
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
inCart
inMap
manualAI 0
}

useSelf_skill {
lvl
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}

useSelf_skill_smartHeal 1

partySkillDistance 0..8

partySkill {
lvl
dist 1
maxDist 8
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
}

monsterSkill {
target
maxUses
whenPartyMembersNear
whenPartyMembersNearDist
# Skill Use Conditions, including isSelfSkill
# Self Conditions
# Target Monster Conditions
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,


# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
monstersCountDist
weight 0
whileSitting 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
######## Autostorage/autosell ########

buyAuto {
npc
npc_steps b
isMarket 0
standpoint
distance 3
price
minAmount 2
maxAmount 3
batchSize
onlyIdentified
disabled 0
maxBase
minBase
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 3
sellAuto_maxDistance
sellAuto_npc_steps s

storageAuto 0
storageAuto_npc
storageAuto_standpoint
storageAuto_distance 3
storageAuto_maxDistance
storageAuto_npc_type 1
storageAuto_type 0
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50

npcTimeResponse
npcWrongStepsMethod 0

getAuto {
minAmount
maxAmount
batchSize
passive
disabled 0
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
logToFile_Debug
logToFile_Errors
logToFile_Messages
logToFile_Warnings
history_max 50

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