Professional Documents
Culture Documents
Alias reputation /
group membership reputation /
role education weapon hand
wanted $ area $ area
quote
motivations
personality
TALENTS/OBSTACLES MOUNT
talents obstacles points name move
type q
con int Quick temp
ht/wt / carry/haul /
aptitude jumping
skills
EQUIPMENT/CLOTHING MONEY
equipment q wt clothing q wt wt
bills: dollars pesos
coins: dollars pesos
valuables q wt
bank
assets
q=Quality wt=Weight You can Carry twice your Strength Value in pounds.
ATTRIBUTES MOVES/SPECIALIZATIONS
attribute value bonus COST/BONUS moves discipline discipline
col – Cool VALUE C B Cut 1 1
con – Constitution 1 10 -5 disarm 2 2
dex – Dexterity 2 10 -4 feint 3 3
3-4 10 -3
INT – Intelligence headbutt 4 4
5-6 10 -2
qck – Quickness 7-8 10 -1
hold 5 5
STr – Strength 9-12 10 ±0 kick 6 6
Vig – Vigilance 13-14 10 +1 strike discipline discipline
15-16 20 +2 throw 1 1
experience destiny pts 17-18 30 +3 thrust 2 2
19 40 +4
dam. bonus move trip 3 3
20 50 +5
guts grit break 4 4
combat- & faithpoints
combat pts Cool under fire 20 Combat pts= evade 5 5
1 Cool under Fire
Prayer points faith parry 6 6
20 Prayer pts= 1 Faith
COMBAT
weapon Holster q THmod To Hit Defend ws CS actions Break fumble ammo Mag Reload Range Damage
INJURIES
location # date amp. crit. severe major minor scratch mod Bleeding Fract. Bullet permanent damage
a
b
c
d
e
f
g
dizzy yes Grit-mod. recovery rate 1/ h
blood loss con. loss Wounds i
blood j
Con. k
Misc. l
Wounds=Mods from all Wounds. Blood=All Negative Blood loss Con=All Negative Con loss. Misc.=Mods from Illnesses, Drugs and Poison.
SKILLS
combat skills accuracy speed Skill C ATTRIBUTE-BONUS + pr = SL
discipline Attribute-bonus + pr = SL Qck1x2+ pr = SL hide/seek 3 INT+vig
ARCHERY col+dex hunt/fish 3 col+vig
MACHINE GUN dex+Str infiltrate 3 col+vig
Revolver dex+vig invent 5 col+int
RIFLE dex+vig language*/ 3 int+vig
THROWING dex+Str language*/ 3 int+vig
Boxing dex+Str law*/ 4 col+int
FENCING dex+qck leadership 4 col+int
fighting dex+Str lock picking 2 col+dex
Kung Fu col+dex mimicry 2 int+vig
Savate dex+vig music/ 3 dex+int
WRESTLING dex+Str organization*/ 2 int+vig
PR=Practice SL=Skill Level 1 Attribute-bonus in Quickness
organization*/ 2 int+vak
skill Attribute-bonus + pr = SL Degree photography* 3 int+vig
artillery int+vig quackery 2 dex+int
coordination col+dex read/write* 2 col+int
defense qck+vig religion*/ 2 col+vig
rel. cer*/ 4 col+vig
skill c attribute-bonus + pr = SL ride 2 col+dex
acrobatics 3 dex+Str safecracking* 4 col+dex
acting 3 col+int scout 3 int+vig
animal Husbandry/ 3 DEX+vig seamanship 3 dex+vig
animal training/ 3 int+vig sign language* 2 int+vig
APPRAISAL 3 int+vig sleight of hand 2 dex+qck
ARITHMETIC* 1 int+vig sports/ 3 con+dex
art/ 3 stalk 3 col+vig
burning brands 2 dex+int stealth 3 dex+vig
business/ 3 int+vig surgery* 5 dex+int
craft/ 3 survival/ 3 int+vig
craft/ 3 survival/ 3 int+vig
craft/ 3 swim 1 dex+Str
dance 2 dex+int telegraphy* 2 int+qck
deal 3 int+vig track 3 col+vig
disguise 3 col+int weapons drill/ 1 dex+qck
DRAFTING/ 3 col+int weather lore 3 int+vig
DRAFTING/ 3 col+int whip 3 dex+Str
drill*/ 1
drive/ 2
eloquence 4 col+int
Engineering* 4 int+vig
etiquette* 1 col+int
Expertise*/ 2 col+int
* Requires Practice, you must have spent Experience Points to be able to use these Skills.
Expertise*/ 2 col+int
Expertise*/ 2 col+int
Expertise*/ 2 col+int skills - the cost of increasing one step
Expertise*/ 2 col+int SKILL GROUP 1-5 6-10 11-15 16-20
explosives* 3 dex+int 1 – Simple 1 2 3 5
farm 1 col+con 2 – Easy 1 2 5 10
first aid 1 dex+vig 3 – normal 1 4 8 15
game/cards 4 col+vig 4 – Hard 2 5 10 20
game/hazard 4 col+vig 5 – Difficult 3 10 20 30
game/ 4 6 – Combat 5 10 15 30
BACKGROUND/FAMILY TREE
grandfather (paternal) Prior to 1851 grandmother (paternal) Prior to 1851
name 1851-1860 name 1851-1860
occupation 1861-1865 occupation 1861-1865
group 1866-1875 group 1866-1875
uncles/aunts
name
social st.
success
occupation
group
1851-1860
1861-1865
1866-1875
uncles/aunts
name
social st.
success
occupation
group
1851-1860
1861-1865
1866-1875
father mother
name 1851-1860 name 1851-1860
occupation 1861-1865 occupation 1861-1865
group 1866-1875 group 1866-1875