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name reputation /

Alias reputation /
group membership reputation /
role education weapon hand
wanted $ area $ area
quote
motivations
personality

LIFE PATH EVENTS APPEARANCE


event 1 eye color hair color
event 2 age shape
event 3
event 4
family/friends
enemies
contacts

TALENTS/OBSTACLES MOUNT
talents obstacles points name move
type q
con int Quick temp
ht/wt / carry/haul /
aptitude jumping
skills

guts grit injury

EQUIPMENT/CLOTHING MONEY
equipment q wt clothing q wt wt
bills: dollars pesos
coins: dollars pesos
valuables q wt

bank
assets
q=Quality wt=Weight You can Carry twice your Strength Value in pounds.
ATTRIBUTES MOVES/SPECIALIZATIONS
attribute value bonus COST/BONUS moves discipline discipline
col – Cool VALUE C B Cut 1 1
con – Constitution 1 10 -5 disarm 2 2
dex – Dexterity 2 10 -4 feint 3 3
3-4 10 -3
INT – Intelligence headbutt 4 4
5-6 10 -2
qck – Quickness 7-8 10 -1
hold 5 5
STr – Strength 9-12 10 ±0 kick 6 6
Vig – Vigilance 13-14 10 +1 strike discipline discipline
15-16 20 +2 throw 1 1
experience destiny pts 17-18 30 +3 thrust 2 2
19 40 +4
dam. bonus move trip 3 3
20 50 +5
guts grit break 4 4
combat- & faithpoints
combat pts Cool under fire 20 Combat pts= evade 5 5
1 Cool under Fire
Prayer points faith parry 6 6
20 Prayer pts= 1 Faith

COMBAT
weapon Holster q THmod To Hit Defend ws CS actions Break fumble ammo Mag Reload Range Damage

weapon- revolvers derringers volcanics repeaters Muzzle-loading rifles Breech-loading rifles


group axes bola brawling dynamite knives long blades Objects shields
holster (H) ammunition (ammo)
holster draw 1. cal. amount spent
holster draw 2. cal. amount spent
holster draw 3. cal. amount spent
To Hit=SL+Q+THmod (Close Combat+2/Coordination Degree) Defend=SL+Q+THmod+2/Defense Degree CS=Combat Speed=SL–Weapon Speed Fumble=Q+1/Degree

INJURIES
location # date amp. crit. severe major minor scratch mod Bleeding Fract. Bullet permanent damage
a
b
c
d
e
f
g
dizzy yes Grit-mod. recovery rate 1/ h
blood loss con. loss Wounds i
blood j
Con. k
Misc. l
Wounds=Mods from all Wounds. Blood=All Negative Blood loss Con=All Negative Con loss. Misc.=Mods from Illnesses, Drugs and Poison.
SKILLS
combat skills accuracy speed Skill C ATTRIBUTE-BONUS + pr = SL
discipline Attribute-bonus + pr = SL Qck1x2+ pr = SL hide/seek 3 INT+vig
ARCHERY col+dex hunt/fish 3 col+vig
MACHINE GUN dex+Str infiltrate 3 col+vig
Revolver dex+vig invent 5 col+int
RIFLE dex+vig language*/ 3 int+vig
THROWING dex+Str language*/ 3 int+vig
Boxing dex+Str law*/ 4 col+int
FENCING dex+qck leadership 4 col+int
fighting dex+Str lock picking 2 col+dex
Kung Fu col+dex mimicry 2 int+vig
Savate dex+vig music/ 3 dex+int
WRESTLING dex+Str organization*/ 2 int+vig
PR=Practice SL=Skill Level 1 Attribute-bonus in Quickness
organization*/ 2 int+vak
skill Attribute-bonus + pr = SL Degree photography* 3 int+vig
artillery int+vig quackery 2 dex+int
coordination col+dex read/write* 2 col+int
defense qck+vig religion*/ 2 col+vig
rel. cer*/ 4 col+vig
skill c attribute-bonus + pr = SL ride 2 col+dex
acrobatics 3 dex+Str safecracking* 4 col+dex
acting 3 col+int scout 3 int+vig
animal Husbandry/ 3 DEX+vig seamanship 3 dex+vig
animal training/ 3 int+vig sign language* 2 int+vig
APPRAISAL 3 int+vig sleight of hand 2 dex+qck
ARITHMETIC* 1 int+vig sports/ 3 con+dex
art/ 3 stalk 3 col+vig
burning brands 2 dex+int stealth 3 dex+vig
business/ 3 int+vig surgery* 5 dex+int
craft/ 3 survival/ 3 int+vig
craft/ 3 survival/ 3 int+vig
craft/ 3 swim 1 dex+Str
dance 2 dex+int telegraphy* 2 int+qck
deal 3 int+vig track 3 col+vig
disguise 3 col+int weapons drill/ 1 dex+qck
DRAFTING/ 3 col+int weather lore 3 int+vig
DRAFTING/ 3 col+int whip 3 dex+Str
drill*/ 1
drive/ 2
eloquence 4 col+int
Engineering* 4 int+vig
etiquette* 1 col+int
Expertise*/ 2 col+int
* Requires Practice, you must have spent Experience Points to be able to use these Skills.
Expertise*/ 2 col+int
Expertise*/ 2 col+int
Expertise*/ 2 col+int skills - the cost of increasing one step
Expertise*/ 2 col+int SKILL GROUP 1-5 6-10 11-15 16-20
explosives* 3 dex+int 1 – Simple 1 2 3 5
farm 1 col+con 2 – Easy 1 2 5 10
first aid 1 dex+vig 3 – normal 1 4 8 15
game/cards 4 col+vig 4 – Hard 2 5 10 20
game/hazard 4 col+vig 5 – Difficult 3 10 20 30
game/ 4 6 – Combat 5 10 15 30
BACKGROUND/FAMILY TREE
grandfather (paternal) Prior to 1851 grandmother (paternal) Prior to 1851
name 1851-1860 name 1851-1860
occupation 1861-1865 occupation 1861-1865
group 1866-1875 group 1866-1875

home in america homeland/origins time in america


religion social status success

uncles/aunts
name
social st.
success
occupation
group
1851-1860
1861-1865
1866-1875

grandfather (maternal) Prior to 1851 grandmother (maternal) Prior to 1851


name 1851-1860 name 1851-1860
occupation 1861-1865 occupation 1861-1865
group 1866-1875 group 1866-1875

home in america homeland/origins time in america


religion social status success

uncles/aunts
name
social st.
success
occupation
group
1851-1860
1861-1865
1866-1875

father mother
name 1851-1860 name 1851-1860
occupation 1861-1865 occupation 1861-1865
group 1866-1875 group 1866-1875

home in america social status success



brothers/sisters
name
social st.
success
occupation
group
1861-1865
1866-1875

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