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P R O D U C T I O N S

Ta b l e o f C o n t e n t s Non-Canon Clans

Clan Blood Vulture 4 Clan Night Jackal 24


History   4 Unit Structure 25
Klondike 4 Uniforms and Insignia 25
Golden Century 4 Dress Uniform 25
Operation Revival 5 Combat/Utility Uniform 25
The Tukayyid Peace 5 Rank Insignia 25
The Great Refusal 5 Rank Anomalies 25
The Interbellum 5 Notable Personalities 25
The Jihad 5 kaKhan Nathan DeLauurel 25
Culture 6 saKhan Jacob Hutchinson 25
Enemies and Allies 6 Loremaster Fey Sumergura 26
Military Style and Traditions 7 Watch Director Lia Black 26
Color Scheme 8 Clan Storm Tiger 28
Insignia 8 Brief History of our Clan 28
Clan Frost Panther 10 Allies and Enemies 30
The Foundation 10 Military Practices 31
The Return 11 Society 31
Call to Arms 11 Notable Personalities 31
New Trials 11 Khan Jeremy Sullivan 31
Military Practices and Customs 11 saKhan Gwendolyn Barth 31
Unit Structure 11 Galaxy Commander Felipe Hadinata 31
Command Structure 12 Clan Willow Moth  32
Battlefield Practices 12 Our Clan Begins in Fire 32

2 Training
Uniforms and Insignia
12
12
The Whisper Burns
The Pendulum Swings
33
33
Uniforms 12 From Fire, to Ice 34
Insignia 12 Another Beginning 34
Decorations 13 To the Stars 35
Notable Warriors 13 Return to the Beginning 35
Khan Malcolm Hamilton 13 Call to Arms 35
saKhan Samatha Tomkins 13 Current Events 36
Star Colonel Jon Simms 13 Military Practices and Customs 36
Clan Ghost Raven 14 Military Structure 36
Path of Solitude:History of the Ghost Ravens 14 BattleMechs 36
Two Steps Forward, One Step Back 14 Infantry 36
The Golden Centuries…Almost 15 Armor 36
Operation Revival and Destruction 16 Aerospace 36
Recent History 16 Naval Assets 36
Practices and Customs 17 Command Structure 36
The Councils 17 Dress and Ceremonial Uniforms 36
The Path 17 Field Uniforms 37
The Enclaves 17 Rank Insignia 37
Clan Ghost Raven Bloodnames 18 Decorations 37
Our Trials 18 Leaders of Clan Willow Moth 37
Unit Structure 18 Khan Clarence Fulton 37
Command Structure 19 SaKhan Debbie Valenta 37
Training 19 Loremaster Hue Garner 37
Uniforms and Insignias 19
Combat Uniform 19
Field Uniform 20
Dress Uniform 20
Ceremonial Dress 20
Rank Insignia 20
Decorations 21
Notable Personalities 21
Joyce Merrell 21
Fowler Sukhanov 21
Oath-Khan Alexander Raven 22
saKhan Terri Lynn 22
Loremaster Joshua Garay 22
CREDITS Non-Canon Clans

Writing (“Forums Handle”) ©2007 Henry Chen. All Rights Reserved. Classic BattleTech, BattleTech, ‘Mech, Battle-
“Alexander Raven”- Mech, Classic BattleTech RPG, AeroTech 2, BattleForce 2 and WK Games are regis-
tered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other
“Batman”
countries. No part of this work may be reproduced, stored in a retrieval system, or
“Drop-Bear” transmitted in any form or by any means, without the prior permission in writing of
Henry “truegrit” Chen the Copyright Owner, nor be otherwise circulated in any form other than that in which
“Lonely Coyote” it is published.
“Max Francis Vard”
Resources online:
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Cover Art
Henry Chen

3
Bloo d Vult u r e NON-CANON CLANS

Clan Blood Vulture

4 Out of the small human masses, one man


Handed to us our name and our great cause
For all the exile of a century
We would give ourselves, to the last body
- The Remembrance (Clan Blood Vulture), Passage 1, Verse 1, Lines 1-4

The blood vulture. The aggressive blood vulture—like its Terran through the most fanatical of the resistance (though not the hard-
cousin—is a carrion eater. Unlike its antecedent, the blood vulture est fighting or best equipped), warriors as dedicated to their cause
aggressively picks at any prey likely to be carrion. Packs of graz- as the Blood Vultures themselves. They took this as a mandate to
ing—and sometimes predatory—animals will often lose injured, fight the corruption and weakness of leaders who would mislead
sick, aged or even slow numbers to the constant culling of a blood dedicated warriors.
vulture flock. In fact, it would have been called the cull vulture had
it not been for the crimson tint its otherwise white talons and beak Golden Century
took on while feeding. The Blood Vultures were the first to cry foul against the Not-
Clan Blood Vulture takes it upon itself to be such a culling Named Clan. Their Khan lobbied strongly for the Wolverines to be
force for the Clans, often advocating the annihilation or absorption destroyed by all Clans, each bidding in turn to destroy their forces
of individual units or even whole Clans for a range of infractions, simultaneously. When that failed, she called for her own Clan to
with guidelines for doing so varying by generation and leading cull the corrupt Clan. Those pleas, too, fell on the deaf ears of
bloodlines at the time. Nicholas Kerensky. Despite this, the Blood Vultures—like their
namesake—hovered around the battlefield between the Wolves
History and their opponents. The Blood Vultures spoiled for a fight, with
either of the Clans, and landed Clusters on holdings of the Not-
Klondike Named Clan to start one. While they fought many engagements
The Blood Vultures were badly blooded during Operation with both Clan Wolf and the retreating Not-Named Clan, the big-
Klondike, and left with a Touman of light ‘Mechs and vehicles. Un- gest fireworks came later as Clan Wolf challenged them to a Trial
willing to disobey nascent Clan honor, and equally unwilling to be of Grievance, Khan to Khan. Bidding away the rest of her Point,
destroyed, they reorganized their Points to fill the firepower gap Blood Vulture Khan Richie Ritter was humiliated by his Clan Wolf
of lighter ‘Mechs with that of vehicles and infantry. They fought
Non- Canon Clans B loo d V u lt u r e

counterpart. He was later removed from power by his council for Exclusive Bloodnames
his weakness.
The two Clans crossed swords again during the Widowmak- General Freeborn Armo
ers Absorption when the Blood Vultures again bypassed consen- Carr Fernando
sus to absorb a handful of Widowmaker assets. The Wolves later Ritter O’Brien
declared a Trial to win many of them back, but to little effect. This Reindhart
Aerospace
double treachery—as it is seen by the Wolves—is a sticking point Ruddel
Gill
between the two Clans to this day.
Slattery

Operation Revival Elemental


As a second-line Clan in Operation Revival, the Blood Vultures Edwards
fell prey to the Hellion’s Fury campaign until they were activated to Mulvey
take their part in the Invasion. Though they were marginalized by Rodriguez
their poor bidding against their “host” Clan, on Tukayyid, they sur-
prised the ComGuards with their unique brand of combined arms. The last chapter of the Blood Vultures in the Great Refusal
Despite coming within a hair’s breadth of one of their objectives, was written along the coreward regions of the Draconis Combine,
they lost both and retuned to their meager homeworld and Occu- adjacent to Clan Ghost Bear, where a bulk of Blood Vulture ground
pation Zone holdings with only a draw brought on by the damage and aerospace assets emerged briefly before the return of the
they inflicted to the ComGuard forces they encountered. SLDF, overrunning garrison forces and claiming the worlds as their
own. Their criticism of the Ghost Bears for failing to assist the
The Tukayyid Peace Smoke Jaguars and their antipathy for the Draconis Combine from
In the Homeworlds, they lead the political forces to absorb the Blood Vulture Great Refusal defeat left them as a bombastic
the Burrocks, but uncharacteristically stopped short of stepping force in an already unstable region of the Inner Sphere.
on the toes of the Star Adders who did the absorbing, unlike their 5
actions during the Smoke Jaguars’ absorption of Clan Mongoose. The Interbellum:
In the aftermath of Tukayyid and the Refusal War, they continued Federated Commonwealth Civil War
to champion trials against many Clans, prompting a handful of im- In the Homeworlds, the Blood Vultures retooled a number of
portant territory turnovers (though not necessarily for Clan Blood their factories to produce the machine parts necessary to de-
Vulture) both in the Homeworlds and in the Occupation Zone. velop their new Inner Sphere holdings. Low on heavy and assault
Oddly, it was Clan Blood Vulture who contributed the most to ‘Mechs, they made the gap up by their increased use of vehicles
Clan Wolf in the following Harvest Trials. While units from some and other support units (including ProtoMechs).
Clans gave only marginal resistance to the Wolves, the Blood During the Ghost Bear/Combine War, the Blood Vultures
Vultures, eager to enter the fighting—out of honor and loathing fought with the Ghost Bears, but not alongside them. While they
for the Wolves—fought every absorption tooth and nail, still suc- gained no territory, they fought pitched battles against the Nova
cumbing to the Wolves regularly. Cats and, despite their own losses, were satisfied with those of
the Nova Cats.
The Great Refusal Despite expectations, the plucky nature of the Blood Vultures
When Operation Bulldog and Task Force Serpent overtook the was not put to the test against the larger, unconventional Ghost
Smoke Jaguars, the Blood Vultures moved for the annihilation of Bears, whose Inner Sphere holdings dwarfed their own. Up to
the Nova Cats, even as they moved troops and WarShips into and the end of the period of relative peace garnered by the Federated
around Huntress to pick up the pieces of the Smoke Jaguar holdings. Commonwealth Civil War, the Ghost Bears had not done anything
The members of Operation Bulldog were surprised to find quite to draw a call for annihilation against any of their units by the
a few Blood Vulture units on Huntress when they arrived, engaged Blood Vultures (despite the Blood Vulture’s “business as usual”
with the remnants of Task Force Serpent. The Blood Vultures were operations in the Homeworlds).
defeated by Spheroid Trials after the destruction of the remainder
of the Smoke Jaguar forces. They remained in one of the smaller The Jihad
cities outside of Lootera, daring the scant Inner Sphere forces The Blood Vultures, like many others, were targets of the
present to fight them for possession of it. Word of Blake during the Jihad. Their easily provoked and easily
Eager to avenge their losses on Huntress and on Tukayyid, the directed anger made them dupes, tricked into declaring a Trial of
Blood Vultures ran headfirst into their battle in the Great Refusal. Annihilation against the Ghost Bear’s Omega Galaxy with most of
True to form in matters of grave honor, they discarded much of their their Inner Sphere holdings. The units fought well and managed to
vehicle and infantry support, as well as two of their BattleMechs, hand the units of Omega Galaxy some surprises, but were eventu-
losing when overwhelmed by Draconis Combine ‘Mechs. ally decimated by the Ghost Bears. This has left the Blood Vultures
Bloo d Vult u r e NON-CANON CLANS

understrength, unliked and with a resource base configured for weakness. They are often the first to bring accusations against
mostly peaceful expansion in one of the bloodiest periods of other Clans and units. Most Clans are as happy to have their—or
interstellar conflict. someone else’s—least desirable elements weakened by another
Clan, even if they are displeased to have another Clan sit in
Culture judgment of them.
For easy to understand reasons, the Blood Vultures are of-
Clan Blood Vulture warriors and civilians often approach life ten at odds with the open mindset of the Cloud Cobras, and few
with a black and white attitude. They believe that new ideas are bondsmen taken by that Clan ever regain their warrior status.
good, but are often quick to write off new endeavors at the first Blood Vulture warriors rarely ever take totally to a new Clan with
sign of flaw. Their saving grace is their extensive use of Freeborns its new ways, not that they do not try. Blood Vulture warriors will
and recycling of failed warriors into support vehicle roles. In not serve as bondsmen to Spheroid forces, citing the similarities
fact, their demand for vehicle and infantry troops allows them to between the leaders of their Operation Klondike opposition and
support a somewhat high failure rate for Trueborns. Clan Blood House Lords.
Vulture views the Inner Sphere as the worst example of weakness The Blood Vultures maintained a fair rivalry with Clans Smoke
and corruption, and they remain staunch Crusaders. Jaguar and Hell’s Horses. The Clans fight frequent, pitched en-
gagements, but without the rancor of Clan feuds, often withdraw-
Enemies and Allies ing or admitting defeat before another Clan might. Their relatively
The Blood Vultures tend to be viewed as nosy by other Clans. good relations with the Hell’s Horses continue into this day.
While their interference is often a source of tension, the Blood As mentioned above, the Blood Vultures have a long-standing
Vultures have proven even-handed (though zealous) in their feud with Clan Wolf. Though some saw it ending after the reforma-
prosecution of those who carry the slightest bit of corruption or tion of Clan Wolf after the Refusal War, the shrill cries of the Blood

Regarding Other Clans


6
Clan Blood Spirit and liabilities. Nonetheless, the Blood Clan Wolf
They stunt possible growth with back- Vultures received more than their fare Clan Wolf’s penchant for discarding Clan
ward ideals. They need to get over this share of fury during the Hellion’s Fury tradition and Clan Blood Vulture’s ea-
tantrum to move forward. campaign. gerness to step on their toes during
the Annihilation of the Not-Named Clan
Clan Fire Mandrill Clan Jade Falcon
and their Absorption of the Widowmak-
The Mandrills and Vultures have no The only ruffle in the relationship be-
ers has left the two Clans with a deep,
specific relations. On occasion, Blood tween the Jade Falcons and the Blood
mutual hatred of one another. Though
Vultures are drawn into internal Man- Vultures was the apoplectic response
it is rare for the Blood Vultures to skirt
drill conflicts when one side has—or of the Blood Vultures to the death of
or disregard the ways of the Clans,
has apparently—acted against the way Khan Elias Critchell. The Blood Vultures
their most common offenses have been
of the Clans. lobbied long and hard, more so than for
against the Wolves. Aside from Harvest
any other Clan—even the Not-Named
Clan Hells Horses Trials, the Blood Vultures have had little
Clan—for the Jade Falcon’s destruction.
The Blood Vultures called for a Trial of contact with the new Clan Wolf, and as
So far, the Falcons seemed to be more
Annihilation against the Hell’s Horses of yet have shown no sign of the bitter-
interested in other issues than in seek-
when they debuted their Elemental ness that existed between the original
ing any sort of retribution.
phenotype, but were laughed out of the Clan Wolf and the Wolves-in-Exile
Grand Council. Their cooperation during Clan Star Adder
Clan Coyote
the de facto annihilation of the Smythe- The Blood Vultures and Star Adders
During the decline of the Coyotes at
Jewell Kindraa normalized relations found themselves working in concert
the hands of Crusader Clans, the Blood
between the two Clans. during their rogue actions during the
Vultures were far from the least preda-
Mongoose absorption and later the
Clan Ice Hellion tory of the Clans arrayed against them.
Blood Vultures tried their own hand at
The distain of the Blood Vultures for the While the Coyotes generally fought
speculating after the Adders and Bur-
Ice Hellions shows in their history of An- better than their scavenging enemies,
rocks, before abandoning the enterprise
nihilating Ice Hellion units, which tracks Blood Vulture challenges wore down or
as a failure. Currently, the Star Adders—
higher for the Hellions than for any tied up Coyote units before other Cru-
like many other Clans—make use of the
other Clan. This is in some part due to sader Clans struck.
Blood Vultures to prey on their external
the Hellions’ willingness to let the Blood
and internal political enemies.
Vultures excise political opponents
Non- Canon Clans B loo d V u lt u r e

Vultures for the absorption of Clan Wolf left a mark on its up-and- The Blood Vulture Touman, because of their mercurial nature
coming Khan that left him resentful towards the Blood Vultures. and fortunes, usually only produce a handful of ‘Mechs, designed
with a first strike mindset reminiscent of Clan Smoke Jaguar. They
Military Style and Traditions favor Omni designs like the Adder, Hellbringer, Dire Wolf and
Stormcrow, along with second-line ‘Mechs like the Hunchback
The Blood Vultures are quick to judge and quick to act. They IIC and Predator. The Clan as a whole gravitates towards heavier
host some of the most fanatically traditionalist forces in the Ke- designs or lighter jumping ‘Mechs like the Viper and Jenner IIC.
rensky Cluster. However, whatever zeal they apply towards dis- Their trial-by-fire in Operation Klondike lead to an integration
mantling and absorbing weaker Clans, they apply twofold against of conventional assests into BattleMech (and later OmniMech)
themselves. In-house Reavings and Annihilations are common, as Points. Arranged by a mathematical formula to stand on par with
units, Bloodnames, legacies, and individual MechWarriors are an assault ‘Mech, conventional forces are mixed with lighter
deemed weak or corrupt are subject of trials as often as other ‘Mechs, with assault-class ‘Mechs gaining no conventional sup-
Clans are. This creates an atmosphere of internal paranoia as port. Engagement outside of line of sight and use of area-effect
much as it does a desire to appear strong. Members of the Clan weapons (like artillery) are still off-limits.
have been known to declare unrealistic duels against overwhelm- Each Point is expected to be capable of going head-to-head
ing odds merely to keep up appearances, one famous case being with opposition up to an assault point. The Vultures often bid down
Khan Jera Cotti piloting a Star League-era Exterminator against a for smaller enemies, with certain conventional assets and weap-
Smoke Jaguar force consisting of a Timberwolf and a Dire Wolf. ons being cast aside for the honor of dueling a certain opponent.
While most members of the Clan are more level-headed, the Clan It is considered highly dishonorable for a MechWarrior to use the
has one of the smaller Toumans (and territory) due to the constant, full power of their Point against anything less than a fresh, assault
low-level internal strife it suffers. ‘Mech. This organization is credited for the Clan’s above average

Regarding Other Clans (cont.)


7
Clan Cloud Cobra ahead overall, and despite the vast ent for politicking and manipulation for
When Cloud Cobra ilKhan Tobias Katib differences between the two Clans, the centuries. However, the Blood Vultures
was revealed to have engineered the Blood Vultures ire faded soon after that. aerospace assets, meager though they
death of his predecessor, the Blood Vul- Their subsequent activities against the are, are so dependant on Snow Raven
tures trialed for the annihilation of five Ghost Bears have been normal. support that any drastic shift away from
Cloud Cobra Clusters. the Snow Ravens would jeopardize their
Clan Goliath Scorpion
WarShip and JumpShip assets. The bat-
Clan Diamond Shark Like their attitude towards the Ghost
tles between the Clans have resulted in
The Blood Vultures were the Clan to trial Bears, the Blood Vultures were wary of
a string of Raven naval and aerospace
against the Sea Foxes when they sought the Goliath Scorpions and the penitent
victories unbroken since the formation
to cast off the name given by Nicholas Moreau, though relations thawed over
of the Clans.
Kerensky. The Blood Vultures commonly time. Blood Vultures tend to respect
trial against the Diamond Sharks, though and offer hospitality to Scorpion Seek- Clan Steel Viper
their real target, the Clan’s legitimate, ers, but have just as often swept in to The Steel Vipers and Blood Vultures,
albeit unusual and unofficial merchant- destroy those they see as deviant. Long like their totem counterparts, have had
dominated structure, often leaves their ago, a few Blood Vultures tried to use very little reason to cross paths. In fact,
charges without any real merit. the same necrosia visions as the Scor- engagements between the two Clans
pions (as well as those of the Nova Cats number under a dozen due to the Steel
Clan Ghost Bear
and Coyotes), but were annihilated by Vipers’ insular behavior and generally
The early days of the Clans saw the
other elements within the Clan and the honorable conduct. Even the expected
Blood Vultures almost choked with
Necrosia visions were abandoned by call for Absorption or Annihilation many
distain over the unfair treatment of the
the Clan. expected (and some fostered) upon the
Ghost Bear Clan’s founders, exacerbated
Vipers’ return home never materialized.
when news of their apathy towards the Clan Snow Raven
escape by elements of the Not-Named Relations between the Snow Ravens
Clan. The following years saw fierce the Blood Vultures have often been
fighting between the two units, with oc- cordial at least. The Blood Vultures have
casionally astute Blood Vulture khans historically respected the Snow Ravens
exploiting the Ghost Bear’s conserva- for their wisdom and insight, remaining
tive streak. The Ghost Bears came out miraculously ignorant of the Ravens’ tal-
Bloo d Vult u r e NON-CANON CLANS

strategic acumen, instilled in warriors since their first day. It also Insignia
gives them an unofficial vehicle Trueborn crew phenotype, spon- Blood Vulture insignia are painted on BattleMechs and worn
sored by the scientist caste and largely ignored by the Khans. on patches over each shoulder, leaving no doubt to a Blood Vul-
While aerospace fighters still obey an independent type of ture’s rank or importance to the Clan. Star commanders, star cap-
zellbrigen, they are sometimes attached to ‘Mechs, were they act tains and star colonels use an insignia of a Cameron Star in bronze,
as close air support and reconnaissance. The rare Blood Vulture gold or silver, respectively. The galaxy commander insignia is a
ProtoMech unit is also incorporated into such points. cluster of silver stars. saKhan and khan insignia are a striking
With the exception of their unusual organization, the Blood Blood Vulture in either light or dark red. Such insignia are forbid-
Vultures obey Clan law and traditions as set down by the Founder: den on other units.
placing, bids, taking bondsmen and ruling over their undercastes
with a firm grip.

Color Scheme
The standard Blood Vulture paint scheme generally calls for
white arms, legs and cockpit with Galaxy or Cluster colors on the
upper appendages and torso of BattleMechs. More experienced
units use darker, crimson colors over the white to represent their
battlefield experience.
Other units, such as vehicles, battle armor, aerospace fighters
and ProtoMechs often have their lower halves painted white, with
the rest of it painted according to a Galaxy or Cluster paint scheme.

8
Non- Canon Clans B loo d V u lt u r e

9
FRO ST PAN T H ER NON-CANON CLANS

Clan Frost Panther

10 Noble creature of remarkable power


you hunt only to endure
sparing the weak and annihilating the strong
blinding all with the force of your assault
you truly are the epitome of a warrior.
- The Remembrance (Clan Frost Panther),
Passage 341, Verse 2, Lines 12-16

ilKhan Kell, control. His warnings, as you know, went unheeded and ultimately
lead to the Amaris Civil War that engulfed the entire Star League.
Khan Hamilton has instructed me to draft this report; describ- When the Civil War began, Russell, disgusted by the Archon’s
ing our history, our beliefs, and our military strength. We stand inaction, became one of the leaders for the Loyalist movement.
ready to drive the Imperium from the Inner Sphere and defend the These Loyalists helped the SLDF defeat Stefan the Usurper in the
Star League from any threat. I trust our fellow Clans will welcome bloody eight-year conflict that followed. The ultimate betrayal
us into Kerensky’s great society. After all, our Clan was founded by of the League by the High Council was the last straw for Russell
those whose ancestors aided the Great Father in destroying the as he resolved to leave the Inner Sphere with General Kerensky.
Usurper. Nevertheless let our enemies beware, the Frost Panther Events however would conspire against him as family obligations
is now upon them. and a series of transport mishaps kept him from joining Kerensky’s
Exodus. He resolved to conserve whatever he could of the Star
- Loremaster Alexis Charelston League and its heritage, beginning the tradition of the Frost Pan-
ther that continues to this day.
The Foundation The Hamilton family was the most vocal in speaking out
Unlike the other Star League Clans the Frost Panther’s history against the use of weapons of mass destruction and the carnage
begins long ago during the dark times of the original Star League. that enveloped the Inner Sphere. Many Hamiltons joined ComStar,
Russell Hamilton, the Duke of Forkas and a vocal proponent of the realizing the organization’s similar goal, but one member of the
Star League, spoke out several times against the high taxes levied family always stayed on as the Duke of Forkas. As a matter of fact,
against the Periphery and an arms race that was spiraling out of
Non- Canon Clans F rost Pan t h e r

the Clan’s namesake, the Frost Panther, was saved from extinction of Pivot to determine the fate of the 150th. The Panthers emerged
by Duke Kasay Hamilton during the mid-30th century. victorious. The Panther forces managed to evade further pursuit
by the Ice Hellions who sent an entire Galaxy after them.
The Return In 3065, the Clan was asked to participate in Operation Re-
The Hamilitons always knew that General Kerensky would one demption, the eviction of the Invading Clans from the Inner Sphere.
day return to the Inner Sphere and reunite the Star League. Mal- With the Draconis task force, in conjunction with Clan Nova Cat
colm Hamilton, heir to the Duchy of Forkas, was a member of the and Clan Fire Serpent, they swept into the Ghost Bear invasion
ComGuards when the Clan invasion began. Horrified at the conflict corridor. More important than the minor battles, which resembled
caused by the descendants of Kerensky and realizing that the Star the Nova Cat resistance seven years prior, are two incidents that
League could not be reunited through the use of force Malcolm would have longer lasting impacts.
rejected the SLDF’s offspring. He fought against Clan Jade Falcon The Panthers fought successfully with such honor that the
at the Battle of Tukayyid and resigned from ComStar after learning Ghost Bears developed a grudging respect for this new Clan.
about the organization’s duplicity. After his service with the Com- However, during the planning our Khans disagreed with the Khans
Guards, Malcolm continued to fight and study the Clans eventually of Clan Fire Serpent. These arguments became heated and led to
learning of the Warden and Crusader movements. During this time several challenges that have spawned a feud between our Clans.
he served with the mercenary units Eridani Light Horse and Black-
star Avengers until his father, George, died late in 3059. New Trials
When the Imperium invaded the Inner Sphere the Frost Pan-
Call to Arms ther awaited its call to battle. However, it was not to come immedi-
In mid-3060, Malcolm Hamilton, who was gathering his own ately. Our petitions for action against the new enemy were denied
anti-Clan strike force from among his old units and Lyran space, re- by the ilKhan. Subsequent events showed the ilKhan’s wisdom in
ceived word of Khan Phelan’s call to defend the new Star League. our current reserve status. At the Tamar Conference we enhanced
Hamilton responded by forming Clan Frost Panther, gathering loyal our strength by making alliances with the Ghost Bear and the
supporters from all around the Lyran Alliance. He reasoned that by Snow Raven. Now as always we stand ready for combat against 11
becoming a Star League Clan they could influence the other Clans those who would destroy all we have achieved.
and the whole of the Inner Sphere by “projecting a spirit of unity
throughout the Star League”. The outpouring of support for his idea Military Practices and Customs
was tremendous and an overjoyed Khan Kell welcomed Clan Frost
Panther in the defense of the Star League. By the time of the Star Unit Structure
League Defense Forces Founding Ceremony on New Earth in 3062, The True Defenders of the Star League, the Frost Panthers,
the new Clan had assembled four Clusters. During the Foundation have adopted the standard Clan organizational system. Front-line
Trials the Frost Panthers won their most dramatic battle against a Clusters are composed five Trinaries; three ‘Mech Trinaries, one
Wolf Honor Guard led by then-Star Colonel Ranna Kerensky. aerospace Trinary, and one infantry Trinary. Infantry in these front-
Over the next year the Clan steadily gained strength but Khan line Trinaries are currently being retailored with Clan battle armor,
Hamilton was not satisfied with their standing. Wanting to prove which the Clan won during the Foundation Trials and captured dur-
the Panther’s worth as a Clan the Khan conceived Operation Long ing the Long Journey.
Journey. With the reluctant approval of the ilKhan, Blizzard Keshik Second-line Clusters are generally composed of five Trinar-
traveled to the Kerensky Cluster to defeat a Crusader Clan in com- ies but there is no cohesive equipment structure. Any number of
bat. Eventually reaching the fringes of Clan space, Blizzard Keshik ‘Mech, fighter, vehicle or conventional infantry Trinaries can make
engaged the 150th Attack Cluster from Clan Ice Hellion’s Zeta up a garrison Cluster. As of now, front-line and second-line Clus-
Galaxy. In a proxy battle, ‘Mech Star vs. Star, fought on the world ters serve together in the same Galaxies. The Khan plans to have

REGARDING OTHER CLANS

Blood Spirit Coyote Ghost Bear


Unfortunately, the Spirits are living proof The Coyotes look to their past as their Always moving steadily forward with a clarity
that even the best ideas can be taken to far. Clan’s strength when they should be looking of propose. They are currently the strongest
at the future. Clan and our friends.
Cloud Cobra
Faith is a powerful thing but belief alone Diamond Shark Goliath Scorpion
cannot produce victories. Although their merchant caste seems to Their addiction prevents them from attain-
outperform their warriors, this Clan has ing any delusions of grandeur they might
proved its worth several times over. ever have.
FRO ST PAN T H ER NON-CANON CLANS

these units separated into their own Galaxies by 3070. The Clan lacks WarShips and fields INNER TURMOIL
only two Stars of assault DropShips, a problem that will appear to go unsolved in the near
Birth of the Star League Clans
future.
In 3060, just after Operation Bulldog, Khan
Phelan Kell put out a call throughout Clan
Command Structure
space for a third Exodus. Its purpose was
As with other Clans, the Khan serves as the supreme commander of the Frost Pan-
simple: return to the Inner Sphere to re-
thers and spends most of his time governing the Clan. The saKhan is in practice the day-
sume their ancient duty to protect the Star
to-day military commander and also serves as the commander for Alpha Galaxy. The Frost
League. The response to Phelan’s call to
Panther’s status as a reserve Clan has resulted in the Galaxy Commanders of the Clan
arms was significant, but the source of
retaining most of the control. The Galaxies of the Clan are more accustomed to fighting
his support was very surprising. Although
together as a single unit than as several different Clusters.
some Clans’ people took up his call will-
ingly, most ridiculed this bandit caste
Battlefield Practices
nonsense in a public manner, and word
The Panthers have been the quickest Star League Clan to adopt traditional Clan battle-
eventually spread to the Inner Sphere.
field tactics. Deception and stealth are considered dishonorable actions, so a straightfor-
Clan Wolf-in-Exile (recently joined by
ward art of combat is taught within the Clan. This surprising dominance of zellbrigen has
the Wolf Dragoons) and Nova Cat were the
not hindered Frost Panther operations so far; warriors just treat large battles as a series
only “blooded” Clans to take up the call.
of individual duels. That this type of combat tactic, called nathaculor, is also employed
Most recruits came from the Inner Sphere
primarily by the Jade Falcons is not surprising, if you remember that most of our Clan’s
and Periphery. Faced with so many aspir-
founders fought against them initially. Khan Hamilton has called it the most honorable
ing Clanners hopefuls, both Clans agreed
tactic used by the Clans although its strategic propose was incorrect. The Frost Panthers
to hold a series of trials. These Foundation
now use nathaculor for its true propose, to defend the Star League not to destroy it. The
Trials would test the worth of the candi-
tactic’s primary objective is to destroy the enemy’s command, control and communications
12 assets. If these positions are not viable targets, warriors generally go after the largest dates and their organizations for inclu-
sion into the Clans. Each new Clan was
concentration of enemy troops. Of course, if opponents act dishonorably the Panthers will
allowed to participate in three of the five
not hesitate to punish them with combined fire.
various Trials, which resembled Trails of
Position but on a larger scale. On Novem-
Training
ber 21, 3062, when the SLDF was founded,
The Clan’s only unsuccessful engagement during the Foundation Trials was for ge-
ten Clans agreed to join in the defense of
netic manipulation and the Clans’ advanced training program. The Panthers only recently
the Inner Sphere. The Star League Clans
obtained this technology from the Ghost Bears during Operation Redemption. Our own
are based on New Earth where they have
unique sibko training was not expected to reach Clan levels of training for some genera-
constructed a replica of the Hall of the
tions. Now thanks to our warriors we are only three years behind our fellow Star League
Khans that serves as their capital.
Clans in developing our own genetics program. For now all of the Clan’s training is done at
the Snow Cat Training Academy on the planet of Forkas. Two new facilities have just been Assault of the Imperium
opened thus increasing the Frost Panther’s manpower reserves. Kit Master is the Frost In 3067, the Inner Sphere suffered a Jihad
Panther term for training officer, and cadets are referred to as Frost Kits. brought upon from the great beyond by
a previously unknown Periphery power
Uniforms and Insignia known as the Imperium. Joined by several
Periphery realms, the Free Worlds League
Uniforms and the Word of Blake, these outsiders are
All of Clan Frost Panther’s uniforms are based on those of the old Star League Defense the anti-Star League for a lack of a better
Force. These uniforms foster an esprit de corps that has great symbolic importance to the explanation. A massive conventional war,
Clan as the Star League’s true defenders. Some significant differences exist, however, as the Imperium War, swept the sphere of hu-
the Frost Panther uniforms are based off pure white, include no ceremonial weapons, and man civilization and nearly sees the core
are environmentally-friendly (in extreme heat or cold). The ceremonial uniforms are pure worlds of humanity fall. The appearance
white with royal purple highlights representing the Clan’s loyalist foundation. Frost Panther of the Warden Clans stemmed the tide
equipment is painted similarly when not camouflaged for battle. but both sides remained locked in mortal
combat for many years. The Star League
Insignia slowly drove the Imperium back and liber-
The insignia of the Clan is a side view of a Frost Panther roaring against a black Cam- ated the Inner Sphere by 3075.
eron star decorated with royal purple stripes. The Clan insignia is worn on the right shoul-
der. Like most of the Clans, warriors of Clan Frost Panther wear colored daggerstars (in
Non- Canon Clans F rost Pan t h e r

this Clan’s case the stars are bordered by royal purple) to denote saKhan Samatha Tomkins
their particular branch of service: black for aerospace Pilots, blue This mountain of a woman is not the product of Clan genetic
for naval personnel, red for MechWarriors, white for conventional engineering to create Elementals, but she sure looks it. Samantha
armor crews, green for infantry and gray for support personnel. began her career as a female bodybuilder on the planet of Dust-
These service daggerstars are worn on the upper right chest and, ball, and only after the start of the Clan invasion did she even try to
on the left side of the uniform’s collar is were the rank insignia is join the military. Her military career did not take off automatically,
placed. Galaxy insignias are worn on the left shoulder, with Cluster as she was thrown out of an AFFC boot camp for beating up on a
insignias below the Galaxy insignia. fellow cadet. She finally managed to join Eridani Light Horse where
she met Malcolm. Samantha was the first follower of the Khan as
Decorations her military talents flourished under his teachings. Fanatical loyalty
There is only one decoration awarded to Frost Panther Clans- mixed with her traditionalist personality made Samantha Tomkins
men for extraordinary service in the defense of the Star League. a perfect choice for saKhan of the Frost Panthers.
The Cloak of the Frost Panther is awarded by the Khan but the re-
cipient must claim it from the Clan’s namesake. After a candidate Star Colonel Jon Simms
of the Cloak is nominated he must journey into the arctic wilder- Born on Senftenberg he immediately joined the Lyran Alliance
ness of Forkas and not return until he has claimed the coat of a Armed Forces upon coming of age just like his entire family had
frost panther or die trying. If successful the artisan subcaste will done for as long as can be remembered. In his first action, Jon
weave an ornate cloak that the warrior may wear with his dress displayed initiative and courage on a raid against Clan Steel Viper.
and ceremonial uniforms. By disobeying orders that were flawed in more ways than one,
he pulled off a major victory. His commander however got all the
Notable Warriors credit, and Jon got all the blame. He was blacklisted and shipped
off to a unit that served as the dumping ground for disloyal per-
Khan Malcolm Hamilton sonnel. After serving his minimum term of service he resigned and
A MechWarrior of African ancestry, he is just over six feet tall joined the still forming Frost Panther Clan. He won possession of a 13
and has an imposing build. Born in 3028, he is a very gregarious and new Ice Cat-class OmniMech and quickly rose through the ranks
charismatic person who is often seen among his troops just car- to become Star Colonel in command of the Panther Guard Ersatz
rying on idle conversation or out amid the public debating matters Cluster. Jon is an excellent judge of character and will attack any-
of policy. His personality has made him well liked by many within time he is put in a favorable position which makes him one hell of
the Clan, but the Khan is also a formable opponent on the battle- a poker player. On top of that he seems to have a natural talent for
field. He captured his current ‘Mech, a Summoner, on Tukayyid in BattleMech gunnery and can group his shots extremely well.
his actions against the Jade Falcons. He has done battle with the
Clans many times but his greatest victory was in creating the Frost
Panther Clan. He successfully convinced the people of Forkas and
many others from all around the Lyran Alliance to become a Star
League Clan, no small feat.
Ghost Rav e n NON-CANON CLANS

Clan Ghost Raven

14 We, the few, have stepped Clan Ghost Raven has endured both a third Exodus and the solitude
of the Void. There were no other Clans to trade with, none to ally
Outside of Our brothers, with—only the quietness of the Void and a strength of purpose for

Ghosts in the shadows comfort. This is how the Raven has grown strong and independent
in the ways of the Path.
Watching as the Raven Many have been lost along the way, but the Raven has grown

Studies his prey, stronger by their sacrifice. It is a difficult story to tell to those that
would consider us foreign, alien to the ways of thinking for the
Wasting nothing that Inner Sphere and Clans. What did the Founders base this society

Comes within his grasp on? Curiously, it is a mixture of both the Clans and an ancient doc-
ument of Terra. “That we hold these truths to be self-evident…”.
The Void safeguards Us, Truer words could not be said. Are the Ravens a democracy? Not

Our Path brightened truly. Are they then a theocracy? Some may say that the Enclaves
and the Path are similar to a religion. Since you are a Clan, are you
By the knowledge not a dictatorship then? Some would think so. Our Path leads us in

That Our day will come, the way to freedom for all men, equal in their desires and standing
within society, equal in what they may earn. To be anything less
To lighten the souls would deny the very freedom that rings in all men’s souls.

Of the Lost Path of Solitude:


- The Rememberance (Clan Ghost Raven) , History of the Ghost Ravens
Verse 12–1, Lines 1–13
Two Steps Forward, One Step Back
(2833–2851)
Following the settlement of Foundation in 2833, the First En-
clave had a rough start. With only the resources of a single system
to rely upon, it took time to fully access everything that would be
needed. Over the eighteen years the colony had been built, the
infrastructure slowly spread to incorporate several agro-fields, a
small genetic repository and a few factories. There was barely
enough mining to provide the raw materials the first factories
Non- Canon Clans G host Rav e n

needed to meet the basic necessities of the colonists. The need for The Ghost Raven Prologue
safe travel among the Void held a special meaning to our Founders,
prompting them to order the construction of a small orbital facility The Raven was there on the day the world came crumbling down
for the production and maintenance of the Dropships necessary around the false pretenses of our civilized society, the day nuclear
to sustain the growing Enclave, further straining the limited re- fire reigned down on Dehra Dun by our own hands. That day
sources of the colonists. It was not a time of abundance for the spawned the events that caused Nicholas Kerensky to show his
colonists, but a time of hardship. true colors, his treason to the very thing that he created: the Clans.
After the first decade passed, the Raven experienced its first In attempting to remake the shattered civilization which had
setback. A drought plunged the fledgling colony into a devastat- barely survived not one, but two Exoduses, Nicholas shaped his
ing famine that caused the deaths of nearly twenty percent of personal microsm to fit his desires. Before Operation Revival, he
the small population, despite the siphoning of supplies from Clan had created the Clans to fulfill what became the twisted fantasies
Snow Raven stockpiles. It was during this operation that the hopes of his own madness.
of the colonists were nearly dashed to the Void. While all this was happening, the precursors of the Ghost
A particularly efficient merchant within our original Clan Raven were there, watching. We saw the writing on the wall, the
found discrepancies in the stockpiles and began to investigate failures and the eventual descent into madness that the Founder
too closely. It was with dread that our Founders approached the took. All that the Clans had stood for came crashing down around
merchant, explaining to him the reasons for the missing supplies our honor on that fateful day. The Founder had betrayed the Great
and their destination. Needless to say, the merchant was startled Father…his own.
by the revelations imparted to him by the Founders and demanded Clan Wolverine, which in the revisionist histories played such a
evidence. Fortunately, the only evidence that could be provided part in this act, gave their surkai in their own blood and the name of
were the battleROMs containing the footage of a final scene be- their Clan. That they were enemies is a moot point. That they were
tween the last of the Wolverines and the betrayer, Nicholas. To independent, strong-willed and willing to sacrifice all that they had
the disbelieving merchant, this was more than enough to turn his to stand for their Clans ways shows they had more honor within
shock into rage! He vowed to assist the Founders in any way he their hearts than the Founder. There is no shame upon this Clan. 15
could, even following them into the Sundering in 2851. During those days on a forgotten world where Clan Wolverine
essentially perished, a conspiracy of silence was made. Few know
The Golden Centuries…Almost (2852–3045) of it, as it has been purged from the public and private records, but
Over the next 190 years, the Ravens expanded into the nearby there were some among those few present that refused to keep
systems of Dehra, Fidelis, Loyala, Nereida and several more. such a taint on their honor silently. This is how the Ghost Raven
Expanding the naval shipyard above Foundation to produce the arose from the grave to flourish among the silent void.
Jumpships needed to spread the Enclaves was a necessary prior- That we have chosen to remain secluded and secret was a
ity. While the facilities slowly produced one Jumpship after another, necessary evil taken by our Founders in the early days to prevent
every new craft was used for the exploration and colonization of our destruction. Surely, had the other Clansmen known of our ex-
other nearby systems, each of which would provide the Clan with istence, had the Founder known, we would have followed in the
new resources, infusing the society with new hope along the Path. wake of the Wolverines, annihilated. Thus, the Founders stayed to
This century would see the expansion of not only the Enclaves, but the shadows, becoming ghosts within the society of lies. They bided
of the industrial base that they were built. Genetic repositories their time, exploring the Void until a world was found to create what
within each of the Enclaves, along with new factories, provided the Great Father would have wanted, his vision of an honorable and
the Clan with untold growth and prosperity. It was now a time for civilized society.
rejoicing instead of the hardships of before. The first Enclave was settled on the newly-christened world
The Ghost Raven remains ever vigilant on the Path. We of Foundation in 2833, far from the prying eyes of the other Clans.
have silently watched from the Void while the Lost have grown This world was hospitable, with a rich atmosphere and a temperate
and fallen further from the way. Many things happened in their climate almost ideal for the new colonists. The Enclave thrived for
“Golden Century” and all the while the Ravens have stood quietly several years, expanding to the nearby moons and asteroid belts
listening to their squabbles. Never stepping in far enough to let of the system which were rich in the materials needed to build the
ourselves be known, we studied their newer technologies pro- society our Founders had dreamt of.
vided by the brethren who chose to remain behind within the Lost. Once the foundation of the Enclave had been cemented for
These brothers sacrifice everything to provide the information and all time could the Founders proceed with their plan. The resources
perspective that allows the Raven to maintain an even footing with necessary to split from the ways of the Nicholas’s lost children were
the other Clans. slowly built up. Never forgetting our brothers and sisters within Clan
As the very early years of the thirty-first century dawned, Snow Raven, and never meaning harm upon those that had simply
the Enclaves were nearly discovered accidentally by a fleet of forgotten their way in the darkness of what the Clans had become,
ships traveling to the Inner Sphere. The oath-khans had known of they slowly accumulated materials. Careful not to take too much
Ghost Rav e n NON-CANON CLANS

The Ghost Raven Prologue (CONT.) OmniVehicles and battle armor all walked or rolled from the as-
sembly lines. This production was enough to expand the Touman
here, or too much there, they were always confident that the blame nearly to the point it is at today. Until that point, the Enclaves and
for the missing materials would be laid solely on the heads of the outer colonies had not experienced anything other than the rare
Dark Caste. It was unfortunate that they were used in such a way, pirate attack or the wandering Jumpship since the inception. We
but they had turned their backs on the way of the Father, thus de- have been lucky. Peace has always been the ultimate goal of the
serving little more then what they received. warriors’ profession.
Finally, in the year 2851, the Founders took the step that would
sunder the Clan forever from the wayward children of Nicholas. Not Operation Revival and Destruction
with a mass exodus, but with a slow withdrawal over the eighteen (3046–3055)
years of the Foundation Enclaves’ existence, culminating in the Then began the Lost’s greatest failure: Operation Revival. While
breaking of the final bonds. It was at this time that the Founders took they needlessly bickered among themselves as to who would gain
the name that we hold today, Clan Ghost Raven. the honor of invading the Inner Sphere, reports were returning
Their reason for the name was simple. We had not turned away to the oath-khans of their plans. We witnessed the Great Debate
from the brothers within Clan Snow Raven, but had merely insured from a distance, ever listening. When their ilKhan Leo Showers
our survival by remaining in the shadows. By becoming the ghosts stepped forward with news of the capture of the Outbound Light,
within Nicholas’ society, until we could stand separate and apart, it shocked us as much as the Lost. This news caused those War-
we gave ourselves the chance to thrive. Never have we forsaken dens among them to turn their backs on the duty to safeguard the
the other Ravens, but never have we ever fully stood with them in Inner Sphere and acquiesce to the invasion.
their unknown ignorance. Our path is to remain dead to them until We knew that the Lost would roll over the innocents of the
the moment we are needed, the ghosts that exist within, and with- Successor States, especially with their higher technology and
out. The Founders have chosen another way for Clan Ghost Raven. superior skills. Their juggernaut would simply be overwhelming
Over the centuries, the Ghost Raven has grown, fertile in the to the people who had never imagined such a society could exist.
16 knowledge that we were the only ones to follow the true Fathers We could not step forward to defend them, though.
vision. Factories were built, agro-colonies were founded, mines The very arguments that caused such havoc among the Lost
were delved, and new Enclaves were established throughout the took hold within our own society. With the young warriors aching
Foundation system and beyond. All the things the Clan would need to get involved, there was little the Oath-Khan could do to stop
were provided by the first oath-khans. The star charts thought the Betrayer’s children. Led by prominent members of the Grand
divided among the lost Clans were whole in the Founder’s hands. Council, which yearned for glory instead of honor, their actions
They were not unprepared and showed wisdom for the future, caused a civil war amongst our own Touman which lasted until
allowing the fledgling Raven to grow and expand into the Void the reports filtered in from the Homeworlds that the Lost’s invasion
around Foundation. All of these things created the template for had been stopped cold on a small planet named Tukayyid. After
what the Raven has become today. three years of holocaust, the remaining rebel forces, broken by
All the while the Ghost Ravens eyes have watched, its head the recent news, yet refusing to accept surrender, fell before the
cocked to the side while listening to the wayward children of the massed loyalist forces in a quick, decisive victory. Our Trial of
Inner Sphere and Clans until it was time to act. Reckoning was finally over.
Over thirteen million people had died in the fighting, which
this fleet’s departure from Clan space, but had not known of its covered not only the five worlds of the Foundation, but practically
circuitous course along the Exodus Road. The Wolf’s Dragoons every world where an Enclave had resided. Of the twenty Enclaves
had come so close to the communications envelope surrounding established, only eight remained. Our very souls had been shaken
our systems that the Jumpship Spirits Heart had to flee during a to the core by the wanton destruction. The Raven would rebuild
chance encounter to prevent them from following it back to the En- for certain, but we could not replace the people who had been lost,
claves. Fortunately, the secret of the Ravens existence remained or the innocence of two centuries of relative peace.
while these Dragoons continued on their path to the Inner Sphere.
During the next forty years, the shipyards over Foundation Recent History (3056–3070)
continued to be expanded and refurbished. Soon they were build- Since the days of the civil war, the Clan has rebuilt the indus-
ing not only Dropships and Jumpships, but massive Warships to tries that have been so relied upon. The Raven Touman too has
defend the Clan and carry the light to those who had been swal- rebuilt, with a surge of new recruits brought about by the self-
lowed by the darkness. Many of the vessels were built using the sacrifice shown by the loyal defenders of the Path. They have
technical specifications from before the Sundering, while a few shown the youth an honorable way to live their lives in the glory of
were the creations of Ghost Raven scientists. service to our Clan. New shipyards are being built to replace those
Factories continued to build war material for the Raven Tou- lost in the internecine fighting, while the ships lost are slowly be-
man. BattleMechs, OmniMechs, aerospace fighters, vehicles, ing replaced with better designs. Overall, while the fighting was
Non- Canon Clans G host Rav e n

horrific, the blood spilled has sown the seeds of a greater Clan their memberships and decided on which of their members would
for us all. represent them.
It was after the war that we had learned of the recent events Each council is made up of one hundred representatives
in the Inner Sphere. The second invasion by the Jade Falcons into of the appropriate caste, elected by their own members. The
the Federated Commonwealth, the forming of a new Star League Warrior Council consists almost entirely of Trueborn warriors,
Council, the Annihilation of Clan Smoke Jaguar, the Falcon-Wolf while the other councils have twenty Trueborn representatives
War, the Great Refusal and the Marik-Liao Invasion, as well as each. These Trueborn members need not have been warriors, but
the Ravens’ ancient friends, Clan Ghost Bear, moving entirely into may have retired or tested out of the warrior caste. Each vacancy
the Inner Sphere. We encourage the Lost to seek peace with their in a council is filled by elected nominees from the caste it rep-
brothers in the Inner Sphere. There can be no other way if we are resents. Every member of each caste may be nominated in their
all to survive to see the renewal of the Father’s Dream. respective council.
In later years, the Clan Council members received word that The Clan Council consists of members from each of the lesser
the Federated Commonwealth also experienced their own civil councils. There are thirty members of the Warrior Council, while
war, and the Jade Falcons attempted to take advantage of it, not the remaining three councils receive twenty members each.
surprisingly. The fighting along the Draconis March border and There have been those that have questioned the warriors favor in
the battles along the Cappellan March were wastes of resources, the Clan Council. They need only be reminded of the warriors’ role
and their people. We share the FedComs heartache at so many of within the Clan society. They would willingly sacrifice their lives to
their own citizens’ deaths. guard those they have been charged to defend.
Now, the news that our Founders have feared since the Sun- Finally, there are three offices held within the Clan by indi-
dering has arrived. At first, many of the Clan Council members did viduals nominated and elected by the Clan Council by majority.
not believe such a thing would come to pass in our lifetimes, but The oath-khan, saKhan, and loremaster. Each has their own role
further news has shed a light to this Darkness that they cannot in the Clan.
honorably deny. The time of mankind’s reckoning is at hand. It was The oath-khan, traditionally from the warrior ranks, is the
begun by fanatics who, no doubt, are full of zeal and passion in highest office within the Clan. He is responsible for the well being 17
their cause, but who do not fully understand what they bring into of each citizen, the overall command of the Touman, and is given
the world. the final vote within the Clan Council.
Just as Nicholas did before the Sundering, the Word of Blake The saKhan, also traditionally from the warrior ranks, is the
has turned their backs on the humanity they were entrusted to second-in-command. He is the representative of the oath-khan
protect. Now is the time for every Raven to decide, for which fate and is given the vote before the oath-khan within the Clan Council.
shall we be remembered? Finally, the loremaster represents the voice of the people and
tradition. He may be elected from any caste council. While offi-
Practices and Customs cially the third in command of the Clan, this role has rarely been
needed when he has not come from the warrior ranks. He is given
Clan Ghost Raven has survived by letting little go to waste. the vote before the saKhan within the Clan Council.
Warriors, merchants, scientists and laborers all gather together
to decide the Path through the Void. This has led to a society that The Path
is open toward one another, but necessarily secretive towards While the exact meaning is difficult to define, the general idea
outsiders. The flow of ideas between the castes has always been of the Path is the combination of honor, faith, wisdom, intelligence
both ways, there is no need for petty rivalries that harm the Clan. and hope for the future, the very things that let Man stand out
Each citizen is held to be his own person, no matter the caste they above every creature known to exist. We have the ability to not
have chosen. The only thing stopping any citizen is his own will to only choose our paths in life, but to adapt them to our surround-
advance within the Clan. This is Our Path. ings—a choice at every bend or split in the road of life, so to speak.
While many Raven citizens prescribe to this belief, not all do. The
The Councils few who do not respect the driving force behind it, however. It is
From its inception, the Founders envisioned the freedom the hard to argue with success.
Father held so dear. Part of that vision was the say of the people in The Path is the hope for the future, the wisdom to make the
their own government. Thus, in the early years of the Foundation right decisions to carry us forward, the intelligence to help us
colony, the Founders established several Councils to give every overcome adversity and the faith that we will rise above the things
citizen their voice. The first was the Warrior Council, which at- that will do us harm. Above all of these rests our honor.
tempted to govern in much the same way as the Lost in the Home-
worlds. It was essential immediately after the Sundering, but soon, The Enclaves
several more councils were established for each of the castes. They began as a names for the first colonies. They have be-
The Clan Council was formed once the four others had assumed come so much more than originally intended. They now serve as
Ghost Rav e n NON-CANON CLANS

the center of Raven society, the heart and soul. Every citizen is Councils handle all others. These Trials can take the shape of ac-
welcome to enter an Enclave; each hold them dear in their hearts tual combat to a pleasant, if not spirited, game of chess.
as a sanctuary from the troubles of life. The Enclaves are both The Trial of Possession has mostly devolved to pertain to
places of learning and prayer. dealings between individuals. We have not had to deal with large
Each of the original colonies holds an Enclave. The largest is, battles between Clans. Instead, if an individual wishes to acquire a
of course, the Enclave located at the original colony on Founda- certain item or honor, they may challenge the possessor or another
tion. While each of the colonized systems may hold several small wishing to be in contention for the same award. Good examples of
colonies, only the original five systems hold multiple Enclaves. this would be a warrior qualifying to pilot a medium OmniMech
instead of the light they already pilot, or the honor of personally
Clan Ghost Raven Bloodnames
The Sundering from the Lost has meant that the Raven has had Exclusive Bloodnames
little contact with them on a larger scale. With so few members of
the original 400 Bloodnames journeying with us into the Void, that Raven DeCosta
reality means that the Clan has had to make due. The few original Lynn Kennedy
bloodnamed warriors that left the Homeworlds during the Sunder- Garay Booth
ing have, of course, kept their houses, but the oath-khans have Attardo Dukovski
had to add several of our own to supplement the lack of originals. Hamilton Brandel
Of the original Bloodnames that were members of Clan Snow Santos Free
Raven, we have held the lineage of these gene-lines: Merrell, Pryor Hope.
Crow, Magnus, Cooper, Sukhanov, and Harper. We have had to
introduce several others, including: Raven, Lynn, Garay, Attardo,
Hamilton, Santos, Pryor, DeCosta, Kennedy, Booth, Dukovski, customizing the pod space of their OmniMech, or a promotion to
Brandel, Free and Hope. These Bloodnames have been added by command which others are also interested in. Examples of Trials
18 the Clan Council by unanimous vote. Most represent a hero that for other castes would be a laborer wishing a job promotion, a
gave his life in the greatest sense of self-sacrifice to protect those merchant wishing to trade with an unwilling partner or a scientist
within the Clan. It is the great recognition of their honor that these with a stingy superior going to a merchant to acquire the equip-
Bloodnames were created. ment necessary for an experiment, although this may tempt their
The Bloodnames Raven, Free and Hope, remind every Raven superior to call for a Trial of Refusal.
citizen of the role they play within the Clan and for the future. The Trial of Refusal is officially mediated by the Clan Council
These three are the most sought after of the Bloodnames, with the or the Caste Councils, depending on their seriousness. Unofficially,
competition usually becoming as intense as those of the Kerensky they are often held between members of the same castes in an
line among the Lost. impromptu challenge. The type of challenge is often determined
Each Bloodhouse consists of the usual twenty-five members, by the caste. Warriors will usually draw a Circle of Equals and
with replacements chosen in the usual manner. Each Bloodright trial conduct a quick combat exercise, scientists may compete to see
is held according to the same general rules; however each House who can design an item the quickest and merchants may conduct
adds their own traditional guidelines for the prospective holders. a vicious bargaining session, while laborers may conduct a test of
strength or personal skill.
Our Trials The Trial of Annihilation may only be called and ratified by the
Clan Ghost Raven uses several of the same Trials as those of Clan Council. This Trial is the final solution to a problem that can only
the brethren left behind. The Trial of Position is always held as a be solved through the complete destruction of the offending party.
live-fire exercise with two cadets testing for their warrior status Our final trial is the Trial of Reckoning. It is conducted when
against three opponents each. Each cadet receives a light Omni- a crime has been committed and the offending individual, or party,
Mech to engage three consecutive opponents which enter one at has been taken into custody for punishment. This Trial determines
a time. The cadet may end the exercise at any moment by power- the accused guilt or innocence and what punishment they will
ing down and, effectively, surrendering the field while retaining have to endure before they are released without bias. Each Trial is
any “kills” they may have achieved. If they have not defeated an op- held by the pertaining Council, with extreme cases involving mul-
ponent, they may test again for inclusion into second-line forces. If tiple castes going before the Clan Council. The recent civil war is
they again fail the Trial, they may honorably retire to another caste often referred to as the Ravens’ own Trial of Reckoning.
without bias. This has somewhat reduced the number of casual-
ties caused by cadets thinking of it as an all-or-nothing proposal. Unit Structure
The Trial of Grievance is handled in much the same way as it Due to its solitude, Clan Ghost Raven has shed some of the
is in the Homeworlds. The only exception being the Clan Council original unit organizational doctrine. We still use the base forma-
mediates Trials between high ranking opponents while the Caste tions of Points, Stars, Clusters and Galaxies. In addition, previous
Non- Canon Clans G host Rav e n

oath-khans have designed a unit called a Pentagon, in honor of and second Trinaries’ battle armor force. Instead they are usu-
those worlds left so long ago. ally dropped for logistical reasons. The garrison level formations
Each Galaxy is comprised of four to five Clusters with an are fully equipped with an assortment of vehicles to maintain the
attached Pentagon unit for support duties. These Clusters are maximum tactical mobility for the elemental force while insuring
arranged into four distinct classes: Assault, Battle, Striker, and the best-rounded defense possible.
Recon. Assault Clusters are hard hitting formations that rely more
on sheer firepower and armor than mobility. Battle Clusters are Command Structure
moderately mobile formations that attempt to balance their speed As previously described, the oath-khan is the head of the Clan
with firepower and endurance. Striker Clusters combine speed Touman with the saKhan and loremaster following in the roles of
with heavy hitting firepower at the cost of endurance. Recon Clus- executive officer and staff officer, respectively. Their duties are far
ters are the lightest and swiftest formations used within the Clan more than that, however.
and are primarily used to scout enemy formations or to outflank The command of three of the elite Keshiks is traditionally
the enemy. They may not hit hard, but they certainly hit fast. given over to these individuals while the fourth Keshik is led by the
A Pentagon Cluster is roughly equal to five heavily reinforced ranking Galaxy Commander. This officer is normally the next in line
Trinaries. There are usually two Nova Trinaries of ‘Mechs, one Tri- to be elevated to saKhan or loremaster. Each Keshik is comprised
nary of Elementals, one Trinary of aerospace fighters, one artillery of a Cluster with its component formations dependant on their
Trinary and enough transport vehicles to mobilize the entire El- commander. While each Keshik is an independent unit, they are
emental force along with attached support vehicles for resupply. normally attached to each of the front-line Galaxies.
Front-line units are equipped with Omni-technology while gar- Oath-Khan Alexander Raven currently commands the Void
rison units are equipped with second-line BattleMechs or Inner Keshik, saKhan Terri Lynn currently commands the Winged Keshik,
Sphere refits. These formations are based on the configuration Loremaster Joshua Garay currently commands the Spectre Kes-
of the ‘Mech forces in each. Omni-equipped Pentagons would hik and Galaxy Commander Michael Attardo commands the Fates
not need the extra vehicular components to transport the first Web Keshik.
19
Ghost Rav e n NON-CANON CLANS

The Clan naval fleet has been organized to provide direct the sensitive gyro within the ‘Mech, but to provide the warrior
support and transportation for each Galaxy. Each formation is with built-in communications gear, auto-targeting for the ‘Mechs
provided at least one warship and enough Jumpship transport to weapons and limited HUD capabilities.
mobilize most of the Galaxy, if not all. Dropships are assigned to Outside of their cockpit, MechWarriors usually dress in a simple
units as a whole, giving enough transport space to move the Clus- jumpsuit with rank insignia on each side of the collar, a Clan patch
ter in its entirety. The exception to this rule applies to the Pentagon on their right shoulder, unit patches along the left shoulder, his
formations. While each are assigned the necessary Dropships for branch affiliation on the left breast and their name on the right breast.
transport, they are not assigned Jumpships. Each is expected to Elementals wear a similar, though more advanced, version of
hold their garrison post. In the event that a Pentagon needs trans- the mesh cooling suit. While heavier, it is extremely resistant to
port, the Clan naval reserve is available for such duty. damage and provides an additional level of cooling to the warrior
while in his battle armor. It is normally the only thing the warrior
Training wears while inside the heavy armor. The same lightweight jumpsuit
The Ghost Raven Touman is far better now than it was during is carried in a storage compartment along the left leg of the battle
the Sundering. The limited military resources at that time gave the armor along with hard-soled booties, while additional accessories
Founders much to think about concerning the training of forces. are carried in the bottom of the suit’s backpack. Additional ammu-
As a result, many graduates are tested out into military service nition for the armor’s anti-personnel weapon is stowed inside the
at an above-average skill level. As stated above, their Trial is not thigh of the right leg. The same insignia are worn on the jumpsuit.
an all-or-nothing proposition, but one of success or failure leading Aerospace pilots normally wear the same version of the
to other opportunities. Their passion to follow the Path is the only cooling mesh body suit as their MechWarrior counterparts. Over
limiting factor to success. this they wear an ablative ballistic G-suit to help deal with the
The lack of contact with any of the Lost has caused Raven tremendous strains of high-G maneuvers. Their neurohelmets
warriors to rely far more on the use of simulators rather than live- are designed along the same line as those for MechWarriors, but
fire exercises. This has given the scientists impetus to develop feature full HUD support, are sealable and attach to the air sup-
20 state-of-the-art simulators for both the ground forces and those ply of their craft as well as to an air supply carried in each thigh
of the naval forces. Each warrior is required to log at least one pocket of the G-suit in case of emergency. While wearing their
simulated combat per week cycle, while units of Cluster size or G-suits, rank insignia and patches are in the same place. While
larger are scheduled for simulations on a monthly cycle. These not expecting immediate combat, a pilot would normally wear the
are in addition to any exercises the commanding officer of a unit standard jumpsuit with the insignia in its proper location.
may decide are necessary for his troops. Vehicle crews again wear the same cooling mesh suit their
These simulators naturally conserve needed resources while counterparts in the ‘Mech and aerospace branch receive. They
sharpening the skills of the warriors with the added benefit of are also assigned a heavy ablative ballistic jumpsuit which helps
keeping combat losses to a minimum. While the Ravens may have protect the crewman from any possible spalling they may encoun-
the fewest actual combat veterans, the level of skill displayed in ter from weapons fire while inside their vehicle. While the helmet
each warrior far surpasses those of other Clan Toumans. they receive is only adequate compared to the neurohelmets of
other branches, it does provide the necessary protection. Outside
Uniforms and Insignias of immediate combat duty, vehicle crewmen also wear their own
version of the standardized jumpsuit with insignia located in its
The uniforms and rank insignia of the Clan reflect the overrid- proper location.
ing principles of the Path. Our unity of purpose and loyalty to one Naval branch personnel are assigned the standard jumpsuit
another are reflected with each glance along a collar or over each for when they are not on duty. Patches and other insignia are in
shoulder. Each warrior wears his rank, unit designation, branch, their standard positions. While on duty, these personnel wear
and name on his uniform at all times. whatever their specialization requires. That may include anything
from duty uniforms for bridge personnel to EVA suits for those as-
Combat Uniform signed to the cargo holds.
The combat uniform differs according to the warrior’s as- Standard infantry personnel are assigned several battle dress
signed branch of the Touman. They differ depending on the needs fatigues which come in a multitude of camouflage schemes. In
of each specialization as well. addition to these fatigues, the trooper is also provided with a
MechWarriors are normally assigned a mesh body suit which lightweight ablative ballistic vest which carries shock plates in the
is an adaptation of the Elementals’ cooling suit. This suit helps to front and back recesses for extra protection along with a heavy
keep the MechWarrior cooler in the confines of his cockpit. Ad- weave ablative ballistic helmet with HUD capabilities, light ampli-
ditionally, their normal garb is a pair of shorts, gloves, heavy boots, fication and communication gear. Insignia and patches are worn
an ablative ballistic cooling vest for additional protection and a in the standard locations.
lightweight neurohelmet. The headgear is used to not only control
Non- Canon Clans G host Rav e n

Field Uniform manders wear a double diamond cluster. The ranks of oath-khan
Our Clan field uniform consists of a dark grey jacket with and saKhan are denoted by gold daggerstars worn on each collar
silver trim over light grey trousers. The trousers feature a silver at all times. Positions within a Star are denoted by small round em-
band which runs down along the side of the legs. The trousers blems worn under, or over, the chevron, depending on service branch.
are tucked into a pair of polished combat boots. To complete the More emblems denote higher rank within the Stars organization.
ensemble, dark gloves and a lightweight helmet with communi- The background color and make of these insignias denote ser-
cation gear are worn. Both the jacket and trousers are standard vice branch along standardized doctrine; MechWarriors are ruby
field dress for all personnel. Rank insignia are worn on the collars, red, elementals emerald green, pilots sapphire blue, naval person-
while Clan patches are worn on the right shoulder, unit patches nel pure silver, vehicle crews polished brass, infantry polished
are worn on the left shoulder, branch affiliation patches are worn copper and support personnel obsidian black.
on the left breast and a name patch is worn on the right breast.
Decorations
Dress Uniform Ghost Ravens do not usually see the need to award warriors,
The dress uniform consists of a silver grey jacket with match- or castemen, for the duties they are already supposed to play in
ing trousers. Both the jacket and trousers are trimmed with silver the defense of the people. However, there is a line that several
stitching along the seams. Black epaulets are worn on each shoul- citizens have crossed. Those few have had the ultimate reward
der where the ankle-length dark grey cloak is attached. Black given to them, often posthumously, the awarding of a Bloodname.
shoes and belt along with white gloves finish the suit. Rank insig- Among the awards and medals the Ravens do use are the Order of
nia are worn on the collar while Clan insignia appear on the right the Raven, the Raven Wings, and the Path Warder Emblem.
breast. Decorations appear on the left breast of the jacket. The Order of the Raven medal is awarded for supreme gal-
lantry in service to the Clan. The recipient must have shown his
Ceremonial Dress belief that the Clans well-being outstripped his own honor and
The traditional Ghost Raven ceremonial dress uniform car- health. Those awarded with this medal often are shown great re-
ries the dress uniform to new heights. Only to be worn during the spect among other members of the Clan. The medal is worn on the 21
most honored of occasions, it displays the purest sanctity within left breast of the dress and ceremonial uniforms.
the Clan. The jacket of inlaid silver thread weaves is made to ap- The Raven Wings medal is given to those that show particular
pear as if the wearer had the feathers of the Raven. Charcoal grey courage in the realm of aerospace or naval combat. Each recipi-
trimmings and epaulets, an attached midnight black hooded cloak ent must have shown great will in the defense of the Clan and the
and a necklace assembly which gives the impression of the eyes Path by withstanding overwhelming odds or showing particular
and beak of an avian springing out from their chest—the wearer skill or daring. The Raven Wings are worn on the left breast of the
seems to be a Raven looking into the Void. This is combined with dress and ceremonial uniforms.
trousers of the same make as the jacket, black knee-high polished The Path Warder Emblem is the ground forces version of the
boots, a black belt and black gloves. Bloodnamed individuals often Raven Wings. This decoration is only awarded to those that have
discard the standard cloak for one made by their own hand of ra- shown outstanding gallantry in the following of the Path or the
ven feathers, stitched with silver thread. defense of the Clan. The display of great skill and courage in the
face of overwhelming odds shines as a beacon to those wishing to
Rank Insignia follow the Path these few have enlightened.
The rank insignia worn by warriors clearly indicate their pres-
tige within the Clan. They determine the level of trust and loyalty Notable Personalities
the warrior commands within the Touman as well as clearly iden-
tifying the chain of command. Our first notable personalities within the Clan would have to
Rank is denoted with collar pins worn on all the uniform col- be the original Founders of the Ghost Ravens. Long since passed,
lars except the ceremonial dress uniform. Ground forces are sepa- these two warriors provided the spirituality and enlightenment of
rated by their rank insignia by a horizontal plane they wear as an the Path. I would be remiss if I were not to mention them with the
extra notation of rank. Ground forces wear it under the standard utmost respect.
chevrons while naval and aerospace forces wear theirs over a
reversed chevron. Joyce Merrell,
A warrior wears one chevron; a Point commander wears one former s a Khan of Clan Snow Raven
chevron with a single star; a Star Commander wears a double A vibrant warrior during the beginnings of the Clans, Joyce
chevron; a Nova Commander wears a double chevron with a star; Merrell was installed by Nicholas himself to help lead the Snow
a Star Captain wears triple chevrons; while a Nova Captain wears Ravens into the future. Clan history lists her as being lost during
triple chevrons with a star. Star Colonels and Star Commodores the Pentagon campaign, but those are falsehoods told by the Lost.
wear a diamond cluster with a single chevron, while Galaxy Com- During the Wolverine Annihilation, saKhan Merrell relayed the or-
Ghost Rav e n NON-CANON CLANS

ders of the ilKhan to use a nuclear weapon against the Wolverine maining Clans to follow. He also siphoned information and supplies
warriors attacking the Raven city of Dehra Dun. She ordered two from the caches of Clan Snow Raven for the original colonists.
fighters to the weapon strike, but they were interrupted and de- After the Sundering, there was no other choice but to take
stroyed by a Wolverine warship. Unfortunately, the weapon they the title of saKhan when Joyce Merrell asked him. He led with
carried was not destroyed until it detonated off-target, over the honor and integrity, always assisting in any way he could to see
city of Dehra Dun as an airburst. the people prosper. Many Raven ideals come from his leadership
This act, as well as the unwarranted genocide of Clan Wolver- and tenacity in the face of unknown odds. He added further to the
ine, the following changes in Clan “history” and the lies intention- Path after the death of Joyce Merrell, ascending to the post of
ally told to the people by the other Khans, turned saKhan Merrell Oath-Khan and attempting to complete the work the two of them
against the ilKhan and the rest of the Clans. Her conscience could had started.
not stand for such an atrocity, but she would not risk her Clan in Oath-Khan Fowler Sukhanov died in 2879 during a catastrophic
open defiance of the ilKhan’s edicts. decompression aboard his Dropship as he returned from touring
In a private conversation with the ilKhan, she told him of her the upgraded orbital facilities over Foundation. It was a severe
dissatisfaction and lack of fitness to lead her people as a Khan. blow to the still fledgling Clan. His remains were interred within
Nicholas stated that he understood and made her an offer that she the Enclave of Foundation, next to those of the original Oath-Khan.
did not take up at the time. His offer was that of changing Clan his-
tory again to remove her presence from the recent tragic events. Oath-Khan Alexander Raven
After careful thought, the beginning of a plan formed in Bred as a Trueborn and trained in ground combat, the current
saKhan Merrell’s imagination. She went back to speak with the Oath-Khan has faced many challenges and shown a courageous
ilKhan and accepted his offer. She could no longer live with the guilt will to succeed. His earliest conflicts came during his training,
of the past. where one of his Handlers took a particular disliking to him and
Over the next few years, she planned the whole concept of went out of her way to show he was unfit to be a warrior. It was
separating from the Lost and began acting on it in secret. It took during his Trial of Position that his one-time Handler, acting as the
22 several years to find a world suitable for a colony along with the fellow cadets’ first opponent, took her hatred too far and opened
final preparations to establish a colony. a grand melee by firing on him while he was engaged with his first
In the latter years of her life, she served as the first Clan Oath- opponent. Her decision was ill-fated however. Alexander finished
Khan, a title she herself devised to remind the leadership of their his first target off and then proceeded to demolish her OmniMech,
oath to the people, not vice-versa. She fought for every freedom killing his hatred-filled Handler in the process. He was so fueled
Ravens hold dear to this day, overcoming all the challenges our by his anger that he went on to defeat two more opponents before
people faced in the early years. She led the Clan with the wisdom being ejected from his ‘Mech during a nearly catastrophic am-
of a person who has peered into the abyss and returned to guide munition explosion. For defeating not just one, but four opponents,
others along the Path. She will always be remembered as the Alexander was awarded the rank of Star Captain and the honor of
Khan of khans. piloting and configuring medium OmniMechs.
Oath-Khan Joyce Merrell died in the year 2875, fourteen years His rise to higher command and the status of a bloodnamed
to the day after the Sundering. Her remains were entombed in the warrior took but a few years. His dazzling display of tactics and
original Enclave of Foundation during a state funeral. strategy on the battlefield earned him quick promotions within the
Touman. He worked his way up through his early political career
Fowler Sukhanov, Former within the Councils, which earned him the leadership of the War-
Star Commodore of Clan Snow Raven rior Council. Within a decade of warrior testing, Alexander Raven
During the destruction of the city of Dehra Dun, it was then- had achieved the highest rank among Our Clan.
Star Captain Fowler who was in naval command of the ship from
which saKhan Joyce Merrell initiated the nuclear strike that tragi- s a Khan Terri Lynn
cally struck the city. As witness to the tragedy and a friend of the Losing her parents as a teenager, Terri was fostered into
SaKhan, he understood the guilt and betrayal she felt. aerospace warrior training late in her teenage years. In training,
When Joyce Merrell finalized her plan, she entrusted her she was mercilessly teased by her sibling cadets, the displays
friend to the details knowing he felt the same way. He had by this often violating the strict codes of conduct for them. She overcame
time won his Bloodname of Sukhanov and advanced to the rank of being the oldest in her training cadre, however, with her fearless
Star Commodore. After taking the time to examine the details and displays of fledgeling talent and tenacity. Although not garnering
determine the plan’s possibilities, he wholeheartedly accepted a much praise in her Trial of Position, she had managed to destroy
role in the future of the Clan. her first opponent, while going on to severely damage her second
It was Fowler Sukhanov that provided the ships necessary to before being forced to disengage.
explore the Void to find a colony world. Once found, it was he who Her career as a pilot was stunning from the beginning. Her
deleted it from the charts so there would be no record for the re- seemingly rash decisions during battle garnered her several victo-
Non- Canon Clans G host Rav e n

ries from the jaws of defeat. In the Trial of Bloodright for the Lynn early. His most astonishing victory came at the hands of a group
surname, Terri literally pointed the nose of her craft at the cockpit of rogues which had jumped into an outlying colony where his
of an enemy craft (within inches) and fired every weapon avail- unit was stationed awaiting transport. While at the nadir point in
able, killing the enemy pilot in the process. close proximity to the rogue ship, he organized his Star and they
From her early beginnings in the Warrior Council, she has fearlessly jumped out of the airlock in their OmniMechs. The Star
slowly advanced. Her ofttimes passionate speeches and rash landed on the hull of the rogue Jumpship, disabled the DropShip
judgments have not helped with her career, but have garnered collars, and proceeded to surround the outside of the bridge with
her a deep respect within the Council. Although never leading the their ‘Mechs. With nowhere to run the rogues were forced to sur-
Warrior Council, she had risen high enough for a position in the render or have a Star of overeager pilots’ blast their way into the ship.
Clan Council. Terri Lynn used her passion to win several disputes, This victory brought Joshua his nomination into the Garay
often falling back on her superb piloting skills during a Trial of Bloodname Trial. His seemingly easy victories over the other nomi-
Grievance, to demonstrate her deep-seated belief in the Path. nees garnered him even more recognition within the warrior ranks.
His radical and sometimes seemingly insane tactics have given
Loremaster Joshua Garay him a reputation for unorthodox methods, a trait that allows him to
With an exuberance rarely seen within the warrior caste, the think “outside the box”.
current Loremaster looks forward to living his life, both on and off These characteristics may not seem to fit the role of a Lore-
of the battlefield. With the challenges he has had to face often master, however. Always one to defy the norm, he holds a deep
seeming to fuel his fire for life, there are few that can match his respect for the traditions that bind every Raven to the Path. His
sheer willingness to experience everything there is to offer. Al- keen mind and optimistic viewpoint, along with uncharacteristic
ways ready with a joke or a supportive slap on the shoulder to methods, show his willingness to follow the rules until something
a needing comrade, Joshua has displayed the traits of a leader else is required.
since the early days of his MechWarrior training.
Advancing into the warrior ranks through his Trial of Posi-
tion with two kills, he attained the rank of Star Commander very 23
Ni ght Jac k al NON-CANON CLANS

Clan Night Jackal

24 We Are Night Jackal


Born of the Dead
Cast Out for the Crime of Others
Through Sins Not Our Own we find Redemption
- The Remembrance (Clan Night Jackal), Lines 1-4

Clan Night Jackal was born of the Great Refusal. There were still Star Colonel Black pointed out that at this time there was ap-
Clan Smoke Jaguar warriors returning from the Inner Sphere proximately a Galaxy of seasoned troops at large in the Kerensky
and scattered throughout the Smoke Jaguar holdings elsewhere Cluster who would fall into the bandit caste (and not the normal
in the Pentagon Worlds and Kerensky Cluster, unsure of what to malcontents whose ambition outstripped their abilities) if nothing
do with these warriors from a now dead Clan. Some Clans began was done soon. She went on to say that since its inception, the
absorbing them, others killing them out of hand. In either case, Watch had need of a tactical operations arm, pointing out that
there was much waste as the once-Jaguars resisted with deadly forming units from Watch officers was not an optimal option as
efficiency. The Grand Council convened in secret to decide on the they were often rank-heavy and of variable combat quality. Having
matter. Their was much politicking and debate. Even as reports of units seconded from the Clans to the Watch was also inadvisable
their warriors’ deaths continued to come in, Star Adder SaKhan because the kind of missions carried out by the Watch were rarely
Taditha Paik broke the deadlock when she brought in Star Colonel seen as honorable by most Clan warriors, and the warriors usu-
Lia Black, late of the Clan Smoke Jaguar Watch Occupation Zone ally assigned were a security risk. Also they were of questionable
Branch. Black revealed that she was the most senior officer of ap- skill in most cases. Black’s proposal was the forming of a Military
proximately a Cluster of mostly elite Jaguar warriors, as well as the Watch Operations Branch separate from any one Clan, an armed
staff of a number of watch and science stations, and her people free guild of sorts able to carry out the Grand Council’s and the
controlled scientific and intelligence information that could tip the Watch’s will without any Clan having to dirty their hands doing any-
balance of power among the Clans if it were to fall in to the hands thing even a hint of dishonor (by Clan standards). All she asked was
of any one Clan. The assembled khans where struck silent. The the lives of the Jaguar remnants to form its base, and in exchange
Adder khans just smiled as Black went on to say that if the Council all Clans would be given copies of the controlled data cores.
would not hear her out, she would have her people join Clan Star The Great Council gave to the soon-to-be Night Jackals a
Adder and give them exclusive access to the information. number of Nova Cats warriors, and Star Adder also gave them
former Burrock warriors and civilians that where not adapting well
Non- Canon Clans N i ght Jac k al

to their new place in Clan Star Adder as well as the once-rebel restricted to senior ranks. Some in the junior ranks instead opt for
Burrock world now known as Exile. The world fell outside the Ke- ablative/flak cooling vests instead. This helps alleviate the demand
rensky Cluster, and they could live in the city called Anubis. The for the standard cooling suit, allowing them to be made available
new Free Guild was named Clan Night Jackal after the Nocturnal to most ranks. Most MechWarriors use the standard Clan neuro-
hunter/scavenger from the world of Niles. Star Colonel Black was helmet, but some senior ranks have access to neurohelmets that
made saKhan, and above her was placed a senior Hell’s Horses integrate recently rediscovered SLDF technology and enhanced
Watch officer with open Warden sympathies as the kaKhan. holographic tactical displays/interfaces.
The existence of Clan Night Jackal has been kept a secret from Aerospace pilots have G-Suits that integrate light ablative/flak
all but a select few outside the Great Council, with only a handful protection with environmentally-sealed systems that are little dif-
of the most senior officers and key members of each Clan’s Watch ferent from those worn by pilots in other Clans.
aware if the secret. A rare few others suspect the existence of
something like Clan Night Jackal, but so far only an even rarer few Rank Insignia
have bean able to find proof. Those that do are brought in on the KaKhans wear a steel daggerstar. SaKhans wear a black iron
“Clan Night Jackal Conspiracy” or killed. daggerstar. The loremaster and watch director wear bronze dag-
gerstars. Star colonels wear a steel jackal head as seen from a
Unit Structure front/top view, Leftenant star colonels the same in black iron. Star
captains use the jackal head insignia in a rust color, and star com-
The Night Jackals use a fairly standard Clan order of battle, manders use dull brass with point commanders using gray. War-
at least in their front-line Galaxy, led into battle by their current riors have no rank insignia adjacent their specialty daggerstar.
saKhan. The First and Second Provisional Galaxies are at the mini- Any Night Jackal fortunate enough to qualify for point com-
mum strength for any unit to carry the title and, in fact, operate as mander wears the insignia regardless of specialty as Night Jack-
Clusters. They include a number of variant Clusters that use Clan als’ initial Trials of Position are more stringent (one kill earns a
variants of SLDF doctrine. warrior rank, two or more point commander. It is imposible to be
posted to star commander from the initial Trial of Position) than 25
Uniforms and Insignia other Clans, and seniority has its importance in field operations.

Clan Night Jackal use simple utilitarian uniforms. There is little Rank Anomalies
ostentation about them and among other Clans they could easily Galaxies are lead by khans or galaxy commanders. At this
be mistaken for the field uniforms of civilian caste support work- time Clan Night Jackal has only one Galaxy lead by saKhan Ja-
ers. The “Clan” lacks a ceremonial uniform, instead using their cob Hutchinson meaning at this time Clan Night Jackal has no
dress uniform for such occasions. galaxy commanders, Provisional Galaxies and Clusters are lead
by star colonels. Provisional Galaxy Clusters and PDC’s are lead
Dress Uniform by leftenant star colonels. Some front-line Clusters also contain
The dress uniform consists of a black shirt and trousers with a leftenant star colonels who lead (usually Supernova) Binaries and
black mandarin jacket and calf boots with black kid gloves, along Trinaries.
with a double-breasted great coat in colder environments. The Clan’s
black beret or peaked cap can also be worn. Daggerstars are worn Notable Personalities
on the right collar of the jacket and rank insignia on the left.
k a Khan Nathan DeLauurel
Combat/Utility Uniform A former senior Hell’s Horses Watch officer and supporter of
In casual conditions and when a more suitable specialty James Cobb, he was sent to Exile as the founding khan by Mala-
uniform is not required, all ranks wear battle dress utilities of an vai Fletcher to erode the growing Cobb faction. Charismatic and
appropriate camouflage scheme or in simple black. Rank insignia intelligent he has proven to be the perfect senior khan for the new
are worn on the epaulets and an abbreviation of the rank title is Clan. A master of combined arms battle, he is the driving force be-
placed before the warrior’s name on their left breast. In high-threat hind the tactical experiments being conducted in First and Second
environments all ranks and specialists are advised to add an abla- Provisional Galaxies.
tive flak vest and helmet. Trauma plates are optional as well. Non-
Elemental infantry attached to front-line or provisional Galaxies as s a Khan Jacob Hutchinson
well as senior ranks of other specialties are issued Clan combat The second person to be saKhan of Clan Night Jackal, a For-
armor for their use and are required to wear it when practical. mer Burrock, he replaced Lia Black as saKhan after many thought
MechWarriors, when possible, are issued full-body cooling it unseemly that their saKhan should embroil herself in Watch
cuits,. When available, these have integrated light ablative/flak business instead of seeing to the Clan’s order of battle. Hutchinson
protection, but numbers are limited, and these suits are usually is a pure MechWarrior and an unholy terror on the field of battle
Clan N a me NON-CANON CLANS

where he leads from the front of First Galaxy. Though an almost Watch Director Lia Black
unsurpassed warrior and an excellent leader he lacks the under- Once saKhan, Lia Black was replaced because the rank and
standing of the Night Jackals’ special place in the Clans or the file of Clan Night Jackal could not reconcile having their saKhan
diplomatic nature necessary to become the senior khan. still being a highly active Watch officer. The endless Trials of
Grievance had more of a detrimental effect on her duties than
Loremaster Fey Sumergura her Watch activities. Since stepping aside she has become sig-
The Clans original loremaster, Sumergura is beginning to show nificantly more popular and greatly more powerful politically in her
her age. Almost forty when the Clan was formed, the aeropilot has roles as the director of the Clan Night Jackal Watch and the Clan’s
begun to display a number of aging symptoms in the past ten years liaison to the Grand Council. Her power and authority surpasses
that occur in bloodlines as heavily modified as her own. She was that of the man that replaced her as saKhan and some say equals
selected for the post of loremaster for her long experience as an that of kaKhan DeLauurel. Though unlikely to ever be a khan again,
inquisitor and advocate when she was with Clan Smoke Jaguar. her word will make any future khan or loremaster, and her black
Her skilled administration of Anubis has seen the Clan prosper in leather great-coated agents and personal guards are as much
a short time, but soon her worsening physical condition may force feared as respected throught the Jackals and the few that know of
her to step aside. them outside the Clan.

26
Non- Canon Clans C lan N a me

27
Sto rm T i g e r NON-CANON CLANS

Clan Storm Tiger

28 Hidden in the rain with muscles as hard as hailstones it waited


With speed as fast as lightning
and a roar as loud as thunder it struck
Its body covered its prey like a cloud and broke the bones with its
strength like a tornado tearing through a city
The Storm Tiger claimed its prey and is the mightiest of creatures
All shall feel the rage of the Storm Tiger.
- The Remembrance

I am Arthur Sullivan, the loremaster and former khan of the Storm we became the only ones to mourn the loss of our long-lost allies,
Tigers; this is the story of my Clan. Our beloved founder, ilKhan the Not-Named-Clan.
Nicholas Kerensky, strode through the plains of Strana Mechty
in an attempt to search for totems for our brethren Clans. There Brief History of our Clan
came a moment when he walked through a storm and witnessed
an astonishing sight; a tiger, one of which he had never seen be- When the battle to retake the Pentagon worlds commenced,
fore, stalking a pack of wolverines that had been introduced to the we joined our allies, the Wolverines in retaking Circe. Our founder,
wild of Strana Mechty. The tiger had the black stripes of its Terran Khan Jonathan Sullivan, devised a clever plan of attack with Khan
brother, but its fur had a shade of grey and blue to its coat. Though Sarah McEvedy and her Wolverines. Our Tigers overran the rebel
seriously outnumbered, the tiger struck at the pack after they had upstarts on Circe retaking the world. The bondsmen under both
sensed its arrival. The wolverine males and females fought to pro- Clans were easily integrated into their respective Clan societies.
tect their young, while the tiger continued to slay their number. The After the success of Operation Klondike, life seemed to continue
battle waged for an hour with neither the pack nor the tiger gain- as it has been for years. Until the year came when the Wolverines
ing ground; in the end, the fight ceased and the two animals cried saw themselves under the pressure of being annihilated by the
to the heavens, mourning the fallen, with the tiger’s lament louder other Clans.
than the wolverines’. Thus, the two clans were named; ironic that The events concerning the Brian Cache had been very con-
troversial. We knew that the whole purpose of this scandal was
Non- Canon Clans Sto r m T i g e r

to simply wipe out the Wolverines, and it was concocted by the EXCLUSIVE BLOODNAMES
Khan of the Widowmakers. When the voting came to annihilate the
Wolverines, we were the only Clan to vote against the annihilation. General Bloodnames Günter
Khan Sullivan knew of the treachery the Widowmaker Khan was Sullivan Picard
plotting after discussing it with Khan McEvedy. He also agreed to Hadinata
Aerospace
allow some of Clan Wolverine to flee during the Trial of Annihi- Barth
Kirk
lation that our Clan was forced to participate in. After the whole Clyne
Shultz
affair was over, our allies were gone.
MechWarriors Watanabi
Because of our vote against the annihilation of the Not-
Mirelez Garrett
Named-Clan, we have gained many enemies amongst the other
Anderson
Clans including the Jade Falcons, the Smoke Jaguars, the Wolves- Infantry/Vehicle
Norris
and the Star Adders. We do have strong alliances, however, in a Kurita
Fox
few of the Crusader and Warden Clans. We are a relatively small McKinney
Clan, but we still hold our strong might in our military despite our Elementals
Naval
small numbers. We have endured hardships on our worlds and in Rogers
Tolwynn
battle against our fellow Clansmen and have strongly fought back O’Brian
Blair
with our might and will to become stronger. By virtue of the con-
stant relations between our castes, we have strived through these
hardships on our homeworld of Frontier IV. Because of Frontier IVs the Inner Sphere forces based on the reports from the Dragoons.
desert terrains, water is a scarce resource for us, and we have a While we noticed that our warriors came out victorious, we were
hard time adjusting our ‘Mechs to handle the intense heat after concerned that the Successor States may find a way to use other
using our weapons. There are still jungles on Frontier IV, each one tactics to defeat us.
acting like a giant oasis in the harsh deserts and as a home to our Then the Smoke Jaguars captured the Outbound Light and
Clan’s totem. Our other worlds are all within the rest of the Keren- reintroduced the invasion to the Grand Council. Out of all of the 29
sky Cluster, but we claim only small portions of each. Khans, only Khan Ulrich Kerensky of the Wolves and our Khan Wil-
Still, despite the hardships we have endured, we sought a liam Fox issued a Trial of Refusal to the invasion. Both of our Clans
single goal for many generations: revenge for our long-forgotten lost in the Trial and while the Wolves were allowed a place in the
allies. We had long suspected that the Khan from the Widowmak- Invasion, our Clan was barred from the initial bidding into it. We
ers, now deceased, had been up to something even before he was knew that it would not be a problem, considering we had doubts of
killed in his Clan’s absorption. We just did not trust anyone else the invasion. Our Clan still supported Khan Kerensky in his Warden
within our fellow Clans with this information and held it back before position, despite our anger towards the Wolves for the destruction
it was too late. Since the Golden Century, we have strived in our of the Not-Named-Clan. However, Khan Kerensky allowed a few of
weapons and ‘Mech developments. With Clan Coyote’s introduction our warriors to join the Wolves in the Inner Sphere. Among these
of the OmniMech, our Clan prospered greatly in ‘Mech combat. warriors was our greatest ristar of all, Jeremy Sullivan and a Star
Then came the fateful day when the Great Debate started. of his warriors. They fought in many battles and were awarded
When Khan Kherlin Ward issued the Dragoon Compromise, we with a few bondsmen from the Inner Sphere. When brought to Clan
swallowed our pride and agreed to the compromise. Khan David space after ilKhan Leo Showers was killed, our bondsmen quickly
Hadinata offered another suggestion for the Compromise, that if adapted to our ways of life and Jeremy Sullivan was promoted to
the Clans were to return and invade the Inner Sphere, the Wolf Star Colonel for his exploits.
Dragoons would train the Inner Sphere Houses in the way of com- Then came the bidding for the new ilKhan. We, of course,
bat as all Clan Warriors are trained from childhood. The Khan of voted for Khan Ulrich Kerensky and Jeremy Sullivan returned to
the Wolves secretly met with Khan Hadinata and agreed to it with- the Inner Sphere with a full cluster to partake in the proxy Battle
out the consent of the Grand Council. As a thank you, Khan Ward of Tukayyid. While his cluster did significant damage to the Com-
offered to allow some of our Storm Tiger warriors to return to the Guards, he retreated with orders from me when we realized that
Inner Sphere with the Dragoons. Khan Hadinata appreciated the Tukayyid was lost. IlKhan Kerensky approved and allowed our
offer, but respectfully declined. people to return to Clan Space and wait for the results of Tukayyid.
Over the years, as the Dragoons sent their reports; we were As expected, we had heard that the battle was lost, but at a price
rather impressed at the progress the Inner Sphere was going of so many lives on both sides. We rejoiced as we heard the fail-
through. We were also surprised that House Steiner and House ure of the Crusader camp, but we knew that fifteen years would
Davion were actually joining together after over a hundred years not be enough for some, especially the Jade Falcons and Smoke
of being at war. However, we knew that our Crusader opponents Jaguars. Still, we had heard of the Smoke Jaguars’ utter defeats
would not relent in their decision to invade the Inner Sphere. So, on Tukayyid and had decided to launch minor Trials of Possession
we decided to train our warriors to battle against simulations of against them to weaken their Touman.
Sto rm T i g e r NON-CANON CLANS

When the Refusal War started, we offered Khan Natasha Allies and Enemies
Kerensky our support, but she politely refused, and we watched
as the Warden Wolves fled to the Inner Sphere while their Cru- As stated before, we voted against the annihilation of Clan
sader brothers fought and lost. When rebuilt, we witnessed Khan Wolverine since they were our strongest allies within the Clans
Vladimir Ward turn the Wolves into the enemies they were today. during Operation Klondike. As a result, we had an unsteady alli-
We had high hopes for contacting Phelan Kell on Arc Royal as ance with Clan Snow Raven that still holds today. Our merchant
representatives of the Warden camp to the Inner Sphere, but we caste keeps us gaining ground with Clan Diamond Shark’s mer-
feared that in doing so we would invoke the wrath of the other chant caste, but it is not a true alliance. While we have a respect
Clans upon us. for Clan Star Adder, we are not real allies. We also are allies with
When the new Star League Defense Force initiated Opera- the abjured Clan Nova Cat and chose not to take part in their abju-
tions Bulldog and Serpent Tail, we knew that it would be the end of ration. We also allowed many of their lower caste civilians into our
our enemies, the Smoke Jaguars. We were correct in the assump- Clan as gratitude for their alliance with us. Our enemies are among
tion, and when Victor Steiner-Davion came to the Grand Council to the Crusaders; more specifically the Jade Falcons and the Cru-
announce his Trial of Refusal, we joined our fellow Wardens and sader Wolves. We were strong enemies with Clan Smoke Jaguar
watched the Crusaders lose. With the end of the Great Refusal and because of their treatment towards their lower castes and their
the beginning of a new era for the Clans, we wait for our chance to atrocities during the Golden Century. When they were annihilated
avenge our fallen comrades as we have sworn to do for over three by the Inner Sphere forces, we were grateful that they had finally
hundred years. met their end with the dishonor they deserve.

REGARDING OTHER CLANS

30 Blood Spirits Goliath Scorpions Snow Ravens


A weak clan that will meet their end sooner They take narcotics and are not mighty. We do One of our Warden allies. Like us, they regret-
than they realize; even so they do not have an not have any real alliance with them. ted taking action against the Wolverines. With
enemy among us despite our respect for Clan our help, their naval assets can prove even
Hell’s Horses
Star Adder. more useful.
They have a unique way of fighting, but it is
Cloud Cobras commendable. Any type of fighting is some- Star Adders
Their religious ways always puzzles us; but thing we respect. While we admire their prospect of unanimity
they are a very respectable Clan and deserve amongst the Clans, we do not approve of their
Ice Hellions
our respect. Though, we do not have an alli- Crusader way of life. However, they are the
Crusaders, but we are grateful meetings with
ance with them. only Crusader who we show respect for even
them are short. They are too arrogant for their
after the absorption of the Chalcas Burrocks.
Coyotes own good.
No real opinion on them. They have proven Steel Vipers
Jade Falcons
useful with the introduction of OmniMechs. In the beginning, they were optimistic of one
They are mighty, but arrogant. They will see
Clan ruling all; but they’re ways of life make
Diamond Sharks the light of our way, or face the death of all be-
them one Clan we will never hold an alliance
A band of merchants whose loyalties are ques- fore them.
with.
tioned. We can never trust them.
Nova Cats
Wolves
Fire Mandrills Our largest ally amongst the Clans even after
Our great founder’s Clan, but the one that led
The most divided Clan of Clans, it will not be the destruction of our forgotten allies. We are
to the death of our allies. We will seek our re-
long until they too meet their timely demise. grateful for their decision to return to the Inner
venge on them first.
Sphere as equals during the Great Refusal.
Ghost Bears
Wolves-in-Exile
Once they saw the ways of the Crusaders, now Smoke Jaguars
They proved themselves worthy of our praise.
they have moved to the Inner Sphere as War- Their arrogance caused their downfall. They
We will assist them when possible.
dens. We thank them for seeing the light. were among those who sought our allies’ de-
struction and faced their own at the hands of
others. May they forever be condemned.
Non- Canon Clans Sto r m T i g e r

Military Practices Notable Personalities

Like the Hell’s Horses, we use vehicles within our Touman. Khan Jeremy Sullivan
However, we believe that every Clan warrior is important so we Jeremy Sullivan is the current khan of the Clan. He is the only
train every warrior with the same strength despite the branch their Freeborn khan that is on the Grand Council and that has often
Bloodnames are in. As a result, we have added infantry and ve- given the other khans an excuse to dismiss his motions. Born into
hicle warriors to our gene pool as well as naval officers. Like most the warrior caste, he trained with the Sullivan/Hadinata Freeborn
of our brethren Clans, our MechWarriors are the strongest assets; sibko on Frontier IV in all forms of combat against enemies ranging
however our infantry forces and Elementals are always in the from Elementals to other MechWarriors. He’s best known for his
front-lines with our vehicle Clusters. The only Galaxy to integrate calm demeanor and sharp mind. He uses two different OmniMechs
all of our military strength is Gamma Galaxy under the command of in battle; one is a customized Adder, and the other is a custom
Galaxy Commander Carlos Tolwynn. Due to the very few Iron Womb Storm Tiger meant for the Khan of the Clan. His exploits within the
laboratories our Clan has, Freeborns dominate our warrior caste. Inner Sphere against their forces, even on Tukayyid, are legendary
As such, we have been forced to allow Freeborns in the earning of amongst our people.
a Bloodname. However, a Freeborn can only earn a Bloodname if
he is genetically attached to the Bloodname that they wish to earn. s a Khan Gwendolyn Barth
If they do not have any connection to the Bloodname, they cannot Gwendolyn Barth is the current saKhan of the Clan; unlike her
earn it but can still earn another if their genetic coding matches Freeborn counterpart, she was born into the Trueborn Barth/Clyne
the blood lineage. If a warrior does not have a direct lineage to any sibko but was not as skillful as her predecesor. Still, like Khan Sul-
Bloodname, they cannot earn a Bloodname at all. livan, she too has a sharp mind and is a brilliant tactician. Her skills
have shown to hold true within her customized Timberwolf and
Society can decimate her opponents if she is provoked enough.

Our society is the most open amongst the Clans. While our Galaxy Commander Felipe Hadinata 31
warrior caste is still the dominant caste, we always see our lower Felipe Hadinata is a close friend to Khan Sullivan and is a
castes as great assets to our Clan. We rely on our lower castes to Freeborn like him. Throughout his career, Hadinata reviewed the In-
support us as they rely on us to protect them. Like the Ghost Bears, ner Sphere’s military tactics carefully from the reports delivered
we value friendship and a sense of family among our Clansmen. to the Grand Council by the Wolf’s Dragoons. He believes that the
However, unlike the other Clans, we are mostly filled with Freeborn Inner Sphere’s tactics hold merit and should not be taken lightly.
warriors. As a result, we are forced to allow our Freeborn warriors Therefore, when he became Galaxy Commander of the Gamma
to earn a Bloodname. However, there is a catch; the warrior must Galaxy he integrated a great majority of the Clan’s greatest war-
have a direct lineage to the bloodhouse they serve under. If they riors, including conventional infantry, Elementals, MechWarriors,
do not, they are not allowed to earn the Bloodname. Our Freeborns aerospace pilots, etc. He also was the person to convince the
and Trueborns are the only ones to ever have good relations with Khans to allow production of the first LAM within the Clans.
one another. It is also common for our warriors to mix within our
Touman’s Clusters and Galaxies and creating a decent and mixed
breed for battle.
W i llow Mot h NON-CANON CLANS

Clan Willow Moth

32 With blood we stood on our own two feet.


The Grand Council would listen to us now.
We will not be ignored.
We will not be tossed aside.
We were Clan
We are Clan.
We shall always be Clan…
And all those who think otherwise shall feel the bite of our will.
- The Remembrance (Clan Willow Moth), Passage 62, Verse 14, Lines 18-25

After so many years, we were approached by the ilKhan to lay our- stability, while the warriors of the other Kindraa fought to tear it
selves open to scrutiny. We will obey, although we fear that even apart. Within the balance, the Fire Mandrills grew stronger, as
these words will fall on deaf ears. their warriors gained experience on real battlefields. Within the
To understand the Willow Moth, you must understand our balance, the Fire Mandrills grew weaker as precious resources
place. We are not listed amongst the twenty. You will not find our were abused and warriors were killed. Within the balance, there
legacy within the ancient texts. We are not a “proper Clan” the was balance.
others have said, although the Wolves, now, prove them wrong. Do not be mistaken and think our Kindraa defenseless. We
We are the willow that bends, but does not break. We are the moth had warriors of our own. We were forged from the same military
that follows the light, admitting that we have been burned, and might that was once the mighty Star League. It was only that we
shall burn again. had less. We saved ourselves for the future, while the others bat-
tered themselves against each other for the slightest of slights.
Our Clan Begins in Fire While we may not have had the experience of the other Kindraas,
The Kindraa Everett began as one of the weaker of the Kin- we grew as a power with the resources and materials we saved
draas. We did not have the warrior names that others took pride in the process.
in. What we had were technicians and laborers. We took pride We had been forged from the lowly 118th Royal Brigade. As
in our place. The Clan depended on us to supply the whole with you might have guessed from our current qualities, the 118th con-
Non- Canon Clans W i llow Mot h

trolled the bulk of the Scorpion and Goliath forces within the SLDF. tions. We had our collective noses bloodied, and then we were
Even after all of these years, we hold true to our beginnings. sent to hand the technology to Clan Blood Spirit, in a series of
fixed trials, while the Kindraa Smythe-Jewel gained glory in their
The Whisper Burns new acquisitions. The Blood Spirits fought honorably, but they
When Nicolas Kerensky took the 800 warriors into the fertile were not ready to receive such a precious gift. We were ordered
reaches of what is now known as the Kerensky Cluster, many to pull back, and bowed our heads in the name of the Clan.
were left behind to fend for themselves on the Pentagon Worlds. In an attempt to gain some renown for the Everett Kindraa, we
Our 118th Royal Brigade numbered among those many. We held took the OmniMech technology and began development. Our work
out hope that we had not been abandoned and dug ourselves in, on the Class II upgrades was well known, and we received much
around Newport, on Dagda. We protected the budding civilian support from within the Clan. Kindraa Sainze helped us acquire
population from outside threats, as well as from themselves. the proper resources, and Kindraa Faraday-Tanaga techs worked
Our historical records tell of bloodshed and anguish, as the by our sides. Not wanting to waste resources on what was going
people questioned their choice to leave the Inner Sphere for these to be a learning experience for us all, we chose a light chassis
baron rocks. Commander Emanuel Everett joined forces with to work on. We all agreed that, once we learned how to properly
Vincent Fulton’s Armored Cavalry Support Group. Together, they apply this new technology, the resources needed for additional,
patrolled the countryside and policed the city, bringing a small heavier, designs would be put to better use. Within the year, we
sense of security to those we watched. had a gyro system that could handle the weight differentials, and
It was a long wait, those twenty years, but Kerensky returned, over the next two years, we brought the Fire Moth into production
and with him, the Clans. Our meager, dilapidated forces held fast for Fire Mandrill glory.
as Clan Fire Mandrill fell upon us. Their honor bound system of
combat surprised us, but we managed to hold our own, initially. The Pendulum Swings
The infighting with the other colonies on Dagda had worn our re- The Horses and Coyotes had crushed the Smythe-Jewels, and
sources thin. Our poorly maintained forces were no match for the we moved with the rest of our kind for a more structured leader-
pristine Star League units lead by saKhan Laura Payne. ship. The Khans were given more power, but the road to the Khan 33
Even as we were absorbed, we held onto our identities. As the remained as chaotic as ever. Kindraa Everett leaders fought for a
Clan divided itself into Kindrasks, few saw use for the “unorthodox” more structured system. Khan Doris Carrol listened to our argu-
‘Mechs of the 118th, and the “substandard” vehicles of Commander ments, and even agreed on many of our points. Unfortunately, her
Fulton’s Cavalry Group. We were absorbed, but also had no place reign did not last long enough to make significant change. The next
within the Clan. Many warriors were forced into new positions, but Khan threw us out of the court and ignored any further requests
the Clan, as a whole, was unable to ferret us all away into reaches to speak.
unknown. Eventually, we became the Everett Kindraa. We were We looked to the Clan ways for guidance and issued the proper
not respected—an afterthought—but our spirit prevailed. trials, but with the Council’s ability to determine the cutdown, we
With the beginning of the “Golden Century”, we began to were doomed to failure from the start. We bowed our heads, once
diverge from our fellow Kindraa even further. It was a troubled again, and backed down. This was the way set before us by our
time; do not let the name imply otherwise. The Clans scrambled founder. We respected his word, even if we had no respect for our
for resources within the Kerensky Cluster, developing new tech- current leaders.
nologies along the way. We also flourished, in those times, as the Things settled down for a while. We found our next success in
other Kindraa had not touched the technical staff of both the 118th OmniMech technology, with the sixty-ton Scoriae. We presented
and the Armored Cavalry Group. With the return of heavy industry it to yet another leader, and the reaction was more than we had
came new technologies. The Class II project seized the attention anticipated. We were told that this was not a “proper” ‘Mech, and
of the Clans for a while, but it was not enough to satiate their the flow of all resources, and aid, were cut. The Hellions moved in,
hunger for power. not long after, and took our first legacy from us. We were just as
The Coyote proved its technical prowess, in these times, while easily picked apart from outside, as from within.
the Wolves grew in power, nearly unchecked. The Fire Mandrills We stood without equal in our Clan, for all Kindraa looked
fought for the rights to the Coyotes’ technology, and we stood down from above.
beside Kindraa Smythe-Jewel when they decided to exchange it We moved and maneuvered in the only ways left open to us.
for concessions in land. If only the others could see. They were The Clan accused us of treachery and moved in, to tighten the
too short-sighted to look beyond their noses! The Fire Mandrills noose they had around our necks. We were fortunate, and won
weakened themselves, exchanging knowledge for property, and our trials. Against all odds we proved ourselves innocent. Another
they are no stronger for the effort. leader stepped in, and the trials stopped. Consulting with the
Our Kindraa protested. We fought trials to turn back these Grand Council, she came back and offered us a place of power,
confusing decisions. Unfortunately, we were not prepared for the and recognition within the Clan. We could not accept. With so
zealous ferocity with which the Khan believed in these transac-
W i llow Mot h NON-CANON CLANS

Clan Lore many Kindraa willing to turn against us, we felt betrayed. We wanted nothing more to do
with the Fire Mandrills, and left for reaches unknown.
Baby Steps Without precedence, the council was at a loss. We were allowed to separate our-
Cluster Commander Peter Wick strode selves from the Fire Mandrills, but it would be years before we were recognized as a
forward in his ‘Mech. “We have been separate identity.
charged to protect you, and still we
do. You are not yet ready to stand on From Fire, to Ice
your own two feet. You are as an in- This small victory was followed by great hardships. Our “non-Clan” had to fight for
fant. We will wait. More importantly, the scraps that none of the other Clans wanted in order to put together a viable society
you will wait, until the warrior within with both warriors to fight and laborers to handle the day-to-day life that would support
bursts forth from its cocoon. On us. Without the protection of our former Clan, and without any rights as a Clan, we should
that day, Clan Ice Hellion will spon- have been easy pickings for anyone. The former Kindraa Everett had no structure and
sor you before the Grand Council. lacked political experience. When Clan Ice Hellion moved to the edge of our meager hold-
For now, you must concentrate on ings on Foster, our people were as assured of our destruction as the Hellions.
learning how to walk.” The batchall was made. Clan Ice Hellion accused us of not being Clan. They promised
a quick and decisive absorption into their ranks. We refused and claimed their protection
The Perfect Totem as isorla, if we could prove our right to the title of Clan. The blood of Kerensky burned
On the trip back, to Strana Mechty, within our souls, and we forged a defense worthy of any Clan. We maneuvered, backed
the Ice Hellion Khan was charged down, regrouped, outflanked and backed once again. We had the Hellions running in
with finding our totem. She smiled, circles, forcing their attacking ‘Mechs onto the defensive within territories they did not
and told the Grand Council that know. While they held portions of our land, they had to spread themselves thin, to ready for
she had already found it. “They our counter-attacks. By the next morning, both sides had spread across our domain. We
dance across the battlefield, like the had divided them. Their attack no longer had direction or purpose, while our defenders
34 unheeding moth, bending but not forced them to fight on multiple fronts.
breaking like the hardy willow, to By the words of Kerensky, we had fought honorably. Within the day, the Ice Hellion
wear down their opponents before attackers admitted that they were not going to be able to take our territories in this way.
finally closing in for the kill. From We granted them hegira and welcomed them as allies.
this day forward, your Clan shall be Over the next few years, we traded our technical services with Clan Ice Hellion for the
known to all as Clan Willow Moth.” experience and equipment to give our people stability. The future was looking bright, but
we still did not have a place within the whole that was Clan. After a decade our leaders re-
Exclusive Bloodnames alized that, even though the Hellions had not absorbed us, we were as dependent on them
as if they had. We were losing our independence, and our unique culture along with it.
General Bloodnames We petitioned the Grand Council for an audience. Unfortunately, they were too busy
Fulton with their own power plays, to listen to such a small, inconsequential voice. We petitioned
Valenta our protectors, but our cries fell on deaf ears. So we took things into our own hands, as
any proper Clan would.
MechWarriors
Everett
Another Beginning
Elementals Khan Jacob Marcus told the Hellion guard that they had served their time. He thanked
Ostrand them and sent them on their way. They refused to leave. We knew then, that this would
only end with bloodshed. We accepted this. We are Clan, after all.
Aerospace Pilots
The battle lines were drawn. Our ‘Mechs faced off against a superior foe. Fortunately,
Donaldson
honor kept the losses to a minimum. They overwhelmed our battle lines just as they had
ten years before. We met them, as before, drawing them to face off with targets of our
choosing, learning, too late, that they had learned while we remained stagnant. Our forces
faced a slaughter and, yet, we held onto hope.
Our entire population watched, as history unfolded. Our First Keshik was gunned own
with the speed and precision that the Hellions have always been known for. That eve-
ning, we admitted defeat, expecting to be absorbed. This was the end of our legacy, or so
we thought.
We thought wrong.
Non- Canon Clans W i llow Mot h

Regarding Other Clans


Clan Blood Spirit Clan Ghost Bear Clan Nova Cat
They stunt possible growth with back- They have returned to the Inner Sphere. While we respect their move to the In-
ward ideals. They need to get over this One day, we will do the same. ner Sphere, we question their choice of
tantrum, to move forward. turning on our brethren.
Clan Goliath Scorpion
Clan Cloud Cobra We have had few dealings with these Clan Snow Raven
Unlike the Mandrill’s Kindraa, their Clois- barbarians, and do not plan to amend We have had few dealings with them.
ters work together smoothly. We might that, in the future. Their services are unneeded.
be able to learn something from them.
Clan Hell’s Horses Clan Star Adder
Clan Coyote They hold fast to their own heritage and They grow fat, by swallowing others
Their techs created the OmniMech, and ideals. We respect them for keeping whole. Size, strength, and wisdom are
now they continue to push new bound- with what they believe in. They would very different things. They are not yet
aries in development. make valuable allies. leaders. They should learn to walk.

Clan Diamond Shark Clan Ice Hellion Clan Steel Viper


Dealings with them have helped keep Protector and guide. We are thankful for They were forced from the Inner Sphere,
our colonies alive, but I question our the time and resources they spent in our and we feel their agony. They will be
level of dependence on their services. infancy. They remain valuable allies, to dangerous until they calm down. We
this day. will stay out of their way.
Clan Fire Mandrill
They dominated us, and then tossed us Clan Jade Falcon Clan Wolf
aside. We will have nothing to do with They push forward blindly without look- They have offered their hand in friend-
them. ing at the bigger picture. Their days of ship. We should tread carefully. 35
strength are numbered.

Commander Peter Wick gave us hope while keeping us un- The fighting was fierce. This time, we were the attackers,
der Ice Hellion protection. We accepted the wisdom of the Com- trying to take the Fire Mandrill stronghold. It was difficult, but we
mander. In the following years, we would not only learn how to were victorious, and we finally had a place we could truly call
walk, we would learn how to fly. home. We had earned our name. Now as Clan Willow Moth, we
were able to take our place amongst Kerensky’s legacy.
To the Stars
Over the next fifty years we grew to cover two colonies and Call to Arms
developed another two OmniMechs. We had acquired a number Crusader blood boiled with the thought of the Clans’ return
of strong Bloodnames, and our eugenics program was prospering. to the Inner Sphere. We were eager, along with many others, to
We knew it was time when Khan Jena Norizuchi approached us. return and raise the broken remains of the Inner Sphere back
That day, we earned our right to stand before the Grand Council. to glory. We were also taken aback by Clan Wolf’s proposal that
With Clan Ice Hellion’s backing, we made our case to rise and we did not know that the Inner Sphere lay in ruins. The Dragoon
become a full Clan of our own. Compromise was both bold and wise. Khan Norizuchi, of Clan Ice
There was a great debate. Nothing like this had happened Hellion, stormed out of the Grand Council Chambers that day. It is
before. While it was not strictly forbidden, Clans had only been unfortunate that her anger was never resolved, before her death
destroyed or absorbed. The birth of a new Clan would change the at the hands of the dezgra bandit caste.
way that the original Clans viewed themselves, and each other. We waited in earnest, along with all that was Clan, for the first
A series of trials were set before us. We needed to prove to reports to filter back to us from the freeborn mercenaries, Wolf’s
them, that we would honor the memory of the Founder. Dragoons. To say we were surprised by those first reports would
be an understatement. The Inner Sphere not only survived, but
Return to the Beginning also prospered in spite of their never-ending wars. The Grand
We left the council chambers on Strana Mechty to return to Council rose in debate, sending them back to learn more. In 3048,
the Pentagon Worlds, where the original twenty bloodied them- the threat of the united Federated Commonwealth, along with the
selves against a common foe. Back on Dagda, we fought the same Dragoons’ betrayal, opened the way for the Crusaders.
Fire Mandrills on the same fields that our ancestors had fought on, Unfortunately, our Clan was not yet strong enough to enter the
so long ago. trials for the invasion. It was enough for us to believe that, soon,
W i llow Mot h NON-CANON CLANS

we would all be returning to our birthright. Our brethren in that of our Clusters. Even second-line Clusters enjoy the use of the
chaotic land would soon know peace. We would show them the way. ancient Scorpion IIC and Goliath IIC.
We underestimated their resolve. The invading Clans were
stopped at Tukayyid, two years into the invasion. The Inner Sphere Infantry
had shown that they could stand against us. For fifteen years we Our Elementals work closely with our ‘Mech and Armor as-
would wait, but waiting was not on the minds of the forces of the sets. Combined arms training begins from day one. They learn
Inner Sphere. Before the fifteen years were up, they returned our each other’s strengths and weaknesses, knowing that as a team,
invasion with one of their own, united under a new banner, a new they are stronger than their separate parts.
Star League. Conventional infantry and our new Quad-BattleArmor work to-
We watched, as the new, blasphemous SLDF annihilated Clan gether to play a large part in police work, within the Willow Moth
Smoke Jaguar. The Clans had been bloodied by those dishonor- territories.
able surats. Times were changing quickly. We needed to change
with them, to survive. Armor
While vehicles are not traditionally used within the Clans,
Current Events Clan Willow Moth freely mixes them with ‘Mechs and infantry.
With change, comes opportunity. Clan Smoke Jaguar had In our earliest days, when the 118th joined with Commander
been annihilated, but the Inner Sphere did not seem to be in- Fulton’s Armored Cavalry, we discovered the strength and ver-
terested in holding onto the former Clan’s territories. Like many satility of the “lowly” vehicle. Today, our armor warriors enjoy a
others, we jumped onto the abandoned areas and expanded our comradery with their ‘Mech and Elemental counterparts rarely
territories. In short order, our production capabilities doubled and seen in the other Clans.
our self-reliance increased beyond measure.
Fortunately, the Inner Sphere’s stay was short. The new Star Aerospace
League did not last. We wash our hands of their blasphemy, and Aerospace Fighters are formed into Trinaries of thirty fighters
36 look to the future, when the Clans can show them the way. and attached at the Cluster level. They are an important asset that
each star colonel is trained to utilize to its fullest. While they do
Military Practices and Customs not normally work directly with their Cluster-mates, the aerospace
pilot is a well-respected part of the team.
Clan Willow Moth is relatively weak, when compared to the
other Clans. This does not sorrow us, for we have found our place. Naval Assets
We fight our battles and live our lives in the name of the Founder. We have only one WarShip to our name, designated, “Glitter-
We take pride that we number among the Clan. Together, all of our dust”. The old Aegis mainly serves during celebrations.
people work together towards the goal of one day returning to the
Inner Sphere. Command Structure
While the Khans have command of the Clan, the normal day-
Military Structure to-day decisions are the responsibility of the Galaxy Commanders.
While the MechWarrior stands supreme within our forces, we The four Willow Moth holdings on Dagda, Foster, New Kent and
have not forgotten the others who have also helped to bring honor Huntress are each guarded by one of our Galaxies.
to our Clan. The forces are mixed at the lowest levels. ‘Mechs,
vehicles, Elementals and even aerospace fighters work together Dress and Ceremonial Uniforms
as a team. The usual Trinary arrangement is two ‘Mech Novas and
a vehicle Star. Four Trinaries are grouped together to form a Clus- The dress uniform is a medium gray shirt and pants combo. A
ter. Aerospace fighters are attached at the Cluster Level, leaving triple stripe of red, purple and cyan runs down the outside of the
their deployment in the hands of the star colonel in charge. Two arms and legs. The Clan insignia is worn on the right shoulder for
front-line Clusters, one second-line Cluster and a combined infan- Trueborn warriors and on the left shoulder for Freeborn warriors.
try/armor Cluster form a Galaxy. The primary duty of each of our The Cluster insignia is worn over the right breast with a golden
four Galaxies is to garrison one of our four colonies. Currently, our sash added for formal ceremony. Campaign ribbons and ceremo-
forces have been spread thin, to form the fourth Galaxy. We await nial awards are worn on the left breast and moved to the sash for
the next generation of Trueborn to fill those gaps. the Ceremonial Uniform.
Bloodnamed warriors wear a brown leather jacket with all
BattleMechs insignia and awards moved from the shirt, to the jacket. The sash
We have not forgotten our beginnings, in the 118th, and still of the ceremonial uniform is worn under the jacket.
today, we deployed a large number of quad ‘Mechs. The three
OmniQuads that we have developed form the cornerstone of each
Non- Canon Clans W i llow Mot h

Field Uniforms Leaders of Clan Willow Moth


The field uniform is a functional gray jumpsuit, tailored to the
specifics of each type of warrior. MechWarrior field dress consists Khan Clarence Fulton
of a thin coolant “skin-suit” featuring all of the necessary hard- Khan Clarence Fulton has a very laid-back personality. He is a
ware for surviving the conditions within a ‘Mech. When outside of quiet man who does not allow his temper to get the better of him.
the ‘Mech, a MechWarrior dons a loose gray jumpsuit. Elemental Preferentially, he gathers as much information about a situation as
Warriors are similarly dressed. Conventional Infantry and Armor he can before coming to a decision. If a situation requires action,
pilots wear the gray jumpsuit on all occasions. Aerospace pilots he proceeds with precision and fierceness, returning to his quiet
wear a specially modified gray flight-suit, trading it for a simple self only when the job is done. He is a capable fighter both in and
gray jumpsuit when not on a mission. Technicians and laborers, in out of his ‘Mech.
the field, wear a slightly modified jumpsuit, featuring a black stripe
down the outside of the arms and legs. s a Khan Debbie Valenta
SaKhan Debbie Valenta is a strong-spirited woman of action.
Rank Insignia She revels in competition and enjoys trying to push her Khan’s but-
Rank and point insignias are worn on the cuff of each arm of tons. She compliments Khan Fulton’s personality well, and makes
the dress and ceremonial uniforms. Rank is denoted by a series of sure he is never “in the dark”.
purple stripes and dashes, increasing in number with the rank. She is quick to argue most any point with Khan Fulton. While
this would seem disrespectful to most people, Khan Fulton en-
Decorations courages her. By playing the opposing view, she helps her Khan
With each conquest of territory, a new campaign ribbon is see all sides of an issue, and in this way, she helps him to be a
designed and handed out to those who participated. better leader.

Loremaster Hue Garner


I am Loremaster Hue Garner, a simple man nearing the end of 37
my career. I do my best to be accurate and precise when it comes
to my Clan. In the course of putting together this readout, I have
visited the four colonies and spoken with many of our people. I
look forward to rejoining them, digging my hands back into the
ground to support the valiant warriors of Clan Willow Moth.
TM

CLASSiC Vehicle Data

Type: Coddington Light Submarine


Movement Type: Submarine Tonnage: 15
Right [22] Engine Type: XL Tech Base: Clan
Damage Diagram Cruising: 5
Flank: 8
OOOOOOOOOOOOOOOOOOO Restricted Terrain:
OOO Rear [17] All except Water (Depth 1+)

00

OOOOOOOOOOOOO OOOOOOOOOOOOOOOO
00 00
OOOOOOOOOOOO O

00 Crew Data

Commander: Commander Hit Driver Hit


OOOOOOOOOOOOOOOOOOO Sensor Hits O O O O O O
OOO
Gunnery Skill: +1 +2 +3 X +1
Front [25]
Driving Skill: +1 +2
Crew Stunned Turns:
Left [22]
Cargo/Infantry Weapons & Equipment

Type Tons Engine Hit: O Immobile; Energy and Pulse weapons no longer work. Turret Lock: O

Item Loc Type Dmg Min Sht Med Lng To-Hit Ammo Stabilizer Malfunction
LRT 5 Left M,C,S 1/missile — 7 14 21 — 24 O O
Dumper Loc LRT 5 Right M,C,S 1/missile — 7 14 21 — 24 O O
ER Sm. Laser Front DE 5 — 2 4 6 — O O

Misc Rules

Attack Direction
Front
Left Right

Left Right
Rear

Depth/Elevation
Targeting Computer: No CASE: No
Turn Level
Motive Damage Hit Locations
1
2 2d6 Effect VTOLs 2d6 Front Side Rear
3 2-5 No effect Each hit to rotors 2 Front (Critical) Side (Critical) Rear (Critical)
4 6-7 +1 to Driving Skill Rolls reduces Cruising 3 Front (Motive) Side (Motive) Rear (Motive)
5 8-9 -1 Cruising MP,+2 to Driving Skill Rolls MP by 1 4 Front (Motive) Side (Motive) Rear (Motive)
6 10-11 Half Cruising MP (round up),+3 to Driving Skill Rolls 5 Right Side (Motive) Front (Motive) Left Side (Motive)
7 12+ Immobilized Flight Stabilizer: O 6 Front Side Rear
+3 to Driving Skill 7 Front Side Rear
8
Attack Direction Modifier Vehicle Type Modifier Rolls 8 Front Side (Critical) Rear
9
Hit From Rear +1 Tracked, Naval 0 +1 To-Hit 9 Left Side (Motive) Right Side (Motive) Right Side (Motive)
10 Max Speed is
Hit from Side +2 Wheeled +2 10 Turret Turret Turret
11 Hovercraft, Hydrofoil +3 Cruising MP 11 Turret Turret Turret
12 WiGE +4 12 Turret (Critical) Turret (Critical) Turret (Critical)
13
Skids/Sideslips Critical Hits Table
14
15 Hexes 2d6 Front Side Rear Turret
16 Moved Modifier 2-5 No Critical Hit No Critical Hit No Critical Hit No Critical Hit * Treat as Engine Hit for
17 0-2 -1 6 Driver Hit Cargo/Infantry Hit Weapon Malfunction Stabilizer fusion engine vehicles
18 3-4 0 7 Weapon Malfunction Weapon Malfunction Cargo/Infantry Hit Turret Jam ** If Combat Vehicle carries
5-7 +1 8 Stabilizer Crew Stunned Stabilizer Weapon Malfunction no ammunition, treat this
19
8-10 +2 9 Sensors Stabilizer Weapon Destroyed Turret Locks result as Weapon
20
11-17 +4 10 Commander Hit Weapon Destroyed Engine Hit Weapon Destroyed Destroyed
21
18+24 +5 11 Weapon Destroyed Engine Hit Ammunition** Ammunition**
22 25+ +6 12 Crew Killed Fuel Tank* Fuel Tank* Turret Blown Off

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC PROTOMECH
RECORD SHEET

PROTOMECH 1 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS OOO Main Gun
Type: Cthulhu LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT o
Head
OOO
Tons: 9 Main Gun: Heavy Medium Laser 10 — 3 6 9 2 Main Gun Main Gun Destroyed oo
OOO
oo oo
Right Arm:
Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed OOOO
OOOOOOOOO
OOOO

Left OOOOOOOOO Right


Walk/Run/Jump Torso A: ECM Suite — — — — 6 Arm ooooooooo Arm
5,9 Legs –1 Walk MP 1/2 Walk MP No Move
Torso B: Torso
4 / 6 / 1 Legs
Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto
ooooo
Destroyed
PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed OO OO

Name: Hits Taken 1 2 3 4 5 6 OO OO


O O
12 Head +1 to Hit +2 to Hit
Consciousness # 3 5 7 10 11 Dead
Gunnery Skill: no Long range shots
*Roll 1D6:
Cost: C-bills BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed

PROTOMECH 2 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS OOO Main Gun
Type: Cthulhu LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT o
Head
OOO
Tons: 9 Main Gun: Heavy Medium Laser 10 — 3 6 9 2 Main Gun Main Gun Destroyed oo
OOO
oo oo
Right Arm:
Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed OOOO
OOOOOOOOO
OOOO

Left OOOOOOOOO Right


Walk/Run/Jump Torso A: ECM Suite — — — — 6 Arm ooooooooo Arm
5,9 Legs –1 Walk MP 1/2 Walk MP No Move
Torso B: Torso
4 / 6 / 1 Legs
Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto
ooooo
Destroyed
PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed OO OO

Name: Hits Taken 1 2 3 4 5 6 OO OO


O O
12 Head +1 to Hit +2 to Hit
Consciousness # 3 5 7 10 11 Dead
Gunnery Skill: no Long range shots
*Roll 1D6:
Cost: C-bills BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed

PROTOMECH 3 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS OOO Main Gun
Type: Cthulhu LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT o
Head
OOO
Tons: 9 Main Gun: Heavy Medium Laser 10 — 3 6 9 2 Main Gun Main Gun Destroyed oo
OOO
oo oo
Right Arm:
Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed
OOOO
OOOOOOOOO
OOOO

Left OOOOOOOOO Right


Walk/Run/Jump Torso A: ECM Suite — — — — 6 Arm ooooooooo Arm
5,9 Legs –1 Walk MP 1/2 Walk MP No Move
Torso B: Torso
4 / 6 /1 Legs
Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto
ooooo
Destroyed
PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed OO OO

Name: Hits Taken 1 2 3 4 5 6 OO OO


O O
12 Head +1 to Hit +2 to Hit
Consciousness # 3 5 7 10 11 Dead
Gunnery Skill: no Long range shots
*Roll 1D6:
Cost: C-bills BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed

PROTOMECH 4 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS OOO Main Gun
Type: Cthulhu LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT o
Head
OOO
Tons: 9 Main Gun: Heavy Medium Laser 10 — 3 6 9 2 Main Gun Main Gun Destroyed oo
OOO
oo oo
Right Arm:
Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed OOOO
OOOOOOOOO
OOOO

Left OOOOOOOOO Right


Walk/Run/Jump Torso A: ECM Suite — — — — 6 Arm ooooooooo Arm
5,9 Legs –1 Walk MP 1/2 Walk MP No Move
Torso B: Torso
4 / 6 /1 Legs
Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto
ooooo
Destroyed
PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed OO OO

Name: Hits Taken 1 2 3 4 5 6 OO OO


O O
12 Head +1 to Hit +2 to Hit
Consciousness # 3 5 7 10 11 Dead
Gunnery Skill: no Long range shots
*Roll 1D6:
Cost: C-bills BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed

PROTOMECH 5 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS OOO Main Gun
Type: Cthulhu LOC. TYPE Dmg Min Sht Med Lng 2D6 LOCATION 1st HIT 2nd HIT 3rd HIT o
Head
OOO
Tons: 9 Main Gun: Heavy Medium Laser 10 — 3 6 9 2 Main Gun Main Gun Destroyed oo
OOO
oo oo
Right Arm:
Movement Points: Left Arm: 4 Right Arm +1 to Hit Right Arm Destroyed
OOOO
OOOOOOOOO
OOOO

Left OOOOOOOOO Right


Walk/Run/Jump Torso A: ECM Suite — — — — 6 Arm ooooooooo Arm
5,9 Legs –1 Walk MP 1/2 Walk MP No Move
Torso B: Torso
4 / 6 /1 Legs
Ammo: 6,7,8 Torso –1 Jump* 1/2 Jump* Proto
ooooo
Destroyed
PILOT DATA 10 Left Arm +1 to Hit Left Arm Destroyed OO OO

Name: Hits Taken 1 2 3 4 5 6 OO OO


O O
12 Head +1 to Hit +2 to Hit
Consciousness # 3 5 7 10 11 Dead
Gunnery Skill: no Long range shots
*Roll 1D6:
Cost: C-bills BV: 1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger Prime


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Inner Sphere Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO (C) ER Med. Laser DE RA 5 7 — 5 10 15 0 0
OOOO OOOOOOO OOOO (C) Gauss Rifle DB,X RA 1 15 2 7 15 22 0 16
OOOOOOO (C) ER Med. Laser DE LA 5 7 — 5 10 15 0 0
OOOO (C) ER Large Laser DE LA 12 10 — 8 15 25 0 0
(C) SRM 6 M,C,S RT 4 2/M — 3 6 9 0 15
oooooo oooooo (C) SRM 6 M,C,S LT 4 2/M — 3 6 9 0 15
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 31
Heat Sinks 12 (24): O O O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. (C) ER Med. Laser 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. (C) ER Med. Laser 4. 4. (C) Gauss Rifle
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. (C) ER Large Laser 5. Sensors 5. (C) Gauss Rifle
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. 6. Life Support 6. (C) Gauss Rifle 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. 1. (C) Gauss Rifle 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Critical Hit Table 2. (C) Gauss Rifle 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. (C) Gauss Rifle 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. Ammo (Gauss) 8 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. Ammo (Gauss) 8 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) SRM 6 3. (C) SRM 6 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. Ammo (SRM 6) 15 4. Ammo (SRM 6) 15 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. Clan Double Heat Sink 5. Clan Double Heat Sink 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Clan Double Heat Sink 6. Clan Double Heat Sink 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Clan Endo Steel 1. Clan Endo Steel Kick


2. Clan Endo Steel Center Torso 2. Clan Endo Steel 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. Clan Endo Steel 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)
2 7 7 8 8 9 9 9 10 10 12
3 7 7 8 8 9 9 9 10 10 12
4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. 3. Engine 5.
5 14 15 16 16 17 17 17 18 18 24
6. 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro R
Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 2016

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger A


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO Heavy Large Laser DE RA 18 16 — 5 10 15 +1 0
OOOO OOOOOOO OOOO Heavy Large Laser DE LA 18 16 — 5 10 15 +1 0
OOOOOOO (C) SRM 6 M,C,S RT 4 2/M — 3 6 9 0 15
OOOO (C) LRM 15 M,C,S LT 5 1/M — 7 14 21 0 16
(C) Artemis IV E LT 0 — — — — — — 0
oooooo oooooo
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Clan Targeting Computer
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 45
Heat Sinks 18 (36): O O O O O O O O O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. Heavy Large Laser 4. 4. Heavy Large Laser
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. Heavy Large Laser 5. Sensors 5. Heavy Large Laser
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. Heavy Large Laser 6. Life Support 6. Heavy Large Laser 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. Clan Double Heat Sink 1. Clan Double Heat Sink 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Clan Double Heat Sink Critical Hit Table 2. Clan Double Heat Sink 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. Clan Double Heat Sink 3. Clan Double Heat Sink 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. Clan Double Heat Sink 4. Clan Double Heat Sink 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. Clan Double Heat Sink 5. Clan Double Heat Sink 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. Clan Double Heat Sink 6. Clan Double Heat Sink 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) LRM 15 3. (C) SRM 6 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. (C) LRM 15 4. Ammo (SRM 6) 15 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. (C) Artemis IV 5. Targeting Computer 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Ammo (LRM 15) 8 6. Targeting Computer 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Ammo (LRM 15) 8 1. Clan Double Heat Sink Kick


2. Clan Double Heat Sink Center Torso 2. Clan Double Heat Sink 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. Clan Double Heat Sink 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)
2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. Clan Endo Steel 3. Engine 5. Clan Endo Steel
5 14 15 16 16 17 17 17 18 18 24
6. Clan Endo Steel 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 1750

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger B


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO (C) Ultra AC/10 DB,R/C RA 3 10 — 6 12 13 0 20
OOOO OOOOOOO OOOO (C) LB 10-X DB,C/S/F LA 2 10 — 6 12 18 -1/-3* 20
OOOOOOO (C) ER Med. Laser DE RT 5 7 — 5 10 15 0 0
OOOO ECM CE RT 0 — — — — 6 — 0
(C) ER Med. Laser DE LT 5 7 — 5 10 15 0 0
oooooo oooooo
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 15
Heat Sinks 10 (20): O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. (C) LB 10-X 3. Cockpit 3. (C) Ultra AC/10 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. (C) LB 10-X 4. 4. (C) Ultra AC/10
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. (C) LB 10-X 5. Sensors 5. (C) Ultra AC/10
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. (C) LB 10-X 6. Life Support 6. (C) Ultra AC/10 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. (C) LB 10-X 1. Ammo (Ultra 10) 10 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Ammo (LB 10) 10 Critical Hit Table 2. Ammo (Ultra 10) 10 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. Ammo (LB 10) 10 3. 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) ER Med. Laser 3. (C) ER Med. Laser 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. Clan Endo Steel 4. ECM 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. Clan Endo Steel 5. Clan Endo Steel 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Clan Endo Steel 6. Clan Endo Steel 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. 1. Clan Endo Steel Kick


2. Center Torso 2. 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. 1. Engine 3. 2 7 7 8 8 9 9 9 10 10 12
1–3 LL (LFL) RL (RFL/RRL) RL (RFL) 3 7 7 8 8 9 9 9 10 10 12
4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. 3. Engine 5.
5 14 15 16 16 17 17 17 18 18 24
6. 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro R
Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 1685

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger C


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 5 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO (C) LB 20-X DB,C/S/F RA 6 20 — 4 8 12 -1/-3* 10
OOOO OOOOOOO OOOO (C) Pulse Sm. Laser P,AI RT 2 3 — 2 4 6 -2 0
OOOOOOO (C) Pulse Sm. Laser P,AI RT 2 3 — 2 4 6 -2 0
OOOO (C) Pulse Sm. Laser P,AI RT 2 3 — 2 4 6 -2 0
(C) ER PPC DE LT 15 15 — 7 14 23 0 0
oooooo oooooo (C) AMS PD LT 1 * — — — — — 24
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 28
Heat Sinks 10 (20): O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. (C) LB 20-X 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. Hand Actuator 4. 4. (C) LB 20-X
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. 5. Sensors 5. (C) LB 20-X
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. 6. Life Support 6. (C) LB 20-X 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. 1. (C) LB 20-X 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Critical Hit Table 2. (C) LB 20-X 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. (C) LB 20-X 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. (C) LB 20-X 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. (C) LB 20-X 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) ER PPC 3. (C) Pulse Sm. Laser 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. (C) ER PPC 4. (C) Pulse Sm. Laser 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. (C) AMS 5. (C) Pulse Sm. Laser 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Ammo (AMS) 24 6. Ammo (LB 20) 5 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Clan Endo Steel 1. Ammo (LB 20) 5 Kick


2. Clan Endo Steel Center Torso 2. Clan Endo Steel 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. Clan Endo Steel 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)
2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. 3. Engine 5.
5 14 15 16 16 17 17 17 18 18 24
6. 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. Jump Jet 4. Engine 5. Jump Jet Kicking -2
6. Jump Jet 5. Clan Endo Steel 6. Jump Jet Punching 0
6. Jump Jet Pushing -1 Battle Value: 2106

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger D


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO (C) LRM 20 M,C,S RA 6 1/M — 7 14 21 0 12
OOOO OOOOOOO OOOO (C) ER Sm. Laser DE LA 2 5 — 2 4 6 0 0
OOOOOOO (C) ER Sm. Laser DE LA 2 5 — 2 4 6 0 0
OOOO (C) ER Sm. Laser DE LA 2 5 — 2 4 6 0 0
(C) ER Sm. Laser DE LA 2 5 — 2 4 6 0 0
oooooo oooooo (C) LRM 20 M,C,S RT 6 1/M — 7 14 21 0 12
oooooo oooooo (C) LRM 20 M,C,S LT 6 1/M — 7 14 21 0 12
o o ECM CE LT 0 — — — — 6 — 0
Left Arm Right Arm (C) Pulse Sm. Laser P,AI CT 2 3 — 2 4 6 -2 0
17/9 17/9 (C) Pulse Sm. Laser P,AI H 2 3 — 2 4 6 -2 0
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 30
Heat Sinks 11 (22): O O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. (C) LRM 20 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. (C) ER Sm. Laser 4. (C) Pulse Sm. Laser 4. (C) LRM 20
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. (C) ER Sm. Laser 5. Sensors 5. (C) LRM 20
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. (C) ER Sm. Laser 6. Life Support 6. (C) LRM 20 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. (C) ER Sm. Laser 1. Ammo (LRM 20) 6 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Critical Hit Table 2. Ammo (LRM 20) 6 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. Clan Double Heat Sink 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. Clan Double Heat Sink 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) LRM 20 3. (C) LRM 20 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. (C) LRM 20 4. (C) LRM 20 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. (C) LRM 20 5. (C) LRM 20 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. (C) LRM 20 6. (C) LRM 20 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Ammo (LRM 20) 6 1. Ammo (LRM 20) 6 Kick


2. Ammo (LRM 20) 6 Center Torso 2. Ammo (LRM 20) 6 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. ECM 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)


2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. Clan Endo Steel 3. Engine 5. Clan Endo Steel
5 14 15 16 16 17 17 17 18 18 24
6. Clan Endo Steel 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. (C) Pulse Sm. Laser 6. Punching 0
6. Clan Endo Steel Pushing -1 Battle Value: 2002

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger E


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO HAG 40 DB,X,C,F RA 8 1/S 2 8 16 24 0/-3 15
OOOO OOOOOOO OOOO (C) ER Large Laser DE LA 12 10 — 8 15 25 0 0
OOOOOOO (C) ER Sm. Laser DE LA 2 5 — 2 4 6 0 0
OOOO (C) ER Sm. Laser DE LA 2 5 — 2 4 6 0 0
ECM CE RT 0 — — — — 6 — 0
oooooo oooooo
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 24
Heat Sinks 10 (20): O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. HAG 40 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. Hand Actuator 4. 4. HAG 40
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. (C) ER Large Laser 5. Sensors 5. HAG 40
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. (C) ER Sm. Laser 6. Life Support 6. HAG 40 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. (C) ER Sm. Laser 1. HAG 40 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Critical Hit Table 2. HAG 40 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. HAG 40 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. HAG 40 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. HAG 40 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. HAG 40 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. Clan Endo Steel 3. ECM 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. Clan Endo Steel 4. Ammo (HAG 40) 3 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. Clan Endo Steel 5. Ammo (HAG 40) 3 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. 6. Ammo (HAG 40) 3 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. 1. Ammo (HAG 40) 3 Kick


2. Center Torso 2. Ammo (HAG 40) 3 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)


2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. 3. Engine 5. Clan Endo Steel
5 14 15 16 16 17 17 17 18 18 24
6. 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 2396

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger F


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO ATM 9 M,C,S RA 6 2/M 4 5 10 15 0 21
OOOO OOOOOOO OOOO (C) Pulse Med. Laser P LA 4 7 — 4 8 12 -2 0
OOOOOOO (C) Pulse Large Laser P LA 10 10 — 6 14 20 -2 0
OOOO ATM 9 M,C,S RT 6 2/M 4 5 10 15 0 21
ECM CE LT 0 — — — — 6 — 0
oooooo oooooo Active Probe E H 0 — — — — 5 — 0
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 26
Heat Sinks 11 (22): O O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. ATM 9 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. (C) Pulse Med. Laser 4. Active Probe 4. ATM 9
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. (C) Pulse Large Laser 5. Sensors 5. ATM 9
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. (C) Pulse Large Laser 6. Life Support 6. ATM 9 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. 1. Ammo (ATM 9) 7 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Critical Hit Table 2. Ammo (ATM 9) 7 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. Ammo (ATM 9) 7 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. ECM 3. ATM 9 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. Clan Double Heat Sink 4. ATM 9 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. Clan Double Heat Sink 5. ATM 9 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Clan Endo Steel 6. ATM 9 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Clan Endo Steel 1. Ammo (ATM 9) 7 Kick


2. Clan Endo Steel Center Torso 2. Ammo (ATM 9) 7 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. 1. Engine 3. Ammo (ATM 9) 7 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)


2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. 3. Engine 5. Clan Endo Steel
5 14 15 16 16 17 17 17 18 18 24
6. 4. Gyro 6. Clan Endo Steel
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 2043

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger G


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO ATM 12 M,C,S RA 8 2/M 4 5 10 15 0 20
OOOO OOOOOOO OOOO (C) ER Large Laser DE RT 12 10 — 8 15 25 0 0
OOOOOOO (C) LB 10-X DB,C/S/F LT 2 10 — 6 12 18 -1/-3* 20
OOOO

oooooo oooooo
oooooo oooooo
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 22
Heat Sinks 10 (20): O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. Hand Actuator 4. 4. Hand Actuator
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. 5. Sensors 5. ATM 12
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. 6. Life Support 6. ATM 12 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. 1. ATM 12 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Critical Hit Table 2. ATM 12 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. ATM 12 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. Ammo (ATM 12) 5 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. Ammo (ATM 12) 5 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) LB 10-X 3. (C) ER Large Laser 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. (C) LB 10-X 4. Ammo (ATM 12) 5 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. (C) LB 10-X 5. Ammo (ATM 12) 5 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. (C) LB 10-X 6. Clan Endo Steel 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. (C) LB 10-X 1. Clan Endo Steel Kick


2. Ammo (LB 10) 10 Center Torso 2. Clan Endo Steel 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. Ammo (LB 10) 10 1. Engine 3. 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)


2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. Clan Endo Steel 3. Engine 5.
5 14 15 16 16 17 17 17 18 18 24
6. Clan Endo Steel 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 1652

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger H


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 0 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO (C) ER Med. Laser DE RA 5 7 — 5 10 15 0 0
OOOO OOOOOOO OOOO Heavy Med. Laser DE RA 7 10 — 3 6 9 +1 0
OOOOOOO (C) Pulse Med. Laser P RA 4 7 — 4 8 12 -2 0
OOOO (C) ER Med. Laser DE LA 5 7 — 5 10 15 0 0
Heavy Med. Laser DE LA 7 10 — 3 6 9 +1 0
oooooo oooooo (C) Pulse Med. Laser P LA 4 7 — 4 8 12 -2 0
oooooo oooooo (C) Gauss Rifle DB,X RT 1 15 2 7 15 22 0 24
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 33
Heat Sinks 14 (28): O O O O O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. Hand Actuator 4. 4. Hand Actuator
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. (C) ER Med. Laser 5. Sensors 5. (C) ER Med. Laser
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. Heavy Med. Laser 6. Life Support 6. Heavy Med. Laser 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. Heavy Med. Laser 1. Heavy Med. Laser 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. (C) Pulse Med. Laser Critical Hit Table 2. (C) Pulse Med. Laser 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. Clan Double Heat Sink 3. Clan Double Heat Sink 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. Clan Double Heat Sink 4. Clan Double Heat Sink 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. Ammo (Gauss) 8 3. (C) Gauss Rifle 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. Ammo (Gauss) 8 4. (C) Gauss Rifle 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. Ammo (Gauss) 8 5. (C) Gauss Rifle 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Clan Double Heat Sink 6. (C) Gauss Rifle 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Clan Double Heat Sink 1. (C) Gauss Rifle Kick


2. Clan Double Heat Sink Center Torso 2. (C) Gauss Rifle 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. Clan Double Heat Sink 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)
2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. Clan Endo Steel 3. Engine 5. Clan Endo Steel
5 14 15 16 16 17 17 17 18 18 24
6. Clan Endo Steel 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value: 2067

© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

CLASSiC ‘Mech Data

Type: Storm Tiger I


Damage Diagram Walking MP: 5 Tonnage: 55
Center Running MP: 8 Tech Base:
Head 9/3 Torso Jumping MP: 5 Clan Biped
OOOOOOO Rear
Left Torso Right Torso Warrior Data
OO 8
19/13 o o
oooo OOOOO OOOOO oooo 19/13 Name
oooo OOOOO o OOOOO oooo Gyro Hits: O O
o o
ooo ooo Piloting Skill: +3 +6/X
ooo oooooo ooo OOOO OOOO Sensor Hits: O O
ooo oooooo ooo OO OO
Left Right Gunnery Skill: +2 X
ooo oooooo ooo OOOOOOOO
OOOO OOOO Torso Torso Life Support Hits O
OOOO o o OOOO Rear Rear Warrior Hits: O O O O O O
OOO OOO 6 6 Consciousness # 3 5 7 9 11 X
OOO OOO
Weapons & Inventory
OOO OOO
Item Type Loc Ht Dmg Min Sht Med Lng To-Hit Ammo
OOOOO OOOOOOO OOOOO Plasma Cannon DE,H,AI RA 7 * 0 6 12 18 0 10
OOOO OOOOOOO OOOO Plasma Cannon DE,H,AI LA 7 * 0 6 12 18 0 10
OOOOOOO (C) ER PPC DE RT 15 15 — 7 14 23 0 0
OOOO (C) ER Sm. Laser DE RT 2 5 — 2 4 6 0 0
(C) ER Sm. Laser DE RT 2 5 — 2 4 6 0 0
oooooo oooooo (C) ER Sm. Laser DE RT 2 5 — 2 4 6 0 0
oooooo oooooo (C) Pulse Large Laser P LT 10 10 — 6 14 20 -2 0
o o
Left Arm Right Arm
17/9 17/9
Center
Torso Targeting System: Standard
25/18
Heat Data

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Left Leg Right Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
OOOOOO OOOOOO
25/13 OOOOOO OOOOOO 25/13 MP Modifier -1 -2 -3 -4 -5 X
OOOOOO OOOOOO To-Hit Modifier +1 +2 +3 +4 X
OOOOOO OOOOOO Ammo Explosion, Avoid on 4+ 6+ 8+
O O Shutdown, Avoid on 4+ 6+ 8+ 10+ X
Engine Hits: O O O
Extra Heat: +5 +10 X Total Weapon Heat: 45
Heat Sinks 13 (26): O O O O O O O O O O O O O
To-Hit Tables Cluster Hits

Left Arm Head Right Arm Biped (Quad) 2d6 2 3 4 5 6 7 8 9 10 11


1. Shoulder 1. Life Support 1. Shoulder 2d6 Left F/R Right 2 1 1 1 1 2 2 3 3 3 4

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator 3 1 1 2 2 2 2 3 3 3 4


2 LT* CT* RT* 4 1 1 2 2 3 3 4 4 4 5
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator 3 LL (LRL) RA (RFL) RL (RRL) 5 1 2 2 3 3 4 4 5 6 7
4. Hand Actuator 4. 4. Hand Actuator
4 LA (LFL) RA (RFL) RA (RFL) 6 1 2 3 3 4 4 5 5 6 7
5. Plasma Cannon 5. Sensors 5. Plasma Cannon
5 LA (LFL) RL (RRL) RA (RFL) 7 1 2 3 3 4 4 5 5 6 7
6. Ammo (P Cannon) 10 6. Life Support 6. Ammo (P Cannon) 10 8 2 2 3 3 4 4 5 5 6 7
6 LL (LRL) RT RL (RRL)
9 2 2 3 4 5 6 6 7 8 9
1. Clan Double Heat Sink 1. Clan Double Heat Sink 7 LT CT RT
10 2 3 3 4 5 6 6 7 8 9
2. Clan Double Heat Sink Critical Hit Table 2. Clan Double Heat Sink 8 CT LT CT 11 2 3 4 5 6 7 8 9 10 11
3. 3. 9 RT LL (LRL) LT 12 2 3 4 5 6 7 8 9 10 11
4. 4. 10 RA (RFL) LA (LFL) LA (LFL)
2d6 12 13 14 15 16 17 18 19 20 21
5. 5. 11 RL (RRL) LA (LFL) LL (LRL)
2 4 4 5 5 5 5 6 6 6 7
6. 6. 12 Head Head Head 3 4 4 5 5 5 5 6 6 6 7
Punch 4 5 5 6 6 7 7 8 8 9 9
Left Torso Right Torso
1d6 (F/R) 5 8 8 9 9 10 10 11 11 12 13
1. Clan XL 1. Clan XL 6 8 8 9 9 10 10 11 11 12 13
1 LT LA (LFL/LRL) RT
2. Clan XL 2. Clan XL 7 8 8 9 9 10 10 11 11 12 13
3. (C) Pulse Large Laser 3. (C) ER PPC 2 LT LT LT
8 8 8 9 9 10 10 11 11 12 13
4. (C) Pulse Large Laser 4. (C) ER PPC 3 CT CT CT 9 10 11 11 12 13 14 14 15 16 17
5. Clan Double Heat Sink 5. (C) ER Sm. Laser 4 LA (LFL) RT RA (RFL) 10 10 11 11 12 13 14 14 15 16 17
6. Clan Double Heat Sink 6. (C) ER Sm. Laser 5 LA RA (RFL/RRL) RA 11 12 13 14 15 16 17 18 19 20 21
6 Head Head Head 12 12 13 14 15 16 17 18 19 20 21

1. Clan Endo Steel 1. (C) ER Sm. Laser Kick


2. Clan Endo Steel Center Torso 2. Clan Endo Steel 1d6 (F/R)
2d6 22 23 24 25 26 27 28 29 30 40

3. Clan Endo Steel 1. Engine 3. Clan Endo Steel 1–3 LL (LFL) RL (RFL/RRL) RL (RFL)
2 7 7 8 8 9 9 9 10 10 12

Clan Endo Steel 3 7 7 8 8 9 9 9 10 10 12


4. 2. Engine 4.
4–6 LL (LRL) LL (LFL/LRL) RL (RRL) 4 9 10 10 10 11 11 11 12 12 18
5. 3. Engine 5.
5 14 15 16 16 17 17 17 18 18 24
6. 4. Gyro 6.
Physical Attack Modifiers 6 14 15 16 16 17 17 17 18 18 24
5. Gyro 7 14 15 16 16 17 17 17 18 18 24
Left Leg 6. Gyro Right Leg Attack Type Mod * Piloting 8 14 15 16 16 17 17 17 18 18 24
1. Hip 1. Hip Charging 0* Skill 9 18 19 20 21 21 22 23 23 24 32
2. Upper Leg Actuator 1. Gyro 2. Upper Leg Actuator Difference 10 18 19 20 21 21 22 23 23 24 32
Clubbing -1
3. Lower Leg Actuator 2. Engine 3. Lower Leg Actuator 11 22 23 24 25 26 27 28 29 30 40
Death From Above 0*
4. Foot Actuator 3. Engine 4. Foot Actuator 12 22 23 24 25 26 27 28 29 30 40
5. 4. Engine 5. Kicking -2
6. 5. Clan Endo Steel 6. Punching 0
6. Pushing -1 Battle Value:

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