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MIL REVIEWER (4th Quarter) definition of 'the media'), although the long-term impact

of new media on media power is considered.


LESSON 7: OPPORTUNITIES, CHALLENGES, AND POWER
OF MEDIA AND INFORMATION ● Banks of the Future
(ECONOMIC, EDUCATIONAL, SOCIAL, AND POLITICAL)
Social media is transforming banking
Opportunity - a set of circumstances that makes it relationships in very significant ways, from improving
possible to do something. customer service to allowing users to send money to
Challenge - a call to take part in a contest or others via online platforms. New financial technology
competition, especially a duel. companies are using social media to help people simply
Power - the capacity or ability to direct or influence the open a bank account. Social media can even impact your
behavior of others or the course of events. ability to get a loan.
Impact - have a strong effect on someone or something.
Influence - the capacity to have an effect on the ● Health Care & Public Health
character, development, or behavior of someone or
Social media has been responsible for relevant
something, or the effect itself.
changes in both personal and community health,
especially by making it easier for large numbers of
Economic Impact
people to rapidly share information.
Economic actors need accurate and timely
MIND MAPPING
information to allocate resources efficiently, investors
and other groups increase value and demand a A mind map is a graphical technique for
governance-monitoring role from the media. A free and visualizing connections between several ideas or pieces
independent press can provide information and of information. Each idea or fact is written down and
monitoring to the economic policy development process then linked by lines or curves to its major or minor idea
leading to more effective economic policies. It can also or fact, thus creating a web of relationships.
reduce political risk and increase good governance-
conditions that are important for robust economic LESSON 7: OPPORTUNITIES, CHALLENGES, AND POWER
development. OF MEDIA AND INFORMATION
(THREATS, RISKS, ABUSE AND MISUSE)
Media improves the efficiency of the economy by LIBEL
providing actors with more and better information with
which to make decisions and improving stability. Article 353 of the Revised Penal Code of the
Philippines defines libel as “a public and malicious
- Media enhances political coordination in the imputation of a crime, or a vice or defect, real or
development of sound economic policy imaginary, or any act, omission, condition, status, or
circumstance tending to cause the dishonor, discredit, or
- Media sector development can reduce political risk,
contempt of a natural or juridical person, or to blacken
increasing stability for higher risk countries.
the memory of one who is dead.” This means anyone
Examples: News Industry, Broadcast, Film Production cannot publicly smear the reputation of another person.
and Mobile Communication.
SLANDER
Education
The action or crime of making a false spoken
statement damaging to a person’s reputation; an oral
● The Highly Visual Evolution
defamation.
Learners have been able to integrate a
variety of digital media forms into documents. ANTI-OBSCENITY LAW
Multimedia, hypermedia, new media are the terms According to Article 201 of the Revised Penal Code, a
we have used to describe this use of visual media in material would be a violation of the anti-obscenity law if
learning. Of course, this is not the beginning of our it includes immoral doctrines, obscene publications, or
use of a variety of media to learn. People have exhibitions and indecent shows.
always used diverse visual media to communicate
with each other and learn. RIGHT OF PRIVACY
Examples: Application and Video
The civil code provides that “every person shall
POWER respect the dignity, personality, privacy and peace of
mind of his neighbor and other persons.”
'Media power' here means the concentration of
symbolic power in media institutions, particularly those
of television, radio and the press (the common-sense
The following and similar acts, although they may not in industries such as gaming, movies, manufacturing,
constitute criminal offense, may produce cause of action medical, and more.
for damages and other reliefs:
● The publication or dissemination of letters and Contextual Awareness is the ability of future devices to
learn about the user's life by combining information from
other private communications without the
hard sensors (location, conditions) and soft sensors
consent of the writer or his heirs;
(calendar, social network, past preferences). With this
● The publication of a picture or photograph information, devices can anticipate the user's needs,
without the consent of the subject who is not a such as suggesting to leave early to avoid traffic or
public figure, especially if it is for commercial automatically selecting TV preferences based on the
purposes. person holding the remote control.

SEDITION Voice and Tone Recognition Technology can be used to


confirm a person's identity and detect their health or
● Pertains to subversive acts, such as rebellion and
emotional state. This technology has potential
insurrection, which incite people to go against applications in security and healthcare, particularly in
the government and resist its lawful authority mobile applications.
and jurisdiction.
● According to Article 138 of the Revised Penal Intelligent routing to devices is a future technology that
Code, any person who is found to be inciting uses smartphones and mobile devices with GPS (global
rebellion shall be penalized because this will positioning system) and photo capabilities to efficiently
endanger the security, safety, and stability of the report and address street-based issues. It allows staff to
state. quickly and accurately notify the appropriate team for
action.

Eye Tracking Technology uses sensors to measure eye


LESSON 8: CURRENT AND FUTURE TRENDS OF MEDIA positions and movements, which are then analyzed by
AND INFORMATION computer applications. It has potential applications in
law enforcement for lie detection, airport security for
GPS – Global Positioning System. An accurate worldwide identifying suspicious behavior, safety for alerting and
navigational and surveying facility based on the awakening drowsy or distracted drivers, and healthcare
reception of signals from an array of orbiting satellites. for assisting people with disabilities or paralysis in
communication and mobility. It also has potential for
Massive Open Online Content (MOOC) is defined improving human-computer interaction by using screen
by Educause as a model for delivering learning content icons and eye movements instead of a mouse and
online to any person who wants to take a course, with no keyboard.
limit on attendance. It can be characterized by the
following: Internet Glasses are a developing technology that can
A. A revolutionary approach to education that veers display images directly onto the retina, allowing the user
away from the physical to the virtual to see the images without blocking their sight. These
B. A kind of learning that happens online, breaking glasses have potential uses in fields such as e-gaming,
the norm of traditional schools or universities for military defense, and more. Experts predict that in the
higher education. next 10-20 years, internet glasses will replace
C. Utilizes information technologies like analytics to smartphones. They can be used for various purposes
help instructors gauge their student’s learning. such as seeing building schematics and locations of
D. Emphasis on connectedness. others, giving speeches while information is streamed in
real-time, receiving turn by turn directions, viewing
Check out some of these emerging technologies and virtual recipes while cooking, and even seeing friends'
trends. locations while walking down the street.

Haptics Technology is a technology that utilizes the LESSON 9: MEDIA AND INFORMATION LITERATE
sense of touch by applying force, vibrations and/or INDIVIDUAL
motions to the user through computer applications. It is
commonly used in gaming controllers, joysticks, and 1. Improved Quality of Life
steering wheels and is becoming more prevalent in The media and information age has greatly
smartphones. It is also being used in virtual reality improved the quality of life by making communication
systems, adding the sense of touch to previously visual- easier, information more accessible, and research more
only solutions. Haptic has various potential applications convenient. Media literacy allows individuals to evaluate
information, raise awareness, and prevent foolishness,
and access business and job opportunities. It also LESSON 11: DIFFERENT DIMENSIONS OF PEOPLE MEDIA
improves information literacy skills and enhances (AUDIO INFORMATION AND MEDIA AND MOTION
communication skills. INFORMATION AND MEDIA)

2. Greater Political Participation Study these terms


The media plays a crucial role in encouraging ●Audio - sound, especially when recorded, transmitted,
greater political participation by informing the public or reproduced.
about government activities and issues. This leads to a ●Tape - magnetic tape on which sound can be
more politically engaged, active, smart, and concerned recorded.
citizenry, who can take a more responsible role in the ●CD (Compact Disc) - a plastic fabricated, circular
government. medium for recording, storing, and playing back audio,
video, and computer data.
3. Better Economic Opportunities ●USB Drive - an external flash drive, small enough to
The media industry has grown in the information carry on a key ring that can be used with any computer
age, creating more opportunities for individuals to earn that has a USB port.
additional income through open content contribution ●Memory Card - is a small storage medium used to store
and advertising revenue. New media platforms have also data such as text, pictures, audio, and video, for use on
led to the creation of new jobs such as social media small, portable, or remote computing devices.
managers and multimedia specialists, which in turn can ●Computer Hard Drive - secondary storage devices for
boost the economy. Media and information literacy is storing audio file.
becoming increasingly important in job markets, ●Internet / Cloud - websites or file repositories for
especially in developing countries where employment is retrieving audio files, and more precisely the files are
a major issue. The media industry plays a vital role in stored in some data center full of servers that is
addressing this problem. connected to the internet.
●Manipulative Media – items or tools used to aid in
4. Improved Learning Environment hands-on learning.
Media and information have improved the ●Interactive Media – a method of communication in
learning environment by making information more which the program's outputs depend on the user's
accessible and sought after, turning learning into a inputs, and the user's inputs in turn affect the program's
choice rather than a necessity. This has led to an increase outputs.
in technological literacy, broader knowledge, and ●Simulations – defined as any software which attempts
educational interest, making learning more fun and easy. to simulate real life.
●Gamified Education (Gamification) – the use of game
5. More Cohesive Social Units. Others design elements in non-game contexts.
Media and information literacy can lead to more ●Media manipulation – is a series of related techniques
cohesive social units by promoting social activity, in which partisans create an image or argument that
facilitating communication, increasing awareness of favors their particular interests.
different groups in society, raising respect for cultural ●Hoax – is something intended to deceive or defraud.
and linguistic diversity, and enabling individuals to ●Codes – are systems of signs, which create meaning.
explore and discover new places. These abilities are ●Interactivity – the communication process that takes
important for personal development, social change, and place between humans and computer software.
achieving specific goals and job purposes. ●Multimedia – using more than one media.
●Digitized – media elements have been captured in a
TERMS code that the computer can understand.
Media and information literate - enables people to ●Graphics – visual images produced by computer
interpret and make informed judgments as users of processing.
information and media, as well as to become skillful ●Animation – is a method in which figures are
creators and producers of information and media manipulated to appear as moving images.
messages in their own right.
Literacy - the ability to read and write. Types of Audio Information
Literate - educated, cultured, able to read and write 1. Radio Broadcast - live or recorded audio sent
Netizen- (informal word) a user of the internet, through radio waves to reach a wide audience.
especially a habitual or avid one. 2. Music - vocal or instrumental sounds combined in
Cohesive - “to cleave together.” Cohesive things stick such a way as to produce beauty of form, harmony,
together, so they are unified and expression of emotion.
3. Sound Recording - recording of an interview,
meeting, or any sound from the environment.
4. Sound Clips / Effects - any sound artificially 4. Transition- how you get from one segment or
reproduced to create an effect in a dramatic element to another.
presentation (Ex. Sound of a storm)
Hearing vs Listening
Audio Podcast - a digitally audio, video file or recording,
● Hearing - the act of perceiving sound by the ear.
usually part of a themed series, that can be downloaded
from a website to a media player or a computer. ● Listening - requires concentration so that your
brain processes meaning from words and
Audio File Formats sentences. Listening leads to learning.
1. MP3 (MPEG Audio Layer 3) - a common format for
consumer audio, as well as a standard of digital What is a Motion Media?
audio compression for the transfer and playback of -is visual media that gives the appe
music on most digital audio players. movement. Can be a collection of graphics, footage,
2. M4A / AAC (MPEG4 Audio / Advanced Audio videos. It is combined with audio, text and /or interactive
Coding) - an audio coding standard for lossy digital content to create multimedia
audio compression.
3. WAV – is a Microsoft audio file format standard for 2 Forms of Motion Media:
storing an audio bit stream on PCs. It has become a
standard file format for game sounds, among others 1. Informal - created by individuals often for
4. WMA (Windows Media Audio) - is an audio data personal use
compression technology developed by Microsoft and 2. Formal – created by professionals who follow
used with Windows Media Player. industry standards in creating, editing and
producing motion media
Units of Sound
Steps in Formal Production of Animations:
1. Decibel - or simply dB, noise of sound
1. Writing the Story
measurement.
2. Script is written and dialogue is recorded
2. Hertz - or simply Hz, unit of sound frequency.
3. Animators sketch major scenes, in between fill in
3. Phon - unit of subjective loudness.
the gaps
4. background music and background details are
Characteristics of a Sound
added
1. Volume - intensity of a sound.
5. drawings are rendered
2. Tone - the audible characteristic of a sound.
3. Pitch - is how high or low a sound is.
TYPES OF MOTION MEDIA
4. Loudness - refers to the magnitude of the sound
heard. ● ACCORDING TO FORMAT:

Purposes of a Sound ✔ ANIMATION – Animated GIFs (Graphic


1. Give instruction or information. Interchange Format), Flash, Shockwave,
2. Provide feedback. Dynamic HMTL
3. To personalize or customize. ✔ VIDEO FORMATS / VIDEO CODECS – MP4, DivX,
MPG, 3GP, AVI, MKV, etc.
Elements of Sound Design
1. Dialogue - speech, conversation, voice-over.
2. Sound Effects - any sound other than music or ● ACCORDING TO PURPOSE:
dialogue.
3. Music - vocal or instrumental sounds (or both) ✔ Education
combined in such a way as to produce beauty of ✔ Entertainment
form, harmony, and expression of emotion.
✔ Advertising
Principles of Sound Design
1. Mixing - the combination, balance and control of
multiple sound elements. ● ACCORDING TO SOURCE:
2. Pace - time control, editing, order of events ✔ Personal
(linear, non-linear or multi-linear)
3. Stereo Imaging - using left and right channel for ✔ Social Media
depth. This refers to the aspect of sound
recording and reproduction. ✔ Media Companies
2. Direction - indicates a movement from one
● ACCORDING TO AUDIENCE:
direction to another. It can also refer to the
✔ Private /Public growing or shrinking of an object.
3. Timing - can be objective or subjective. Objective
✔ General / Directed timing can be measured in minutes, seconds,
days, etc. Subjective timing is psychological or
CREDIBILITY OF MOTION MEDIA felt. Timing can be used to clarify or intensify the
● Determining the Credibility of Motion Media: message or the event. Using a pause can help
time the events
✔ Validity of Information 4. Transition – used to switch between scenes
✔ Source 5. Sound and Color – adds meaning to the motion
6. Blurring – In animation, blurring can provide the
✔ Relationship of the Author to the event illusion of fast movement. In videos, it is often
used to censor information for security or
● Technical Methods to Detect Fake/Tampered Video: decency.
1. Smoothness of the Video - This is often
detected when movements are not smooth;
when action seems to jump from one position
to another, as if some action was missing
2. Lighting Coverage Matches - One way to detect
lighting matches is to look at the shadows; the
source of light determines the size and direction
of the shadow
3. Scale and Size Consistent - scale refers to how
the size of the objects in reference to one
another are near the real thing. If the picture is
reduced or enlarged by a certain percent then
all of the objects should be resized by that
percent. Objects that are far away are usually
smaller than objects that are nearer.
● Advantages of Motion Media:

✔ It captures motion in a manner that can be


viewed repeatedly
✔ It can show processes in detail and in sequence

✔ It enables learning with emotions

✔ It can cut across different cultures and groups

✔ It allows scenes, history, events and phenomenon


to be recreated
● Limitations of Motion Media:

✔ Compared to other forms of visual media the


viewer cannot always interrupt the presentation.
✔ It is often times more costly than other forms of
visual media.
✔ Other data may be presented best using still
images. Examples are graphs, diagrams, maps.
✔ It is subject to misinterpretation

ELEMENTS OF MOTION MEDIA


1. Speed - A fast movement gives vigor and vitality,
intensifying emotions. A slow movement
connotes lethargy, solemnity or sadness.

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