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(Note: This isn’t an extensive guide on how to do everything, this is just the loose progression of the mod

and how to go through it. Variations of play, or even potentially better methods from the ones described
here, are welcome!)

Welcome to Cracker’s Wither Storm Mod, a mod for Minecraft Java Edition that adds the
Wither Storm from Minecraft: Story Mode, a game made by Telltale. This mod is not affiliated
with either Mojang or Telltale in any way, and is simply a fan project. This guide is designed to
help you progress through the mod and ultimately go from summoning the Wither Storm to
defeating it. If you have something you feel is worth adding or changing, or you have any
questions, let us know by joining our Discord server: https://discord.gg/W2f3DxR9pV

The Beginnings

When locating a rundown house at x: 0 and z: 0, you’ll notice a platform with the blocks
in a wither formation, with the notable difference of the Command Block in the center. To
summon the Wither Storm, place the final wither skull laying next to the structure on top of the
Command Block. Once completed, the Wither Storm will spawn at phase 0 and you’ll have 50
seconds to get the heck out of there.
The Wither Storm will, once fully summoned, try to chase you. If you haven’t run far
enough away, you may need to play defensively to hide and protect yourself. Once you do
escape, the next half hour or so mostly consist of the typical survival experience. During this
time, I recommend getting plenty of food, tools and armor, boats (perhaps a horse?), and some
sort of projectile (like snow or a bow and arrows). You should also be getting as much distance
between you and the Wither Storm as possible. Soon enough, the Wither Storm will hit phase 4
and will grow to enormous proportions.

At this point, it’s time to get moving. The thing will begin to chase you, and you’ll need to
get going. After chasing you for a few minutes, you may notice it stops and turns away from you
and targets something else. It is now distracted, and this can be useful to run away from the
thing and have some peace. Although, it may not always become distracted after chasing you,
and this primarily depends on the distance. The farther away you are, the least likely it’ll become
distracted. The most important thing is to make sure the Wither Storm isn’t chasing you though,
as this can happen seemingly randomly (depending on how long you stay in one area, and how
often you move). If it's not chasing you (normal speed) or it’s distracted, you can continue
running away or start making a hide out. I wouldn’t get too fancy with builds however, as they
can be easily torn apart by the mutant beast. A bunker could be handy though, in case of deaths
and needing a quick way to regear.

At some point, it may be beneficial to craft an amulet (consult your recipe book). An
amulet can be used to track how far the Wither Storm is and where it’s coming from. The amulet
will pulse blue when facing the direction of the Wither Storm, and by hovering over the item in
your inventory you can view the distance the beast is from you. The amulet can also be used to
bind entities which can allow you to track them. Shift right-clicking the amulet will cause it to
spin, changing the color. You can then right click any mob and it’ll be assigned to that color.
Facing the mob's general direction will cause that color to pulse, and you can check the
distance by looking at the amulet’s tooltip. A special version of the amulet can be crafted that
allows tracking any mob of the bounded mobs type. As an example, binding to an enderman will
now show you the nearest enderman.

The Command Block Book

The Withered Symbiont is a mutated wither sickened (more about wither sickness later)
zombie. It is much more powerful and larger than a typical zombie, and it is summoned directly
by the Command Block inside the Wither Storm. This is the only way of acquiring an enchanted
command block book, used to craft a formidibomb to kill the Wither Storm. The only thing,
however, is that a Withered Symbiont will only spawn when the Wither Storm is at the end of
phase 5.
The Wither Storm at the end of phase 5

At this point, approaching the Wither Storm and loitering will eventually cause a
Withered Symbiont to spawn. It is important to be prepared though while waiting for one, as
you’ll need to be close to the Wither Storm, and being close to it means it’ll probably suck you in
and consume you. I recommend having armor, tools and weapons, projectiles, a shield (using a
shield will hide you from the Wither Storm), water bucket/boats (to prevent fall damage), and
best of all, invisibility potions. Being invisible prevents the Wither Storm from targeting you
completely, but invisibility potions will require the nether (although you’ll need to go to the nether
for blaze powder later anyway). If you are ever picked up by the Wither Storm, shoot projectiles
at the head pulling you in, and hope that it may injure it and it’ll drop you. If not, and it starts to
chomp at you, hit it with your most damaging weapon/tool. If that doesn’t work, you’re pretty
much toast. If it does work however, be prepared to have some sort of method of preventing fall
damage, such as using a water bucket, jumping in a boat quickly, or if there is a nearby water
pool, aim for that. If you have the resources, make fireworks and a crossbow, and shoot
fireworks. The Wither Storm is easily distracted by fireworks and will stop what it's doing to take
a look at the distraction. The same for TNT. This is useful when playing multiplayer, as you
could save your friends and most importantly, yourself.

Once a Withered Symbiont spawns, locate the mob. It should spawn somewhere near
you. Once you do, the Wither Storm theme will fade away and the Symbiont’s theme will start.
When you hear this music, you can be sure that you are now fighting the Withered Symbiont,
and the Wither Storm will actually completely ignore you while you’re doing so. When you arrive,
you’ll hear familiar evoker sounds, indicating it is preparing a spell. You’ll then notice it to start to
shoot some projectiles or try to attack/lunge at you. Here is a list of its spells:
● Evoker fangs: This spell copies the Evoker’s evoker fang spell. It launches a wall of
fangs that snap in a wave pattern towards you.
● Sulker bullets: The Withered Symbiont will spin 5 shulker bullets in a circular orbit
around itself. After a few seconds, these bullets will begin to track and move towards the
player.
● Arrows: The Symbiont will spawn floating arrows above its head. After summoning a
random amount, it’ll shoot all these arrows toward the player.
● Smash: As the name suggests, the Withered Symbiont will leap in the air and will smash
usually behind the player, dealing explosion damage. A shield or running away when
you notice it jumping up will help you prevent large amounts of damage.
● Fireball: Similar to the shulker bullets, the Symbiont will spawn fireballs and spin them in
a circular orbit. One at a time, it’ll shoot these fireballs at the player (note though that you
can’t knock the fireballs back and hurt the Withered Symbiont).
● Wither skulls: Wither skulls will shoot out from the front of the Withered Symbiont from
an upright circular formation towards the player.
● Pull: Using this spell, the Symbiont will pull the player towards it. If the player gets too
close to it, it’ll stop using the spell and will try to attack the player.

These spells are selected randomly and may be used several times before a new one is
selected. The most dangerous is likely to be the smash, so stay cautious. After throwing several
spells, the Withered Symbiont will then start summoning mobs, indicated by another evoker
noise. Sickened mobs will then be summoned with a somewhat random assortment of armor,
more health (but much slower) in between the Symbiont and the player. After summoning these
mobs, the Symbiont will become “weakened,” will bend over, and is now vulnerable. It is
important to mention that the Symbiont can only be attacked from its back, where a glowing
purple gash is present. While it’s weakened, you can approach it without fear of it doing
anything and can strike it, with any blow you’d prefer (preferably with a crit).

You may find yourself repeating this several times. Once you get it below 50% health
however, the boss theme will become more intense and the interval of the spellcasting will
increase significantly. The strength of the spells doesn’t increase however. You’ll notice
sickened mobs will be summoned more often, with more of them and with better armor. Repeat
this until you’ve killed the symbiont. After a “fancy” animation, a floating enchanted command
block book will descend upon where it died. Collect it and run away, as you only have five
minutes of invulnerability from the Wither Storm targeting you.

If you happen to die and respawn far away, there may be a chance that the Symbiont
has despawned. The Withered Symbiont will only despawn when there is no Wither Storm
nearby and no players, and by the time you get back to your death (if you remember where) the
Wither Storm has probably moved too far away and the Symbiont has despawned. I’d
recommend setting your spawn close by (but out of range of the Wither Storm) so you can
respawn easily.
With this command block book now in your possession, you can now either craft super
TNT to make a formidibomb or use it in a smithing table with any diamond tool to make
command block tools. The former is the intended route, as to craft command block tools you’ll
need to use up your only book and you’ll need to wait quite a while to go back for another. The
Wither Storm has a summoning cooldown of up to around 10 mins, while the player who a
Withered Symbiont was summoned for has to wait for much longer (if they killed it) for one to
spawn for them again. In a multiplayer setting, after the Wither Storm’s cooldown, if atleast one
player hasn’t killed one while another has, the Wither Storm will still spawn one for that player
(although others can still kill and take part in the fight).

The Disease

There was a good chance that during your visit with the Wither Storm you'd encounter
mobs with a purplish disease that covered them. This is wither sickness. Fortunately, as a
player you have much greater immunity, but you are still susceptible. Wither sickness lowers a
mob's max health while dealing damage slowly over time. The effect lasts basically forever, and
you can tell if you have it by checking your potion effects or by looking at your character for the
purplish disease. If not taken care of, you’ll eventually get so low in max health that you’ll die. To
get rid of it, you will have to craft golden apple stew (consult your recipe book) and eat it to start
the curing process. While you’re being cured, you’ll continue to have the effect (although it won’t
deal anymore damage), and after the purplish layer goes away you’re fully cured and the effect
disappears. You can also use golden apple stew on any sickened mob, including fully converted
ones (ones that are completely purple / purpley gray) to convert them back.
If you’ve not already, you’ll need to go to the nether and find a fortress to get blaze rods
for blaze powder. You’ll need blaze powder to make a formidibomb, so the nether is a crucial
part. It is important to take note that the Wither Storm will travel to wherever your portal is even
if you’re in another dimension (because of how the Wither Storm chunk loads the area around
itself), so it is important to be quick.

Stronger Than Ever

Before you even craft a formidibomb though, you need to know that as soon as it’s
crafted, the fuse begins, and it can blow up in your inventory (and the explosion isn’t very nice).
It is wise to get close to the Wither Storm first, then craft the item, and then ignite it with flint and
steel when placed in targeting range of the Wither Storm (using flint and steel is important so
you don’t wait a long time for it to explode, as igniting manually will lower the fuse time). After
doing so, get the heck out of there and hide and watch. The Wither Storm will pick the bomb up
when it’s close to detonation, and once it is rays of light will protrude from it. Its explosion will
blind you and cause your ears to ring, but once the dust settles, the Wither Storm has been
killed.

Now, it’s time to go search the corpse. You’ll notice it has split because of the bomb, and
at the chest of the primary Wither Storm you’ll notice a rib cage with the Command Block in the
center. Upon approaching the block, it appears dormant, but once you get too close it
reactivates and starts pulling you towards it. Once you’re close enough, the ribs hide the
Command Block and the Wither Storm springs back to life. Although not anymore powerful, the
Wither Storm now consists of three separate entities, the segments coming back to life with it.
The Wither Storm will now continue to evolve, and sometime in phase 6 (the phase once
split) the Wither Storm will go from 3 heads to 9 in total, making it much, much more deadly.
You’ll need another enchanted command block book though, so you’ll need to approach it again
to get one. When the Wither Storm evolves, all players’ Withered Symbiont summoning
cooldown refreshes. Then craft a command block tool (any diamond tool in a smithing table with
a command block book); the only way to destroy the Command Block, and start the journey to
end the mutinous monster once and for all.

The Belly of the Beast

While the next step is to enter the Wither Storm, this can not be performed until there is
an opening to do so. When it reaches the peak of its evolution, or at a seemingly random time, a
hole will be quite noticeable above its primary head. This hole has a sort of purple film inside of
it, which makes the hole noticeable even from great distances away. However, while you wait
for the entrance to appear (which may be another hour or so), you should get prepared and
properly equipped, if you wish not to die.
Diamond armor should be top priority, alongside enchantments, if possible. Everything
should have protection, while the boots should have the best feather falling possible. You’ll need
a command block tool to hurt the Command Block, other tools (pickaxes, shovels, etc), plenty of
food, and possibly even regeneration potions. A water bucket (to prevent falls), a shield, and
ender pearls are also extremely useful. A bow with plenty of arrows will also prove handy. Bring
a stack of blocks as well, and a respawn anchor with glowstone blocks to set your spawn (if
possible). Once you’re ready, and the entrance is visible, throwing an ender pearl, using a
crossbow loaded with an ender pearl for further distance, or just simply touching the hole will
transport you to the bowels. The best way to get into the bowels is to let the Wither Storm pull
you in, then use the crossbow to shoot an ender pearl at the hole.

The bowels are quite dark, full of infected and tainted flesh, and various other tainted
variants of blocks the Wither Storm has pulled in over time. Glowing mushrooms provide next to
no light, and the bright pink fog brings visibility to a near zero. When you enter the bowels, you
may find yourself in a dark, small corridor, known as bowel caves. In these caves you can find
remnants of structures, encounter dangerous sickened mobs, and lots of good loot. You can
explore, but be careful not to take too long as being in the bowels can give you wither sickness.
Outside of these caves are larger corridors (each with their own loot as well) with more sickened
mobs. Eventually you reach a main corridor that will lead to the biggest room. As you near the
main room, a faint hum of the Command Block can be heard. Once the fog clears enough, you
can see the block in its full form, surrounded by dormant tentacles. It is not aware of your
presence.
Surrounding the floating pedestal where the Command Block resides are several other
tentacles, also dormant, and two Wither Storm heads, sitting deactivated. No mobs spawn in the
main room, and the dormant tentacles and heads pose no threat, so take the time to prepare
and get ready. Once you’re ready, hop on to the Command Block’s podium, while being
cautious of the seemingly bottomless hole, and hit it with a Command Block tool. Immediately,
the Command Block will become aware of your presence, and will awaken its tentacles. These
tentacles will whack you off the pedestal. Afterwards, the Command Block will raise its pedestal
to get to higher ground. Then, a wave of sickened mobs will start to spawn around the area
surrounding the hole. Defeat these mobs, heal up if need be, then get back on the podium by
either building up or using an ender pearl, and strike another blow. However, be quick as its
tentacles will try to whack you off before you can get a hit. If you somehow remain on the
podium as it’s being raised, you’ll simply fall off and fall into the hole, and will find yourself back
at the Wither Storm.

Fall damage is quite evident, and so preparing with feather falling boots will greatly
reduce the damage. If you need to, heal quickly while you have a few seconds for the
Command Block to summon the next wave of sickened mobs. At the same time, the other
dormant tentacles will awake. These tentacles have the ability to grab hold of you and strangle
you, while also swinging and dealing damage. After all the sickened mobs have been spawned,
a Withered Symbiont will be summoned nearby. The Withered Symbiont isn’t quite normal here
however, it won’t summon mobs on its own and it summons its spells at a much faster rate.
Once the Withered Symbiont is dealt with, kill all the sickened mobs, heal up and head back up
to the podium, while being quick to avoid being knocked off prematurely.
Hitting it for the third time will cause the same events. The Command Block will raise its
podium, summon more sickened mobs, but this time, will awaken the two Wither Storm heads
stationed near the roof on opposite walls. After summoning, the Command Block’s tentacles will
curl in on the block, and the Command Block cannot be dealt damage until the heads are
injured, meaning their tractor beams are off and they shake periodically. The sickened mobs
summoned in this wave are much stronger, and they will also have some armor equipped. Be
aware of everything as you go about, being pulled in by the heads, whacked at by tentacles,
and more. Sickened creepers are quite strong, so try to use your shield to block their damage
while also attracting a crowd to use the explosion on the other mobs. It’s important to keep your
health up as much as possible. When the heads are injured, go up to the Command Block one
last time, and inflict the final blow.

If you fall in the hole at any time, you’ll be transported back at the bottom of the Wither
Storm, with maximum resistance so you won’t take any fall damage coming back. The Wither
Storm will also temporarily ignore you, so you can regroup if need be. While setting your spawn
with a bed does not work, a respawn anchor does. Set one up when you get into the bowels so
in case you die, you’ll respawn easily. Keep a backup chest with more glowstone blocks to keep
the anchor full, and perhaps some backup gear if necessary. It’s also important to note that the
Command Block, when its tentacles aren’t curling in and it’s not summoning, can be hit even
though sickened mobs still remain. However, it is advised to clear everything first, as if you don’t
the sickened mobs will simply pile up, adding to the difficulty.

Once the Command Block is defeated, you’ll be automatically transported back to the
Wither Storm, and get to watch its glorious end. Once it’s gone, you’ll get a withered nether star;
your trophy. You’ve successfully defeated the Wither Storm.
The Aftermath

After defeating the Wither Storm and exploring around, you may notice the extensive
destruction inflicted upon the terrain. This is now the world you’ll live in. However, a new
promising and powerful tool can now be crafted: the Withered Beacon.

The Withered Beacon is crafted using the withered nether star dropped by the Wither
Storm (consult your recipe book for the full recipe). Once crafted, the beacon can be activated
by building a pyramid of valid beacon blocks (like the normal beacon) with the only difference
being that the top 3x3 layer requires blocks of lapis lazuli. Once this pyramid is constructed, you
can place the beacon in the center and watch it activate. Right-clicking the block will open up a
menu with a list of effects you can choose from. Unlike a traditional beacon, no extra items are
required to activate an effect, simply choose an effect and press the green checkmark. The
Withered Beacon will now apply the selected effect to all players in a 128 block radius. The level
of the effect is influenced by the amount of layers below the beacon, with a maximum of 4
layers.

Smaller support beacons (up to four for each outer color of the amulet) can be made and
connected near the Withered Beacon to allow more effects to be applied. These beacons will
apply their selected effect to all players in the direction the support beacon makes with the
Withered Beacon in an infinite distance. Support beacons can be extremely powerful, and as
such they are crafted using nether stars. To activate a support beacon, place a 3x3 platform
beneath the beacon of either iron, redstone, diamond, or emerald blocks. If in range of a
withered beacon, the support beacon will light up and emit a connecting beam to the withered
beacon. There can only be one color of support beacon per withered beacon, and the effects
that can be applied are different for each color. There is no need to build a pyramid structure
below these support beacons, as they share the same beacon level as the main Withered
Beacon.

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